blob: 26067646c51868fef37dfcc081ee42a62990a624 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SERVICES_STORAGE_INDEXED_DB_SCOPES_SCOPE_LOCK_H_
#define COMPONENTS_SERVICES_STORAGE_INDEXED_DB_SCOPES_SCOPE_LOCK_H_
#include <iosfwd>
#include <string>
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/macros.h"
#include "components/services/storage/indexed_db/scopes/scope_lock_range.h"
#include "third_party/leveldatabase/src/include/leveldb/comparator.h"
#include "third_party/leveldatabase/src/include/leveldb/slice.h"
namespace content {
// Represents a granted lock in the ScopesLockManager. When this object is
// destroyed, the lock is released. Since default construction is supported,
// |is_locked()| can be used to inquire locked status. Also, |Release()| can
// be called to manually release the lock, which appropriately updates the
// |is_locked()| result.
class ScopeLock {
public:
using LockReleasedCallback =
base::OnceCallback<void(int level, ScopeLockRange range)>;
ScopeLock();
~ScopeLock();
ScopeLock(ScopeLock&&) noexcept;
// |lock_released_callback| is called when the lock is released, either by
// destruction of this object or by the |Released()| call. It will be called
// synchronously on the sequence runner this lock is released on.
ScopeLock(ScopeLockRange range,
int level,
LockReleasedCallback lock_released_callback);
// The lock in |other| is not released, and |this| must not be holding a lock.
ScopeLock& operator=(ScopeLock&& other) noexcept;
// Returns true if this object is holding a lock.
bool is_locked() const { return !lock_released_callback_.is_null(); }
// Explicitly releases the granted lock.
//
// The lock is also released implicitly when this instance is destroyed.
// This method is idempotent, i.e. it's valid to call Release() on an
// instance that does not hold a granted lock.
void Release();
int level() const { return level_; }
const ScopeLockRange& range() const { return range_; }
private:
friend std::ostream& operator<<(std::ostream& out, const ScopeLock& range);
friend bool operator==(const ScopeLock& x, const ScopeLock& y);
friend bool operator<(const ScopeLock& x, const ScopeLock& y);
ScopeLockRange range_;
int level_ = 0;
// Closure to run when the lock is released. The lock is held when this is
// non-null.
LockReleasedCallback lock_released_callback_;
DISALLOW_COPY_AND_ASSIGN(ScopeLock);
};
// Logging support.
std::ostream& operator<<(std::ostream& out, const ScopeLock& range);
// Equality doesn't take into account whether the lock 'is_locked()' or not,
// only the level and the range.
bool operator==(const ScopeLock& x, const ScopeLock& y);
bool operator!=(const ScopeLock& x, const ScopeLock& y);
// Comparison operator to allow sorting for locking / unlocking order.
bool operator<(const ScopeLock& x, const ScopeLock& y);
} // namespace content
#endif // COMPONENTS_SERVICES_STORAGE_INDEXED_DB_SCOPES_SCOPE_LOCK_H_