blob: 553373699338c2fe0f5167b0129aaf392597b6bb [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_SUBMENU_VIEW_H_
#define UI_VIEWS_CONTROLS_MENU_SUBMENU_VIEW_H_
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "ui/views/animation/scroll_animator.h"
#include "ui/views/controls/menu/menu_delegate.h"
#include "ui/views/controls/menu/menu_host.h"
#include "ui/views/controls/prefix_delegate.h"
#include "ui/views/controls/prefix_selector.h"
#include "ui/views/view.h"
namespace ui {
struct OwnedWindowAnchor;
} // namespace ui
namespace views {
class MenuControllerTest;
class MenuItemView;
class MenuScrollViewContainer;
// SubmenuView is the parent of all menu items.
//
// SubmenuView has the following responsibilities:
// . It positions and sizes all child views (any type of View may be added,
// not just MenuItemViews).
// . Forwards the appropriate events to the MenuController. This allows the
// MenuController to update the selection as the user moves the mouse around.
// . Renders the drop indicator during a drop operation.
// . Shows and hides the window (a NativeWidget) when the menu is shown on
// screen.
//
// SubmenuView is itself contained in a MenuScrollViewContainer.
// MenuScrollViewContainer handles showing as much of the SubmenuView as the
// screen allows. If the SubmenuView is taller than the screen, scroll buttons
// are provided that allow the user to see all the menu items.
class VIEWS_EXPORT SubmenuView : public View,
public PrefixDelegate,
public ScrollDelegate {
METADATA_HEADER(SubmenuView, View)
public:
// Creates a SubmenuView for the specified menu item.
explicit SubmenuView(MenuItemView* parent);
SubmenuView(const SubmenuView&) = delete;
SubmenuView& operator=(const SubmenuView&) = delete;
~SubmenuView() override;
// Returns the children which are menu items.
std::vector<MenuItemView*> GetMenuItems();
std::vector<const MenuItemView*> GetMenuItems() const;
// Returns the MenuItemView at the specified index.
MenuItemView* GetMenuItemAt(size_t index);
// The preferred height, in DIPs, of a "standard" (i.e. empty) menu item.
int GetPreferredItemHeight() const;
PrefixSelector* GetPrefixSelector();
// Sets various menu metrics based on the current children. For example, this
// reserves space for menu icons iff any children have icons.
void UpdateMenuPartSizes();
// Positions and sizes the child views. This tiles the views vertically,
// giving each child the available width.
void Layout(PassKey) override;
// TODO(crbug.com/40232718): Respect `available_size`.
gfx::Size CalculatePreferredSize(
const SizeBounds& /*available_size*/) const override;
// Painting.
void PaintChildren(const PaintInfo& paint_info) override;
// Drag and drop methods. These are forwarded to the MenuController.
bool GetDropFormats(int* formats,
std::set<ui::ClipboardFormatType>* format_types) override;
bool AreDropTypesRequired() override;
bool CanDrop(const OSExchangeData& data) override;
void OnDragEntered(const ui::DropTargetEvent& event) override;
int OnDragUpdated(const ui::DropTargetEvent& event) override;
void OnDragExited() override;
views::View::DropCallback GetDropCallback(
const ui::DropTargetEvent& event) override;
// Scrolls on menu item boundaries.
bool OnMouseWheel(const ui::MouseWheelEvent& e) override;
// Overridden from ui::EventHandler.
// Scrolls on menu item boundaries.
void OnGestureEvent(ui::GestureEvent* event) override;
// Overridden from PrefixDelegate.
size_t GetRowCount() override;
std::optional<size_t> GetSelectedRow() override;
void SetSelectedRow(std::optional<size_t> row) override;
std::u16string GetTextForRow(size_t row) override;
// Returns true if the menu is showing.
virtual bool IsShowing() const;
// Shows the menu using the specified |init_params|. |init_params.bounds| are
// in screen coordinates.
void ShowAt(const MenuHost::InitParams& init_params);
// Resets the bounds of the submenu to |bounds| and its anchor to |anchor|.
void Reposition(const gfx::Rect& bounds, const ui::OwnedWindowAnchor& anchor);
// Closes the menu, destroying the host.
void Close();
// Hides the hosting window.
//
// The hosting window is hidden first, then deleted (Close) when the menu is
// done running. This is done to avoid deletion ordering dependencies. In
// particular, during drag and drop (and when a modal dialog is shown as
// a result of choosing a context menu) it is possible that an event is
// being processed by the host, so that host is on the stack when we need to
// close the window. If we closed the window immediately (and deleted it),
// when control returned back to host we would crash as host was deleted.
void Hide();
// If mouse capture was grabbed, it is released. Does nothing if mouse was
// not captured.
void ReleaseCapture();
// Overriden from View to prevent tab from doing anything.
bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& e) override;
// Returns the parent menu item we're showing children for.
const MenuItemView* GetMenuItem() const;
MenuItemView* GetMenuItem() {
return const_cast<MenuItemView*>(std::as_const(*this).GetMenuItem());
}
// Set the drop item and position.
void SetDropMenuItem(MenuItemView* item, MenuDelegate::DropPosition position);
// Returns whether the selection should be shown for the specified item.
// The selection is NOT shown during drag and drop when the drop is over
// the menu.
bool GetShowSelection(const MenuItemView* item) const;
// Returns the container for the SubmenuView.
MenuScrollViewContainer* GetScrollViewContainer();
// Returns the last MenuItemView in this submenu.
MenuItemView* GetLastItem();
// Invoked if the menu is prematurely destroyed. This can happen if the window
// closes while the menu is shown. If invoked the SubmenuView must drop all
// references to the MenuHost as the MenuHost is about to be deleted.
void MenuHostDestroyed();
int icon_area_width() const { return icon_area_width_; }
int min_icon_height() const { return min_icon_height_; }
int label_start() const { return label_start_; }
int trailing_padding() const { return trailing_padding_; }
// Max width of minor text (accelerator or subtitle) in child menu items. This
// doesn't include children's children, only direct children.
int max_minor_text_width() const { return max_minor_text_width_; }
// Minimum width of menu in pixels (default 0). This becomes the smallest
// width returned by GetPreferredSize().
void set_minimum_preferred_width(int minimum_preferred_width) {
minimum_preferred_width_ = minimum_preferred_width;
}
// Automatically resize menu if a subview's preferred size changes.
bool resize_open_menu() const { return resize_open_menu_; }
void set_resize_open_menu(bool resize_open_menu) {
resize_open_menu_ = resize_open_menu;
}
MenuHost* host() { return host_; }
const MenuHost* host() const { return host_; }
void SetBorderColorId(std::optional<ui::ColorId> color_id);
protected:
// View method. Overridden to schedule a paint. We do this so that when
// scrolling occurs, everything is repainted correctly.
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
void ChildPreferredSizeChanged(View* child) override;
private:
friend class MenuControllerTest;
void SchedulePaintForDropIndicator(MenuItemView* item,
MenuDelegate::DropPosition position);
// Calculates the location of th edrop indicator.
gfx::Rect CalculateDropIndicatorBounds(MenuItemView* item,
MenuDelegate::DropPosition position);
// Implementation of ScrollDelegate
bool OnScroll(float dx, float dy) override;
// Parent menu item.
raw_ptr<MenuItemView> parent_menu_item_;
// Widget subclass used to show the children. This is deleted when we invoke
// |DestroyMenuHost|, or |MenuHostDestroyed| is invoked back on us.
raw_ptr<MenuHost> host_ = nullptr;
// If non-null, indicates a drop is in progress and drop_item is the item
// the drop is over.
raw_ptr<MenuItemView> drop_item_ = nullptr;
// Position of the drop.
MenuDelegate::DropPosition drop_position_ = MenuDelegate::DropPosition::kNone;
// Ancestor of the SubmenuView, lazily created.
std::unique_ptr<MenuScrollViewContainer> scroll_view_container_;
// Width of a menu icon area.
int icon_area_width_ = 0;
// The minimum height items should reserve for icons. If any item has icons,
// checks, or radios, this is set to kMenuCheckSize, which is also the
// common-case size for icons. This ensures that
// * When no items have icons etc., we don't add unnecessary padding.
// * When some items have icons, we make ~all items "the same size"; but --
// * If any items have especially large icons, we don't add _too_ much
// padding to every item.
// In other words, this tries to "have roughly consistent height" without
// incurring a lot of extra padding that makes the menu look spaced-out.
int min_icon_height_ = 0;
// X-coordinate of where the label starts.
int label_start_ = 0;
// The width of the padding after the minor text. If there is a dedicated
// submenu arrow column, it fits inside this.
int trailing_padding_ = 0;
// See description above getter.
mutable int max_minor_text_width_ = 0;
// Minimum width returned in GetPreferredSize().
int minimum_preferred_width_ = 0;
// Reposition open menu when contained views change size.
bool resize_open_menu_ = false;
// The submenu's scroll animator
std::unique_ptr<ScrollAnimator> scroll_animator_{
std::make_unique<ScrollAnimator>(this)};
// Difference between current position and cumulative deltas passed to
// OnScroll.
// TODO(tdresser): This should be removed when raw pixel scrolling for views
// is enabled. See crbug.com/329354.
float roundoff_error_ = 0;
PrefixSelector prefix_selector_{this, this};
std::optional<ui::ColorId> border_color_id_;
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_SUBMENU_VIEW_H_