blob: fd9a8a5d90984a50327fca485bff723a10c13706 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_impl.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <iterator>
#include <limits>
#include <memory>
#include <set>
#include <unordered_set>
#include <utility>
#include "base/containers/adapters.h"
#include "base/containers/contains.h"
#include "base/cxx17_backports.h"
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/json/json_writer.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_macros.h"
#include "base/notreached.h"
#include "base/strings/stringprintf.h"
#include "base/timer/elapsed_timer.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/devtools_instrumentation.h"
#include "cc/base/features.h"
#include "cc/base/histograms.h"
#include "cc/base/math_util.h"
#include "cc/base/synced_property.h"
#include "cc/document_transition/document_transition_request.h"
#include "cc/input/page_scale_animation.h"
#include "cc/input/scrollbar_animation_controller.h"
#include "cc/layers/effect_tree_layer_list_iterator.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/layers/layer.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/scrollbar_layer_impl_base.h"
#include "cc/resources/ui_resource_request.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/occlusion_tracker.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "cc/trees/tree_synchronizer.h"
#include "components/viz/common/traced_value.h"
#include "ui/gfx/geometry/box_f.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
namespace {
// Small helper class that saves the current viewport location as the user sees
// it and resets to the same location.
class ViewportAnchor {
public:
ViewportAnchor(ScrollNode* inner_scroll,
ScrollNode* outer_scroll,
LayerTreeImpl* tree_impl)
: inner_(inner_scroll), outer_(outer_scroll), tree_impl_(tree_impl) {
viewport_in_content_coordinates_ =
scroll_tree()
.current_scroll_offset(inner_->element_id)
.OffsetFromOrigin();
if (outer_) {
viewport_in_content_coordinates_ +=
scroll_tree()
.current_scroll_offset(outer_->element_id)
.OffsetFromOrigin();
}
}
void ResetViewportToAnchoredPosition() {
DCHECK(outer_);
scroll_tree().ClampScrollToMaxScrollOffset(*inner_, tree_impl_);
scroll_tree().ClampScrollToMaxScrollOffset(*outer_, tree_impl_);
gfx::Vector2dF viewport_location =
scroll_tree()
.current_scroll_offset(inner_->element_id)
.OffsetFromOrigin() +
scroll_tree()
.current_scroll_offset(outer_->element_id)
.OffsetFromOrigin();
gfx::Vector2dF delta = viewport_in_content_coordinates_ - viewport_location;
delta = scroll_tree().ScrollBy(*inner_, delta, tree_impl_);
scroll_tree().ScrollBy(*outer_, delta, tree_impl_);
}
private:
ScrollTree& scroll_tree() {
return tree_impl_->property_trees()->scroll_tree_mutable();
}
raw_ptr<ScrollNode> inner_;
raw_ptr<ScrollNode> outer_;
raw_ptr<LayerTreeImpl> tree_impl_;
gfx::Vector2dF viewport_in_content_coordinates_;
};
std::pair<gfx::PointF, gfx::PointF> GetVisibleSelectionEndPoints(
const gfx::RectF& rect,
const gfx::PointF& top,
const gfx::PointF& bottom) {
gfx::PointF start(base::clamp(top.x(), rect.x(), rect.right()),
base::clamp(top.y(), rect.y(), rect.bottom()));
gfx::PointF end = start + (bottom - top);
return {start, end};
}
} // namespace
void LayerTreeLifecycle::AdvanceTo(LifecycleState next_state) {
switch (next_state) {
case (kNotSyncing):
DCHECK_EQ(state_, kLastSyncState);
break;
case (kBeginningSync):
case (kSyncedPropertyTrees):
case (kSyncedLayerProperties):
// Only allow tree synchronization states to be transitioned in order.
DCHECK_EQ(state_ + 1, next_state);
break;
}
state_ = next_state;
}
LayerTreeImpl::LayerTreeImpl(
LayerTreeHostImpl& host_impl,
scoped_refptr<SyncedScale> page_scale_factor,
scoped_refptr<SyncedBrowserControls> top_controls_shown_ratio,
scoped_refptr<SyncedBrowserControls> bottom_controls_shown_ratio,
scoped_refptr<SyncedElasticOverscroll> elastic_overscroll)
: host_impl_(&host_impl),
source_frame_number_(-1),
is_first_frame_after_commit_tracker_(-1),
hud_layer_(nullptr),
property_trees_(host_impl),
background_color_(0),
last_scrolled_scroll_node_index_(kInvalidPropertyNodeId),
page_scale_factor_(page_scale_factor),
min_page_scale_factor_(0),
max_page_scale_factor_(0),
external_page_scale_factor_(1.f),
device_scale_factor_(1.f),
painted_device_scale_factor_(1.f),
elastic_overscroll_(elastic_overscroll),
needs_update_draw_properties_(true),
scrollbar_geometries_need_update_(false),
needs_full_tree_sync_(true),
needs_surface_ranges_sync_(false),
next_activation_forces_redraw_(false),
handle_visibility_changed_(false),
have_scroll_event_handlers_(false),
event_listener_properties_(),
top_controls_shown_ratio_(std::move(top_controls_shown_ratio)),
bottom_controls_shown_ratio_(std::move(bottom_controls_shown_ratio)) {
property_trees()->set_is_main_thread(false);
}
LayerTreeImpl::~LayerTreeImpl() {
// Need to explicitly clear the tree prior to destroying this so that
// the LayerTreeImpl pointer is still valid in the LayerImpl dtor.
DCHECK(LayerListIsEmpty());
}
void LayerTreeImpl::Shutdown() {
DetachLayers();
BreakSwapPromises(IsActiveTree() ? SwapPromise::SWAP_FAILS
: SwapPromise::ACTIVATION_FAILS);
DCHECK(LayerListIsEmpty());
}
void LayerTreeImpl::ReleaseResources() {
for (auto* layer : *this)
layer->ReleaseResources();
}
void LayerTreeImpl::OnPurgeMemory() {
for (auto* layer : *this)
layer->OnPurgeMemory();
}
void LayerTreeImpl::ReleaseTileResources() {
for (auto* layer : *this)
layer->ReleaseTileResources();
}
void LayerTreeImpl::RecreateTileResources() {
for (auto* layer : *this)
layer->RecreateTileResources();
}
void LayerTreeImpl::DidUpdateScrollOffset(ElementId id) {
// Scrollbar positions depend on the current scroll offset.
SetScrollbarGeometriesNeedUpdate();
DCHECK(lifecycle().AllowsPropertyTreeAccess());
const ScrollTree& scroll_tree = property_trees()->scroll_tree();
const auto* scroll_node = scroll_tree.FindNodeFromElementId(id);
if (!scroll_node) {
// A scroll node should always exist on the active tree but may not exist
// if we're updating the other trees from the active tree. This can occur
// when the pending tree represents a different page, for example.
DCHECK(!IsActiveTree());
return;
}
// This bit controls whether we'll update the transform node based on a
// changed scroll offset. If scroll unification is off, we always do this
// because the scroll handling code will only invoke a scroll update on nodes
// that can compositor scroll. However, with scroll unification, we can
// mutate scroll nodes which have main thread scrolling reasons, or aren't
// backed by a layer at all. In those cases, we don't want to produce any
// immediate changes in the compositor, we want the scroll to propagate
// through Blink in a commit and have Blink update properties, paint,
// compositing, etc. Thus, we avoid mutating the transform tree in this case.
bool should_realize_scroll_on_compositor =
!base::FeatureList::IsEnabled(features::kScrollUnification) ||
scroll_tree.CanRealizeScrollsOnCompositor(*scroll_node);
DCHECK(scroll_node->transform_id != kInvalidPropertyNodeId);
TransformTree& transform_tree = property_trees()->transform_tree_mutable();
auto* transform_node = transform_tree.Node(scroll_node->transform_id);
if (should_realize_scroll_on_compositor) {
if (transform_node->scroll_offset !=
scroll_tree.current_scroll_offset(id)) {
transform_node->scroll_offset = scroll_tree.current_scroll_offset(id);
transform_node->needs_local_transform_update = true;
transform_tree.set_needs_update(true);
}
transform_node->transform_changed = true;
property_trees()->set_changed(true);
set_needs_update_draw_properties();
}
if (IsActiveTree()) {
// Ensure the other trees are kept in sync.
if (host_impl_->pending_tree())
host_impl_->pending_tree()->DidUpdateScrollOffset(id);
if (host_impl_->recycle_tree())
host_impl_->recycle_tree()->DidUpdateScrollOffset(id);
}
}
void LayerTreeImpl::UpdateScrollbarGeometries() {
if (!IsActiveTree())
return;
DCHECK(lifecycle().AllowsPropertyTreeAccess());
// Layer properties such as bounds should be up-to-date.
DCHECK(lifecycle().AllowsLayerPropertyAccess());
if (!scrollbar_geometries_need_update_)
return;
for (auto& pair : element_id_to_scrollbar_layer_ids_) {
ElementId scrolling_element_id = pair.first;
const auto& scroll_tree = property_trees()->scroll_tree();
const auto* scroll_node =
scroll_tree.FindNodeFromElementId(scrolling_element_id);
if (!scroll_node)
continue;
gfx::PointF current_offset =
scroll_tree.current_scroll_offset(scrolling_element_id);
gfx::SizeF scrolling_size(scroll_node->bounds);
gfx::Size bounds_size(scroll_tree.container_bounds(scroll_node->id));
bool is_viewport_scrollbar = scroll_node == InnerViewportScrollNode() ||
scroll_node == OuterViewportScrollNode();
if (is_viewport_scrollbar) {
gfx::SizeF viewport_bounds(bounds_size);
if (scroll_node == InnerViewportScrollNode()) {
DCHECK_EQ(scroll_node, InnerViewportScrollNode());
auto* outer_scroll_node = OuterViewportScrollNode();
DCHECK(outer_scroll_node);
// Add offset and bounds contribution of outer viewport.
current_offset +=
scroll_tree.current_scroll_offset(outer_scroll_node->element_id)
.OffsetFromOrigin();
gfx::SizeF outer_viewport_bounds(
scroll_tree.container_bounds(outer_scroll_node->id));
viewport_bounds.SetToMin(outer_viewport_bounds);
// The scrolling size is only determined by the outer viewport.
scrolling_size = gfx::SizeF(outer_scroll_node->bounds);
} else {
DCHECK_EQ(scroll_node, OuterViewportScrollNode());
auto* inner_scroll_node = InnerViewportScrollNode();
DCHECK(inner_scroll_node);
// Add offset and bounds contribution of inner viewport.
current_offset +=
scroll_tree.current_scroll_offset(inner_scroll_node->element_id)
.OffsetFromOrigin();
gfx::SizeF inner_viewport_bounds(
scroll_tree.container_bounds(inner_scroll_node->id));
viewport_bounds.SetToMin(inner_viewport_bounds);
}
viewport_bounds.Scale(1 / current_page_scale_factor());
bounds_size = ToCeiledSize(viewport_bounds);
}
for (auto* scrollbar : ScrollbarsFor(scrolling_element_id)) {
if (scrollbar->orientation() == ScrollbarOrientation::HORIZONTAL) {
scrollbar->SetCurrentPos(current_offset.x());
scrollbar->SetClipLayerLength(bounds_size.width());
scrollbar->SetScrollLayerLength(scrolling_size.width());
} else {
scrollbar->SetCurrentPos(current_offset.y());
scrollbar->SetClipLayerLength(bounds_size.height());
scrollbar->SetScrollLayerLength(scrolling_size.height());
}
if (is_viewport_scrollbar) {
scrollbar->SetVerticalAdjust(
property_trees_.inner_viewport_container_bounds_delta().y());
}
}
}
scrollbar_geometries_need_update_ = false;
}
const RenderSurfaceImpl* LayerTreeImpl::RootRenderSurface() const {
return property_trees_.effect_tree().GetRenderSurface(
kContentsRootPropertyNodeId);
}
bool LayerTreeImpl::LayerListIsEmpty() const {
return layer_list_.empty();
}
void LayerTreeImpl::SetRootLayerForTesting(std::unique_ptr<LayerImpl> layer) {
DetachLayers();
if (layer)
AddLayer(std::move(layer));
host_impl_->OnCanDrawStateChangedForTree();
}
void LayerTreeImpl::OnCanDrawStateChangedForTree() {
host_impl_->OnCanDrawStateChangedForTree();
}
void LayerTreeImpl::InvalidateRegionForImages(
const PaintImageIdFlatSet& images_to_invalidate) {
TRACE_EVENT_BEGIN1("cc", "LayerTreeImpl::InvalidateRegionForImages",
"total_layer_count", picture_layers_.size());
DCHECK(IsSyncTree());
size_t no_images_count = 0;
size_t no_invalidation_count = 0;
size_t invalidated_count = 0;
if (!images_to_invalidate.empty()) {
// TODO(khushalsagar): It might be better to keep track of layers with
// images and only iterate through those here.
for (auto* picture_layer : picture_layers_) {
auto result =
picture_layer->InvalidateRegionForImages(images_to_invalidate);
switch (result) {
case PictureLayerImpl::ImageInvalidationResult::kNoImages:
++no_images_count;
break;
case PictureLayerImpl::ImageInvalidationResult::kNoInvalidation:
++no_invalidation_count;
break;
case PictureLayerImpl::ImageInvalidationResult::kInvalidated:
++invalidated_count;
break;
}
}
}
TRACE_EVENT_END1(
"cc", "LayerTreeImpl::InvalidateRegionForImages", "counts",
base::StringPrintf("no_images[%zu] no_invalidaton[%zu] invalidated[%zu]",
no_images_count, no_invalidation_count,
invalidated_count));
}
void LayerTreeImpl::UpdateViewportContainerSizes() {
if (!InnerViewportScrollNode())
return;
DCHECK(OuterViewportScrollNode());
ViewportAnchor anchor(InnerViewportScrollNode(), OuterViewportScrollNode(),
this);
float top_controls_shown_ratio =
top_controls_shown_ratio_->Current(IsActiveTree());
float bottom_controls_shown_ratio =
bottom_controls_shown_ratio_->Current(IsActiveTree());
float top_controls_layout_height = browser_controls_shrink_blink_size()
? top_controls_height()
: top_controls_min_height();
float top_content_offset =
top_controls_height() > 0
? top_controls_height() * top_controls_shown_ratio
: 0.f;
float delta_from_top_controls =
top_controls_layout_height - top_content_offset;
float bottom_controls_layout_height = browser_controls_shrink_blink_size()
? bottom_controls_height()
: bottom_controls_min_height();
float bottom_content_offset =
bottom_controls_height() > 0
? bottom_controls_height() * bottom_controls_shown_ratio
: 0.f;
delta_from_top_controls +=
bottom_controls_layout_height - bottom_content_offset;
// Adjust the viewport layers by shrinking/expanding the container to account
// for changes in the size (e.g. browser controls) since the last resize from
// Blink.
auto* property_trees = this->property_trees();
gfx::Vector2dF bounds_delta(0.f, delta_from_top_controls);
if (property_trees->inner_viewport_container_bounds_delta() == bounds_delta)
return;
property_trees->SetInnerViewportContainerBoundsDelta(bounds_delta);
// Adjust the outer viewport container as well, since adjusting only the
// inner may cause its bounds to exceed those of the outer, causing scroll
// clamping.
gfx::Vector2dF scaled_bounds_delta =
gfx::ScaleVector2d(bounds_delta, 1.f / min_page_scale_factor());
property_trees->SetOuterViewportContainerBoundsDelta(scaled_bounds_delta);
// outer_viewport_container_bounds_delta and
// inner_viewport_scroll_bounds_delta are the same thing.
DCHECK_EQ(scaled_bounds_delta,
property_trees->inner_viewport_scroll_bounds_delta());
if (auto* outer_clip_node = OuterViewportClipNode()) {
float adjusted_container_height =
OuterViewportScrollNode()->container_bounds.height() +
scaled_bounds_delta.y();
outer_clip_node->clip.set_height(adjusted_container_height);
// Expand all clips between the outer viewport and the inner viewport.
auto* outer_ancestor =
property_trees->clip_tree_mutable().parent(outer_clip_node);
while (outer_ancestor && outer_ancestor->id != kRootPropertyNodeId) {
outer_ancestor->clip.Union(outer_clip_node->clip);
outer_ancestor =
property_trees->clip_tree_mutable().parent(outer_ancestor);
}
}
anchor.ResetViewportToAnchoredPosition();
property_trees->clip_tree_mutable().set_needs_update(true);
property_trees->set_full_tree_damaged(true);
set_needs_update_draw_properties();
// Viewport scrollbar positions are determined using the viewport bounds
// delta.
SetScrollbarGeometriesNeedUpdate();
set_needs_update_draw_properties();
}
bool LayerTreeImpl::IsRootLayer(const LayerImpl* layer) const {
return !layer_list_.empty() && layer_list_[0].get() == layer;
}
gfx::PointF LayerTreeImpl::TotalScrollOffset() const {
gfx::Vector2dF offset;
const auto& scroll_tree = property_trees()->scroll_tree();
if (auto* inner_scroll = InnerViewportScrollNode()) {
offset += scroll_tree.current_scroll_offset(inner_scroll->element_id)
.OffsetFromOrigin();
DCHECK(OuterViewportScrollNode());
offset +=
scroll_tree.current_scroll_offset(OuterViewportScrollNode()->element_id)
.OffsetFromOrigin();
}
return gfx::PointAtOffsetFromOrigin(offset);
}
gfx::PointF LayerTreeImpl::TotalMaxScrollOffset() const {
gfx::Vector2dF offset;
const auto& scroll_tree = property_trees()->scroll_tree();
if (viewport_property_ids_.inner_scroll != kInvalidPropertyNodeId) {
offset += scroll_tree.MaxScrollOffset(viewport_property_ids_.inner_scroll)
.OffsetFromOrigin();
}
if (viewport_property_ids_.outer_scroll != kInvalidPropertyNodeId) {
offset += scroll_tree.MaxScrollOffset(viewport_property_ids_.outer_scroll)
.OffsetFromOrigin();
}
return gfx::PointAtOffsetFromOrigin(offset);
}
OwnedLayerImplList LayerTreeImpl::DetachLayers() {
render_surface_list_.clear();
set_needs_update_draw_properties();
OwnedLayerImplList result = std::move(layer_list_);
// TODO(crbug.com/1229805): remove diagnostic CHECK
CHECK(!layer_list_.size());
return result;
}
OwnedLayerImplList LayerTreeImpl::DetachLayersKeepingRootLayerForTesting() {
auto layers = DetachLayers();
SetRootLayerForTesting(std::move(layers[0]));
return layers;
}
void LayerTreeImpl::SetPropertyTrees(PropertyTrees& property_trees,
bool preserve_change_tracking) {
PropertyTreesChangeState change_state;
property_trees.GetChangeState(change_state);
SetPropertyTrees(property_trees, change_state, preserve_change_tracking);
}
void LayerTreeImpl::SetPropertyTrees(const PropertyTrees& property_trees,
PropertyTreesChangeState& change_state,
bool preserve_change_tracking) {
// Updating the scroll tree shouldn't clobber the currently scrolling node so
// stash it and restore it at the end of this method. To maintain the
// current scrolling node we need to use element ids which are stable across
// the property tree update in SetPropertyTrees.
ElementId scrolling_element_id;
if (IsActiveTree()) {
if (ScrollNode* scrolling_node = CurrentlyScrollingNode())
scrolling_element_id = scrolling_node->element_id;
}
std::vector<std::unique_ptr<RenderSurfaceImpl>> old_render_surfaces;
property_trees_.effect_tree_mutable().TakeRenderSurfaces(
&old_render_surfaces);
if (preserve_change_tracking) {
change_state.full_tree_damaged |= property_trees_.full_tree_damaged();
property_trees_.GetChangedNodes(change_state.changed_effect_nodes,
change_state.changed_transform_nodes);
}
property_trees_ = property_trees;
property_trees_.ApplyChangedNodes(change_state.changed_effect_nodes,
change_state.changed_transform_nodes);
property_trees_.set_changed(change_state.changed);
property_trees_.set_needs_rebuild(change_state.needs_rebuild);
property_trees_.set_full_tree_damaged(change_state.full_tree_damaged);
property_trees_.effect_tree_mutable().ApplyRenderSurfaceChangedFlags(
change_state.surface_property_changed_flags);
bool render_surfaces_changed =
property_trees_.effect_tree_mutable().CreateOrReuseRenderSurfaces(
&old_render_surfaces, this);
if (render_surfaces_changed)
set_needs_update_draw_properties();
property_trees_.effect_tree_mutable().PullCopyRequestsFrom(
change_state.effect_tree_copy_requests);
property_trees_.set_is_main_thread(false);
property_trees_.set_is_active(IsActiveTree());
// The value of some effect node properties (like is_drawn) depends on
// whether we are on the active tree or not. So, we need to update the
// effect tree.
if (IsActiveTree())
property_trees_.effect_tree_mutable().set_needs_update(true);
const ScrollNode* scrolling_node = nullptr;
if (scrolling_element_id) {
auto& scroll_tree = property_trees_.scroll_tree();
scrolling_node = scroll_tree.FindNodeFromElementId(scrolling_element_id);
}
SetCurrentlyScrollingNode(scrolling_node);
}
void LayerTreeImpl::PullPropertiesFrom(
CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) {
lifecycle().AdvanceTo(LayerTreeLifecycle::kBeginningSync);
if (commit_state.next_commit_forces_redraw)
ForceRedrawNextActivation();
if (commit_state.next_commit_forces_recalculate_raster_scales)
ForceRecalculateRasterScales();
if (!commit_state.pending_presentation_time_callbacks.empty()) {
AddPresentationCallbacks(
std::move(commit_state.pending_presentation_time_callbacks));
}
if (commit_state.needs_full_tree_sync)
TreeSynchronizer::SynchronizeTrees(commit_state, unsafe_state, this);
if (commit_state.clear_caches_on_next_commit) {
host_impl_->ClearHistory();
host_impl_->ClearCaches();
}
TRACE_EVENT0("cc", "LayerTreeImpl::PullProperties");
PullPropertyTreesFrom(commit_state, unsafe_state);
lifecycle().AdvanceTo(LayerTreeLifecycle::kSyncedPropertyTrees);
if (commit_state.needs_surface_ranges_sync) {
ClearSurfaceRanges();
SetSurfaceRanges(commit_state.SurfaceRanges());
}
TreeSynchronizer::PushLayerProperties(commit_state, unsafe_state, this);
lifecycle().AdvanceTo(LayerTreeLifecycle::kSyncedLayerProperties);
PullLayerTreePropertiesFrom(commit_state);
PassSwapPromises(std::move(commit_state.swap_promises));
AppendEventsMetricsFromMainThread(std::move(commit_state.event_metrics));
set_ui_resource_request_queue(commit_state.ui_resource_request_queue);
// This must happen after synchronizing property trees and after pushing
// properties, which updates the clobber_active_value flag.
// TODO(pdr): Enforce this comment with DCHECKS and a lifecycle state.
property_trees()->scroll_tree_mutable().PushScrollUpdatesFromMainThread(
unsafe_state.property_trees, this,
settings().commit_fractional_scroll_deltas);
// This must happen after synchronizing property trees and after push
// properties, which updates property tree indices, but before animation
// host pushes properties as animation host push properties can change
// KeyframeModel::InEffect and we want the old InEffect value for updating
// property tree scrolling and animation.
// TODO(pdr): Enforce this comment with DCHECKS and a lifecycle state.
UpdatePropertyTreeAnimationFromMainThread();
TRACE_EVENT0("cc", "LayerTreeHost::AnimationHost::PushProperties");
DCHECK(mutator_host());
unsafe_state.mutator_host->PushPropertiesTo(mutator_host(),
unsafe_state.property_trees);
MoveChangeTrackingToLayers();
lifecycle().AdvanceTo(LayerTreeLifecycle::kNotSyncing);
}
void LayerTreeImpl::PullPropertyTreesFrom(
CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) {
// Property trees may store damage status. We preserve the sync tree damage
// status by pushing the damage status from sync tree property trees to main
// thread property trees or by moving it onto the layers.
bool preserve_change_tracking = false;
if (unsafe_state.root_layer && IsActiveTree() && property_trees_.changed()) {
if (unsafe_state.property_trees.sequence_number() ==
property_trees_.sequence_number()) {
preserve_change_tracking = true;
} else {
MoveChangeTrackingToLayers();
}
}
SetPropertyTrees(unsafe_state.property_trees,
commit_state.property_trees_change_state,
preserve_change_tracking);
}
void LayerTreeImpl::PullLayerTreePropertiesFrom(CommitState& commit_state) {
set_needs_full_tree_sync(commit_state.needs_full_tree_sync);
if (commit_state.hud_layer_id != Layer::INVALID_ID) {
LayerImpl* hud_impl = LayerById(commit_state.hud_layer_id);
set_hud_layer(static_cast<HeadsUpDisplayLayerImpl*>(hud_impl));
} else {
set_hud_layer(nullptr);
}
set_background_color(commit_state.background_color);
set_have_scroll_event_handlers(commit_state.have_scroll_event_handlers);
set_event_listener_properties(EventListenerClass::kTouchStartOrMove,
commit_state.GetEventListenerProperties(
EventListenerClass::kTouchStartOrMove));
set_event_listener_properties(
EventListenerClass::kMouseWheel,
commit_state.GetEventListenerProperties(EventListenerClass::kMouseWheel));
set_event_listener_properties(EventListenerClass::kTouchEndOrCancel,
commit_state.GetEventListenerProperties(
EventListenerClass::kTouchEndOrCancel));
SetViewportPropertyIds(commit_state.viewport_property_ids);
RegisterSelection(commit_state.selection);
PushPageScaleFromMainThread(commit_state.page_scale_factor,
commit_state.min_page_scale_factor,
commit_state.max_page_scale_factor);
SetBrowserControlsParams(commit_state.browser_controls_params);
set_overscroll_behavior(commit_state.overscroll_behavior);
PushBrowserControlsFromMainThread(commit_state.top_controls_shown_ratio,
commit_state.bottom_controls_shown_ratio);
elastic_overscroll()->PushMainToPending(commit_state.elastic_overscroll);
if (IsActiveTree())
elastic_overscroll()->PushPendingToActive();
SetDisplayColorSpaces(commit_state.display_color_spaces);
SetExternalPageScaleFactor(commit_state.external_page_scale_factor);
set_painted_device_scale_factor(commit_state.painted_device_scale_factor);
SetDeviceScaleFactor(commit_state.device_scale_factor);
SetDeviceViewportRect(commit_state.device_viewport_rect);
if (commit_state.new_local_surface_id_request)
RequestNewLocalSurfaceId();
SetLocalSurfaceIdFromParent(commit_state.local_surface_id_from_parent);
if (commit_state.pending_page_scale_animation) {
SetPendingPageScaleAnimation(
std::move(commit_state.pending_page_scale_animation));
}
if (commit_state.force_send_metadata_request)
RequestForceSendMetadata();
// TODO(ericrk): The viewport changes caused by |top_controls_shown_ratio_|
// changes should propagate back to the main tree. This does not currently
// happen, so we must force the impl tree to update its viewports if
// |top_controls_shown_ratio_| is greater than 0.0f and less than 1.0f
// (partially shown). crbug.com/875943
if (commit_state.top_controls_shown_ratio > 0.0f &&
commit_state.top_controls_shown_ratio < 1.0f) {
UpdateViewportContainerSizes();
}
set_display_transform_hint(commit_state.display_transform_hint);
if (commit_state.delegated_ink_metadata)
set_delegated_ink_metadata(std::move(commit_state.delegated_ink_metadata));
// Transfer page transition directives.
for (auto& request : commit_state.document_transition_requests)
AddDocumentTransitionRequest(std::move(request));
SetVisualUpdateDurations(
commit_state.previous_surfaces_visual_update_duration,
commit_state.visual_update_duration);
}
void LayerTreeImpl::PushPropertyTreesTo(LayerTreeImpl* target_tree) {
TRACE_EVENT0("cc", "LayerTreeImpl::PushPropertyTreesTo");
// Property trees may store damage status. We preserve the active tree
// damage status by pushing the damage status from active tree property
// trees to pending tree property trees or by moving it onto the layers.
bool preserve_change_tracking = false;
if (target_tree->property_trees()->changed()) {
if (property_trees()->sequence_number() ==
target_tree->property_trees()->sequence_number()) {
preserve_change_tracking = true;
} else {
target_tree->MoveChangeTrackingToLayers();
}
}
target_tree->SetPropertyTrees(property_trees_, preserve_change_tracking);
EventMetrics::List events_metrics;
events_metrics.swap(events_metrics_from_main_thread_);
target_tree->AppendEventsMetricsFromMainThread(std::move(events_metrics));
}
void LayerTreeImpl::PushSurfaceRangesTo(LayerTreeImpl* target_tree) {
if (needs_surface_ranges_sync()) {
target_tree->ClearSurfaceRanges();
target_tree->SetSurfaceRanges(SurfaceRanges());
// Reset for next update
set_needs_surface_ranges_sync(false);
}
}
void LayerTreeImpl::PushPropertiesTo(LayerTreeImpl* target_tree) {
TRACE_EVENT0("cc", "LayerTreeImpl::PushPropertiesTo");
// The request queue should have been processed and does not require a push.
DCHECK_EQ(ui_resource_request_queue_.size(), 0u);
PushSurfaceRangesTo(target_tree);
target_tree->property_trees()
->scroll_tree_mutable()
.PushScrollUpdatesFromPendingTree(&property_trees_, target_tree);
if (next_activation_forces_redraw_) {
target_tree->ForceRedrawNextActivation();
next_activation_forces_redraw_ = false;
}
target_tree->PassSwapPromises(std::move(swap_promise_list_));
swap_promise_list_.clear();
// The page scale factor update can affect scrolling which requires that
// these ids are set, so this must be before PushPageScaleFactorAndLimits.
// Setting browser controls below also needs viewport scroll properties.
target_tree->SetViewportPropertyIds(viewport_property_ids_);
// Active tree already shares the page_scale_factor object with pending
// tree so only the limits need to be provided.
target_tree->PushPageScaleFactorAndLimits(nullptr, min_page_scale_factor(),
max_page_scale_factor());
target_tree->SetExternalPageScaleFactor(external_page_scale_factor_);
target_tree->SetBrowserControlsParams(browser_controls_params_);
target_tree->PushBrowserControls(nullptr, nullptr);
target_tree->set_overscroll_behavior(overscroll_behavior_);
target_tree->SetDisplayColorSpaces(display_color_spaces_);
target_tree->elastic_overscroll()->PushPendingToActive();
target_tree->set_painted_device_scale_factor(painted_device_scale_factor());
target_tree->SetDeviceScaleFactor(device_scale_factor());
target_tree->SetDeviceViewportRect(device_viewport_rect_);
if (TakeNewLocalSurfaceIdRequest())
target_tree->RequestNewLocalSurfaceId();
target_tree->SetLocalSurfaceIdFromParent(local_surface_id_from_parent());
target_tree->pending_page_scale_animation_ =
std::move(pending_page_scale_animation_);
if (TakeForceSendMetadataRequest())
target_tree->RequestForceSendMetadata();
target_tree->RegisterSelection(selection_);
// This should match the property synchronization in
// LayerTreeHost::finishCommitOnImplThread().
target_tree->set_source_frame_number(source_frame_number());
target_tree->set_background_color(background_color());
target_tree->set_have_scroll_event_handlers(have_scroll_event_handlers());
target_tree->set_event_listener_properties(
EventListenerClass::kTouchStartOrMove,
event_listener_properties(EventListenerClass::kTouchStartOrMove));
target_tree->set_event_listener_properties(
EventListenerClass::kMouseWheel,
event_listener_properties(EventListenerClass::kMouseWheel));
target_tree->set_event_listener_properties(
EventListenerClass::kTouchEndOrCancel,
event_listener_properties(EventListenerClass::kTouchEndOrCancel));
if (hud_layer())
target_tree->set_hud_layer(static_cast<HeadsUpDisplayLayerImpl*>(
target_tree->LayerById(hud_layer()->id())));
else
target_tree->set_hud_layer(nullptr);
// Note: this needs to happen after SetPropertyTrees.
target_tree->HandleTickmarksVisibilityChange();
target_tree->HandleScrollbarShowRequests();
target_tree->AddPresentationCallbacks(std::move(presentation_callbacks_));
presentation_callbacks_.clear();
if (delegated_ink_metadata_) {
TRACE_EVENT_WITH_FLOW1("delegated_ink_trails",
"Delegated ink metadata pushed to tree",
TRACE_ID_GLOBAL(delegated_ink_metadata_->trace_id()),
TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT,
"metadata", delegated_ink_metadata_->ToString());
target_tree->set_delegated_ink_metadata(std::move(delegated_ink_metadata_));
}
for (auto& request : TakeDocumentTransitionRequests())
target_tree->AddDocumentTransitionRequest(std::move(request));
target_tree->SetVisualUpdateDurations(
previous_surfaces_visual_update_duration_, visual_update_duration_);
}
void LayerTreeImpl::HandleTickmarksVisibilityChange() {
if (!host_impl_->OuterViewportScrollNode())
return;
ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
host_impl_->OuterViewportScrollNode()->element_id);
if (!controller)
return;
for (ScrollbarLayerImplBase* scrollbar : controller->Scrollbars()) {
if (scrollbar->orientation() != ScrollbarOrientation::VERTICAL)
continue;
// Android Overlay Scrollbar don't have FindInPage Tickmarks.
if (scrollbar->GetScrollbarAnimator() != LayerTreeSettings::AURA_OVERLAY)
DCHECK(!scrollbar->HasFindInPageTickmarks());
controller->UpdateTickmarksVisibility(scrollbar->HasFindInPageTickmarks());
}
}
void LayerTreeImpl::HandleScrollbarShowRequests() {
for (auto* layer : *this) {
if (!layer->needs_show_scrollbars())
continue;
ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
layer->element_id());
if (controller) {
controller->DidRequestShow();
layer->set_needs_show_scrollbars(false);
}
}
}
void LayerTreeImpl::MoveChangeTrackingToLayers() {
// We need to update the change tracking on property trees before we move it
// onto the layers.
property_trees_.UpdateChangeTracking();
for (auto* layer : *this) {
if (layer->LayerPropertyChangedFromPropertyTrees())
layer->NoteLayerPropertyChangedFromPropertyTrees();
}
EffectTree& effect_tree = property_trees_.effect_tree_mutable();
for (int id = kContentsRootPropertyNodeId;
id < static_cast<int>(effect_tree.size()); ++id) {
RenderSurfaceImpl* render_surface = effect_tree.GetRenderSurface(id);
if (render_surface && render_surface->AncestorPropertyChanged())
render_surface->NoteAncestorPropertyChanged();
}
}
void LayerTreeImpl::ForceRecalculateRasterScales() {
for (auto* layer : picture_layers_)
layer->ResetRasterScale();
}
bool LayerTreeImpl::IsElementInPropertyTree(ElementId element_id) const {
return property_trees()->HasElement(element_id);
}
ElementListType LayerTreeImpl::GetElementTypeForAnimation() const {
return IsActiveTree() ? ElementListType::ACTIVE : ElementListType::PENDING;
}
void LayerTreeImpl::SetTransformMutated(ElementId element_id,
const gfx::Transform& transform) {
DCHECK_EQ(1u,
property_trees()->transform_tree().element_id_to_node_index().count(
element_id));
if (IsSyncTree() || IsRecycleTree())
element_id_to_transform_animations_[element_id] = transform;
if (property_trees()->transform_tree_mutable().OnTransformAnimated(element_id,
transform))
set_needs_update_draw_properties();
}
void LayerTreeImpl::SetOpacityMutated(ElementId element_id, float opacity) {
DCHECK_EQ(1u,
property_trees()->effect_tree().element_id_to_node_index().count(
element_id));
if (IsSyncTree() || IsRecycleTree())
element_id_to_opacity_animations_[element_id] = opacity;
if (property_trees()->effect_tree_mutable().OnOpacityAnimated(element_id,
opacity))
set_needs_update_draw_properties();
}
void LayerTreeImpl::SetFilterMutated(ElementId element_id,
const FilterOperations& filters) {
DCHECK_EQ(1u,
property_trees()->effect_tree().element_id_to_node_index().count(
element_id));
if (IsSyncTree() || IsRecycleTree())
element_id_to_filter_animations_[element_id] = filters;
if (property_trees()->effect_tree_mutable().OnFilterAnimated(element_id,
filters))
set_needs_update_draw_properties();
}
void LayerTreeImpl::SetBackdropFilterMutated(
ElementId element_id,
const FilterOperations& backdrop_filters) {
DCHECK_EQ(1u,
property_trees()->effect_tree().element_id_to_node_index().count(
element_id));
if (IsSyncTree() || IsRecycleTree())
element_id_to_backdrop_filter_animations_[element_id] = backdrop_filters;
if (property_trees()->effect_tree_mutable().OnBackdropFilterAnimated(
element_id, backdrop_filters))
set_needs_update_draw_properties();
}
void LayerTreeImpl::AddPresentationCallbacks(
std::vector<PresentationTimeCallbackBuffer::MainCallback> callbacks) {
std::copy(std::make_move_iterator(callbacks.begin()),
std::make_move_iterator(callbacks.end()),
std::back_inserter(presentation_callbacks_));
}
std::vector<PresentationTimeCallbackBuffer::MainCallback>
LayerTreeImpl::TakePresentationCallbacks() {
std::vector<PresentationTimeCallbackBuffer::MainCallback> callbacks;
callbacks.swap(presentation_callbacks_);
return callbacks;
}
LayerImpl* LayerTreeImpl::InnerViewportScrollLayerForTesting() const {
if (auto* scroll_node = InnerViewportScrollNode())
return LayerByElementId(scroll_node->element_id);
return nullptr;
}
LayerImpl* LayerTreeImpl::OuterViewportScrollLayerForTesting() const {
if (auto* scroll_node = OuterViewportScrollNode())
return LayerByElementId(scroll_node->element_id);
return nullptr;
}
ScrollNode* LayerTreeImpl::CurrentlyScrollingNode() {
DCHECK(IsActiveTree());
return property_trees_.scroll_tree_mutable().CurrentlyScrollingNode();
}
const ScrollNode* LayerTreeImpl::CurrentlyScrollingNode() const {
return property_trees_.scroll_tree().CurrentlyScrollingNode();
}
int LayerTreeImpl::LastScrolledScrollNodeIndex() const {
return last_scrolled_scroll_node_index_;
}
void LayerTreeImpl::SetCurrentlyScrollingNode(const ScrollNode* node) {
if (node)
last_scrolled_scroll_node_index_ = node->id;
ScrollTree& scroll_tree = property_trees()->scroll_tree_mutable();
ScrollNode* old_node = scroll_tree.CurrentlyScrollingNode();
ElementId old_element_id = old_node ? old_node->element_id : ElementId();
ElementId new_element_id = node ? node->element_id : ElementId();
if (old_element_id == new_element_id)
return;
scroll_tree.set_currently_scrolling_node(node ? node->id
: kInvalidPropertyNodeId);
}
void LayerTreeImpl::ClearCurrentlyScrollingNode() {
SetCurrentlyScrollingNode(nullptr);
}
float LayerTreeImpl::ClampPageScaleFactorToLimits(
float page_scale_factor) const {
if (min_page_scale_factor_ && page_scale_factor < min_page_scale_factor_)
page_scale_factor = min_page_scale_factor_;
else if (max_page_scale_factor_ && page_scale_factor > max_page_scale_factor_)
page_scale_factor = max_page_scale_factor_;
return page_scale_factor;
}
void LayerTreeImpl::UpdatePropertyTreeAnimationFromMainThread() {
// TODO(enne): This should get replaced by pulling out animations into their
// own trees. Then animations would have their own ways of synchronizing
// across commits. This occurs to push updates from animations that have
// ticked since begin frame to a newly-committed property tree.
if (layer_list_.empty())
return;
// Note we lazily delete element ids from the |element_id_to_xxx|
// maps below if we find they have no node present in their
// respective tree. This can be the case if the layer associated
// with that element id has been removed.
// This code is assumed to only run on the sync tree; the node updates are
// then synced when the tree is activated. See http://crbug.com/916512
DCHECK(IsSyncTree());
auto& effect_tree = property_trees_.effect_tree_mutable();
auto element_id_to_opacity = element_id_to_opacity_animations_.begin();
while (element_id_to_opacity != element_id_to_opacity_animations_.end()) {
const ElementId id = element_id_to_opacity->first;
EffectNode* node = effect_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating_opacity ||
node->opacity == element_id_to_opacity->second) {
element_id_to_opacity_animations_.erase(element_id_to_opacity++);
continue;
}
node->opacity = element_id_to_opacity->second;
effect_tree.set_needs_update(true);
++element_id_to_opacity;
}
auto element_id_to_filter = element_id_to_filter_animations_.begin();
while (element_id_to_filter != element_id_to_filter_animations_.end()) {
const ElementId id = element_id_to_filter->first;
EffectNode* node = effect_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating_filter ||
node->filters == element_id_to_filter->second) {
element_id_to_filter_animations_.erase(element_id_to_filter++);
continue;
}
node->filters = element_id_to_filter->second;
effect_tree.set_needs_update(true);
++element_id_to_filter;
}
auto element_id_to_backdrop_filter =
element_id_to_backdrop_filter_animations_.begin();
while (element_id_to_backdrop_filter !=
element_id_to_backdrop_filter_animations_.end()) {
const ElementId id = element_id_to_backdrop_filter->first;
EffectNode* node = effect_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating_backdrop_filter ||
node->backdrop_filters == element_id_to_backdrop_filter->second) {
element_id_to_backdrop_filter_animations_.erase(
element_id_to_backdrop_filter++);
continue;
}
node->backdrop_filters = element_id_to_backdrop_filter->second;
effect_tree.set_needs_update(true);
++element_id_to_backdrop_filter;
}
auto& transform_tree = property_trees_.transform_tree_mutable();
auto element_id_to_transform = element_id_to_transform_animations_.begin();
while (element_id_to_transform != element_id_to_transform_animations_.end()) {
const ElementId id = element_id_to_transform->first;
TransformNode* node = transform_tree.FindNodeFromElementId(id);
if (!node || !node->is_currently_animating ||
node->local == element_id_to_transform->second) {
element_id_to_transform_animations_.erase(element_id_to_transform++);
continue;
}
node->local = element_id_to_transform->second;
node->needs_local_transform_update = true;
transform_tree.set_needs_update(true);
++element_id_to_transform;
}
for (auto iter : transform_tree.element_id_to_node_index())
UpdateTransformAnimation(iter.first, iter.second);
}
void LayerTreeImpl::UpdateTransformAnimation(ElementId element_id,
int transform_node_index) {
// This includes all animations, even those that are finished but
// haven't yet been deleted.
if (mutator_host()->HasAnyAnimationTargetingProperty(
element_id, TargetProperty::TRANSFORM)) {
TransformTree& transform_tree = property_trees()->transform_tree_mutable();
if (TransformNode* node = transform_tree.Node(transform_node_index)) {
ElementListType list_type = GetElementTypeForAnimation();
bool has_potential_animation =
mutator_host()->HasPotentiallyRunningAnimationForProperty(
element_id, list_type, TargetProperty::TRANSFORM);
if (node->has_potential_animation != has_potential_animation) {
node->has_potential_animation = has_potential_animation;
node->maximum_animation_scale =
mutator_host()->MaximumScale(element_id, list_type);
transform_tree.set_needs_update(true);
set_needs_update_draw_properties();
}
}
}
}
void LayerTreeImpl::UpdatePageScaleNode() {
if (!PageScaleTransformNode()) {
DCHECK(layer_list_.empty() || current_page_scale_factor() == 1);
return;
}
draw_property_utils::UpdatePageScaleFactor(
property_trees(), PageScaleTransformNode(), current_page_scale_factor());
}
void LayerTreeImpl::SetPageScaleOnActiveTree(float active_page_scale) {
DCHECK(IsActiveTree());
DCHECK(lifecycle().AllowsPropertyTreeAccess());
float clamped_page_scale = ClampPageScaleFactorToLimits(active_page_scale);
if (page_scale_factor()->SetCurrent(clamped_page_scale))
DidUpdatePageScale();
}
void LayerTreeImpl::PushPageScaleFromMainThread(float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) {
PushPageScaleFactorAndLimits(&page_scale_factor, min_page_scale_factor,
max_page_scale_factor);
}
void LayerTreeImpl::PushPageScaleFactorAndLimits(const float* page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor) {
DCHECK(page_scale_factor || IsActiveTree());
bool changed_page_scale = false;
changed_page_scale |=
SetPageScaleFactorLimits(min_page_scale_factor, max_page_scale_factor);
if (page_scale_factor) {
DCHECK(!IsActiveTree() || !host_impl_->pending_tree());
changed_page_scale |=
page_scale_factor_->PushMainToPending(*page_scale_factor);
}
if (IsActiveTree()) {
changed_page_scale |= page_scale_factor_->PushPendingToActive();
}
if (changed_page_scale)
DidUpdatePageScale();
}
void LayerTreeImpl::SetBrowserControlsParams(
const BrowserControlsParams& params) {
if (browser_controls_params_ == params)
return;
browser_controls_params_ = params;
UpdateViewportContainerSizes();
if (IsActiveTree()) {
host_impl_->browser_controls_manager()->OnBrowserControlsParamsChanged(
params.animate_browser_controls_height_changes);
}
}
void LayerTreeImpl::set_overscroll_behavior(
const OverscrollBehavior& behavior) {
overscroll_behavior_ = behavior;
}
bool LayerTreeImpl::ClampTopControlsShownRatio() {
float ratio = top_controls_shown_ratio_->Current(true);
auto range = std::make_pair(0.f, 1.f);
if (IsActiveTree()) {
// BCOM might need to set ratios outside the [0, 1] range (e.g. animation
// running). So, use the values it provides instead of clamping to [0, 1].
range =
host_impl_->browser_controls_manager()->TopControlsShownRatioRange();
}
return top_controls_shown_ratio_->SetCurrent(
base::clamp(ratio, range.first, range.second));
}
bool LayerTreeImpl::ClampBottomControlsShownRatio() {
float ratio = bottom_controls_shown_ratio_->Current(true);
auto range = std::make_pair(0.f, 1.f);
if (IsActiveTree()) {
// BCOM might need to set ratios outside the [0, 1] range (e.g. animation
// running). So, use the values it provides instead of clamping to [0, 1].
range =
host_impl_->browser_controls_manager()->BottomControlsShownRatioRange();
}
return bottom_controls_shown_ratio_->SetCurrent(
base::clamp(ratio, range.first, range.second));
}
bool LayerTreeImpl::SetCurrentBrowserControlsShownRatio(float top_ratio,
float bottom_ratio) {
TRACE_EVENT2("cc", "LayerTreeImpl::SetCurrentBrowserControlsShownRatio",
"top_ratio", top_ratio, "bottom_ratio", bottom_ratio);
bool changed = top_controls_shown_ratio_->SetCurrent(top_ratio);
changed |= ClampTopControlsShownRatio();
changed |= bottom_controls_shown_ratio_->SetCurrent(bottom_ratio);
changed |= ClampBottomControlsShownRatio();
return changed;
}
void LayerTreeImpl::PushBrowserControlsFromMainThread(
float top_controls_shown_ratio,
float bottom_controls_shown_ratio) {
PushBrowserControls(&top_controls_shown_ratio, &bottom_controls_shown_ratio);
}
void LayerTreeImpl::PushBrowserControls(
const float* top_controls_shown_ratio,
const float* bottom_controls_shown_ratio) {
DCHECK(top_controls_shown_ratio || bottom_controls_shown_ratio ||
IsActiveTree());
DCHECK(!top_controls_shown_ratio || bottom_controls_shown_ratio);
DCHECK(top_controls_shown_ratio || IsActiveTree());
if (top_controls_shown_ratio) {
DCHECK(!IsActiveTree() || !host_impl_->pending_tree());
bool changed_pending =
top_controls_shown_ratio_->PushMainToPending(*top_controls_shown_ratio);
changed_pending |= bottom_controls_shown_ratio_->PushMainToPending(
*bottom_controls_shown_ratio);
if (!IsActiveTree() && changed_pending)
UpdateViewportContainerSizes();
}
if (IsActiveTree()) {
bool changed_active = top_controls_shown_ratio_->PushPendingToActive();
changed_active |= ClampTopControlsShownRatio();
changed_active |= bottom_controls_shown_ratio_->PushPendingToActive();
changed_active |= ClampBottomControlsShownRatio();
if (changed_active)
host_impl_->DidChangeBrowserControlsPosition();
}
}
bool LayerTreeImpl::SetPageScaleFactorLimits(float min_page_scale_factor,
float max_page_scale_factor) {
if (min_page_scale_factor == min_page_scale_factor_ &&
max_page_scale_factor == max_page_scale_factor_)
return false;
min_page_scale_factor_ = min_page_scale_factor;
max_page_scale_factor_ = max_page_scale_factor;
return true;
}
void LayerTreeImpl::DidUpdatePageScale() {
if (IsActiveTree()) {
page_scale_factor()->SetCurrent(
ClampPageScaleFactorToLimits(current_page_scale_factor()));
// Ensure the other trees are kept in sync.
if (host_impl_->pending_tree())
host_impl_->pending_tree()->DidUpdatePageScale();
if (host_impl_->recycle_tree())
host_impl_->recycle_tree()->DidUpdatePageScale();
if (settings().scrollbar_flash_after_any_scroll_update) {
host_impl_->FlashAllScrollbars(true);
} else if (auto* scroll_node = host_impl_->OuterViewportScrollNode()) {
if (ScrollbarAnimationController* controller =
host_impl_->ScrollbarAnimationControllerForElementId(
scroll_node->element_id))
controller->DidScrollUpdate();
}
}
DCHECK(lifecycle().AllowsPropertyTreeAccess());
UpdatePageScaleNode();
set_needs_update_draw_properties();
// Viewport scrollbar sizes depend on the page scale factor.
SetScrollbarGeometriesNeedUpdate();
}
void LayerTreeImpl::SetDeviceScaleFactor(float device_scale_factor) {
if (device_scale_factor == device_scale_factor_)
return;
device_scale_factor_ = device_scale_factor;
set_needs_update_draw_properties();
if (IsActiveTree())
host_impl_->SetViewportDamage(GetDeviceViewport());
host_impl_->SetNeedUpdateGpuRasterizationStatus();
}
void LayerTreeImpl::SetLocalSurfaceIdFromParent(
const viz::LocalSurfaceId& local_surface_id_from_parent) {
local_surface_id_from_parent_ = local_surface_id_from_parent;
}
void LayerTreeImpl::RequestNewLocalSurfaceId() {
new_local_surface_id_request_ = true;
}
bool LayerTreeImpl::TakeNewLocalSurfaceIdRequest() {
bool new_local_surface_id_request = new_local_surface_id_request_;
new_local_surface_id_request_ = false;
return new_local_surface_id_request;
}
void LayerTreeImpl::SetDeviceViewportRect(
const gfx::Rect& device_viewport_rect) {
if (device_viewport_rect == device_viewport_rect_)
return;
device_viewport_rect_ = device_viewport_rect;
device_viewport_rect_changed_ = true;
set_needs_update_draw_properties();
if (!IsActiveTree())
return;
UpdateViewportContainerSizes();
host_impl_->OnCanDrawStateChangedForTree();
host_impl_->SetViewportDamage(GetDeviceViewport());
}
gfx::Rect LayerTreeImpl::GetDeviceViewport() const {
// TODO(fsamuel): We should plumb |external_viewport| similar to the
// way we plumb |device_viewport_rect_|.
const gfx::Rect& external_viewport = host_impl_->external_viewport();
if (external_viewport.IsEmpty())
return device_viewport_rect_;
return external_viewport;
}
void LayerTreeImpl::SetDisplayColorSpaces(
const gfx::DisplayColorSpaces& display_color_spaces) {
if (display_color_spaces_ == display_color_spaces)
return;
display_color_spaces_ = display_color_spaces;
}
void LayerTreeImpl::SetExternalPageScaleFactor(
float external_page_scale_factor) {
if (external_page_scale_factor_ == external_page_scale_factor)
return;
external_page_scale_factor_ = external_page_scale_factor;
DidUpdatePageScale();
}
SyncedScale* LayerTreeImpl::page_scale_factor() {
return page_scale_factor_.get();
}
const SyncedScale* LayerTreeImpl::page_scale_factor() const {
return page_scale_factor_.get();
}
gfx::SizeF LayerTreeImpl::ScrollableViewportSize() const {
if (!InnerViewportScrollNode())
return gfx::SizeF();
gfx::Size container_bounds = property_trees()->scroll_tree().container_bounds(
viewport_property_ids_.inner_scroll);
return gfx::ScaleSize(gfx::SizeF(container_bounds),
1.0f / page_scale_factor_for_scroll());
}
gfx::Rect LayerTreeImpl::RootScrollLayerDeviceViewportBounds() const {
const ScrollNode* root_scroll_node = OuterViewportScrollNode();
if (!root_scroll_node) {
DCHECK(!InnerViewportScrollNode());
return gfx::Rect();
}
return MathUtil::MapEnclosingClippedRect(
property_trees()->transform_tree().ToScreen(
root_scroll_node->transform_id),
gfx::Rect(root_scroll_node->bounds));
}
void LayerTreeImpl::ApplySentScrollAndScaleDeltasFromAbortedCommit() {
DCHECK(IsActiveTree());
page_scale_factor()->AbortCommit();
top_controls_shown_ratio()->AbortCommit();
elastic_overscroll()->AbortCommit();
if (layer_list_.empty())
return;
property_trees()
->scroll_tree_mutable()
.ApplySentScrollDeltasFromAbortedCommit();
}
void LayerTreeImpl::SetViewportPropertyIds(const ViewportPropertyIds& ids) {
viewport_property_ids_ = ids;
// Outer viewport properties exist only if inner viewport property exists.
DCHECK(ids.inner_scroll != kInvalidPropertyNodeId ||
(ids.outer_scroll == kInvalidPropertyNodeId &&
ids.outer_clip == kInvalidPropertyNodeId));
if (auto* inner_scroll = InnerViewportScrollNode()) {
if (auto* inner_scroll_layer = LayerByElementId(inner_scroll->element_id))
inner_scroll_layer->set_is_inner_viewport_scroll_layer();
}
}
const TransformNode* LayerTreeImpl::OverscrollElasticityTransformNode() const {
return property_trees()->transform_tree().Node(
viewport_property_ids_.overscroll_elasticity_transform);
}
ElementId LayerTreeImpl::OverscrollElasticityEffectElementId() const {
return viewport_property_ids_.overscroll_elasticity_effect;
}
const TransformNode* LayerTreeImpl::PageScaleTransformNode() const {
return property_trees()->transform_tree().Node(
viewport_property_ids_.page_scale_transform);
}
const ScrollNode* LayerTreeImpl::InnerViewportScrollNode() const {
return property_trees()->scroll_tree().Node(
viewport_property_ids_.inner_scroll);
}
const ClipNode* LayerTreeImpl::OuterViewportClipNode() const {
return property_trees()->clip_tree().Node(viewport_property_ids_.outer_clip);
}
const ScrollNode* LayerTreeImpl::OuterViewportScrollNode() const {
return property_trees()->scroll_tree().Node(
viewport_property_ids_.outer_scroll);
}
// For unit tests, we use the layer's id as its element id.
void LayerTreeImpl::SetElementIdsForTesting() {
for (auto* layer : *this) {
if (!layer->element_id())
layer->SetElementId(LayerIdToElementIdForTesting(layer->id()));
}
}
bool LayerTreeImpl::UpdateDrawProperties(
bool update_image_animation_controller,
LayerImplList* output_update_layer_list_for_testing) {
if (!needs_update_draw_properties_)
return true;
TRACE_EVENT0("cc,benchmark", "LayerTreeImpl::UpdateDrawProperties");
// Ensure the scrollbar geometries are up-to-date for hit testing and quads
// generation. This may cause damage on the scrollbar layers which is why
// it occurs before we reset |needs_update_draw_properties_|.
UpdateScrollbarGeometries();
// Calling UpdateDrawProperties must clear this flag, so there can be no
// early outs before this.
needs_update_draw_properties_ = false;
// For max_texture_size. When a new output surface is received the needs
// update draw properties flag is set again.
if (!host_impl_->layer_tree_frame_sink())
return false;
// Clear this after the renderer early out, as it should still be
// possible to hit test even without a renderer.
render_surface_list_.clear();
if (layer_list_.empty())
return false;
{
base::ElapsedTimer timer;
TRACE_EVENT2("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::CalculateDrawProperties",
"IsActive", IsActiveTree(), "SourceFrameNumber",
source_frame_number_);
// We verify visible rect calculations whenever we verify clip tree
// calculations except when this function is explicitly passed a flag asking
// us to skip it.
draw_property_utils::CalculateDrawProperties(
this, &render_surface_list_, output_update_layer_list_for_testing);
if (const char* client_name = GetClientNameForMetrics()) {
UMA_HISTOGRAM_COUNTS_1M(
base::StringPrintf(
"Compositing.%s.LayerTreeImpl.CalculateDrawPropertiesUs",
client_name),
timer.Elapsed().InMicroseconds());
UMA_HISTOGRAM_COUNTS_100(
base::StringPrintf("Compositing.%s.NumRenderSurfaces", client_name),
base::saturated_cast<int>(render_surface_list_.size()));
}
}
if (settings().enable_occlusion) {
TRACE_EVENT2("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::Occlusion", "IsActive",
IsActiveTree(), "SourceFrameNumber", source_frame_number_);
OcclusionTracker occlusion_tracker(RootRenderSurface()->content_rect());
occlusion_tracker.set_minimum_tracking_size(
settings().minimum_occlusion_tracking_size);
for (EffectTreeLayerListIterator it(this);
it.state() != EffectTreeLayerListIterator::State::END; ++it) {
occlusion_tracker.EnterLayer(it);
if (it.state() == EffectTreeLayerListIterator::State::LAYER) {
LayerImpl* layer = it.current_layer();
layer->draw_properties().occlusion_in_content_space =
occlusion_tracker.GetCurrentOcclusionForLayer(
layer->DrawTransform());
}
// TODO(khushalsagar) : Skip computing occlusion for shared elements. See
// crbug.com/1258058.
if (it.state() ==
EffectTreeLayerListIterator::State::CONTRIBUTING_SURFACE) {
const RenderSurfaceImpl* occlusion_surface =
occlusion_tracker.OcclusionSurfaceForContributingSurface();
gfx::Transform draw_transform;
RenderSurfaceImpl* render_surface = it.current_render_surface();
if (occlusion_surface) {
// We are calculating transform between two render surfaces. So, we
// need to apply the surface contents scale at target and remove the
// surface contents scale at source.
property_trees()->GetToTarget(render_surface->TransformTreeIndex(),
occlusion_surface->EffectTreeIndex(),
&draw_transform);
const EffectNode* effect_node = property_trees()->effect_tree().Node(
render_surface->EffectTreeIndex());
draw_property_utils::ConcatInverseSurfaceContentsScale(
effect_node, &draw_transform);
}
Occlusion occlusion =
occlusion_tracker.GetCurrentOcclusionForContributingSurface(
draw_transform);
render_surface->set_occlusion_in_content_space(occlusion);
}
occlusion_tracker.LeaveLayer(it);
}
unoccluded_screen_space_region_ =
occlusion_tracker.ComputeVisibleRegionInScreen(this);
} else {
// No occlusion, entire root content rect is unoccluded.
unoccluded_screen_space_region_ =
Region(RootRenderSurface()->content_rect());
}
// Resourceless draw do not need tiles and should not affect existing tile
// priorities.
if (!is_in_resourceless_software_draw_mode()) {
TRACE_EVENT_BEGIN2(
"cc,benchmark", "LayerTreeImpl::UpdateDrawProperties::UpdateTiles",
"IsActive", IsActiveTree(), "SourceFrameNumber", source_frame_number_);
size_t layers_updated_count = 0;
bool tile_priorities_updated = false;
const bool release_tile_resources_for_hidden_layers =
settings().release_tile_resources_for_hidden_layers;
for (PictureLayerImpl* layer : picture_layers_) {
if (!layer->HasValidTilePriorities()) {
if (release_tile_resources_for_hidden_layers)
layer->ReleaseResources();
continue;
}
++layers_updated_count;
tile_priorities_updated |= layer->UpdateTiles();
}
if (tile_priorities_updated)
DidModifyTilePriorities();
TRACE_EVENT_END1("cc,benchmark",
"LayerTreeImpl::UpdateDrawProperties::UpdateTiles",
"layers_updated_count", layers_updated_count);
}
if (update_image_animation_controller && image_animation_controller()) {
image_animation_controller()->UpdateStateFromDrivers();
}
device_viewport_rect_changed_ = false;
DCHECK(!needs_update_draw_properties_)
<< "CalcDrawProperties should not set_needs_update_draw_properties()";
return true;
}
const RenderSurfaceList& LayerTreeImpl::GetRenderSurfaceList() const {
// If this assert triggers, then the list is dirty.
DCHECK(!needs_update_draw_properties_);
return render_surface_list_;
}
const Region& LayerTreeImpl::UnoccludedScreenSpaceRegion() const {
// If this assert triggers, then the render_surface_list_ is dirty, so the
// unoccluded_screen_space_region_ is not valid anymore.
DCHECK(!needs_update_draw_properties_);
return unoccluded_screen_space_region_;
}
gfx::SizeF LayerTreeImpl::ScrollableSize() const {
auto* scroll_node = OuterViewportScrollNode();
if (!scroll_node) {
DCHECK(!InnerViewportScrollNode());
return gfx::SizeF();
}
const auto& scroll_tree = property_trees()->scroll_tree();
auto size = scroll_tree.scroll_bounds(scroll_node->id);
size.SetToMax(gfx::SizeF(scroll_tree.container_bounds(scroll_node->id)));
return size;
}
LayerImpl* LayerTreeImpl::LayerById(int id) const {
auto iter = layer_id_map_.find(id);
return iter != layer_id_map_.end() ? iter->second : nullptr;
}
// TODO(masonf): If this shows up on profiles, this could use
// a layer_element_map_ approach similar to LayerById().
LayerImpl* LayerTreeImpl::LayerByElementId(ElementId element_id) const {
auto it =
std::find_if(rbegin(), rend(), [&element_id](LayerImpl* layer_impl) {
return layer_impl->element_id() == element_id;
});
if (it == rend())
return nullptr;
return *it;
}
void LayerTreeImpl::SetSurfaceRanges(
const base::flat_set<viz::SurfaceRange> surface_ranges) {
DCHECK(surface_layer_ranges_.empty());
surface_layer_ranges_ = std::move(surface_ranges);
needs_surface_ranges_sync_ = true;
}
const base::flat_set<viz::SurfaceRange>& LayerTreeImpl::SurfaceRanges() const {
return surface_layer_ranges_;
}
void LayerTreeImpl::ClearSurfaceRanges() {
surface_layer_ranges_.clear();
needs_surface_ranges_sync_ = true;
}
void LayerTreeImpl::AddLayerShouldPushProperties(LayerImpl* layer) {
DCHECK(!IsActiveTree()) << "The active tree does not push layer properties";
// TODO(crbug.com/303943): PictureLayerImpls always push properties so should
// not go into this set or we'd push them twice.
DCHECK(!base::Contains(picture_layers_, layer));
layers_that_should_push_properties_.insert(layer);
}
void LayerTreeImpl::ClearLayersThatShouldPushProperties() {
layers_that_should_push_properties_.clear();
}
void LayerTreeImpl::RegisterLayer(LayerImpl* layer) {
DCHECK(!LayerById(layer->id()));
layer_id_map_[layer->id()] = layer;
}
void LayerTreeImpl::UnregisterLayer(LayerImpl* layer) {
DCHECK(LayerById(layer->id()));
layers_that_should_push_properties_.erase(layer);
layer_id_map_.erase(layer->id());
}
void LayerTreeImpl::AddLayer(std::unique_ptr<LayerImpl> layer) {
DCHECK(layer);
DCHECK(!base::Contains(layer_list_, layer));
layer_list_.push_back(std::move(layer));
set_needs_update_draw_properties();
}
size_t LayerTreeImpl::NumLayers() {
return layer_id_map_.size();
}
void LayerTreeImpl::DidBecomeActive() {
if (next_activation_forces_redraw_) {
host_impl_->SetViewportDamage(GetDeviceViewport());
next_activation_forces_redraw_ = false;
}
// Always reset this flag on activation, as we would only have activated
// if we were in a good state.
host_impl_->ResetRequiresHighResToDraw();
for (auto* layer : *this)
layer->DidBecomeActive();
for (const auto& swap_promise : swap_promise_list_)
swap_promise->DidActivate();
devtools_instrumentation::DidActivateLayerTree(host_impl_->id(),
source_frame_number_);
}
bool LayerTreeImpl::RequiresHighResToDraw() const {
return host_impl_->RequiresHighResToDraw();
}
TaskRunnerProvider* LayerTreeImpl::task_runner_provider() const {
return host_impl_->task_runner_provider();
}
LayerTreeFrameSink* LayerTreeImpl::layer_tree_frame_sink() {
return host_impl_->layer_tree_frame_sink();
}
int LayerTreeImpl::max_texture_size() const {
return host_impl_->max_texture_size();
}
const LayerTreeSettings& LayerTreeImpl::settings() const {
return host_impl_->settings();
}
const LayerTreeDebugState& LayerTreeImpl::debug_state() const {
return host_impl_->debug_state();
}
viz::ContextProvider* LayerTreeImpl::context_provider() const {
return host_impl_->layer_tree_frame_sink()->context_provider();
}
viz::ClientResourceProvider* LayerTreeImpl::resource_provider() const {
return host_impl_->resource_provider();
}
TileManager* LayerTreeImpl::tile_manager() const {
return host_impl_->tile_manager();
}
ImageDecodeCache* LayerTreeImpl::image_decode_cache() const {
return host_impl_->image_decode_cache();
}
ImageAnimationController* LayerTreeImpl::image_animation_controller() const {
return host_impl_->image_animation_controller();
}
DroppedFrameCounter* LayerTreeImpl::dropped_frame_counter() const {
return host_impl_->dropped_frame_counter();
}
MemoryHistory* LayerTreeImpl::memory_history() const {
return host_impl_->memory_history();
}
DebugRectHistory* LayerTreeImpl::debug_rect_history() const {
return host_impl_->debug_rect_history();
}
bool LayerTreeImpl::IsActiveTree() const {
return host_impl_->active_tree() == this;
}
bool LayerTreeImpl::IsPendingTree() const {
return host_impl_->pending_tree() == this;
}
bool LayerTreeImpl::IsRecycleTree() const {
return host_impl_->recycle_tree() == this;
}
bool LayerTreeImpl::IsSyncTree() const {
return host_impl_->sync_tree() == this;
}
LayerImpl* LayerTreeImpl::FindActiveTreeLayerById(int id) {
LayerTreeImpl* tree = host_impl_->active_tree();
if (!tree)
return nullptr;
return tree->LayerById(id);
}
LayerImpl* LayerTreeImpl::FindPendingTreeLayerById(int id) {
LayerTreeImpl* tree = host_impl_->pending_tree();
if (!tree)
return nullptr;
return tree->LayerById(id);
}
bool LayerTreeImpl::PinchGestureActive() const {
return host_impl_->IsPinchGestureActive();
}
const viz::BeginFrameArgs& LayerTreeImpl::CurrentBeginFrameArgs() const {
return host_impl_->CurrentBeginFrameArgs();
}
base::TimeDelta LayerTreeImpl::CurrentBeginFrameInterval() const {
return host_impl_->CurrentBeginFrameInterval();
}
const gfx::Rect LayerTreeImpl::ViewportRectForTilePriority() const {
const gfx::Rect& viewport_rect_for_tile_priority =
host_impl_->viewport_rect_for_tile_priority();
return viewport_rect_for_tile_priority.IsEmpty()
? GetDeviceViewport()
: viewport_rect_for_tile_priority;
}
std::unique_ptr<ScrollbarAnimationController>
LayerTreeImpl::CreateScrollbarAnimationController(ElementId scroll_element_id,
float initial_opacity) {
DCHECK(!settings().scrollbar_fade_delay.is_zero());
DCHECK(!settings().scrollbar_fade_duration.is_zero());
base::TimeDelta fade_delay = settings().scrollbar_fade_delay;
base::TimeDelta fade_duration = settings().scrollbar_fade_duration;
switch (settings().scrollbar_animator) {
case LayerTreeSettings::ANDROID_OVERLAY: {
return ScrollbarAnimationController::
CreateScrollbarAnimationControllerAndroid(
scroll_element_id, host_impl_, fade_delay, fade_duration,
initial_opacity);
}
case LayerTreeSettings::AURA_OVERLAY: {
base::TimeDelta thinning_duration =
settings().scrollbar_thinning_duration;
return ScrollbarAnimationController::
CreateScrollbarAnimationControllerAuraOverlay(
scroll_element_id, host_impl_, fade_delay, fade_duration,
thinning_duration, initial_opacity);
}
case LayerTreeSettings::NO_ANIMATOR:
NOTREACHED();
break;
}
return nullptr;
}
void LayerTreeImpl::DidAnimateScrollOffset() {
host_impl_->DidAnimateScrollOffset();
}
bool LayerTreeImpl::use_gpu_rasterization() const {
return host_impl_->use_gpu_rasterization();
}
GpuRasterizationStatus LayerTreeImpl::GetGpuRasterizationStatus() const {
return host_impl_->gpu_rasterization_status();
}
bool LayerTreeImpl::create_low_res_tiling() const {
return host_impl_->create_low_res_tiling();
}
void LayerTreeImpl::SetNeedsRedraw() {
host_impl_->SetNeedsRedraw();
}
void LayerTreeImpl::GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const {
for (auto* layer : base::Reversed(*this)) {
if (!layer->contributes_to_drawn_render_surface())
continue;
layer->GetAllPrioritizedTilesForTracing(prioritized_tiles);
}
}
void LayerTreeImpl::AsValueInto(base::trace_event::TracedValue* state) const {
viz::TracedValue::MakeDictIntoImplicitSnapshot(state, "cc::LayerTreeImpl",
this);
state->SetInteger("source_frame_number", source_frame_number_);
state->BeginArray("render_surface_layer_list");
for (auto* layer : base::Reversed(*this)) {
if (layer->contributes_to_drawn_render_surface())
continue;
viz::TracedValue::AppendIDRef(layer, state);
}
state->EndArray();
state->BeginArray("swap_promise_trace_ids");
for (const auto& swap_promise : swap_promise_list_)
state->AppendDouble(swap_promise->GetTraceId());
state->EndArray();
state->BeginArray("pinned_swap_promise_trace_ids");
for (const auto& swap_promise : pinned_swap_promise_list_)
state->AppendDouble(swap_promise->GetTraceId());
state->EndArray();
state->BeginArray("layers");
for (auto* layer : *this) {
state->BeginDictionary();
layer->AsValueInto(state);
state->EndDictionary();
}
state->EndArray();
}
void LayerTreeImpl::QueueSwapPromise(
std::unique_ptr<SwapPromise> swap_promise) {
DCHECK(swap_promise);
swap_promise_list_.push_back(std::move(swap_promise));
}
void LayerTreeImpl::QueuePinnedSwapPromise(
std::unique_ptr<SwapPromise> swap_promise) {
DCHECK(IsActiveTree());
DCHECK(swap_promise);
pinned_swap_promise_list_.push_back(std::move(swap_promise));
}
void LayerTreeImpl::PassSwapPromises(
std::vector<std::unique_ptr<SwapPromise>> new_swap_promises) {
for (auto& swap_promise : swap_promise_list_) {
if (swap_promise->DidNotSwap(SwapPromise::SWAP_FAILS) ==
SwapPromise::DidNotSwapAction::KEEP_ACTIVE) {
// |swap_promise| must remain active, so place it in |new_swap_promises|
// in order to keep it alive and active.
new_swap_promises.push_back(std::move(swap_promise));
}
}
swap_promise_list_.clear();
swap_promise_list_.swap(new_swap_promises);
}
void LayerTreeImpl::AppendSwapPromises(
std::vector<std::unique_ptr<SwapPromise>> new_swap_promises) {
std::move(new_swap_promises.begin(), new_swap_promises.end(),
std::back_inserter(swap_promise_list_));
new_swap_promises.clear();
}
void LayerTreeImpl::FinishSwapPromises(viz::CompositorFrameMetadata* metadata) {
for (const auto& swap_promise : swap_promise_list_)
swap_promise->WillSwap(metadata);
for (const auto& swap_promise : pinned_swap_promise_list_)
swap_promise->WillSwap(metadata);
}
void LayerTreeImpl::ClearSwapPromises() {
for (const auto& swap_promise : swap_promise_list_)
swap_promise->DidSwap();
swap_promise_list_.clear();
for (const auto& swap_promise : pinned_swap_promise_list_)
swap_promise->DidSwap();
pinned_swap_promise_list_.clear();
}
void LayerTreeImpl::BreakSwapPromises(SwapPromise::DidNotSwapReason reason) {
{
std::vector<std::unique_ptr<SwapPromise>> persistent_swap_promises;
for (auto& swap_promise : swap_promise_list_) {
if (swap_promise->DidNotSwap(reason) ==
SwapPromise::DidNotSwapAction::KEEP_ACTIVE) {
persistent_swap_promises.push_back(std::move(swap_promise));
}
}
// |persistent_swap_promises| must remain active even when swap fails.
swap_promise_list_ = std::move(persistent_swap_promises);
}
{
std::vector<std::unique_ptr<SwapPromise>> persistent_swap_promises;
for (auto& swap_promise : pinned_swap_promise_list_) {
if (swap_promise->DidNotSwap(reason) ==
SwapPromise::DidNotSwapAction::KEEP_ACTIVE) {
persistent_swap_promises.push_back(std::move(swap_promise));
}
}
// |persistent_swap_promises| must remain active even when swap fails.
pinned_swap_promise_list_ = std::move(persistent_swap_promises);
}
}
void LayerTreeImpl::DidModifyTilePriorities() {
host_impl_->DidModifyTilePriorities();
}
void LayerTreeImpl::set_ui_resource_request_queue(
UIResourceRequestQueue queue) {
ui_resource_request_queue_ = std::move(queue);
}
viz::ResourceId LayerTreeImpl::ResourceIdForUIResource(UIResourceId uid) const {
return host_impl_->ResourceIdForUIResource(uid);
}
bool LayerTreeImpl::IsUIResourceOpaque(UIResourceId uid) const {
return host_impl_->IsUIResourceOpaque(uid);
}
void LayerTreeImpl::ProcessUIResourceRequestQueue() {
TRACE_EVENT1("cc", "ProcessUIResourceRequestQueue", "queue_size",
ui_resource_request_queue_.size());
for (const auto& req : ui_resource_request_queue_) {
switch (req.GetType()) {
case UIResourceRequest::UI_RESOURCE_CREATE:
host_impl_->CreateUIResource(req.GetId(), req.GetBitmap());
break;
case UIResourceRequest::UI_RESOURCE_DELETE:
host_impl_->DeleteUIResource(req.GetId());
break;
case UIResourceRequest::UI_RESOURCE_INVALID_REQUEST:
NOTREACHED();
break;
}
}
ui_resource_request_queue_.clear();
// If all UI resource evictions were not recreated by processing this queue,
// then another commit is required.
if (host_impl_->EvictedUIResourcesExist())
host_impl_->SetNeedsCommit();
}
void LayerTreeImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
DCHECK(!base::Contains(picture_layers_, layer));
picture_layers_.push_back(layer);
}
void LayerTreeImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
auto it = std::find(picture_layers_.begin(), picture_layers_.end(), layer);
DCHECK(it != picture_layers_.end());
picture_layers_.erase(it);
// Make sure that |picture_layers_with_paint_worklets_| doesn't get left with
// dead layers. They should already have been removed (via calling
// NotifyLayerHasPaintWorkletsChanged) before the layer was unregistered.
DCHECK(!picture_layers_with_paint_worklets_.contains(layer));
}
void LayerTreeImpl::NotifyLayerHasPaintWorkletsChanged(PictureLayerImpl* layer,
bool has_worklets) {
if (has_worklets) {
auto insert_pair = picture_layers_with_paint_worklets_.insert(layer);
DCHECK(insert_pair.second);
} else {
auto it = picture_layers_with_paint_worklets_.find(layer);
DCHECK(it != picture_layers_with_paint_worklets_.end());
picture_layers_with_paint_worklets_.erase(it);
}
}
void LayerTreeImpl::RegisterScrollbar(ScrollbarLayerImplBase* scrollbar_layer) {
ElementId scroll_element_id = scrollbar_layer->scroll_element_id();
if (!scroll_element_id)
return;
auto* scrollbar_ids = &element_id_to_scrollbar_layer_ids_[scroll_element_id];
int* scrollbar_layer_id =
scrollbar_layer->orientation() == ScrollbarOrientation::HORIZONTAL
? &scrollbar_ids->horizontal
: &scrollbar_ids->vertical;
// We used to DCHECK this was not the case but this can occur on Android: as
// the visual viewport supplies scrollbars for the outer viewport, if the
// outer viewport is changed, we race between updating the visual viewport
// scrollbars and registering new scrollbars on the old outer viewport. It'd
// be nice if we could fix this to be cleaner but its harmless to just
// unregister here.
if (*scrollbar_layer_id != Layer::INVALID_ID) {
UnregisterScrollbar(scrollbar_layer);
// The scrollbar_ids could have been erased above so get it again.
scrollbar_ids = &element_id_to_scrollbar_layer_ids_[scroll_element_id];
scrollbar_layer_id =
scrollbar_layer->orientation() == ScrollbarOrientation::HORIZONTAL
? &scrollbar_ids->horizontal
: &scrollbar_ids->vertical;
}
*scrollbar_layer_id = scrollbar_layer->id();
if (IsActiveTree()) {
host_impl_->DidRegisterScrollbarLayer(scroll_element_id,
scrollbar_layer->orientation());
}
if (IsActiveTree() && scrollbar_layer->is_overlay_scrollbar() &&
scrollbar_layer->GetScrollbarAnimator() !=
LayerTreeSettings::NO_ANIMATOR) {
host_impl_->RegisterScrollbarAnimationController(
scroll_element_id, scrollbar_layer->Opacity());
}
// The new scrollbar's geometries need to be initialized.
SetScrollbarGeometriesNeedUpdate();
}
void LayerTreeImpl::UnregisterScrollbar(
ScrollbarLayerImplBase* scrollbar_layer) {
ElementId scroll_element_id = scrollbar_layer->scroll_element_id();
if (!scroll_element_id)
return;
auto& scrollbar_ids = element_id_to_scrollbar_layer_ids_[scroll_element_id];
if (scrollbar_layer->orientation() == ScrollbarOrientation::HORIZONTAL)
scrollbar_ids.horizontal = Layer::INVALID_ID;
else
scrollbar_ids.vertical = Layer::INVALID_ID;
if (scrollbar_ids.horizontal == Layer::INVALID_ID &&
scrollbar_ids.vertical == Layer::INVALID_ID) {
element_id_to_scrollbar_layer_ids_.erase(scroll_element_id);
}
if (IsActiveTree()) {
host_impl_->DidUnregisterScrollbarLayer(scroll_element_id,
scrollbar_layer->orientation());
}
}
ScrollbarSet LayerTreeImpl::ScrollbarsFor(ElementId scroll_element_id) const {
ScrollbarSet scrollbars;
auto it = element_id_to_scrollbar_layer_ids_.find(scroll_element_id);
if (it != element_id_to_scrollbar_layer_ids_.end()) {
const ScrollbarLayerIds& layer_ids = it->second;
if (layer_ids.horizontal != Layer::INVALID_ID)
scrollbars.insert(ToScrollbarLayer(LayerById(layer_ids.horizontal)));
if (layer_ids.vertical != Layer::INVALID_ID)
scrollbars.insert(ToScrollbarLayer(LayerById(layer_ids.vertical)));
}
return scrollbars;
}
static bool PointHitsRect(
const gfx::PointF& screen_space_point,
const gfx::Transform& local_space_to_screen_space_transform,
const gfx::Rect& local_space_rect,
float* distance_to_camera) {
// If the transform is not invertible, then assume that this point doesn't hit
// this rect.
gfx::Transform inverse_local_space_to_screen_space(
gfx::Transform::kSkipInitialization);
if (!local_space_to_screen_space_transform.GetInverse(
&inverse_local_space_to_screen_space))
return false;
// Transform the hit test point from screen space to the local space of the
// given rect.
bool clipped = false;
gfx::Point3F planar_point = MathUtil::ProjectPoint3D(
inverse_local_space_to_screen_space, screen_space_point, &clipped);
gfx::PointF hit_test_point_in_local_space =
gfx::PointF(planar_point.x(), planar_point.y());
// If ProjectPoint could not project to a valid value, then we assume that
// this point doesn't hit this rect.
if (clipped)
return false;
if (!gfx::RectF(local_space_rect).Contains(hit_test_point_in_local_space))
return false;
if (distance_to_camera) {
// To compute the distance to the camera, we have to take the planar point
// and pull it back to world space and compute the displacement along the
// z-axis.
gfx::Point3F planar_point_in_screen_space(planar_point);
local_space_to_screen_space_transform.TransformPoint(
&planar_point_in_screen_space);
*distance_to_camera = planar_point_in_screen_space.z();
}
return true;
}
static bool PointIsClippedByAncestorClipNode(
const gfx::PointF& screen_space_point,
const LayerImpl* layer) {
// We need to visit all ancestor clip nodes to check this. Checking with just
// the combined clip stored at a clip node is not enough because parent
// combined clip can sometimes be smaller than current combined clip. This can
// happen when we have transforms like rotation that inflate the combined
// clip's bounds. Also, the point can be clipped by the content rect of an
// ancestor render surface.
// We first check if the point is clipped by viewport.
const PropertyTrees* property_trees =
layer->layer_tree_impl()->property_trees();
const ClipTree& clip_tree = property_trees->clip_tree();
const TransformTree& transform_tree = property_trees->transform_tree();
gfx::Rect clip = gfx::ToEnclosingRect(clip_tree.Node(1)->clip);
if (!PointHitsRect(screen_space_point, gfx::Transform(), clip, nullptr))
return true;
for (const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index());
clip_node->id > kViewportPropertyNodeId;
clip_node = clip_tree.parent(clip_node)) {
if (clip_node->clip_type == ClipNode::ClipType::APPLIES_LOCAL_CLIP) {
clip = gfx::ToEnclosingRect(clip_node->clip);
gfx::Transform screen_space_transform =
transform_tree.ToScreen(clip_node->transform_id);
if (!PointHitsRect(screen_space_point, screen_space_transform, clip,
nullptr)) {
return true;
}
}
}
return false;
}
static bool PointIsClippedBySurfaceOrClipRect(
const gfx::PointF& screen_space_point,
const LayerImpl* layer) {
// Walk up the layer tree and hit-test any render_surfaces and any layer
// clip rects that are active.
return PointIsClippedByAncestorClipNode(screen_space_point, layer);
}
static bool PointHitsRegion(const gfx::PointF& screen_space_point,
const gfx::Transform& screen_space_transform,
const Region& layer_space_region,
const LayerImpl* layer_impl) {
if (layer_space_region.IsEmpty())
return false;
// If the transform is not invertible, then assume that this point doesn't hit
// this region.
gfx::Transform inverse_screen_space_transform(
gfx::Transform::kSkipInitialization);
if (!screen_space_transform.GetInverse(&inverse_screen_space_transform))
return false;
// Transform the hit test point from screen space to the local space of the
// given region.
bool clipped = false;
gfx::PointF hit_test_point_in_layer_space = MathUtil::ProjectPoint(
inverse_screen_space_transform, screen_space_point, &clipped);
// If ProjectPoint could not project to a valid value, then we assume that
// this point doesn't hit this region.
if (clipped)
return false;
// We need to walk up the parents to ensure that the layer is not clipped in
// such a way that it is impossible for the point to hit the layer.
if (layer_impl &&
PointIsClippedBySurfaceOrClipRect(screen_space_point, layer_impl))
return false;
return layer_space_region.Contains(
gfx::ToRoundedPoint(hit_test_point_in_layer_space));
}
static bool PointHitsLayer(const LayerImpl* layer,
const gfx::PointF& screen_space_point,
float* distance_to_intersection) {
gfx::Rect content_rect(layer->bounds());
if (!PointHitsRect(screen_space_point, layer->ScreenSpaceTransform(),
content_rect, distance_to_intersection)) {
return false;
}
// At this point, we think the point does hit the layer, but we need to walk
// up the parents to ensure that the layer was not clipped in such a way
// that the hit point actually should not hit the layer.
if (PointIsClippedBySurfaceOrClipRect(screen_space_point, layer))
return false;
// Skip the HUD layer.
if (layer == layer->layer_tree_impl()->hud_layer())
return false;
return true;
}
struct FindClosestMatchingLayerState {
FindClosestMatchingLayerState()
: closest_match(nullptr),
closest_distance(-std::numeric_limits<float>::infinity()) {}
raw_ptr<LayerImpl> closest_match;
// Note that the positive z-axis points towards the camera, so bigger means
// closer in this case, counterintuitively.
float closest_distance;
};
template <typename Functor>
static void FindClosestMatchingLayer(const gfx::PointF& screen_space_point,
LayerImpl* root_layer,
const Functor& func,
FindClosestMatchingLayerState* state) {
// We want to iterate from front to back when hit testing.
for (auto* layer : base::Reversed(*root_layer->layer_tree_impl())) {
if (!func(layer))
continue;
float distance_to_intersection = 0.f;
bool hit = false;
if (layer->Is3dSorted()) {
hit =
PointHitsLayer(layer, screen_space_point, &distance_to_intersection);
} else {
hit = PointHitsLayer(layer, screen_space_point, nullptr);
}
if (!hit)
continue;
bool in_front_of_previous_candidate =
state->closest_match &&
layer->GetSortingContextId() ==
state->closest_match->GetSortingContextId() &&
distance_to_intersection >
state->closest_distance + std::numeric_limits<float>::epsilon();
if (!state->closest_match || in_front_of_previous_candidate) {
state->closest_distance = distance_to_intersection;
state->closest_match = layer;
}
}
}
LayerImpl* LayerTreeImpl::FindFirstScrollingLayerOrScrollbarThatIsHitByPoint(
const gfx::PointF& screen_space_point) {
if (layer_list_.empty())
return nullptr;
FindClosestMatchingLayerState state;
LayerImpl* root_layer = layer_list_[0].get();
auto HitTestScrollingLayerOrScrollbarFunctor = [](const LayerImpl* layer) {
return layer->HitTestable() && layer->IsScrollerOrScrollbar();
};
FindClosestMatchingLayer(screen_space_point, root_layer,
HitTestScrollingLayerOrScrollbarFunctor, &state);
return state.closest_match;
}
struct HitTestVisibleScrollableOrTouchableFunctor {
bool operator()(LayerImpl* layer) const { return layer->HitTestable(); }
};
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPoint(
const gfx::PointF& screen_space_point) {
if (layer_list_.empty())
return nullptr;
if (!UpdateDrawProperties())
return nullptr;
FindClosestMatchingLayerState state;
FindClosestMatchingLayer(screen_space_point, layer_list_[0].get(),
HitTestVisibleScrollableOrTouchableFunctor(),
&state);
return state.closest_match;
}
struct FindTouchEventLayerFunctor {
bool operator()(LayerImpl* layer) const {
if (!layer->has_touch_action_regions())
return false;
return PointHitsRegion(screen_space_point, layer->ScreenSpaceTransform(),
layer->GetAllTouchActionRegions(), layer);
}
const gfx::PointF screen_space_point;
};
struct FindWheelEventHandlerLayerFunctor {
bool operator()(LayerImpl* layer) const {
return PointHitsRegion(screen_space_point, layer->ScreenSpaceTransform(),
layer->wheel_event_handler_region(), layer);
}
const gfx::PointF screen_space_point;
};
template <typename Functor>
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInEventHandlerRegion(
const gfx::PointF& screen_space_point,
const Functor& func) {
if (layer_list_.empty())
return nullptr;
if (!UpdateDrawProperties())
return nullptr;
FindClosestMatchingLayerState state;
FindClosestMatchingLayer(screen_space_point, layer_list_[0].get(), func,
&state);
return state.closest_match;
}
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInTouchHandlerRegion(
const gfx::PointF& screen_space_point) {
FindTouchEventLayerFunctor func = {screen_space_point};
return FindLayerThatIsHitByPointInEventHandlerRegion(screen_space_point,
func);
}
LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInWheelEventHandlerRegion(
const gfx::PointF& screen_space_point) {
FindWheelEventHandlerLayerFunctor func = {screen_space_point};
return FindLayerThatIsHitByPointInEventHandlerRegion(screen_space_point,
func);
}
std::vector<const LayerImpl*>
LayerTreeImpl::FindLayersHitByPointInNonFastScrollableRegion(
const gfx::PointF& screen_space_point) {
std::vector<const LayerImpl*> layers;
if (layer_list_.empty())
return layers;
if (!UpdateDrawProperties())
return layers;
for (const auto* layer : *this) {
if (layer->non_fast_scrollable_region().IsEmpty())
continue;
if (!PointHitsLayer(layer, screen_space_point, nullptr))
continue;
if (PointHitsRegion(screen_space_point, layer->ScreenSpaceTransform(),
layer->non_fast_scrollable_region(), layer)) {
layers.push_back(layer);
}
}
return layers;
}
std::vector<const LayerImpl*>
LayerTreeImpl::FindAllLayersUpToAndIncludingFirstScrollable(
const gfx::PointF& screen_space_point) {
std::vector<const LayerImpl*> layers;
if (layer_list_.empty())
return layers;
if (!UpdateDrawProperties())
return layers;
// If we hit a layer in a 3d context we can't rely on layer orders, we need
// to sort the layers by distance to hit. This is used only if the first_hit
// layer is in a 3d rendering context.
std::vector<std::pair<const LayerImpl*, float>> layers_3d;
const LayerImpl* first_hit = nullptr;
// We want to iterate from front to back when hit testing.
LayerImpl* root_layer = layer_list_[0].get();
for (const auto* layer : base::Reversed(*root_layer->layer_tree_impl())) {
if (!layer->HitTestable())
continue;
if (first_hit &&
layer->GetSortingContextId() != first_hit->GetSortingContextId())
continue;
float distance_to_intersection = 0.f;
bool hit = false;
if (layer->Is3dSorted()) {
hit =
PointHitsLayer(layer, screen_space_point, &distance_to_intersection);
} else {
hit = PointHitsLayer(layer, screen_space_point, nullptr);
}
if (!hit)
continue;
if (!first_hit)
first_hit = layer;
if (first_hit->Is3dSorted()) {
layers_3d.emplace_back(
std::pair<const LayerImpl*, float>(layer, distance_to_intersection));
} else {
layers.push_back(layer);
if (layer->IsScrollerOrScrollbar())
break;
}
}
if (!first_hit) {
DCHECK(layers.empty());
DCHECK(layers_3d.empty());
return layers;
}
if (first_hit->Is3dSorted()) {
DCHECK(layers.empty());
DCHECK(!layers_3d.empty());
// Since we hit a layer in a rendering context, we need to sort the layers
// based on their distance then add all until the first scrollable one to
// the return vector.
std::sort(layers_3d.begin(), layers_3d.end(),
[](const std::pair<const LayerImpl*, float>& a,
const std::pair<const LayerImpl*, float>& b) {
return a.second > b.second;
});
for (const auto& pair : layers_3d) {
const LayerImpl* layer = pair.first;
layers.push_back(layer);
if (layer->IsScrollerOrScrollbar())
break;
}
} else {
DCHECK(!layers.empty());
DCHECK(layers_3d.empty());
}
return layers;
}
bool LayerTreeImpl::PointHitsNonFastScrollableRegion(
const gfx::PointF& screen_space_point,
const LayerImpl& layer) const {
// We assume the layer has already been hit tested.
DCHECK(PointHitsLayer(&layer, screen_space_point, nullptr));
if (layer.non_fast_scrollable_region().IsEmpty())
return false;
return PointHitsRegion(screen_space_point, layer.ScreenSpaceTransform(),
layer.non_fast_scrollable_region(), &layer);
}
static ElementId GetFrameElementIdForLayer(const LayerImpl* layer) {
const auto& transform_tree =
layer->layer_tree_impl()->property_trees()->transform_tree();
const auto* node = transform_tree.Node(layer->transform_tree_index());
while (node && !node->visible_frame_element_id) {
node = transform_tree.Node(node->parent_frame_id);
}
return node ? node->visible_frame_element_id : ElementId();
}
static void FindClosestMatchingLayerForAttribution(
const gfx::PointF& screen_space_point,
const LayerImpl* root_layer,
FindClosestMatchingLayerState* state) {
std::unordered_set<ElementId, ElementIdHash> hit_visible_frame_element_ids;
// We want to iterate from front to back when hit testing.
for (auto* layer : base::Reversed(*root_layer->layer_tree_impl())) {
if (!layer->HitTestable())
continue;
float distance_to_intersection = 0.f;
bool hit = false;
if (layer->Is3dSorted()) {
hit =
PointHitsLayer(layer, screen_space_point, &distance_to_intersection);
} else {
hit = PointHitsLayer(layer, screen_space_point, nullptr);
}
if (!hit)
continue;
bool in_front_of_previous_candidate =
state->closest_match &&
layer->GetSortingContextId() ==
state->closest_match->GetSortingContextId() &&
distance_to_intersection >
state->closest_distance + std::numeric_limits<float>::epsilon();
if (!state->closest_match || in_front_of_previous_candidate) {
state->closest_distance = distance_to_intersection;
state->closest_match = layer;
}
ElementId visible_frame_element_id = GetFrameElementIdForLayer(layer);
hit_visible_frame_element_ids.insert(visible_frame_element_id);
}
// Iterate through the transform tree of the hit layer in order to derive the
// frame path. If we hit any frame layer in our hit testing that belonged to
// a frame outside of this hierarchy, bail out.
//
// We explicitly allow occluding layers whose frames are parents of the
// targeted frame so that we can properly attribute the (common) parent ->
// child frame relationship. This is made possible since we can accurately
// hit test within layerized subframes, but not for all occluders.
if (auto* layer = state->closest_match.get()) {
const auto& transform_tree =
layer->layer_tree_impl()->property_trees()->transform_tree();
for (const auto* node = transform_tree.Node(layer->transform_tree_index());
node; node = transform_tree.Node(node->parent_frame_id)) {
hit_visible_frame_element_ids.erase(node->visible_frame_element_id);
if (hit_visible_frame_element_ids.size() == 0)
break;
}
if (hit_visible_frame_element_ids.size() > 0) {
state->closest_distance = 0.f;
state->closest_match = nullptr;
}
}
}
ElementId LayerTreeImpl::FindFrameElementIdAtPoint(
const gfx::PointF& screen_space_point) {
if (layer_list_.empty())
return {};
if (!UpdateDrawProperties())
return {};
FindClosestMatchingLayerState state;
FindClosestMatchingLayerForAttribution(screen_space_point,
layer_list_[0].get(), &state);
if (const auto* layer = state.closest_match.get()) {
// TODO(https://crbug.com/1058870): Permit hit testing only if the framed
// element hit has a simple mask/clip. We don't have enough information
// about complex masks/clips on the impl-side to do accurate hit testing.
bool layer_hit_test_region_is_masked =
property_trees()->effect_tree().HitTestMayBeAffectedByMask(
layer->effect_tree_index());
if (!layer_hit_test_region_is_masked)
return GetFrameElementIdForLayer(layer);
}
return {};
}
void LayerTreeImpl::RegisterSelection(const LayerSelection& selection) {
if (selection_ == selection)
return;
handle_visibility_changed_ = true;
selection_ = selection;
}
void LayerTreeImpl::ResetHandleVisibilityChanged() {
handle_visibility_changed_ = false;
}
static gfx::SelectionBound ComputeViewportSelectionBound(
const LayerSelectionBound& layer_bound,
LayerImpl* layer,
float device_scale_factor) {
gfx::SelectionBound viewport_bound;
viewport_bound.set_type(layer_bound.type);
if (!layer || layer_bound.type == gfx::SelectionBound::EMPTY)
return viewport_bound;
auto layer_start = gfx::PointF(layer_bound.edge_start);
auto layer_end = gfx::PointF(layer_bound.edge_end);
gfx::Transform screen_space_transform = layer->ScreenSpaceTransform();
bool clipped = false;
gfx::PointF screen_start =
MathUtil::MapPoint(screen_space_transform, layer_start, &clipped);
gfx::PointF screen_end =
MathUtil::MapPoint(screen_space_transform, layer_end, &clipped);
// MapPoint can produce points with NaN components (even when no inputs are
// NaN). Since consumers of gfx::SelectionBounds may round |edge_start| or
// |edge_end| (and since rounding will crash on NaN), we return an empty
// bound instead.
if (std::isnan(screen_start.x()) || std::isnan(screen_start.y()) ||
std::isnan(screen_end.x()) || std::isnan(screen_end.y()))
return gfx::SelectionBound();
const float inv_scale = 1.f / device_scale_factor;
viewport_bound.SetEdgeStart(gfx::ScalePoint(screen_start, inv_scale));
viewport_bound.SetEdgeEnd(gfx::ScalePoint(screen_end, inv_scale));
// If |layer_bound| is already hidden due to being occluded by painted content
// within the layer, it must remain hidden. Otherwise, check whether its
// position is outside the bounds of the layer.
if (layer_bound.hidden) {
viewport_bound.set_visible(false);
} else {
// The bottom edge point is used for visibility testing as it is the logical
// focal point for bound selection handles (this may change in the future).
// Shifting the visibility point fractionally inward ensures that
// neighboring or logically coincident layers aligned to integral DPI
// coordinates will not spuriously occlude the bound.
gfx::Vector2dF visibility_offset = layer_start - layer_end;
visibility_offset.Scale(device_scale_factor / visibility_offset.Length());
gfx::PointF visibility_point = layer_end + visibility_offset;
if (visibility_point.x() < 0)
visibility_point.set_x(visibility_point.x() + device_scale_factor);
visibility_point =
MathUtil::MapPoint(screen_space_transform, visibility_point, &clipped);
float intersect_distance = 0.f;
viewport_bound.set_visible(
PointHitsLayer(layer, visibility_point, &intersect_distance));
}
if (viewport_bound.visible()) {
viewport_bound.SetVisibleEdge(viewport_bound.edge_start(),
viewport_bound.edge_end());
} else {
// The |layer_start| and |layer_end| might be clipped.
gfx::RectF visible_layer_rect(layer->visible_layer_rect());
auto visible_layer_start = layer_start;
auto visible_layer_end = layer_end;
if (!visible_layer_rect.Contains(visible_layer_start) &&
!visible_layer_rect.Contains(visible_layer_end))
std::tie(visible_layer_start, visible_layer_end) =
GetVisibleSelectionEndPoints(visible_layer_rect, layer_start,
layer_end);
gfx::PointF visible_screen_start = MathUtil::MapPoint(
screen_space_transform, visible_layer_start, &clipped);
gfx::PointF visible_screen_end =
MathUtil::MapPoint(screen_space_transform, visible_layer_end, &clipped);
viewport_bound.SetVisibleEdgeStart(
gfx::ScalePoint(visible_screen_start, inv_scale));
viewport_bound.SetVisibleEdgeEnd(
gfx::ScalePoint(visible_screen_end, inv_scale));
}
return viewport_bound;
}
void LayerTreeImpl::GetViewportSelection(
viz::Selection<gfx::SelectionBound>* selection) {
DCHECK(selection);
selection->start = ComputeViewportSelectionBound(
selection_.start,
selection_.start.layer_id ? LayerById(selection_.start.layer_id)
: nullptr,
device_scale_factor() * painted_device_scale_factor());
if (selection->start.type() == gfx::SelectionBound::CENTER ||
selection->start.type() == gfx::SelectionBound::EMPTY) {
selection->end = selection->start;
} else {
selection->end = ComputeViewportSelectionBound(
selection_.end,
selection_.end.layer_id ? LayerById(selection_.end.layer_id) : nullptr,
device_scale_factor() * painted_device_scale_factor());
}
}
bool LayerTreeImpl::SmoothnessTakesPriority() const {
return host_impl_->GetTreePriority() == SMOOTHNESS_TAKES_PRIORITY;
}
VideoFrameControllerClient* LayerTreeImpl::GetVideoFrameControllerClient()
const {
return host_impl_;
}
void LayerTreeImpl::UpdateImageDecodingHints(
base::flat_map<PaintImage::Id, PaintImage::DecodingMode>
decoding_mode_map) {
host_impl_->UpdateImageDecodingHints(std::move(decoding_mode_map));
}
int LayerTreeImpl::GetMSAASampleCountForRaster(
const scoped_refptr<DisplayItemList>& display_list) {
return host_impl_->GetMSAASampleCountForRaster(display_list);
}
TargetColorParams LayerTreeImpl::GetTargetColorParams(
gfx::ContentColorUsage content_color_usage) const {
return host_impl_->GetTargetColorParams(content_color_usage);
}
void LayerTreeImpl::SetPendingPageScaleAnimation(
std::unique_ptr<PendingPageScaleAnimation> pending_animation) {
pending_page_scale_animation_ = std::move(pending_animation);
}
std::unique_ptr<PendingPageScaleAnimation>
LayerTreeImpl::TakePendingPageScaleAnimation() {
return std::move(pending_page_scale_animation_);
}
void LayerTreeImpl::AppendEventsMetricsFromMainThread(
EventMetrics::List events_metrics) {
events_metrics_from_main_thread_.reserve(
events_metrics_from_main_thread_.size() + events_metrics.size());
events_metrics_from_main_thread_.insert(
events_metrics_from_main_thread_.end(),
std::make_move_iterator(events_metrics.begin()),
std::make_move_iterator(events_metrics.end()));
}
EventMetrics::List LayerTreeImpl::TakeEventsMetrics() {
EventMetrics::List main_event_metrics_result;
main_event_metrics_result.swap(events_metrics_from_main_thread_);
return main_event_metrics_result;
}
bool LayerTreeImpl::TakeForceSendMetadataRequest() {
bool force_send_metadata_request = force_send_metadata_request_;
force_send_metadata_request_ = false;
return force_send_metadata_request;
}
void LayerTreeImpl::ResetAllChangeTracking() {
layers_that_should_push_properties_.clear();
// Iterate over all layers, including masks.
for (auto* layer : *this)
layer->ResetChangeTracking();
property_trees_.ResetAllChangeTracking();
}
std::string LayerTreeImpl::LayerListAsJson() const {
base::trace_event::TracedValueJSON value;
value.BeginArray("LayerTreeImpl");
for (auto* layer : *this) {
value.BeginDictionary();
layer->AsValueInto(&value);
value.EndDictionary();
}
value.EndArray();
return value.ToFormattedJSON();
}
void LayerTreeImpl::AddDocumentTransitionRequest(
std::unique_ptr<DocumentTransitionRequest> request) {
document_transition_requests_.push_back(std::move(request));
// We need to send the request to viz.
SetNeedsRedraw();
}
std::vector<std::unique_ptr<DocumentTransitionRequest>>
LayerTreeImpl::TakeDocumentTransitionRequests() {
return std::move(document_transition_requests_);
}
bool LayerTreeImpl::HasDocumentTransitionRequests() const {
return !document_transition_requests_.empty();
}
bool LayerTreeImpl::IsReadyToActivate() const {
return host_impl_->IsReadyToActivate();
}
void LayerTreeImpl::ClearVisualUpdateDurations() {
previous_surfaces_visual_update_duration_ = base::TimeDelta();
visual_update_duration_ = base::TimeDelta();
}
void LayerTreeImpl::SetVisualUpdateDurations(
base::TimeDelta previous_surfaces_visual_update_duration,
base::TimeDelta visual_update_duration) {
previous_surfaces_visual_update_duration_ =
previous_surfaces_visual_update_duration;
visual_update_duration_ = visual_update_duration;
}
} // namespace cc