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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scroll_offset_animation_curve.h"
#include "base/time/time.h"
#include "cc/animation/scroll_offset_animation_curve_factory.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/animation/keyframe/timing_function.h"
#include "ui/gfx/geometry/test/geometry_util.h"
using DurationBehavior = cc::ScrollOffsetAnimationCurve::DurationBehavior;
const double kConstantDuration = 9.0;
const double kDurationDivisor = 60.0;
const double kInverseDeltaMaxDuration = 12.0;
namespace cc {
namespace {
// This is the value of the default Impulse bezier curve when t = 0.5
constexpr double halfway_through_default_impulse_curve = 0.874246;
} // namespace
TEST(ScrollOffsetAnimationCurveTest, DeltaBasedDuration) {
gfx::PointF target_value(100.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
target_value));
curve->SetInitialValue(target_value);
EXPECT_DOUBLE_EQ(0.0, curve->Duration().InSecondsF());
// x decreases, y stays the same.
curve->SetInitialValue(gfx::PointF(136.f, 200.f));
EXPECT_DOUBLE_EQ(0.1, curve->Duration().InSecondsF());
// x increases, y stays the same.
curve->SetInitialValue(gfx::PointF(19.f, 200.f));
EXPECT_DOUBLE_EQ(0.15, curve->Duration().InSecondsF());
// x stays the same, y decreases.
curve->SetInitialValue(gfx::PointF(100.f, 344.f));
EXPECT_DOUBLE_EQ(0.2, curve->Duration().InSecondsF());
// x stays the same, y increases.
curve->SetInitialValue(gfx::PointF(100.f, 191.f));
EXPECT_DOUBLE_EQ(0.05, curve->Duration().InSecondsF());
// x decreases, y decreases.
curve->SetInitialValue(gfx::PointF(32500.f, 500.f));
EXPECT_DOUBLE_EQ(0.7, curve->Duration().InSecondsF());
// x decreases, y increases.
curve->SetInitialValue(gfx::PointF(150.f, 119.f));
EXPECT_DOUBLE_EQ(0.15, curve->Duration().InSecondsF());
// x increases, y decreases.
curve->SetInitialValue(gfx::PointF(0.f, 14600.f));
EXPECT_DOUBLE_EQ(0.7, curve->Duration().InSecondsF());
// x increases, y increases.
curve->SetInitialValue(gfx::PointF(95.f, 191.f));
EXPECT_DOUBLE_EQ(0.05, curve->Duration().InSecondsF());
}
TEST(ScrollOffsetAnimationCurveTest, GetValue) {
gfx::PointF initial_value(2.f, 40.f);
gfx::PointF target_value(10.f, 20.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
target_value));
curve->SetInitialValue(initial_value);
base::TimeDelta duration = curve->Duration();
EXPECT_GT(curve->Duration().InSecondsF(), 0);
EXPECT_LT(curve->Duration().InSecondsF(), 0.1);
EXPECT_EQ(duration, curve->Duration());
EXPECT_POINTF_EQ(initial_value, curve->GetValue(base::Seconds(-1.0)));
EXPECT_POINTF_EQ(initial_value, curve->GetValue(base::TimeDelta()));
EXPECT_POINTF_NEAR(gfx::PointF(6.f, 30.f), curve->GetValue(duration * 0.5f),
0.00025);
EXPECT_POINTF_EQ(target_value, curve->GetValue(duration));
EXPECT_POINTF_EQ(target_value,
curve->GetValue(duration + base::Seconds(1.0)));
// Verify that GetValue takes the timing function into account.
gfx::PointF value = curve->GetValue(duration * 0.25f);
EXPECT_NEAR(3.0333f, value.x(), 0.0002f);
EXPECT_NEAR(37.4168f, value.y(), 0.0002f);
}
// Verify that a clone behaves exactly like the original.
TEST(ScrollOffsetAnimationCurveTest, Clone) {
gfx::PointF initial_value(2.f, 40.f);
gfx::PointF target_value(10.f, 20.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
target_value));
curve->SetInitialValue(initial_value);
base::TimeDelta duration = curve->Duration();
std::unique_ptr<gfx::AnimationCurve> clone(curve->Clone());
EXPECT_EQ(duration, clone->Duration());
ScrollOffsetAnimationCurve* cloned_curve =
ScrollOffsetAnimationCurve::ToScrollOffsetAnimationCurve(clone.get());
EXPECT_POINTF_EQ(initial_value, cloned_curve->GetValue(base::Seconds(-1.0)));
EXPECT_POINTF_EQ(initial_value, cloned_curve->GetValue(base::TimeDelta()));
EXPECT_POINTF_NEAR(gfx::PointF(6.f, 30.f),
cloned_curve->GetValue(duration * 0.5f), 0.00025);
EXPECT_POINTF_EQ(target_value, cloned_curve->GetValue(duration));
EXPECT_POINTF_EQ(target_value,
cloned_curve->GetValue(duration + base::Seconds(1.f)));
// Verify that the timing function was cloned correctly.
gfx::PointF value = cloned_curve->GetValue(duration * 0.25f);
EXPECT_NEAR(3.0333f, value.x(), 0.0002f);
EXPECT_NEAR(37.4168f, value.y(), 0.0002f);
}
TEST(ScrollOffsetAnimationCurveTest, EaseInOutUpdateTarget) {
gfx::PointF initial_value(0.f, 0.f);
gfx::PointF target_value(0.f, 3600.f);
double duration = kConstantDuration / kDurationDivisor;
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
target_value, DurationBehavior::CONSTANT));
curve->SetInitialValue(initial_value);
EXPECT_NEAR(duration, curve->Duration().InSecondsF(), 0.0002f);
EXPECT_NEAR(1800.0, curve->GetValue(base::Seconds(duration / 2.0)).y(),
0.0002f);
EXPECT_NEAR(3600.0, curve->GetValue(base::Seconds(duration)).y(), 0.0002f);
curve->UpdateTarget(base::Seconds(duration / 2), gfx::PointF(0.0, 9900.0));
EXPECT_NEAR(duration * 1.5, curve->Duration().InSecondsF(), 0.0002f);
EXPECT_NEAR(1800.0, curve->GetValue(base::Seconds(duration / 2.0)).y(),
0.0002f);
EXPECT_NEAR(6827.6, curve->GetValue(base::Seconds(duration)).y(), 0.1f);
EXPECT_NEAR(9900.0, curve->GetValue(base::Seconds(duration * 1.5)).y(),
0.0002f);
curve->UpdateTarget(base::Seconds(duration), gfx::PointF(0.0, 7200.0));
// A closer target at high velocity reduces the duration.
EXPECT_NEAR(duration * 1.0794, curve->Duration().InSecondsF(), 0.0002f);
EXPECT_NEAR(6827.6, curve->GetValue(base::Seconds(duration)).y(), 0.1f);
EXPECT_NEAR(7200.0, curve->GetValue(base::Seconds(duration * 1.08)).y(),
0.0002f);
}
TEST(ScrollOffsetAnimationCurveTest, ImpulseUpdateTarget) {
gfx::PointF initial_value(0.f, 0.f);
gfx::PointF initial_target_value(0.f, 3600.f);
gfx::Vector2dF initial_delta = initial_target_value - initial_value;
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateImpulseAnimationForTesting(
initial_target_value));
curve->SetInitialValue(initial_value);
base::TimeDelta initial_duration =
ScrollOffsetAnimationCurve::ImpulseSegmentDuration(initial_delta,
base::TimeDelta());
EXPECT_NEAR(initial_duration.InSecondsF(), curve->Duration().InSecondsF(),
0.0002f);
EXPECT_NEAR(initial_delta.y() * halfway_through_default_impulse_curve,
curve->GetValue(initial_duration / 2).y(), 0.01f);
EXPECT_NEAR(initial_delta.y(), curve->GetValue(initial_duration).y(),
0.0002f);
base::TimeDelta time_of_update = initial_duration / 2;
gfx::PointF distance_halfway_through_initial_animation =
curve->GetValue(time_of_update);
gfx::PointF new_target_value(0.f, 9900.f);
curve->UpdateTarget(time_of_update, new_target_value);
gfx::Vector2dF new_delta =
new_target_value - distance_halfway_through_initial_animation;
base::TimeDelta updated_segment_duration =
ScrollOffsetAnimationCurve::ImpulseSegmentDuration(new_delta,
base::TimeDelta());
base::TimeDelta overall_duration = time_of_update + updated_segment_duration;
EXPECT_NEAR(overall_duration.InSecondsF(), curve->Duration().InSecondsF(),
0.0002f);
EXPECT_NEAR(distance_halfway_through_initial_animation.y(),
curve->GetValue(time_of_update).y(), 0.01f);
EXPECT_NEAR(new_target_value.y(), curve->GetValue(overall_duration).y(),
0.0002f);
// Ensure that UpdateTarget increases the initial slope of the generated curve
// (for velocity matching). To test this, we check if the value is greater
// than the default value would be half way through.
// Also - to ensure it isn't passing just due to floating point imprecision,
// some epsilon is added to the default amount.
EXPECT_LT(
new_delta.y() * halfway_through_default_impulse_curve + 0.01f,
curve->GetValue(time_of_update + (updated_segment_duration / 2)).y());
}
TEST(ScrollOffsetAnimationCurveTest, ImpulseUpdateTargetSwitchDirections) {
gfx::PointF initial_value(0.f, 0.f);
gfx::PointF initial_target_value(0.f, 200.f);
double initial_duration =
ScrollOffsetAnimationCurve::ImpulseSegmentDuration(
initial_target_value.OffsetFromOrigin(), base::TimeDelta())
.InSecondsF();
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateImpulseAnimationForTesting(
initial_target_value));
curve->SetInitialValue(initial_value);
EXPECT_NEAR(initial_duration, curve->Duration().InSecondsF(), 0.0002f);
EXPECT_NEAR(initial_target_value.y() * halfway_through_default_impulse_curve,
curve->GetValue(base::Seconds(initial_duration / 2.0)).y(),
0.01f);
// Animate back to 0. This should force the new curve's initial velocity to be
// 0, so the default curve will be generated.
gfx::PointF updated_initial_value(
0, initial_target_value.y() * halfway_through_default_impulse_curve);
gfx::PointF updated_target(0.f, 0.f);
curve->UpdateTarget(base::Seconds(initial_duration / 2), updated_target);
EXPECT_NEAR(initial_target_value.y() * halfway_through_default_impulse_curve,
curve->GetValue(base::Seconds(initial_duration / 2.0)).y(),
0.01f);
double updated_duration =
ScrollOffsetAnimationCurve::ImpulseSegmentDuration(
gfx::Vector2dF(updated_initial_value.x(), updated_initial_value.y()),
base::TimeDelta())
.InSecondsF();
EXPECT_NEAR(
updated_initial_value.y() * (1.0 - halfway_through_default_impulse_curve),
curve
->GetValue(
base::Seconds(initial_duration / 2.0 + updated_duration / 2.0))
.y(),
0.01f);
EXPECT_NEAR(
0.0,
curve->GetValue(base::Seconds(initial_duration / 2.0 + updated_duration))
.y(),
0.0002f);
}
TEST(ScrollOffsetAnimationCurveTest, InverseDeltaDuration) {
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(0.f, 100.f), DurationBehavior::INVERSE_DELTA));
curve->SetInitialValue(gfx::PointF());
double smallDeltaDuration = curve->Duration().InSecondsF();
curve->UpdateTarget(base::Seconds(0.01f), gfx::PointF(0.f, 300.f));
double mediumDeltaDuration = curve->Duration().InSecondsF();
curve->UpdateTarget(base::Seconds(0.01f), gfx::PointF(0.f, 500.f));
double largeDeltaDuration = curve->Duration().InSecondsF();
EXPECT_GT(smallDeltaDuration, mediumDeltaDuration);
EXPECT_GT(mediumDeltaDuration, largeDeltaDuration);
curve->UpdateTarget(base::Seconds(0.01f), gfx::PointF(0.f, 5000.f));
EXPECT_EQ(largeDeltaDuration, curve->Duration().InSecondsF());
}
TEST(ScrollOffsetAnimationCurveTest, LinearAnimation) {
// Testing autoscroll downwards for a scroller of length 1000px.
gfx::PointF current_offset(0.f, 0.f);
gfx::PointF target_offset(0.f, 1000.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateLinearAnimationForTesting(
target_offset));
const float autoscroll_velocity = 800.f; // pixels per second.
curve->SetInitialValue(current_offset, base::TimeDelta(),
autoscroll_velocity);
EXPECT_FLOAT_EQ(1.25f, curve->Duration().InSecondsF());
// Test scrolling down from half way.
current_offset = gfx::PointF(0.f, 500.f);
curve->SetInitialValue(current_offset, base::TimeDelta(),
autoscroll_velocity);
EXPECT_FLOAT_EQ(0.625f, curve->Duration().InSecondsF());
// Test scrolling down when max_offset is reached.
current_offset = gfx::PointF(0.f, 1000.f);
curve->SetInitialValue(current_offset, base::TimeDelta(),
autoscroll_velocity);
EXPECT_FLOAT_EQ(0.f, curve->Duration().InSecondsF());
}
TEST(ScrollOffsetAnimationCurveTest, ImpulseDuration) {
// The duration of an impulse-style curve in milliseconds is simply 1.5x the
// scroll distance in physical pixels, with a minimum of 200ms and a maximum
// of 500ms.
gfx::Vector2dF small_delta(0.f, 100.f);
gfx::Vector2dF moderate_delta(0.f, 250.f);
gfx::Vector2dF large_delta(0.f, 400.f);
base::TimeDelta duration = ScrollOffsetAnimationCurve::ImpulseSegmentDuration(
small_delta, base::TimeDelta());
EXPECT_FLOAT_EQ(duration.InMillisecondsF(), 200.f);
duration = ScrollOffsetAnimationCurve::ImpulseSegmentDuration(
moderate_delta, base::TimeDelta());
EXPECT_NEAR(duration.InMillisecondsF(), moderate_delta.y() * 1.5f, 0.0002f);
duration = ScrollOffsetAnimationCurve::ImpulseSegmentDuration(
large_delta, base::TimeDelta());
EXPECT_FLOAT_EQ(duration.InMillisecondsF(), 500.f);
}
TEST(ScrollOffsetAnimationCurveTest, CurveWithDelay) {
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(0.f, 100.f), DurationBehavior::INVERSE_DELTA));
double duration_in_seconds = kInverseDeltaMaxDuration / kDurationDivisor;
double delay_in_seconds = 0.02;
double curve_duration = duration_in_seconds - delay_in_seconds;
curve->SetInitialValue(gfx::PointF(), base::Seconds(delay_in_seconds));
EXPECT_NEAR(curve_duration, curve->Duration().InSecondsF(), 0.0002f);
curve->UpdateTarget(base::Seconds(0.01f), gfx::PointF(0.f, 500.f));
EXPECT_GT(curve_duration, curve->Duration().InSecondsF());
EXPECT_EQ(gfx::PointF(0.f, 500.f), curve->target_value());
}
TEST(ScrollOffsetAnimationCurveTest, CurveWithLargeDelay) {
DurationBehavior duration_hint = DurationBehavior::INVERSE_DELTA;
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(0.f, 100.f), duration_hint));
curve->SetInitialValue(gfx::PointF(), base::Seconds(0.2));
EXPECT_EQ(0.f, curve->Duration().InSecondsF());
// Re-targeting when animation duration is 0.
curve->UpdateTarget(base::Seconds(-0.01), gfx::PointF(0.f, 300.f));
double duration =
ScrollOffsetAnimationCurve::EaseInOutSegmentDuration(
gfx::Vector2dF(0.f, 200.f), duration_hint, base::Seconds(0.01))
.InSecondsF();
EXPECT_EQ(duration, curve->Duration().InSecondsF());
// Re-targeting before last_retarget_, the difference should be accounted for
// in duration.
curve->UpdateTarget(base::Seconds(-0.01), gfx::PointF(0.f, 500.f));
duration = ScrollOffsetAnimationCurve::EaseInOutSegmentDuration(
gfx::Vector2dF(0.f, 500.f), duration_hint, base::Seconds(0.01))
.InSecondsF();
EXPECT_EQ(duration, curve->Duration().InSecondsF());
EXPECT_POINTF_EQ(gfx::PointF(0.f, 500.f),
curve->GetValue(base::Seconds(1.0)));
}
// This test verifies that if the last segment duration is zero, ::UpdateTarget
// simply updates the total animation duration see crbug.com/645317.
TEST(ScrollOffsetAnimationCurveTest, UpdateTargetZeroLastSegmentDuration) {
DurationBehavior duration_hint = DurationBehavior::INVERSE_DELTA;
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurveFactory::CreateEaseInOutAnimationForTesting(
gfx::PointF(0.f, 100.f), duration_hint));
double duration_in_seconds = kInverseDeltaMaxDuration / kDurationDivisor;
double delay_in_seconds = 0.02;
double curve_duration = duration_in_seconds - delay_in_seconds;
curve->SetInitialValue(gfx::PointF(), base::Seconds(delay_in_seconds));
EXPECT_NEAR(curve_duration, curve->Duration().InSecondsF(), 0.0002f);
// Re-target 1, this should set last_retarget_ to 0.05.
gfx::Vector2dF new_delta =
gfx::PointF(0.f, 200.f) - curve->GetValue(base::Seconds(0.05));
double expected_duration =
ScrollOffsetAnimationCurve::EaseInOutSegmentDuration(
new_delta, duration_hint, base::TimeDelta())
.InSecondsF() +
0.05;
curve->UpdateTarget(base::Seconds(0.05), gfx::PointF(0.f, 200.f));
EXPECT_NEAR(expected_duration, curve->Duration().InSecondsF(), 0.0002f);
// Re-target 2, this should set total_animation_duration to t, which is
// last_retarget_. This is what would cause the DCHECK failure in
// crbug.com/645317.
curve->UpdateTarget(base::Seconds(-0.145), gfx::PointF(0.f, 300.f));
EXPECT_NEAR(0.05, curve->Duration().InSecondsF(), 0.0002f);
// Re-target 3, this should set total_animation_duration based on new_delta.
new_delta = gfx::PointF(0.f, 500.f) - curve->GetValue(base::Seconds(0.05));
expected_duration = ScrollOffsetAnimationCurve::EaseInOutSegmentDuration(
new_delta, duration_hint, base::Seconds(0.15))
.InSecondsF();
curve->UpdateTarget(base::Seconds(-0.1), gfx::PointF(0.f, 500.f));
EXPECT_NEAR(expected_duration, curve->Duration().InSecondsF(), 0.0002f);
}
} // namespace cc