| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/texture_layer_impl.h" |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/containers/contains.h" |
| #include "base/feature_list.h" |
| #include "base/functional/callback_forward.h" |
| #include "base/logging.h" |
| #include "cc/base/features.h" |
| #include "cc/trees/layer_tree_frame_sink.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "cc/trees/occlusion.h" |
| #include "components/viz/client/client_resource_provider.h" |
| #include "components/viz/common/features.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/quads/texture_draw_quad.h" |
| #include "components/viz/common/resources/platform_color.h" |
| |
| namespace cc { |
| |
| TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* tree_impl, int id) |
| : LayerImpl(tree_impl, id) {} |
| |
| TextureLayerImpl::~TextureLayerImpl() { |
| FreeTransferableResource(); |
| } |
| |
| mojom::LayerType TextureLayerImpl::GetLayerType() const { |
| return mojom::LayerType::kTexture; |
| } |
| |
| std::unique_ptr<LayerImpl> TextureLayerImpl::CreateLayerImpl( |
| LayerTreeImpl* tree_impl) const { |
| return TextureLayerImpl::Create(tree_impl, id()); |
| } |
| |
| bool TextureLayerImpl::IsSnappedToPixelGridInTarget() { |
| // See TextureLayer::IsSnappedToPixelGridInTarget() for explanation of |true|. |
| return true; |
| } |
| |
| void TextureLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
| LayerImpl::PushPropertiesTo(layer); |
| TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); |
| texture_layer->SetUVTopLeft(uv_top_left_); |
| texture_layer->SetUVBottomRight(uv_bottom_right_); |
| texture_layer->SetBlendBackgroundColor(blend_background_color_); |
| texture_layer->SetForceTextureToOpaque(force_texture_to_opaque_); |
| if (needs_set_resource_push_) { |
| texture_layer->SetTransferableResource(transferable_resource_, |
| std::move(release_callback_)); |
| needs_set_resource_push_ = false; |
| } |
| } |
| |
| bool TextureLayerImpl::WillDraw( |
| DrawMode draw_mode, |
| viz::ClientResourceProvider* resource_provider) { |
| if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
| return false; |
| // These imply some synchronization problem where the compositor is in gpu |
| // compositing but the client thinks it is in software, or vice versa. These |
| // should only happen transiently, and should resolve when the client hears |
| // about the mode switch. |
| if (draw_mode == DRAW_MODE_HARDWARE && transferable_resource_.is_software) { |
| DLOG(ERROR) << "Gpu compositor has software resource in TextureLayer"; |
| return false; |
| } |
| if (draw_mode == DRAW_MODE_SOFTWARE && !transferable_resource_.is_software) { |
| DLOG(ERROR) << "Software compositor has gpu resource in TextureLayer"; |
| return false; |
| } |
| |
| if (!LayerImpl::WillDraw(draw_mode, resource_provider)) |
| return false; |
| |
| if (own_resource_) { |
| DCHECK(!resource_id_); |
| if (!transferable_resource_.is_empty()) { |
| // Currently only Canvas supports releases resources in response to |
| // eviction. Other sources will be add once they can support this. Some |
| // complexity arises here from WebGL/WebGPU textures, as they do not |
| // necessarily maintain the data needed to rebuild the resources. |
| base::OnceClosure evicted_cb = viz::ResourceEvictedCallback(); |
| if (base::FeatureList::IsEnabled(features::kEvictionUnlocksResources) && |
| transferable_resource_.resource_source == |
| viz::TransferableResource::ResourceSource::kCanvas) { |
| evicted_cb = base::BindOnce(&TextureLayerImpl::OnResourceEvicted, |
| base::Unretained(this)); |
| DCHECK(MayEvictResourceInBackground( |
| transferable_resource_.resource_source)); |
| } |
| |
| resource_id_ = resource_provider->ImportResource( |
| transferable_resource_, |
| /* impl_thread_release_callback= */ viz::ReleaseCallback(), |
| /* main_thread_release_callback= */ std::move(release_callback_), |
| /* evicted_callback= */ std::move(evicted_cb)); |
| DCHECK(resource_id_); |
| |
| // Mark the layer to push its resource to viz. |
| // Under TreesInViz, SerializeTextureLayerExtra() sends the resource only |
| // if |needs_set_resource_push_| is true and |resource_id_| is valid. |
| // Since the resource is imported here in WillDraw() to generate a valid |
| // |resource_id_|, we must set this flag to ensure the resource gets |
| // serialized to Viz on the next frame. Without this, the layer may appear |
| // blank when it first becomes visible. |
| needs_set_resource_push_ = true; |
| } |
| own_resource_ = false; |
| } |
| |
| return resource_id_ != viz::kInvalidResourceId; |
| } |
| |
| void TextureLayerImpl::AppendQuads(const AppendQuadsContext& context, |
| viz::CompositorRenderPass* render_pass, |
| AppendQuadsData* append_quads_data) { |
| DCHECK(resource_id_); |
| |
| SkColor4f bg_color = |
| blend_background_color_ ? background_color() : SkColors::kTransparent; |
| |
| if (force_texture_to_opaque_) { |
| bg_color = SkColors::kBlack; |
| } |
| |
| bool are_contents_opaque = contents_opaque() || bg_color.isOpaque(); |
| |
| viz::SharedQuadState* shared_quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| PopulateSharedQuadState(shared_quad_state, are_contents_opaque); |
| |
| AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, |
| append_quads_data); |
| |
| gfx::Rect quad_rect(bounds()); |
| gfx::Rect visible_quad_rect = |
| draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
| quad_rect); |
| const bool needs_blending = !are_contents_opaque; |
| if (visible_quad_rect.IsEmpty()) |
| return; |
| const bool nearest_neighbor = |
| GetFilterQuality() == PaintFlags::FilterQuality::kNone; |
| |
| auto* quad = render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, needs_blending, |
| resource_id_, uv_top_left_, uv_bottom_right_, bg_color, |
| nearest_neighbor, |
| /*secure_output=*/false, gfx::ProtectedVideoType::kClear); |
| quad->dynamic_range_limit = GetDynamicRangeLimit(); |
| ValidateQuadResources(quad); |
| } |
| |
| SimpleEnclosedRegion TextureLayerImpl::VisibleOpaqueRegion() const { |
| if (transferable_resource_.is_empty()) { |
| return SimpleEnclosedRegion(); |
| } |
| |
| if (contents_opaque()) |
| return SimpleEnclosedRegion(visible_layer_rect()); |
| |
| if (force_texture_to_opaque_) |
| return SimpleEnclosedRegion(visible_layer_rect()); |
| |
| if (blend_background_color_ && background_color().isOpaque()) |
| return SimpleEnclosedRegion(visible_layer_rect()); |
| |
| return SimpleEnclosedRegion(); |
| } |
| |
| void TextureLayerImpl::OnPurgeMemory() { |
| // Do nothing here intentionally as the LayerTreeFrameSink isn't lost. |
| } |
| |
| void TextureLayerImpl::ReleaseResources() { |
| // Gpu resources are lost when the LayerTreeFrameSink is lost. But software |
| // resources are still valid, and we can keep them here in that case. |
| if (!transferable_resource_.is_software) |
| FreeTransferableResource(); |
| } |
| |
| gfx::ContentColorUsage TextureLayerImpl::GetContentColorUsage() const { |
| if (transferable_resource_.hdr_metadata.extended_range.has_value()) { |
| return gfx::ContentColorUsage::kHDR; |
| } |
| return transferable_resource_.color_space.GetContentColorUsage(); |
| } |
| |
| void TextureLayerImpl::SetBlendBackgroundColor(bool blend) { |
| blend_background_color_ = blend; |
| } |
| |
| void TextureLayerImpl::SetForceTextureToOpaque(bool opaque) { |
| force_texture_to_opaque_ = opaque; |
| } |
| |
| void TextureLayerImpl::SetUVTopLeft(const gfx::PointF& top_left) { |
| uv_top_left_ = top_left; |
| } |
| |
| void TextureLayerImpl::SetUVBottomRight(const gfx::PointF& bottom_right) { |
| uv_bottom_right_ = bottom_right; |
| } |
| |
| void TextureLayerImpl::SetTransferableResource( |
| const viz::TransferableResource& resource, |
| viz::ReleaseCallback release_callback) { |
| DCHECK_EQ(resource.is_empty(), !release_callback); |
| FreeTransferableResource(); |
| |
| transferable_resource_ = resource; |
| release_callback_ = std::move(release_callback); |
| own_resource_ = true; |
| needs_set_resource_push_ = true; |
| } |
| |
| void TextureLayerImpl::FreeTransferableResource() { |
| if (own_resource_) { |
| DCHECK(!resource_id_); |
| if (release_callback_) { |
| // We didn't use the resource, but the client might need the SyncToken |
| // before it can use the resource with its own GL context. |
| std::move(release_callback_) |
| .Run(transferable_resource_.sync_token(), false); |
| } |
| transferable_resource_ = viz::TransferableResource(); |
| } else if (resource_id_) { |
| DCHECK(!own_resource_); |
| auto* resource_provider = layer_tree_impl()->resource_provider(); |
| resource_provider->RemoveImportedResource(resource_id_); |
| resource_id_ = viz::kInvalidResourceId; |
| } |
| } |
| |
| void TextureLayerImpl::OnResourceEvicted() { |
| // Once we are evicted we want to remove it to unlock the memory. This will |
| // allow it to be released upon the next return. We also clear out the |
| // `resource_id_` so we don't attempt to delete it a second time when any |
| // future resource is pushed and ready to be imported. |
| if (resource_id_) { |
| auto* resource_provider = layer_tree_impl()->resource_provider(); |
| resource_provider->RemoveImportedResource(resource_id_); |
| } |
| resource_id_ = viz::kInvalidResourceId; |
| } |
| |
| void TextureLayerImpl::SetInInvisibleLayerTree() { |
| // With canvas hibernation, main will release the resource, which will be |
| // recreated once visibility changes. Don't hold onto it. |
| // |
| // Only do it when the resource has not been imported, meaning that it's not |
| // visible. |
| // |
| // In this case, main is responsible for giving us the transferable resource |
| // (and making sure that the layer properties are pushed) next time the tree |
| // becomes visible. See Canvas2DLayerBridge::PageVisibilityChanged(). |
| if (base::FeatureList::IsEnabled( |
| features::kClearCanvasResourcesInBackground) && |
| transferable_resource_.resource_source == |
| viz::TransferableResource::ResourceSource::kCanvas && |
| own_resource_) { |
| DCHECK( |
| MayEvictResourceInBackground(transferable_resource_.resource_source)); |
| if (!transferable_resource_.is_software) { |
| FreeTransferableResource(); |
| } |
| } |
| } |
| |
| // static |
| bool TextureLayerImpl::MayEvictResourceInBackground( |
| viz::TransferableResource::ResourceSource source) { |
| return source == viz::TransferableResource::ResourceSource::kCanvas && |
| (base::FeatureList::IsEnabled( |
| features::kClearCanvasResourcesInBackground) || |
| base::FeatureList::IsEnabled(features::kEvictionUnlocksResources)); |
| } |
| |
| } // namespace cc |