| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/x/visual_picker_glx.h" |
| |
| #include <algorithm> |
| #include <bitset> |
| #include <cstring> |
| #include <map> |
| #include <numeric> |
| |
| #include "ui/gfx/x/connection.h" |
| #include "ui/gfx/x/future.h" |
| #include "ui/gfx/x/glx.h" |
| |
| namespace x11 { |
| |
| namespace { |
| |
| // These constants are obtained from GL/glx.h and GL/glxext.h. |
| constexpr uint32_t GLX_LEVEL = 3; |
| constexpr uint32_t GLX_DOUBLEBUFFER = 5; |
| constexpr uint32_t GLX_STEREO = 6; |
| constexpr uint32_t GLX_BUFFER_SIZE = 2; |
| constexpr uint32_t GLX_AUX_BUFFERS = 7; |
| constexpr uint32_t GLX_RED_SIZE = 8; |
| constexpr uint32_t GLX_GREEN_SIZE = 9; |
| constexpr uint32_t GLX_BLUE_SIZE = 10; |
| constexpr uint32_t GLX_ALPHA_SIZE = 11; |
| constexpr uint32_t GLX_DEPTH_SIZE = 12; |
| constexpr uint32_t GLX_STENCIL_SIZE = 13; |
| constexpr uint32_t GLX_ACCUM_RED_SIZE = 14; |
| constexpr uint32_t GLX_ACCUM_GREEN_SIZE = 15; |
| constexpr uint32_t GLX_ACCUM_BLUE_SIZE = 16; |
| constexpr uint32_t GLX_ACCUM_ALPHA_SIZE = 17; |
| |
| constexpr uint32_t GLX_VISUAL_CAVEAT_EXT = 0x20; |
| constexpr uint32_t GLX_X_VISUAL_TYPE = 0x22; |
| |
| constexpr uint32_t GLX_NONE_EXT = 0x8000; |
| constexpr uint32_t GLX_VISUAL_ID = 0x800B; |
| constexpr uint32_t GLX_RENDER_TYPE = 0x8011; |
| |
| constexpr uint32_t GLX_SAMPLE_BUFFERS_ARB = 100000; |
| |
| bool IsArgbVisual(const Connection::VisualInfo& visual) { |
| auto bits = [](auto x) { |
| return std::bitset<8 * sizeof(decltype(x))>(x).count(); |
| }; |
| auto bits_rgb = bits(visual.visual_type->red_mask) + |
| bits(visual.visual_type->green_mask) + |
| bits(visual.visual_type->blue_mask); |
| return static_cast<std::size_t>(visual.format->depth) > bits_rgb; |
| } |
| |
| // Used to filter visuals by the best class. |
| int VisualScore(VisualClass c_class) { |
| // A higher score is more preferable. |
| switch (c_class) { |
| case VisualClass::TrueColor: |
| return 1; |
| case VisualClass::DirectColor: |
| return 0; |
| default: |
| return -1; |
| } |
| } |
| |
| VisualId PickBestGlVisual( |
| Connection* connection, |
| const Glx::GetVisualConfigsReply& configs, |
| base::RepeatingCallback<bool(const Connection::VisualInfo&)> pred, |
| bool want_alpha) { |
| int highest_score = -1; |
| VisualId best_visual{}; |
| for (size_t cfg = 0; cfg < configs.num_visuals; cfg++) { |
| size_t i = cfg * configs.num_properties; |
| std::map<uint32_t, uint32_t> props; |
| static constexpr uint32_t static_props[] = { |
| GLX_VISUAL_ID, GLX_X_VISUAL_TYPE, GLX_RENDER_TYPE, |
| GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_BLUE_SIZE, |
| GLX_ALPHA_SIZE, GLX_ACCUM_RED_SIZE, GLX_ACCUM_GREEN_SIZE, |
| GLX_ACCUM_BLUE_SIZE, GLX_ACCUM_ALPHA_SIZE, GLX_DOUBLEBUFFER, |
| GLX_STEREO, GLX_BUFFER_SIZE, GLX_DEPTH_SIZE, |
| GLX_STENCIL_SIZE, GLX_AUX_BUFFERS, GLX_LEVEL, |
| }; |
| for (const uint32_t prop : static_props) { |
| props[prop] = configs.property_list[i++]; |
| } |
| const size_t extra_props = |
| (configs.num_properties - std::size(static_props)) / 2; |
| for (size_t j = 0; j < extra_props; j++) { |
| const auto key = configs.property_list[i++]; |
| const auto value = configs.property_list[i++]; |
| // Mesa adds a (0, 0) key-value pair at the end of each property list. |
| if (!key) { |
| continue; |
| } |
| props[key] = value; |
| } |
| |
| auto get = [&](uint32_t key) { |
| auto it = props.find(key); |
| return it == props.end() ? 0 : it->second; |
| }; |
| |
| const auto visual_id = static_cast<VisualId>(get(GLX_VISUAL_ID)); |
| const auto* info = connection->GetVisualInfoFromId(visual_id); |
| if (!pred.Run(*info)) { |
| continue; |
| } |
| |
| if (!get(GLX_DOUBLEBUFFER) || get(GLX_STEREO)) { |
| continue; |
| } |
| |
| auto caveat = get(GLX_VISUAL_CAVEAT_EXT); |
| if (caveat && caveat != GLX_NONE_EXT) { |
| continue; |
| } |
| |
| // Give precedence to the root visual if it satisfies the basic |
| // requirements above. This can avoid an expensive copy-on-present. |
| if (visual_id == connection->default_root_visual().visual_id) { |
| return visual_id; |
| } |
| |
| int score = 0; |
| if (get(GLX_SAMPLE_BUFFERS_ARB) == 0) { |
| score++; |
| if (get(GLX_DEPTH_SIZE) == 0 && get(GLX_STENCIL_SIZE) == 0) { |
| score++; |
| const bool has_alpha = get(GLX_ALPHA_SIZE) > 0; |
| if (has_alpha == want_alpha) { |
| score++; |
| } |
| } |
| } |
| |
| if (score > highest_score) { |
| highest_score = score; |
| best_visual = visual_id; |
| } |
| } |
| |
| return best_visual; |
| } |
| |
| VisualId PickBestSystemVisual(Connection* connection, |
| const Glx::GetVisualConfigsReply& configs) { |
| Connection::VisualInfo default_visual_info = *connection->GetVisualInfoFromId( |
| connection->default_root_visual().visual_id); |
| |
| auto is_compatible_with_root_visual = |
| [](const Connection::VisualInfo& default_visual_info, |
| const Connection::VisualInfo& visual_info) { |
| const auto& dvt = *default_visual_info.visual_type; |
| const auto& vt = *visual_info.visual_type; |
| return vt.c_class == dvt.c_class && |
| visual_info.format->depth == default_visual_info.format->depth && |
| vt.red_mask == dvt.red_mask && vt.green_mask == dvt.green_mask && |
| vt.blue_mask == dvt.blue_mask && |
| vt.colormap_entries == dvt.colormap_entries && |
| vt.bits_per_rgb_value == dvt.bits_per_rgb_value; |
| }; |
| |
| return PickBestGlVisual( |
| connection, configs, |
| base::BindRepeating(is_compatible_with_root_visual, default_visual_info), |
| IsArgbVisual(default_visual_info)); |
| } |
| |
| VisualId PickBestRgbaVisual(Connection* connection, |
| const Glx::GetVisualConfigsReply& configs) { |
| int best_class_score = -1; |
| for (const auto& depth : connection->default_screen().allowed_depths) { |
| for (const auto& vis : depth.visuals) { |
| best_class_score = std::max(best_class_score, VisualScore(vis.c_class)); |
| } |
| } |
| auto pred = [](int best_class_score, |
| const Connection::VisualInfo& visual_info) { |
| if (!IsArgbVisual(visual_info)) { |
| return false; |
| } |
| return VisualScore(visual_info.visual_type->c_class) == best_class_score; |
| }; |
| return PickBestGlVisual(connection, configs, |
| base::BindRepeating(pred, best_class_score), true); |
| } |
| |
| } // anonymous namespace |
| |
| void PickBestVisuals(Connection* connection, |
| VisualId& system_visual, |
| VisualId& rgba_visual) { |
| auto screen = static_cast<uint32_t>(connection->DefaultScreenId()); |
| if (auto configs = connection->glx().GetVisualConfigs(screen).Sync()) { |
| system_visual = PickBestSystemVisual(connection, *configs.reply); |
| rgba_visual = PickBestRgbaVisual(connection, *configs.reply); |
| } |
| } |
| |
| } // namespace x11 |