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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/rand_util.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <memory>
#include <vector>
#include "base/logging.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
const int kIntMin = std::numeric_limits<int>::min();
const int kIntMax = std::numeric_limits<int>::max();
} // namespace
TEST(RandUtilTest, RandInt) {
EXPECT_EQ(base::RandInt(0, 0), 0);
EXPECT_EQ(base::RandInt(kIntMin, kIntMin), kIntMin);
EXPECT_EQ(base::RandInt(kIntMax, kIntMax), kIntMax);
// Check that the DCHECKS in RandInt() don't fire due to internal overflow.
// There was a 50% chance of that happening, so calling it 40 times means
// the chances of this passing by accident are tiny (9e-13).
for (int i = 0; i < 40; ++i)
base::RandInt(kIntMin, kIntMax);
}
TEST(RandUtilTest, RandDouble) {
// Force 64-bit precision, making sure we're not in a 80-bit FPU register.
volatile double number = base::RandDouble();
EXPECT_GT(1.0, number);
EXPECT_LE(0.0, number);
}
TEST(RandUtilTest, RandBytes) {
const size_t buffer_size = 50;
char buffer[buffer_size];
memset(buffer, 0, buffer_size);
base::RandBytes(buffer, buffer_size);
std::sort(buffer, buffer + buffer_size);
// Probability of occurrence of less than 25 unique bytes in 50 random bytes
// is below 10^-25.
EXPECT_GT(std::unique(buffer, buffer + buffer_size) - buffer, 25);
}
// Verify that calling base::RandBytes with an empty buffer doesn't fail.
TEST(RandUtilTest, RandBytes0) {
base::RandBytes(nullptr, 0);
}
TEST(RandUtilTest, RandBytesAsString) {
std::string random_string = base::RandBytesAsString(1);
EXPECT_EQ(1U, random_string.size());
random_string = base::RandBytesAsString(145);
EXPECT_EQ(145U, random_string.size());
char accumulator = 0;
for (auto i : random_string)
accumulator |= i;
// In theory this test can fail, but it won't before the universe dies of
// heat death.
EXPECT_NE(0, accumulator);
}
// Make sure that it is still appropriate to use RandGenerator in conjunction
// with std::random_shuffle().
TEST(RandUtilTest, RandGeneratorForRandomShuffle) {
EXPECT_EQ(base::RandGenerator(1), 0U);
EXPECT_LE(std::numeric_limits<ptrdiff_t>::max(),
std::numeric_limits<int64_t>::max());
}
TEST(RandUtilTest, RandGeneratorIsUniform) {
// Verify that RandGenerator has a uniform distribution. This is a
// regression test that consistently failed when RandGenerator was
// implemented this way:
//
// return base::RandUint64() % max;
//
// A degenerate case for such an implementation is e.g. a top of
// range that is 2/3rds of the way to MAX_UINT64, in which case the
// bottom half of the range would be twice as likely to occur as the
// top half. A bit of calculus care of jar@ shows that the largest
// measurable delta is when the top of the range is 3/4ths of the
// way, so that's what we use in the test.
constexpr uint64_t kTopOfRange =
(std::numeric_limits<uint64_t>::max() / 4ULL) * 3ULL;
constexpr double kExpectedAverage = static_cast<double>(kTopOfRange / 2);
constexpr double kAllowedVariance = kExpectedAverage / 50.0; // +/- 2%
constexpr int kMinAttempts = 1000;
constexpr int kMaxAttempts = 1000000;
double cumulative_average = 0.0;
int count = 0;
while (count < kMaxAttempts) {
uint64_t value = base::RandGenerator(kTopOfRange);
cumulative_average = (count * cumulative_average + value) / (count + 1);
// Don't quit too quickly for things to start converging, or we may have
// a false positive.
if (count > kMinAttempts &&
kExpectedAverage - kAllowedVariance < cumulative_average &&
cumulative_average < kExpectedAverage + kAllowedVariance) {
break;
}
++count;
}
ASSERT_LT(count, kMaxAttempts) << "Expected average was " << kExpectedAverage
<< ", average ended at " << cumulative_average;
}
TEST(RandUtilTest, RandUint64ProducesBothValuesOfAllBits) {
// This tests to see that our underlying random generator is good
// enough, for some value of good enough.
uint64_t kAllZeros = 0ULL;
uint64_t kAllOnes = ~kAllZeros;
uint64_t found_ones = kAllZeros;
uint64_t found_zeros = kAllOnes;
for (size_t i = 0; i < 1000; ++i) {
uint64_t value = base::RandUint64();
found_ones |= value;
found_zeros &= value;
if (found_zeros == kAllZeros && found_ones == kAllOnes)
return;
}
FAIL() << "Didn't achieve all bit values in maximum number of tries.";
}
TEST(RandUtilTest, RandBytesLonger) {
// Fuchsia can only retrieve 256 bytes of entropy at a time, so make sure we
// handle longer requests than that.
std::string random_string0 = base::RandBytesAsString(255);
EXPECT_EQ(255u, random_string0.size());
std::string random_string1 = base::RandBytesAsString(1023);
EXPECT_EQ(1023u, random_string1.size());
std::string random_string2 = base::RandBytesAsString(4097);
EXPECT_EQ(4097u, random_string2.size());
}
// Benchmark test for RandBytes(). Disabled since it's intentionally slow and
// does not test anything that isn't already tested by the existing RandBytes()
// tests.
TEST(RandUtilTest, DISABLED_RandBytesPerf) {
// Benchmark the performance of |kTestIterations| of RandBytes() using a
// buffer size of |kTestBufferSize|.
const int kTestIterations = 10;
const size_t kTestBufferSize = 1 * 1024 * 1024;
std::unique_ptr<uint8_t[]> buffer(new uint8_t[kTestBufferSize]);
const base::TimeTicks now = base::TimeTicks::Now();
for (int i = 0; i < kTestIterations; ++i)
base::RandBytes(buffer.get(), kTestBufferSize);
const base::TimeTicks end = base::TimeTicks::Now();
LOG(INFO) << "RandBytes(" << kTestBufferSize
<< ") took: " << (end - now).InMicroseconds() << "µs";
}
TEST(RandUtilTest, InsecureRandomGeneratorProducesBothValuesOfAllBits) {
// This tests to see that our underlying random generator is good
// enough, for some value of good enough.
uint64_t kAllZeros = 0ULL;
uint64_t kAllOnes = ~kAllZeros;
uint64_t found_ones = kAllZeros;
uint64_t found_zeros = kAllOnes;
InsecureRandomGenerator generator;
for (size_t i = 0; i < 1000; ++i) {
uint64_t value = generator.RandUint64();
found_ones |= value;
found_zeros &= value;
if (found_zeros == kAllZeros && found_ones == kAllOnes)
return;
}
FAIL() << "Didn't achieve all bit values in maximum number of tries.";
}
namespace {
constexpr double kXp1Percent = -2.33;
constexpr double kXp99Percent = 2.33;
double ChiSquaredCriticalValue(double nu, double x_p) {
// From "The Art Of Computer Programming" (TAOCP), Volume 2, Section 3.3.1,
// Table 1. This is the asymptotic value for nu > 30, up to O(1 / sqrt(nu)).
return nu + sqrt(2. * nu) * x_p + 2. / 3. * (x_p * x_p) - 2. / 3.;
}
int ExtractBits(uint64_t value, int from_bit, int num_bits) {
return (value >> from_bit) & ((1 << num_bits) - 1);
}
// Performs a Chi-Squared test on a subset of |num_bits| extracted starting from
// |from_bit| in the generated value.
//
// See TAOCP, Volume 2, Section 3.3.1, and
// https://en.wikipedia.org/wiki/Pearson%27s_chi-squared_test for details.
//
// This is only one of the many, many random number generator test we could do,
// but they are cumbersome, as they are typically very slow, and expected to
// fail from time to time, due to their probabilistic nature.
//
// The generator we use has however been vetted with the BigCrush test suite
// from Marsaglia, so this should suffice as a smoke test that our
// implementation is wrong.
bool ChiSquaredTest(InsecureRandomGenerator& gen,
size_t n,
int from_bit,
int num_bits) {
const int range = 1 << num_bits;
CHECK_EQ(static_cast<int>(n % range), 0) << "Makes computations simpler";
std::vector<size_t> samples(range, 0);
// Count how many samples pf each value are found. All buckets should be
// almost equal if the generator is suitably uniformly random.
for (size_t i = 0; i < n; i++) {
int sample = ExtractBits(gen.RandUint64(), from_bit, num_bits);
samples[sample] += 1;
}
// Compute the Chi-Squared statistic, which is:
// \Sum_{k=0}^{range-1} \frac{(count - expected)^2}{expected}
double chi_squared = 0.;
double expected_count = n / range;
for (size_t sample_count : samples) {
double deviation = sample_count - expected_count;
chi_squared += (deviation * deviation) / expected_count;
}
// The generator should produce numbers that are not too far of (chi_squared
// lower than a given quantile), but not too close to the ideal distribution
// either (chi_squared is too low).
//
// See The Art Of Computer Programming, Volume 2, Section 3.3.1 for details.
return chi_squared > ChiSquaredCriticalValue(range - 1, kXp1Percent) &&
chi_squared < ChiSquaredCriticalValue(range - 1, kXp99Percent);
}
} // namespace
TEST(RandUtilTest, InsecureRandomGeneratorChiSquared) {
constexpr int kIterations = 50;
// Specifically test the low bits, which are usually weaker in random number
// generators. We don't use them for the 32 bit number generation, but let's
// make sure they are still suitable.
for (int start_bit : {1, 2, 3, 8, 12, 20, 32, 48, 54}) {
int pass_count = 0;
for (int i = 0; i < kIterations; i++) {
size_t samples = 1 << 16;
InsecureRandomGenerator gen;
// Fix the seed to make the test non-flaky.
gen.ReseedForTesting(kIterations + 1);
bool pass = ChiSquaredTest(gen, samples, start_bit, 8);
pass_count += pass;
}
// We exclude 1% on each side, so we expect 98% of tests to pass, meaning 98
// * kIterations / 100. However this is asymptotic, so add a bit of leeway.
int expected_pass_count = (kIterations * 98) / 100;
EXPECT_GE(pass_count, expected_pass_count - ((kIterations * 2) / 100))
<< "For start_bit = " << start_bit;
}
}
TEST(RandUtilTest, InsecureRandomGeneratorRandDouble) {
InsecureRandomGenerator gen;
for (int i = 0; i < 1000; i++) {
volatile double x = gen.RandDouble();
EXPECT_GE(x, 0.);
EXPECT_LT(x, 1.);
}
}
} // namespace base