| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_ |
| #define UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_ |
| |
| #include <map> |
| #include <memory> |
| |
| #include "base/functional/callback.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/memory/raw_ptr.h" |
| #include "ui/base/models/menu_model_delegate.h" |
| #include "ui/views/controls/menu/menu_delegate.h" |
| #include "ui/views/style/typography.h" |
| |
| namespace ui { |
| class MenuModel; |
| } |
| |
| namespace views { |
| class MenuItemView; |
| |
| // This class wraps an instance of ui::MenuModel with the views::MenuDelegate |
| // interface required by views::MenuItemView. |
| class VIEWS_EXPORT MenuModelAdapter : public MenuDelegate, |
| public ui::MenuModelDelegate { |
| public: |
| // The caller retains ownership of the ui::MenuModel instance and must ensure |
| // it exists for the lifetime of the adapter. |this| will become the new |
| // MenuModelDelegate of |menu_model| so that subsequent changes to it get |
| // reflected in the created MenuItemView. |
| explicit MenuModelAdapter( |
| ui::MenuModel* menu_model, |
| base::RepeatingClosure on_menu_closed_callback = base::NullCallback()); |
| |
| MenuModelAdapter(const MenuModelAdapter&) = delete; |
| MenuModelAdapter& operator=(const MenuModelAdapter&) = delete; |
| |
| ~MenuModelAdapter() override; |
| |
| // Populate a MenuItemView menu with the ui::MenuModel items |
| // (including submenus). |
| virtual void BuildMenu(MenuItemView* menu); |
| |
| // Creates, populates and returns a menu. Note that a raw pointer it kept |
| // internally to be able to update the `MenuItemView` as response to calls to |
| // `MenuModelDelegate::OnMenuStructureChanged()`. |
| // returned MenuItemView. |
| std::unique_ptr<MenuItemView> CreateMenu(); |
| |
| void set_triggerable_event_flags(int triggerable_event_flags) { |
| triggerable_event_flags_ = triggerable_event_flags; |
| } |
| int triggerable_event_flags() const { return triggerable_event_flags_; } |
| |
| // Creates a menu item for the specified entry in the model and adds it as |
| // a child to |menu| at the specified |menu_index|. |
| static MenuItemView* AddMenuItemFromModelAt(ui::MenuModel* model, |
| size_t model_index, |
| MenuItemView* menu, |
| size_t menu_index, |
| int item_id); |
| |
| // Creates a menu item for the specified entry in the model and appends it as |
| // a child to |menu|. |
| static MenuItemView* AppendMenuItemFromModel(ui::MenuModel* model, |
| size_t model_index, |
| MenuItemView* menu, |
| int item_id); |
| |
| // MenuModelDelegate: |
| void OnIconChanged(int command_id) override; |
| void OnMenuStructureChanged() override; |
| void OnMenuClearingDelegate() override; |
| |
| protected: |
| // Create and add a menu item to |menu| for the item at index |index| in |
| // |model|. Subclasses override this to allow custom items to be added to the |
| // menu. |
| virtual MenuItemView* AppendMenuItem(MenuItemView* menu, |
| ui::MenuModel* model, |
| size_t index); |
| |
| // views::MenuDelegate implementation. |
| void ExecuteCommand(int id) override; |
| void ExecuteCommand(int id, int mouse_event_flags) override; |
| bool IsTriggerableEvent(MenuItemView* source, const ui::Event& e) override; |
| bool GetAccelerator(int id, ui::Accelerator* accelerator) const override; |
| std::u16string GetLabel(int id) const override; |
| const gfx::FontList* GetLabelFontList(int id) const override; |
| bool IsCommandEnabled(int id) const override; |
| bool IsCommandVisible(int id) const override; |
| bool IsItemChecked(int id) const override; |
| void WillShowMenu(MenuItemView* menu) override; |
| void WillHideMenu(MenuItemView* menu) override; |
| void OnMenuClosed(MenuItemView* menu) override; |
| std::optional<SkColor> GetLabelColor(int command_id) const override; |
| bool IsTearingDown() const override; |
| |
| private: |
| // Implementation of BuildMenu(). |
| void BuildMenuImpl(MenuItemView* menu, ui::MenuModel* model); |
| |
| // Container of ui::MenuModel pointers as encountered by preorder |
| // traversal. The first element is always the top-level model |
| // passed to the constructor. |
| raw_ptr<ui::MenuModel, DanglingUntriaged> menu_model_; |
| |
| // Pointer to the `MenuItemView` created and updated by `this`, but not owned |
| // by `this`. |
| raw_ptr<MenuItemView, DanglingUntriaged> menu_ = nullptr; |
| |
| // Mouse event flags which can trigger menu actions. |
| int triggerable_event_flags_; |
| |
| // Map MenuItems to MenuModels. Used to implement WillShowMenu(). |
| std::map<MenuItemView*, raw_ptr<ui::MenuModel, CtnExperimental>> menu_map_; |
| |
| // Optional callback triggered during OnMenuClosed(). |
| base::RepeatingClosure on_menu_closed_callback_; |
| }; |
| |
| } // namespace views |
| |
| #endif // UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_ |