| // Copyright 2017 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef CC_PAINT_IMAGE_ANIMATION_COUNT_H_ | 
 | #define CC_PAINT_IMAGE_ANIMATION_COUNT_H_ | 
 |  | 
 | namespace cc { | 
 |  | 
 | // GIF and WebP support animation. The explanation below is in terms of GIF, | 
 | // but the same constants are used for WebP, too. | 
 | // GIFs have an optional 16-bit unsigned loop count that describes how an | 
 | // animated GIF should be cycled.  If the loop count is absent, the animation | 
 | // cycles once; if it is 0, the animation cycles infinitely; otherwise the | 
 | // animation plays n + 1 cycles (where n is the specified loop count).  If the | 
 | // GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count | 
 | // and translates an explicit "0" loop count to kAnimationLoopInfinite, then we | 
 | // get a couple of nice side effects: | 
 | //   * By making kAnimationLoopOnce be 0, we allow the animation cycling code in | 
 | //     BitmapImage.cpp to avoid special-casing it, and simply treat all | 
 | //     non-negative loop counts identically. | 
 | //   * By making the other two constants negative, we avoid conflicts with any | 
 | //     real loop count values. | 
 | const int kAnimationLoopOnce = 0; | 
 | const int kAnimationLoopInfinite = -1; | 
 | const int kAnimationNone = -2; | 
 |  | 
 | }  // namespace cc | 
 |  | 
 | #endif  // CC_PAINT_IMAGE_ANIMATION_COUNT_H_ |