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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_TEST_THROUGHPUT_REPORT_CHECKER_H_
#define UI_COMPOSITOR_TEST_THROUGHPUT_REPORT_CHECKER_H_
#include "base/bind.h"
#include "base/memory/raw_ptr.h"
#include "cc/metrics/frame_sequence_metrics.h"
namespace ui {
class AnimationThroughputReporterTestBase;
class ThroughputReportChecker {
public:
using ReportRepeatingCallback = base::RepeatingCallback<void(
const cc::FrameSequenceMetrics::CustomReportData&)>;
using ReportOnceCallback = base::OnceCallback<void(
const cc::FrameSequenceMetrics::CustomReportData&)>;
explicit ThroughputReportChecker(
AnimationThroughputReporterTestBase* test_base,
bool fail_if_reported = false)
: test_base_(test_base), fail_if_reported_(fail_if_reported) {}
ThroughputReportChecker(const ThroughputReportChecker&) = delete;
ThroughputReportChecker& operator=(const ThroughputReportChecker&) = delete;
~ThroughputReportChecker() = default;
bool reported() const { return reported_; }
void reset() { reported_ = false; }
ReportRepeatingCallback repeating_callback() {
return base::BindRepeating(&ThroughputReportChecker::OnReport,
base::Unretained(this));
}
ReportOnceCallback once_callback() {
return base::BindOnce(&ThroughputReportChecker::OnReport,
base::Unretained(this));
}
// It waits until reported up to 5 seconds timeout. Returns true if it's
// reported.
bool WaitUntilReported();
private:
void OnReport(const cc::FrameSequenceMetrics::CustomReportData&);
raw_ptr<AnimationThroughputReporterTestBase> test_base_;
bool reported_ = false;
bool fail_if_reported_ = false;
};
} // namespace ui
#endif // UI_COMPOSITOR_TEST_THROUGHPUT_REPORT_CHECKER_H_