| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
| #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "ui/gfx/native_ui_types.h" |
| #include "ui/views/views_export.h" |
| |
| namespace ui { |
| class MenuModel; |
| } |
| |
| namespace views { |
| |
| class MenuInsertionDelegateWin; |
| |
| // A wrapper around a native Windows menu. |
| class VIEWS_EXPORT NativeMenuWin { |
| public: |
| // Construct a NativeMenuWin, with a model and delegate. If |sysmenu_hwnd| |
| // is non-null, the NativeMenuWin wraps the system menu for that window. |
| // The caller owns the model and the delegate. |
| NativeMenuWin(ui::MenuModel* model, HWND sysmenu_hwnd); |
| |
| NativeMenuWin(const NativeMenuWin&) = delete; |
| NativeMenuWin& operator=(const NativeMenuWin&) = delete; |
| |
| ~NativeMenuWin(); |
| |
| void Rebuild(MenuInsertionDelegateWin* delegate); |
| void UpdateStates(); |
| |
| private: |
| // IMPORTANT: Note about indices. |
| // Functions in this class deal in two index spaces: |
| // 1. menu_index - the index of an item within the actual Windows |
| // native menu. |
| // 2. model_index - the index of the item within our model. |
| // These two are most often but not always the same value! The |
| // notable exception is when this object is used to wrap the |
| // Windows System Menu. In this instance, the model indices start |
| // at 0, but the insertion index into the existing menu is not. |
| // It is important to take this into consideration when editing the |
| // code in the functions in this class. |
| |
| // Returns true if the item at the specified index is a separator. |
| bool IsSeparatorItemAt(size_t menu_index) const; |
| |
| // Add items. See note above about indices. |
| void AddMenuItemAt(size_t menu_index, size_t model_index); |
| void AddSeparatorItemAt(size_t menu_index, size_t model_index); |
| |
| // Sets the state of the item at the specified index. |
| void SetMenuItemState(size_t menu_index, |
| bool enabled, |
| bool checked, |
| bool is_default); |
| |
| // Sets the label of the item at the specified index. |
| void SetMenuItemLabel(size_t menu_index, |
| size_t model_index, |
| const std::u16string& label); |
| |
| // Updates the local data structure with the correctly formatted version of |
| // |label| at the specified model_index, and adds string data to |mii| if |
| // the menu is not owner-draw. That's a mouthful. This function exists because |
| // of the peculiarities of the Windows menu API. |
| void UpdateMenuItemInfoForString(MENUITEMINFO* mii, |
| size_t model_index, |
| const std::u16string& label); |
| |
| // Resets the native menu stored in |menu_| by destroying any old menu then |
| // creating a new empty one. |
| void ResetNativeMenu(); |
| |
| // Our attached model and delegate. |
| base::WeakPtr<ui::MenuModel> model_; |
| |
| HMENU menu_ = nullptr; |
| |
| // An object that collects all of the data associated with an individual menu |
| // item. |
| struct ItemData; |
| std::vector<std::unique_ptr<ItemData>> items_; |
| |
| // The HWND this menu is the system menu for, or null if the menu is not a |
| // system menu. |
| HWND sysmenu_hwnd_; |
| |
| // The index of the first item in the model in the menu. |
| size_t first_item_index_ = 0; |
| |
| // If we're a submenu, this is our parent. |
| raw_ptr<NativeMenuWin> parent_ = nullptr; |
| }; |
| |
| } // namespace views |
| |
| #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ |