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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_OVERLAY_WINDOW_H_
#define CONTENT_PUBLIC_BROWSER_OVERLAY_WINDOW_H_
#include <memory>
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Rect;
class Size;
}
namespace cc {
class Layer;
}
namespace viz {
class SurfaceId;
}
namespace content {
class DocumentPictureInPictureWindowController;
class VideoPictureInPictureWindowController;
// This window will always float above other windows. The intention is to show
// content perpetually while the user is still interacting with the other
// browser windows.
class OverlayWindow {
public:
OverlayWindow() = default;
OverlayWindow(const OverlayWindow&) = delete;
OverlayWindow& operator=(const OverlayWindow&) = delete;
virtual ~OverlayWindow() = default;
virtual bool IsActive() = 0;
virtual void Close() = 0;
virtual void ShowInactive() = 0;
virtual void Hide() = 0;
virtual bool IsVisible() = 0;
virtual bool IsAlwaysOnTop() = 0;
// Retrieves the window's current bounds, including its window.
virtual gfx::Rect GetBounds() = 0;
// Updates the content (video or document) size.
virtual void UpdateNaturalSize(const gfx::Size& natural_size) = 0;
};
class VideoOverlayWindow : public OverlayWindow {
public:
enum PlaybackState {
kPlaying = 0,
kPaused,
kEndOfVideo,
};
VideoOverlayWindow() = default;
// Returns a created VideoOverlayWindow. This is defined in the
// platform-specific implementation for the class.
static std::unique_ptr<VideoOverlayWindow> Create(
VideoPictureInPictureWindowController* controller);
virtual void SetPlaybackState(PlaybackState playback_state) = 0;
virtual void SetPlayPauseButtonVisibility(bool is_visible) = 0;
virtual void SetSkipAdButtonVisibility(bool is_visible) = 0;
virtual void SetNextTrackButtonVisibility(bool is_visible) = 0;
virtual void SetPreviousTrackButtonVisibility(bool is_visible) = 0;
virtual void SetMicrophoneMuted(bool muted) = 0;
virtual void SetCameraState(bool turned_on) = 0;
virtual void SetToggleMicrophoneButtonVisibility(bool is_visible) = 0;
virtual void SetToggleCameraButtonVisibility(bool is_visible) = 0;
virtual void SetHangUpButtonVisibility(bool is_visible) = 0;
virtual void SetSurfaceId(const viz::SurfaceId& surface_id) = 0;
virtual cc::Layer* GetLayerForTesting() = 0;
};
class DocumentOverlayWindow : public OverlayWindow {
public:
DocumentOverlayWindow() = default;
// Returns a created DocumentOverlayWindow. This is defined in the
// platform-specific implementation for the class.
static std::unique_ptr<DocumentOverlayWindow> Create(
DocumentPictureInPictureWindowController* controller);
};
} // namespace content
#endif // CONTENT_PUBLIC_BROWSER_OVERLAY_WINDOW_H_