| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_VIEWS_VIEW_SHADOW_H_ |
| #define UI_VIEWS_VIEW_SHADOW_H_ |
| |
| #include <memory> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/scoped_observation.h" |
| #include "ui/compositor/layer_owner.h" |
| #include "ui/views/view_observer.h" |
| #include "ui/views/views_export.h" |
| |
| namespace ui { |
| class Shadow; |
| } |
| |
| namespace views { |
| |
| // Manages the shadow for a view. This forces |view| to paint to layer if it's |
| // not. |
| class VIEWS_EXPORT ViewShadow : public ViewObserver, |
| public ui::LayerOwner::Observer { |
| public: |
| ViewShadow(View* view, int elevation); |
| |
| ViewShadow(const ViewShadow&) = delete; |
| ViewShadow& operator=(const ViewShadow&) = delete; |
| |
| ~ViewShadow() override; |
| |
| // Update the corner radius of the view along with the shadow. |
| void SetRoundedCornerRadius(int corner_radius); |
| |
| // ui::LayerOwner::Observer: |
| void OnLayerRecreated(ui::Layer* old_layer) override; |
| |
| ui::Shadow* shadow() { return shadow_.get(); } |
| const ui::Shadow* shadow() const { return shadow_.get(); } |
| |
| private: |
| // ViewObserver: |
| void OnViewLayerBoundsSet(View* view) override; |
| void OnViewIsDeleting(View* view) override; |
| |
| raw_ptr<View> view_; |
| std::unique_ptr<ui::Shadow> shadow_; |
| |
| base::ScopedObservation<View, ViewObserver> view_observation_{this}; |
| base::ScopedObservation<ui::Shadow, ui::LayerOwner::Observer> |
| shadow_observation_{this}; |
| }; |
| |
| } // namespace views |
| |
| #endif // UI_VIEWS_VIEW_SHADOW_H_ |