| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/socket/socks_client_socket.h" |
| |
| #include <string_view> |
| #include <utility> |
| |
| #include "base/compiler_specific.h" |
| #include "base/functional/bind.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/sys_byteorder.h" |
| #include "net/base/address_list.h" |
| #include "net/base/io_buffer.h" |
| #include "net/dns/public/dns_query_type.h" |
| #include "net/dns/public/secure_dns_policy.h" |
| #include "net/log/net_log.h" |
| #include "net/log/net_log_event_type.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| // For SOCKS4, the client sends 8 bytes plus the size of the user-id. |
| static const unsigned int kWriteHeaderSize = 8; |
| |
| // For SOCKS4 the server sends 8 bytes for acknowledgement. |
| static const unsigned int kReadHeaderSize = 8; |
| |
| // Server Response codes for SOCKS. |
| static const uint8_t kServerResponseOk = 0x5A; |
| static const uint8_t kServerResponseRejected = 0x5B; |
| static const uint8_t kServerResponseNotReachable = 0x5C; |
| static const uint8_t kServerResponseMismatchedUserId = 0x5D; |
| |
| static const uint8_t kSOCKSVersion4 = 0x04; |
| static const uint8_t kSOCKSStreamRequest = 0x01; |
| |
| // A struct holding the essential details of the SOCKS4 Server Request. |
| // The port in the header is stored in network byte order. |
| struct SOCKS4ServerRequest { |
| uint8_t version; |
| uint8_t command; |
| uint16_t nw_port; |
| uint8_t ip[4]; |
| }; |
| static_assert(sizeof(SOCKS4ServerRequest) == kWriteHeaderSize, |
| "socks4 server request struct has incorrect size"); |
| |
| // A struct holding details of the SOCKS4 Server Response. |
| struct SOCKS4ServerResponse { |
| uint8_t reserved_null; |
| uint8_t code; |
| uint16_t port; |
| uint8_t ip[4]; |
| }; |
| static_assert(sizeof(SOCKS4ServerResponse) == kReadHeaderSize, |
| "socks4 server response struct has incorrect size"); |
| |
| SOCKSClientSocket::SOCKSClientSocket( |
| std::unique_ptr<StreamSocket> transport_socket, |
| const HostPortPair& destination, |
| const NetworkAnonymizationKey& network_anonymization_key, |
| RequestPriority priority, |
| HostResolver* host_resolver, |
| SecureDnsPolicy secure_dns_policy, |
| const NetworkTrafficAnnotationTag& traffic_annotation) |
| : transport_socket_(std::move(transport_socket)), |
| host_resolver_(host_resolver), |
| secure_dns_policy_(secure_dns_policy), |
| destination_(destination), |
| network_anonymization_key_(network_anonymization_key), |
| priority_(priority), |
| net_log_(transport_socket_->NetLog()), |
| traffic_annotation_(traffic_annotation) {} |
| |
| SOCKSClientSocket::~SOCKSClientSocket() { |
| Disconnect(); |
| } |
| |
| int SOCKSClientSocket::Connect(CompletionOnceCallback callback) { |
| DCHECK(transport_socket_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| DCHECK(user_callback_.is_null()); |
| |
| // If already connected, then just return OK. |
| if (completed_handshake_) |
| return OK; |
| |
| next_state_ = STATE_RESOLVE_HOST; |
| |
| net_log_.BeginEvent(NetLogEventType::SOCKS_CONNECT); |
| |
| int rv = DoLoop(OK); |
| if (rv == ERR_IO_PENDING) { |
| user_callback_ = std::move(callback); |
| } else { |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); |
| } |
| return rv; |
| } |
| |
| void SOCKSClientSocket::Disconnect() { |
| completed_handshake_ = false; |
| resolve_host_request_.reset(); |
| transport_socket_->Disconnect(); |
| |
| // Reset other states to make sure they aren't mistakenly used later. |
| // These are the states initialized by Connect(). |
| next_state_ = STATE_NONE; |
| user_callback_.Reset(); |
| } |
| |
| bool SOCKSClientSocket::IsConnected() const { |
| return completed_handshake_ && transport_socket_->IsConnected(); |
| } |
| |
| bool SOCKSClientSocket::IsConnectedAndIdle() const { |
| return completed_handshake_ && transport_socket_->IsConnectedAndIdle(); |
| } |
| |
| const NetLogWithSource& SOCKSClientSocket::NetLog() const { |
| return net_log_; |
| } |
| |
| bool SOCKSClientSocket::WasEverUsed() const { |
| return was_ever_used_; |
| } |
| |
| NextProto SOCKSClientSocket::GetNegotiatedProtocol() const { |
| if (transport_socket_) |
| return transport_socket_->GetNegotiatedProtocol(); |
| NOTREACHED(); |
| } |
| |
| bool SOCKSClientSocket::GetSSLInfo(SSLInfo* ssl_info) { |
| if (transport_socket_) |
| return transport_socket_->GetSSLInfo(ssl_info); |
| NOTREACHED(); |
| } |
| |
| int64_t SOCKSClientSocket::GetTotalReceivedBytes() const { |
| return transport_socket_->GetTotalReceivedBytes(); |
| } |
| |
| void SOCKSClientSocket::ApplySocketTag(const SocketTag& tag) { |
| return transport_socket_->ApplySocketTag(tag); |
| } |
| |
| // Read is called by the transport layer above to read. This can only be done |
| // if the SOCKS handshake is complete. |
| int SOCKSClientSocket::Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) { |
| DCHECK(completed_handshake_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| DCHECK(user_callback_.is_null()); |
| DCHECK(!callback.is_null()); |
| |
| int rv = transport_socket_->Read( |
| buf, buf_len, |
| base::BindOnce(&SOCKSClientSocket::OnReadWriteComplete, |
| base::Unretained(this), std::move(callback))); |
| if (rv > 0) |
| was_ever_used_ = true; |
| return rv; |
| } |
| |
| int SOCKSClientSocket::ReadIfReady(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) { |
| DCHECK(completed_handshake_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| DCHECK(user_callback_.is_null()); |
| DCHECK(!callback.is_null()); |
| |
| // Pass |callback| directly instead of wrapping it with OnReadWriteComplete. |
| // This is to avoid setting |was_ever_used_| unless data is actually read. |
| int rv = transport_socket_->ReadIfReady(buf, buf_len, std::move(callback)); |
| if (rv > 0) |
| was_ever_used_ = true; |
| return rv; |
| } |
| |
| int SOCKSClientSocket::CancelReadIfReady() { |
| return transport_socket_->CancelReadIfReady(); |
| } |
| |
| // Write is called by the transport layer. This can only be done if the |
| // SOCKS handshake is complete. |
| int SOCKSClientSocket::Write( |
| IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) { |
| DCHECK(completed_handshake_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| DCHECK(user_callback_.is_null()); |
| DCHECK(!callback.is_null()); |
| |
| int rv = transport_socket_->Write( |
| buf, buf_len, |
| base::BindOnce(&SOCKSClientSocket::OnReadWriteComplete, |
| base::Unretained(this), std::move(callback)), |
| traffic_annotation); |
| if (rv > 0) |
| was_ever_used_ = true; |
| return rv; |
| } |
| |
| int SOCKSClientSocket::SetReceiveBufferSize(int32_t size) { |
| return transport_socket_->SetReceiveBufferSize(size); |
| } |
| |
| int SOCKSClientSocket::SetSendBufferSize(int32_t size) { |
| return transport_socket_->SetSendBufferSize(size); |
| } |
| |
| void SOCKSClientSocket::DoCallback(int result) { |
| DCHECK_NE(ERR_IO_PENDING, result); |
| DCHECK(!user_callback_.is_null()); |
| |
| // Since Run() may result in Read being called, |
| // clear user_callback_ up front. |
| DVLOG(1) << "Finished setting up SOCKS handshake"; |
| std::move(user_callback_).Run(result); |
| } |
| |
| void SOCKSClientSocket::OnIOComplete(int result) { |
| DCHECK_NE(STATE_NONE, next_state_); |
| int rv = DoLoop(result); |
| if (rv != ERR_IO_PENDING) { |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); |
| DoCallback(rv); |
| } |
| } |
| |
| void SOCKSClientSocket::OnReadWriteComplete(CompletionOnceCallback callback, |
| int result) { |
| DCHECK_NE(ERR_IO_PENDING, result); |
| DCHECK(!callback.is_null()); |
| |
| if (result > 0) |
| was_ever_used_ = true; |
| std::move(callback).Run(result); |
| } |
| |
| int SOCKSClientSocket::DoLoop(int last_io_result) { |
| DCHECK_NE(next_state_, STATE_NONE); |
| int rv = last_io_result; |
| do { |
| State state = next_state_; |
| next_state_ = STATE_NONE; |
| switch (state) { |
| case STATE_RESOLVE_HOST: |
| DCHECK_EQ(OK, rv); |
| rv = DoResolveHost(); |
| break; |
| case STATE_RESOLVE_HOST_COMPLETE: |
| rv = DoResolveHostComplete(rv); |
| break; |
| case STATE_HANDSHAKE_WRITE: |
| DCHECK_EQ(OK, rv); |
| rv = DoHandshakeWrite(); |
| break; |
| case STATE_HANDSHAKE_WRITE_COMPLETE: |
| rv = DoHandshakeWriteComplete(rv); |
| break; |
| case STATE_HANDSHAKE_READ: |
| DCHECK_EQ(OK, rv); |
| rv = DoHandshakeRead(); |
| break; |
| case STATE_HANDSHAKE_READ_COMPLETE: |
| rv = DoHandshakeReadComplete(rv); |
| break; |
| default: |
| NOTREACHED() << "bad state"; |
| } |
| } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE); |
| return rv; |
| } |
| |
| int SOCKSClientSocket::DoResolveHost() { |
| next_state_ = STATE_RESOLVE_HOST_COMPLETE; |
| // SOCKS4 only supports IPv4 addresses, so only try getting the IPv4 |
| // addresses for the target host. |
| HostResolver::ResolveHostParameters parameters; |
| parameters.dns_query_type = DnsQueryType::A; |
| parameters.initial_priority = priority_; |
| parameters.secure_dns_policy = secure_dns_policy_; |
| resolve_host_request_ = host_resolver_->CreateRequest( |
| destination_, network_anonymization_key_, net_log_, parameters); |
| |
| return resolve_host_request_->Start( |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this))); |
| } |
| |
| int SOCKSClientSocket::DoResolveHostComplete(int result) { |
| resolve_error_info_ = resolve_host_request_->GetResolveErrorInfo(); |
| if (result != OK) { |
| // Resolving the hostname failed; fail the request rather than automatically |
| // falling back to SOCKS4a (since it can be confusing to see invalid IP |
| // addresses being sent to the SOCKS4 server when it doesn't support 4A.) |
| return result; |
| } |
| |
| next_state_ = STATE_HANDSHAKE_WRITE; |
| return OK; |
| } |
| |
| // Builds the buffer that is to be sent to the server. |
| std::vector<uint8_t> SOCKSClientSocket::BuildHandshakeWriteBuffer() const { |
| SOCKS4ServerRequest request; |
| request.version = kSOCKSVersion4; |
| request.command = kSOCKSStreamRequest; |
| request.nw_port = base::HostToNet16(destination_.port()); |
| |
| DCHECK(!resolve_host_request_->GetAddressResults().empty()); |
| const IPEndPoint& endpoint = |
| resolve_host_request_->GetAddressResults().front(); |
| |
| // We disabled IPv6 results when resolving the hostname, so none of the |
| // results in the list will be IPv6. |
| // TODO(eroman): we only ever use the first address in the list. It would be |
| // more robust to try all the IP addresses we have before |
| // failing the connect attempt. |
| CHECK_EQ(ADDRESS_FAMILY_IPV4, endpoint.GetFamily()); |
| CHECK_LE(endpoint.address().size(), sizeof(request.ip)); |
| base::span(request.ip).copy_from(endpoint.address().bytes().span()); |
| |
| DVLOG(1) << "Resolved Host is : " << endpoint.ToStringWithoutPort(); |
| |
| auto request_as_span = base::byte_span_from_ref(request); |
| std::vector<uint8_t> handshake_data; |
| handshake_data.reserve(request_as_span.size() + 1u); |
| handshake_data.insert(handshake_data.end(), request_as_span.begin(), |
| request_as_span.end()); |
| // Append an empty user ID, which is a nul-terminated string. |
| handshake_data.push_back(0); |
| |
| return handshake_data; |
| } |
| |
| // Writes the SOCKS handshake data to the underlying socket connection. |
| int SOCKSClientSocket::DoHandshakeWrite() { |
| next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE; |
| |
| if (!handshake_write_buf_) { |
| auto vector_buffer = |
| base::MakeRefCounted<VectorIOBuffer>(BuildHandshakeWriteBuffer()); |
| int buffer_size = vector_buffer->size(); |
| handshake_write_buf_ = base::MakeRefCounted<DrainableIOBuffer>( |
| std::move(vector_buffer), buffer_size); |
| } |
| |
| // Should only end up here if there's still data left to write. |
| CHECK_GT(handshake_write_buf_->size(), 0); |
| |
| return transport_socket_->Write( |
| handshake_write_buf_.get(), handshake_write_buf_->size(), |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)), |
| traffic_annotation_); |
| } |
| |
| int SOCKSClientSocket::DoHandshakeWriteComplete(int result) { |
| if (result < 0) |
| return result; |
| |
| // We ignore the case when result is 0, since the underlying Write |
| // may return spurious writes while waiting on the socket. |
| |
| handshake_write_buf_->DidConsume(result); |
| if (handshake_write_buf_->size() == 0) { |
| next_state_ = STATE_HANDSHAKE_READ; |
| handshake_write_buf_.reset(); |
| } else { |
| next_state_ = STATE_HANDSHAKE_WRITE; |
| } |
| |
| return OK; |
| } |
| |
| int SOCKSClientSocket::DoHandshakeRead() { |
| next_state_ = STATE_HANDSHAKE_READ_COMPLETE; |
| |
| if (!handshake_read_buf_) { |
| handshake_read_buf_ = base::MakeRefCounted<GrowableIOBuffer>(); |
| handshake_read_buf_->SetCapacity(kReadHeaderSize); |
| } |
| |
| // Should only end up here if there's still data left to read. |
| CHECK_GT(handshake_read_buf_->size(), 0); |
| |
| return transport_socket_->Read( |
| handshake_read_buf_.get(), handshake_read_buf_->size(), |
| base::BindOnce(&SOCKSClientSocket::OnIOComplete, base::Unretained(this))); |
| } |
| |
| int SOCKSClientSocket::DoHandshakeReadComplete(int result) { |
| if (result < 0) |
| return result; |
| |
| // The underlying socket closed unexpectedly. |
| if (result == 0) |
| return ERR_CONNECTION_CLOSED; |
| |
| handshake_read_buf_->DidConsume(result); |
| |
| // If the entire buffer hasn't been written to, still need to read more bytes |
| // to get the full SOCKS4 handshake. |
| if (handshake_read_buf_->size() != 0) { |
| next_state_ = STATE_HANDSHAKE_READ; |
| return OK; |
| } |
| |
| // Technically, the behavior of |
| // reinterpret_cast<SOCKS4ServerResponse*>(uint8_t* data) is undefined, so |
| // copy the relatively small amount of data into a SOCKS4ServerResponse |
| // instead of casting. This approach also adds size checks. |
| SOCKS4ServerResponse response; |
| base::byte_span_from_ref(response).copy_from( |
| handshake_read_buf_->span_before_offset()); |
| handshake_read_buf_.reset(); |
| |
| if (response.reserved_null != 0x00) { |
| DVLOG(1) << "Unknown response from SOCKS server."; |
| return ERR_SOCKS_CONNECTION_FAILED; |
| } |
| |
| switch (response.code) { |
| case kServerResponseOk: |
| completed_handshake_ = true; |
| return OK; |
| case kServerResponseRejected: |
| DVLOG(1) << "SOCKS request rejected or failed"; |
| return ERR_SOCKS_CONNECTION_FAILED; |
| case kServerResponseNotReachable: |
| DVLOG(1) << "SOCKS request failed because client is not running " |
| << "identd (or not reachable from the server)"; |
| return ERR_SOCKS_CONNECTION_HOST_UNREACHABLE; |
| case kServerResponseMismatchedUserId: |
| DVLOG(1) << "SOCKS request failed because client's identd could " |
| << "not confirm the user ID string in the request"; |
| return ERR_SOCKS_CONNECTION_FAILED; |
| default: |
| DVLOG(1) << "SOCKS server sent unknown response"; |
| return ERR_SOCKS_CONNECTION_FAILED; |
| } |
| |
| // Note: we ignore the last 6 bytes as specified by the SOCKS protocol |
| } |
| |
| int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const { |
| return transport_socket_->GetPeerAddress(address); |
| } |
| |
| int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const { |
| return transport_socket_->GetLocalAddress(address); |
| } |
| |
| ResolveErrorInfo SOCKSClientSocket::GetResolveErrorInfo() const { |
| return resolve_error_info_; |
| } |
| |
| } // namespace net |