blob: 0e2c783f9587dde6613b088bd8c6afb3633413ef [file] [log] [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/button/button.h"
#include <utility>
#include <variant>
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_forward.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "third_party/abseil-cpp/absl/functional/overload.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/actions/actions.h"
#include "ui/base/class_property.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/mojom/menu_source_type.mojom-forward.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/color_palette.h"
#include "ui/native_theme/native_theme.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/animation/ink_drop.h"
#include "ui/views/animation/ink_drop_highlight.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/controls/button/button_controller.h"
#include "ui/views/controls/button/button_controller_delegate.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/button/menu_button.h"
#include "ui/views/controls/button/radio_button.h"
#include "ui/views/controls/button/toggle_button.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/interaction/element_tracker_views.h"
#include "ui/views/painter.h"
#include "ui/views/style/platform_style.h"
#include "ui/views/view_class_properties.h"
#if defined(USE_AURA)
#include "ui/aura/client/capture_client.h"
#include "ui/aura/window.h"
#endif
namespace views {
namespace {
DEFINE_UI_CLASS_PROPERTY_KEY(bool, kIsButtonProperty, false)
} // namespace
Button::DefaultButtonControllerDelegate::DefaultButtonControllerDelegate(
Button* button)
: ButtonControllerDelegate(button) {}
Button::DefaultButtonControllerDelegate::~DefaultButtonControllerDelegate() =
default;
void Button::DefaultButtonControllerDelegate::RequestFocusFromEvent() {
button()->RequestFocusFromEvent();
}
void Button::DefaultButtonControllerDelegate::NotifyClick(
const ui::Event& event) {
button()->NotifyClick(event);
}
void Button::DefaultButtonControllerDelegate::OnClickCanceled(
const ui::Event& event) {
button()->OnClickCanceled(event);
}
bool Button::DefaultButtonControllerDelegate::IsTriggerableEvent(
const ui::Event& event) {
return button()->IsTriggerableEvent(event);
}
bool Button::DefaultButtonControllerDelegate::ShouldEnterPushedState(
const ui::Event& event) {
return button()->ShouldEnterPushedState(event);
}
bool Button::DefaultButtonControllerDelegate::ShouldEnterHoveredState() {
return button()->ShouldEnterHoveredState();
}
InkDrop* Button::DefaultButtonControllerDelegate::GetInkDrop() {
return InkDrop::Get(button()->ink_drop_view())->GetInkDrop();
}
int Button::DefaultButtonControllerDelegate::GetDragOperations(
const gfx::Point& press_pt) {
return button()->GetDragOperations(press_pt);
}
bool Button::DefaultButtonControllerDelegate::InDrag() {
return button()->InDrag();
}
Button::PressedCallback::PressedCallback(base::OnceClosure closure)
: callback_(std::move(closure)) {}
Button::PressedCallback::PressedCallback(
Button::PressedCallback::Callback callback)
: callback_(std::move(callback)) {}
Button::PressedCallback::PressedCallback(base::RepeatingClosure closure)
: callback_(std::move(closure)) {}
Button::PressedCallback::PressedCallback(PressedCallback&&) = default;
Button::PressedCallback& Button::PressedCallback::operator=(PressedCallback&&) =
default;
Button::PressedCallback::~PressedCallback() = default;
Button::PressedCallback::operator bool() const {
return std::visit([](const auto& callback) { return !callback.is_null(); },
callback_);
}
void Button::PressedCallback::Run(const ui::Event& event) {
return std::visit(
absl::Overload{
[](base::OnceClosure& closure) { std::move(closure).Run(); },
[](const base::RepeatingClosure& closure) { closure.Run(); },
[&](const Callback& callback) { callback.Run(event); },
},
callback_);
}
Button::ScopedAnchorHighlight::ScopedAnchorHighlight(
base::WeakPtr<Button> button)
: button_(std::move(button)) {}
Button::ScopedAnchorHighlight::~ScopedAnchorHighlight() {
if (button_) {
button_->ReleaseAnchorHighlight();
}
}
Button::ScopedAnchorHighlight::ScopedAnchorHighlight(
Button::ScopedAnchorHighlight&&) = default;
// We need to implement this one manually because the default move assignment
// operator does not call the destructor on `this`. That leads to us failing to
// release our reference on `button_`.
Button::ScopedAnchorHighlight& Button::ScopedAnchorHighlight::operator=(
Button::ScopedAnchorHighlight&& other) {
if (button_) {
button_->ReleaseAnchorHighlight();
}
button_ = std::move(other.button_);
return *this;
}
// static
constexpr Button::ButtonState Button::kButtonStates[STATE_COUNT];
// static
const Button* Button::AsButton(const views::View* view) {
return AsButton(const_cast<View*>(view));
}
// static
Button* Button::AsButton(views::View* view) {
if (view && view->GetProperty(kIsButtonProperty)) {
return static_cast<Button*>(view);
}
return nullptr;
}
// static
Button::ButtonState Button::GetButtonStateFrom(ui::NativeTheme::State state) {
switch (state) {
case ui::NativeTheme::kDisabled:
return Button::STATE_DISABLED;
case ui::NativeTheme::kHovered:
return Button::STATE_HOVERED;
case ui::NativeTheme::kNormal:
return Button::STATE_NORMAL;
case ui::NativeTheme::kPressed:
return Button::STATE_PRESSED;
case ui::NativeTheme::kNumStates:
NOTREACHED();
}
return Button::STATE_NORMAL;
}
Button::~Button() = default;
void Button::OnTooltipTextChanged(const std::u16string& old_tooltip_text) {
View::OnTooltipTextChanged(old_tooltip_text);
if ((GetViewAccessibility().GetCachedName().empty() ||
GetViewAccessibility().GetCachedName() == old_tooltip_text) &&
!GetTooltipText().empty()) {
GetViewAccessibility().SetName(GetTooltipText());
}
OnSetTooltipText(GetTooltipText());
}
void Button::SetCallback(PressedCallback callback) {
callback_ = std::move(callback);
}
void Button::AdjustAccessibleName(std::u16string& new_name,
ax::mojom::NameFrom& name_from) {
if (new_name.empty()) {
new_name = GetAlternativeAccessibleName();
}
}
std::u16string Button::GetAlternativeAccessibleName() const {
return GetTooltipText();
}
Button::ButtonState Button::GetState() const {
return state_;
}
void Button::SetState(ButtonState state) {
if (state == state_) {
return;
}
if (animate_on_state_change_) {
if ((state_ == STATE_HOVERED) && (state == STATE_NORMAL)) {
// For HOVERED -> NORMAL, animate from hovered (1) to not hovered (0).
hover_animation_.Hide();
} else if (state != STATE_HOVERED) {
// For HOVERED -> PRESSED/DISABLED, or any transition not involving
// HOVERED at all, simply set the state to not hovered (0).
hover_animation_.Reset();
} else if (state_ == STATE_NORMAL) {
// For NORMAL -> HOVERED, animate from not hovered (0) to hovered (1).
hover_animation_.Show();
} else {
// For PRESSED/DISABLED -> HOVERED, simply set the state to hovered (1).
hover_animation_.Reset(1);
}
}
// The hover animation affects the highlight state, make sure the highlight
// state is correct if there are supposed to be anchor highlights.
if (anchor_count_ > 0) {
SetHighlighted(true);
}
ButtonState old_state = state_;
state_ = state;
GetViewAccessibility().SetIsEnabled(state_ != STATE_DISABLED);
GetViewAccessibility().SetIsHovered(state_ == STATE_HOVERED);
UpdateAccessibleCheckedState();
StateChanged(old_state);
OnPropertyChanged(&state_, kPropertyEffectsPaint);
}
int Button::GetTag() const {
return tag_;
}
void Button::SetTag(int tag) {
if (tag_ == tag) {
return;
}
tag_ = tag;
OnPropertyChanged(&tag_, kPropertyEffectsNone);
}
void Button::SetAnimationDuration(base::TimeDelta duration) {
hover_animation_.SetSlideDuration(duration);
}
void Button::SetTriggerableEventFlags(int triggerable_event_flags) {
if (triggerable_event_flags == triggerable_event_flags_) {
return;
}
triggerable_event_flags_ = triggerable_event_flags;
OnPropertyChanged(&triggerable_event_flags_, kPropertyEffectsNone);
}
int Button::GetTriggerableEventFlags() const {
return triggerable_event_flags_;
}
void Button::SetRequestFocusOnPress(bool value) {
// On Mac, buttons should not request focus on a mouse press. Hence keep the
// default value i.e. false.
#if !BUILDFLAG(IS_MAC)
if (request_focus_on_press_ == value) {
return;
}
request_focus_on_press_ = value;
OnPropertyChanged(&request_focus_on_press_, kPropertyEffectsNone);
#endif
}
bool Button::GetRequestFocusOnPress() const {
return request_focus_on_press_;
}
void Button::SetAnimateOnStateChange(bool value) {
if (value == animate_on_state_change_) {
return;
}
animate_on_state_change_ = value;
OnPropertyChanged(&animate_on_state_change_, kPropertyEffectsNone);
}
bool Button::GetAnimateOnStateChange() const {
return animate_on_state_change_;
}
void Button::SetHideInkDropWhenShowingContextMenu(bool value) {
if (value == hide_ink_drop_when_showing_context_menu_) {
return;
}
hide_ink_drop_when_showing_context_menu_ = value;
OnPropertyChanged(&hide_ink_drop_when_showing_context_menu_,
kPropertyEffectsNone);
}
bool Button::GetHideInkDropWhenShowingContextMenu() const {
return hide_ink_drop_when_showing_context_menu_;
}
void Button::SetShowInkDropWhenHotTracked(bool value) {
if (value == show_ink_drop_when_hot_tracked_) {
return;
}
show_ink_drop_when_hot_tracked_ = value;
OnPropertyChanged(&show_ink_drop_when_hot_tracked_, kPropertyEffectsNone);
}
bool Button::GetShowInkDropWhenHotTracked() const {
return show_ink_drop_when_hot_tracked_;
}
void Button::SetHasInkDropActionOnClick(bool value) {
if (value == has_ink_drop_action_on_click_) {
return;
}
has_ink_drop_action_on_click_ = value;
OnPropertyChanged(&has_ink_drop_action_on_click_, kPropertyEffectsNone);
}
bool Button::GetHasInkDropActionOnClick() const {
return has_ink_drop_action_on_click_;
}
void Button::SetInstallFocusRingOnFocus(bool install) {
if (install == GetInstallFocusRingOnFocus()) {
return;
}
if (install) {
FocusRing::Install(this);
} else {
FocusRing::Remove(this);
}
}
bool Button::GetInstallFocusRingOnFocus() const {
return FocusRing::Get(this) != nullptr;
}
void Button::SetHotTracked(bool is_hot_tracked) {
if (state_ != STATE_DISABLED) {
SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);
if (show_ink_drop_when_hot_tracked_) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(is_hot_tracked ? views::InkDropState::ACTIVATED
: views::InkDropState::HIDDEN,
nullptr);
}
}
if (is_hot_tracked) {
NotifyAccessibilityEventDeprecated(ax::mojom::Event::kHover, true);
}
}
bool Button::IsHotTracked() const {
return state_ == STATE_HOVERED;
}
void Button::SetFocusPainter(std::unique_ptr<Painter> focus_painter) {
focus_painter_ = std::move(focus_painter);
}
void Button::SetHighlighted(bool highlighted) {
// Do nothing if the ink drop's target state matches what we are trying to set
// since same state transitions may restart animations.
InkDropState state = highlighted ? views::InkDropState::ACTIVATED
: views::InkDropState::DEACTIVATED;
if (InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() ==
state) {
return;
}
InkDrop::Get(ink_drop_view_)->AnimateToState(state, nullptr);
}
Button::ScopedAnchorHighlight Button::AddAnchorHighlight() {
if (0 == anchor_count_++) {
SetHighlighted(true);
}
anchor_count_changed_callbacks_.Notify(anchor_count_);
return ScopedAnchorHighlight(GetWeakPtr());
}
base::CallbackListSubscription Button::AddStateChangedCallback(
PropertyChangedCallback callback) {
return AddPropertyChangedCallback(&state_, std::move(callback));
}
base::CallbackListSubscription Button::AddAnchorCountChangedCallback(
base::RepeatingCallback<void(size_t)> callback) {
return anchor_count_changed_callbacks_.Add(std::move(callback));
}
Button::KeyClickAction Button::GetKeyClickActionForEvent(
const ui::KeyEvent& event) {
if (event.key_code() == ui::VKEY_SPACE) {
return PlatformStyle::kKeyClickActionOnSpace;
}
// Note that default buttons also have VKEY_RETURN installed as an accelerator
// in LabelButton::SetIsDefault(). On platforms where
// PlatformStyle::kReturnClicksFocusedControl, the logic here will take
// precedence over that.
if (event.key_code() == ui::VKEY_RETURN &&
PlatformStyle::kReturnClicksFocusedControl) {
return KeyClickAction::kOnKeyPress;
}
return KeyClickAction::kNone;
}
void Button::SetButtonController(
std::unique_ptr<ButtonController> button_controller) {
button_controller_ = std::move(button_controller);
UpdateAccessibleDefaultActionVerb();
}
gfx::Point Button::GetMenuPosition() const {
gfx::Rect lb = GetLocalBounds();
// Offset of the associated menu position.
constexpr gfx::Vector2d kMenuOffset{-2, -4};
// The position of the menu depends on whether or not the locale is
// right-to-left.
gfx::Point menu_position(lb.right(), lb.bottom());
if (base::i18n::IsRTL()) {
menu_position.set_x(lb.x());
}
View::ConvertPointToScreen(this, &menu_position);
if (base::i18n::IsRTL()) {
menu_position.Offset(-kMenuOffset.x(), kMenuOffset.y());
} else {
menu_position += kMenuOffset;
}
DCHECK(GetWidget());
const int max_x_coordinate =
GetWidget()->GetWorkAreaBoundsInScreen().right() - 1;
if (max_x_coordinate && max_x_coordinate <= menu_position.x()) {
menu_position.set_x(max_x_coordinate - 1);
}
return menu_position;
}
void Button::SetInkDropView(View* view) {
if (ink_drop_view_ == view) {
return;
}
InkDrop::Remove(ink_drop_view_);
ink_drop_view_ = view;
}
bool Button::OnMousePressed(const ui::MouseEvent& event) {
return button_controller_->OnMousePressed(event);
}
bool Button::OnMouseDragged(const ui::MouseEvent& event) {
if (state_ != STATE_DISABLED) {
const bool should_enter_pushed = ShouldEnterPushedState(event);
const bool should_show_pending =
should_enter_pushed &&
button_controller_->notify_action() ==
ButtonController::NotifyAction::kOnRelease &&
!InDrag();
if (HitTestPoint(event.location())) {
SetState(should_enter_pushed ? STATE_PRESSED : STATE_HOVERED);
if (should_show_pending &&
InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::HIDDEN) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(views::InkDropState::ACTION_PENDING, &event);
}
} else {
SetState(STATE_NORMAL);
if (should_show_pending &&
InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ACTION_PENDING) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(views::InkDropState::HIDDEN, &event);
}
}
}
return true;
}
void Button::OnMouseReleased(const ui::MouseEvent& event) {
button_controller_->OnMouseReleased(event);
}
void Button::OnMouseCaptureLost() {
// Starting a drag results in a MouseCaptureLost. Reset button state.
// TODO(varkha): Reset the state even while in drag. The same logic may
// applies everywhere so gather any feedback and update.
if (state_ != STATE_DISABLED) {
SetState(STATE_NORMAL);
}
InkDrop::Get(ink_drop_view_)
->AnimateToState(views::InkDropState::HIDDEN, nullptr /* event */);
InkDrop::Get(ink_drop_view_)->GetInkDrop()->SetHovered(false);
View::OnMouseCaptureLost();
}
void Button::OnMouseEntered(const ui::MouseEvent& event) {
button_controller_->OnMouseEntered(event);
}
void Button::OnMouseExited(const ui::MouseEvent& event) {
button_controller_->OnMouseExited(event);
}
void Button::OnMouseMoved(const ui::MouseEvent& event) {
button_controller_->OnMouseMoved(event);
}
bool Button::OnKeyPressed(const ui::KeyEvent& event) {
return button_controller_->OnKeyPressed(event);
}
bool Button::OnKeyReleased(const ui::KeyEvent& event) {
return button_controller_->OnKeyReleased(event);
}
void Button::OnGestureEvent(ui::GestureEvent* event) {
button_controller_->OnGestureEvent(event);
}
bool Button::AcceleratorPressed(const ui::Accelerator& accelerator) {
SetState(STATE_NORMAL);
NotifyClick(accelerator.ToKeyEvent());
return true;
}
bool Button::SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) {
// If this button is focused and the user presses space or enter, don't let
// that be treated as an accelerator if there is a key click action
// corresponding to it.
return GetKeyClickActionForEvent(event) != KeyClickAction::kNone;
}
void Button::ShowContextMenu(const gfx::Point& p,
ui::mojom::MenuSourceType source_type) {
if (!context_menu_controller()) {
return;
}
// We're about to show the context menu. Showing the context menu likely means
// we won't get a mouse exited and reset state. Reset it now to be sure.
if (state_ != STATE_DISABLED) {
SetState(STATE_NORMAL);
}
if (hide_ink_drop_when_showing_context_menu_) {
InkDrop::Get(ink_drop_view_)->GetInkDrop()->SetHovered(false);
InkDrop::Get(ink_drop_view_)
->AnimateToState(InkDropState::HIDDEN, nullptr /* event */);
}
View::ShowContextMenu(p, source_type);
}
void Button::OnDragDone() {
// Only reset the state to normal if the button isn't currently disabled
// (since disabled buttons may still be able to be dragged).
if (state_ != STATE_DISABLED) {
SetState(STATE_NORMAL);
}
if (anchor_count_ > 0) {
SetHighlighted(true);
} else {
InkDrop::Get(ink_drop_view_)
->AnimateToState(InkDropState::HIDDEN, nullptr /* event */);
}
}
void Button::OnPaint(gfx::Canvas* canvas) {
View::OnPaint(canvas);
PaintButtonContents(canvas);
Painter::PaintFocusPainter(this, canvas, focus_painter_.get());
}
void Button::VisibilityChanged(View* starting_from, bool visible) {
View::VisibilityChanged(starting_from, visible);
if (state_ == STATE_DISABLED) {
return;
}
SetState(visible && ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL);
if (visible && anchor_count_ > 0) {
SetHighlighted(true);
}
}
void Button::ViewHierarchyChanged(const ViewHierarchyChangedDetails& details) {
if (!details.is_add && state_ != STATE_DISABLED && details.child == this) {
SetState(STATE_NORMAL);
}
View::ViewHierarchyChanged(details);
}
void Button::OnFocus() {
View::OnFocus();
if (focus_painter_) {
SchedulePaint();
}
}
void Button::OnBlur() {
View::OnBlur();
if (IsHotTracked() || state_ == STATE_PRESSED) {
SetState(STATE_NORMAL);
if (InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() !=
views::InkDropState::HIDDEN) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(views::InkDropState::HIDDEN, nullptr /* event */);
}
// TODO(bruthig) : Fix Buttons to work well when multiple input
// methods are interacting with a button. e.g. By animating to HIDDEN here
// it is possible for a Mouse Release to trigger an action however there
// would be no visual cue to the user that this will occur.
}
if (focus_painter_) {
SchedulePaint();
}
}
std::unique_ptr<ActionViewInterface> Button::GetActionViewInterface() {
return std::make_unique<ButtonActionViewInterface>(this);
}
void Button::AnimationProgressed(const gfx::Animation* animation) {
SchedulePaint();
}
Button::Button(PressedCallback callback)
: AnimationDelegateViews(this), callback_(std::move(callback)) {
InkDrop::Install(this, std::make_unique<InkDropHost>(this));
SetFocusBehavior(PlatformStyle::kDefaultFocusBehavior);
SetProperty(kIsButtonProperty, true);
hover_animation_.SetSlideDuration(base::Milliseconds(150));
SetInstallFocusRingOnFocus(true);
button_controller_ = std::make_unique<ButtonController>(
this, std::make_unique<DefaultButtonControllerDelegate>(this));
InkDrop::Get(ink_drop_view_)
->SetCreateInkDropCallback(base::BindRepeating(
[](Button* button) {
std::unique_ptr<InkDrop> ink_drop =
InkDrop::CreateInkDropForFloodFillRipple(InkDrop::Get(button));
ink_drop->SetShowHighlightOnFocus(!FocusRing::Get(button));
return ink_drop;
},
base::Unretained(this)));
// TODO(pbos): Investigate not setting a default color so that we can DCHECK
// if one hasn't been set.
InkDrop::Get(ink_drop_view_)->SetBaseColor(gfx::kPlaceholderColor);
GetViewAccessibility().SetRole(ax::mojom::Role::kButton);
UpdateAccessibleDefaultActionVerb();
}
void Button::RequestFocusFromEvent() {
if (request_focus_on_press_) {
RequestFocus();
}
}
void Button::NotifyClick(const ui::Event& event) {
if (has_ink_drop_action_on_click_) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(InkDropState::ACTION_TRIGGERED,
ui::LocatedEvent::FromIfValid(&event));
}
// If we have an associated help context ID, notify that system that we have
// been activated.
const ui::ElementIdentifier element_id = GetProperty(kElementIdentifierKey);
if (element_id) {
views::ElementTrackerViews::GetInstance()->NotifyViewActivated(element_id,
this);
}
if (callback_) {
callback_.Run(event);
}
}
void Button::OnClickCanceled(const ui::Event& event) {
if (ShouldUpdateInkDropOnClickCanceled()) {
if (InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ACTION_PENDING ||
InkDrop::Get(ink_drop_view_)->GetInkDrop()->GetTargetInkDropState() ==
views::InkDropState::ALTERNATE_ACTION_PENDING) {
InkDrop::Get(ink_drop_view_)
->AnimateToState(views::InkDropState::HIDDEN,
ui::LocatedEvent::FromIfValid(&event));
}
}
}
void Button::OnSetTooltipText(const std::u16string& tooltip_text) {}
void Button::StateChanged(ButtonState old_state) {}
bool Button::IsTriggerableEvent(const ui::Event& event) {
return button_controller_->IsTriggerableEvent(event);
}
bool Button::ShouldUpdateInkDropOnClickCanceled() const {
return true;
}
bool Button::ShouldEnterPushedState(const ui::Event& event) {
return IsTriggerableEvent(event);
}
void Button::PaintButtonContents(gfx::Canvas* canvas) {}
bool Button::ShouldEnterHoveredState() {
if (!GetVisible()) {
return false;
}
bool check_mouse_position = true;
#if defined(USE_AURA)
// If another window has capture, we shouldn't check the current mouse
// position because the button won't receive any mouse events - so if the
// mouse was hovered, the button would be stuck in a hovered state (since it
// would never receive OnMouseExited).
const Widget* widget = GetWidget();
if (widget && widget->GetNativeWindow()) {
aura::Window* root_window = widget->GetNativeWindow()->GetRootWindow();
aura::client::CaptureClient* capture_client =
aura::client::GetCaptureClient(root_window);
aura::Window* capture_window =
capture_client ? capture_client->GetGlobalCaptureWindow() : nullptr;
check_mouse_position = !capture_window || capture_window == root_window;
}
#endif
return check_mouse_position && IsMouseHovered();
}
base::WeakPtr<Button> Button::GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
void Button::OnEnabledChanged() {
if (GetEnabledInViewsSubtree() ? (state_ != STATE_DISABLED)
: (state_ == STATE_DISABLED)) {
return;
}
if (GetEnabledInViewsSubtree()) {
bool should_enter_hover_state = ShouldEnterHoveredState();
SetState(should_enter_hover_state ? STATE_HOVERED : STATE_NORMAL);
InkDrop::Get(ink_drop_view_)
->GetInkDrop()
->SetHovered(should_enter_hover_state);
} else {
SetState(STATE_DISABLED);
InkDrop::Get(ink_drop_view_)->GetInkDrop()->SetHovered(false);
}
UpdateAccessibleDefaultActionVerb();
}
void Button::UpdateAccessibleCheckedState() {
switch (state_) {
case STATE_PRESSED:
GetViewAccessibility().SetCheckedState(ax::mojom::CheckedState::kTrue);
break;
default:
GetViewAccessibility().RemoveCheckedState();
break;
}
}
void Button::ReleaseAnchorHighlight() {
if (0 == --anchor_count_) {
SetHighlighted(false);
}
anchor_count_changed_callbacks_.Notify(anchor_count_);
}
void Button::SetDefaultActionVerb(ax::mojom::DefaultActionVerb verb) {
default_action_verb_ = verb;
}
void Button::UpdateAccessibleDefaultActionVerb() {
if (GetEnabledInViewsSubtree()) {
GetViewAccessibility().SetDefaultActionVerb(default_action_verb_);
} else {
GetViewAccessibility().RemoveDefaultActionVerb();
}
if (button_controller_) {
button_controller_->UpdateButtonAccessibleDefaultActionVerb();
}
}
ButtonActionViewInterface::ButtonActionViewInterface(Button* action_view)
: BaseActionViewInterface(action_view), action_view_(action_view) {}
void ButtonActionViewInterface::ActionItemChangedImpl(
actions::ActionItem* action_item) {
BaseActionViewInterface::ActionItemChangedImpl(action_item);
std::u16string tooltip_text(action_item->GetTooltipText());
if (!tooltip_text.empty()) {
action_view_->SetTooltipText(std::move(tooltip_text));
}
}
void ButtonActionViewInterface::LinkActionInvocationToView(
base::RepeatingClosure invoke_action_callback) {
if (!action_view_) {
return;
}
action_view_->SetCallback(invoke_action_callback);
}
BEGIN_METADATA(Button)
ADD_PROPERTY_METADATA(PressedCallback, Callback)
ADD_PROPERTY_METADATA(bool, AnimateOnStateChange)
ADD_PROPERTY_METADATA(bool, HasInkDropActionOnClick)
ADD_PROPERTY_METADATA(bool, HideInkDropWhenShowingContextMenu)
ADD_PROPERTY_METADATA(bool, InstallFocusRingOnFocus)
ADD_PROPERTY_METADATA(bool, RequestFocusOnPress)
ADD_PROPERTY_METADATA(ButtonState, State)
ADD_PROPERTY_METADATA(int, Tag)
ADD_PROPERTY_METADATA(int, TriggerableEventFlags)
END_METADATA
} // namespace views
DEFINE_ENUM_CONVERTERS(views::Button::ButtonState,
{views::Button::STATE_NORMAL, u"STATE_NORMAL"},
{views::Button::STATE_HOVERED, u"STATE_HOVERED"},
{views::Button::STATE_PRESSED, u"STATE_PRESSED"},
{views::Button::STATE_DISABLED, u"STATE_DISABLED"})