blob: 8c4d4638c9042d6d85a9c48c036a70f87868b12a [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/exo/surface.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/strings/stringprintf.h"
#include "base/time/time.h"
#include "components/exo/buffer.h"
#include "components/exo/shell_surface.h"
#include "components/exo/sub_surface.h"
#include "components/exo/surface_test_util.h"
#include "components/exo/test/exo_test_base.h"
#include "components/exo/test/exo_test_helper.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_manager.h"
#include "components/viz/test/begin_frame_args_test.h"
#include "components/viz/test/fake_external_begin_frame_source.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/display/display.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/geometry/dip_util.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/test/geometry_util.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/wm/core/window_util.h"
namespace exo {
namespace {
std::unique_ptr<std::vector<gfx::Rect>> GetHitTestShapeRects(Surface* surface) {
if (surface->hit_test_region().IsEmpty())
return nullptr;
auto rects = std::make_unique<std::vector<gfx::Rect>>();
for (gfx::Rect rect : surface->hit_test_region())
rects->push_back(rect);
return rects;
}
std::string TransformToString(Transform transform) {
std::string prefix = "Transform::";
std::string name;
switch (transform) {
case Transform::NORMAL:
name = "NORMAL";
break;
case Transform::ROTATE_90:
name = "ROTATE_90";
break;
case Transform::ROTATE_180:
name = "ROTATE_180";
break;
case Transform::ROTATE_270:
name = "ROTATE_270";
break;
case Transform::FLIPPED:
name = "FLIPPED";
break;
case Transform::FLIPPED_ROTATE_90:
name = "FLIPPED_ROTATE_90";
break;
case Transform::FLIPPED_ROTATE_180:
name = "FLIPPED_ROTATE_180";
break;
case Transform::FLIPPED_ROTATE_270:
name = "FLIPPED_ROTATE_270";
break;
default:
return "[UNKNOWN_TRANSFORM]";
}
return prefix + name;
}
class SurfaceTest : public test::ExoTestBase,
public ::testing::WithParamInterface<float> {
public:
SurfaceTest() = default;
SurfaceTest(const SurfaceTest&) = delete;
SurfaceTest& operator=(const SurfaceTest&) = delete;
~SurfaceTest() override = default;
void SetUp() override {
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
// Set the device scale factor.
command_line->AppendSwitchASCII(
switches::kForceDeviceScaleFactor,
base::StringPrintf("%f", device_scale_factor()));
test::ExoTestBase::SetUp();
}
void TearDown() override {
test::ExoTestBase::TearDown();
display::Display::ResetForceDeviceScaleFactorForTesting();
}
float device_scale_factor() const { return GetParam(); }
gfx::Rect ToPixel(const gfx::Rect rect) {
return gfx::ToEnclosingRect(
gfx::ConvertRectToPixels(rect, device_scale_factor()));
}
gfx::Rect GetCompleteDamage(const viz::CompositorFrame& frame) {
auto& root_pass = frame.render_pass_list.back();
gfx::Rect complete_damage = root_pass->damage_rect;
for (auto* quad : root_pass->quad_list) {
if (quad->material == viz::DrawQuad::Material::kTextureContent) {
auto* texture_quad = viz::TextureDrawQuad::MaterialCast(quad);
if (texture_quad->damage_rect.has_value()) {
complete_damage.Union(texture_quad->damage_rect.value());
}
}
}
return complete_damage;
}
gfx::Rect ToTargetSpaceDamage(const viz::CompositorFrame& frame) {
// Map a frame's damage back to the coordinate space of its buffer.
return gfx::ScaleToEnclosingRect(GetCompleteDamage(frame),
1 / device_scale_factor());
}
const viz::CompositorFrame& GetFrameFromSurface(ShellSurface* shell_surface) {
viz::SurfaceId surface_id = shell_surface->host_window()->GetSurfaceId();
const viz::CompositorFrame& frame =
GetSurfaceManager()->GetSurfaceForId(surface_id)->GetActiveFrame();
return frame;
}
void SetBufferTransformHelperTransformAndTest(Surface* surface,
ShellSurface* shell_surface,
Transform transform,
const gfx::Size& expected_size);
void SetCropAndBufferTransformHelperTransformAndTest(
Surface* surface,
ShellSurface* shell_surface,
Transform transform,
const gfx::RectF& expected_rect,
bool has_viewport);
};
void ReleaseBuffer(int* release_buffer_call_count) {
(*release_buffer_call_count)++;
}
void ExplicitReleaseBuffer(int* release_buffer_call_count,
gfx::GpuFenceHandle release_fence) {
(*release_buffer_call_count)++;
}
// Instantiate the Boolean which is used to toggle mouse and touch events in
// the parameterized tests.
INSTANTIATE_TEST_SUITE_P(All, SurfaceTest, testing::Values(1.0f, 1.25f, 2.0f));
TEST_P(SurfaceTest, Attach) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
// Set the release callback that will be run when buffer is no longer in use.
int release_buffer_call_count = 0;
buffer->set_release_callback(base::BindRepeating(
&ReleaseBuffer, base::Unretained(&release_buffer_call_count)));
std::unique_ptr<Surface> surface(new Surface);
// Attach the buffer to surface1.
surface->Attach(buffer.get());
EXPECT_TRUE(surface->HasPendingAttachedBuffer());
surface->Commit();
EXPECT_EQ(gfx::SizeF(buffer_size), surface->content_size());
// Commit without calling Attach() should have no effect.
surface->Commit();
EXPECT_EQ(0, release_buffer_call_count);
// Attach a null buffer to surface, this should release the previously
// attached buffer.
surface->Attach(nullptr);
EXPECT_FALSE(surface->HasPendingAttachedBuffer());
surface->Commit();
EXPECT_TRUE(surface->content_size().IsEmpty());
// LayerTreeFrameSinkHolder::ReclaimResources() gets called via
// CompositorFrameSinkClient interface. We need to wait here for the mojo
// call to finish so that the release callback finishes running before
// the assertion below.
base::RunLoop().RunUntilIdle();
ASSERT_EQ(1, release_buffer_call_count);
}
TEST_P(SurfaceTest, Damage) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// Attach the buffer to the surface. This will update the pending bounds of
// the surface to the buffer size.
surface->Attach(buffer.get());
// Mark areas inside the bounds of the surface as damaged. This should result
// in pending damage.
surface->Damage(gfx::Rect(0, 0, 10, 10));
surface->Damage(gfx::Rect(10, 10, 10, 10));
EXPECT_TRUE(surface->HasPendingDamageForTesting(gfx::Rect(0, 0, 10, 10)));
EXPECT_TRUE(surface->HasPendingDamageForTesting(gfx::Rect(10, 10, 10, 10)));
EXPECT_FALSE(surface->HasPendingDamageForTesting(gfx::Rect(5, 5, 10, 10)));
// Check that damage larger than contents is handled correctly at commit.
surface->Damage(gfx::Rect(gfx::ScaleToCeiledSize(buffer_size, 2.0f)));
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(ToPixel(gfx::Rect(buffer_size)), GetCompleteDamage(frame));
}
gfx::RectF buffer_damage(32, 64, 16, 32);
gfx::Rect surface_damage = gfx::ToNearestRect(buffer_damage);
// Check that damage is correct for a non-square rectangle not at the origin.
surface->Damage(surface_damage);
surface->Commit();
base::RunLoop().RunUntilIdle();
// Adjust damage for DSF filtering and verify it below.
if (device_scale_factor() > 1.f)
buffer_damage.Inset(-1.f);
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_TRUE(
ToTargetSpaceDamage(frame).Contains(gfx::ToNearestRect(buffer_damage)));
}
}
TEST_P(SurfaceTest, SubsurfaceDamageAggregation) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// Initial frame has full damage.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(gfx::ScaleRect(
gfx::RectF(gfx::Rect(buffer_size)), device_scale_factor()));
EXPECT_EQ(scaled_damage, GetCompleteDamage(frame));
}
const gfx::RectF surface_damage(16, 16);
const gfx::RectF subsurface_damage(32, 32, 16, 16);
int margin = ceil(device_scale_factor());
child_surface->Damage(gfx::ToNearestRect(subsurface_damage));
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// Subsurface damage should be propagated.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(
gfx::ScaleRect(subsurface_damage, device_scale_factor()));
EXPECT_TRUE(
scaled_damage.ApproximatelyEqual(GetCompleteDamage(frame), margin));
}
surface->Damage(gfx::ToNearestRect(surface_damage));
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// When commit is called on the root with no call on the child, the damage
// from the previous frame shouldn't persist.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(
gfx::ScaleRect(surface_damage, device_scale_factor()));
EXPECT_TRUE(
scaled_damage.ApproximatelyEqual(GetCompleteDamage(frame), margin));
}
}
TEST_P(SurfaceTest, SubsurfaceDamageSynchronizedCommitBehavior) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
// Set commit behavior to synchronized.
sub_surface->SetCommitBehavior(true);
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// Initial frame has full damage.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(gfx::ScaleRect(
gfx::RectF(gfx::Rect(buffer_size)), device_scale_factor()));
EXPECT_EQ(scaled_damage, GetCompleteDamage(frame));
}
const gfx::RectF subsurface_damage(32, 32, 16, 16);
const gfx::RectF subsurface_damage2(0, 0, 16, 16);
int margin = ceil(device_scale_factor());
child_surface->Damage(gfx::ToNearestRect(subsurface_damage));
EXPECT_TRUE(child_surface->HasPendingDamageForTesting(
gfx::ToNearestRect(subsurface_damage)));
// Subsurface damage is cached.
child_surface->Commit();
EXPECT_FALSE(child_surface->HasPendingDamageForTesting(
gfx::ToNearestRect(subsurface_damage)));
base::RunLoop().RunUntilIdle();
{
// Subsurface damage should not be propagated at all.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(gfx::ScaleRect(
gfx::RectF(gfx::Rect(buffer_size)), device_scale_factor()));
EXPECT_EQ(scaled_damage, GetCompleteDamage(frame));
}
// Damage but do not commit.
child_surface->Damage(gfx::ToNearestRect(subsurface_damage2));
EXPECT_TRUE(child_surface->HasPendingDamageForTesting(
gfx::ToNearestRect(subsurface_damage2)));
// Apply subsurface damage from cached state, not pending state.
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// Subsurface damage in cached state should be propagated.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(
gfx::ScaleRect(subsurface_damage, device_scale_factor()));
EXPECT_TRUE(
scaled_damage.ApproximatelyEqual(GetCompleteDamage(frame), margin));
}
}
TEST_P(SurfaceTest, SubsurfaceDamageDesynchronizedCommitBehavior) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
// Set commit behavior to desynchronized.
sub_surface->SetCommitBehavior(false);
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
{
// Initial frame has full damage.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(gfx::ScaleRect(
gfx::RectF(gfx::Rect(buffer_size)), device_scale_factor()));
EXPECT_EQ(scaled_damage, GetCompleteDamage(frame));
}
const gfx::RectF subsurface_damage(32, 32, 16, 16);
int margin = ceil(device_scale_factor());
child_surface->Damage(gfx::ToNearestRect(subsurface_damage));
EXPECT_TRUE(child_surface->HasPendingDamageForTesting(
gfx::ToNearestRect(subsurface_damage)));
// Subsurface damage is applied.
child_surface->Commit();
EXPECT_FALSE(child_surface->HasPendingDamageForTesting(
gfx::ToNearestRect(subsurface_damage)));
base::RunLoop().RunUntilIdle();
{
// Subsurface damage should be propagated.
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
const gfx::Rect scaled_damage = gfx::ToNearestRect(
gfx::ScaleRect(subsurface_damage, device_scale_factor()));
EXPECT_TRUE(
scaled_damage.ApproximatelyEqual(GetCompleteDamage(frame), margin));
}
}
void SetFrameTime(base::TimeTicks* result, base::TimeTicks frame_time) {
*result = frame_time;
}
TEST_P(SurfaceTest, RequestFrameCallback) {
// Must be before surface so it outlives it, for surface's destructor calls
// SetFrameTime() referencing this.
base::TimeTicks frame_time;
std::unique_ptr<Surface> surface(new Surface);
surface->RequestFrameCallback(
base::BindRepeating(&SetFrameTime, base::Unretained(&frame_time)));
surface->Commit();
// Callback should not run synchronously.
EXPECT_TRUE(frame_time.is_null());
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetOpaqueRegion DISABLED_SetOpaqueRegion
#else
#define MAYBE_SetOpaqueRegion SetOpaqueRegion
#endif
TEST_P(SurfaceTest, MAYBE_SetOpaqueRegion) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// Attaching a buffer with alpha channel.
surface->Attach(buffer.get());
// Setting an opaque region that contains the buffer size doesn't require
// draw with blending.
surface->SetOpaqueRegion(gfx::Rect(256, 256));
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
auto* texture_draw_quad = viz::TextureDrawQuad::MaterialCast(
frame.render_pass_list.back()->quad_list.back());
EXPECT_FALSE(texture_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(SK_ColorBLACK, texture_draw_quad->background_color);
EXPECT_EQ(gfx::Rect(buffer_size), ToTargetSpaceDamage(frame));
}
// Setting an empty opaque region requires draw with blending.
surface->SetOpaqueRegion(gfx::Rect());
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
auto* texture_draw_quad = viz::TextureDrawQuad::MaterialCast(
frame.render_pass_list.back()->quad_list.back());
EXPECT_TRUE(texture_draw_quad->ShouldDrawWithBlending());
EXPECT_EQ(SK_ColorTRANSPARENT, texture_draw_quad->background_color);
EXPECT_EQ(gfx::Rect(buffer_size), ToTargetSpaceDamage(frame));
}
std::unique_ptr<Buffer> buffer_without_alpha(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(
buffer_size, gfx::BufferFormat::RGBX_8888)));
// Attaching a buffer without an alpha channel doesn't require draw with
// blending.
surface->Attach(buffer_without_alpha.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_FALSE(frame.render_pass_list.back()
->quad_list.back()
->ShouldDrawWithBlending());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 0, 0)), GetCompleteDamage(frame));
}
}
TEST_P(SurfaceTest, SetInputRegion) {
// Create a shell surface which size is 512x512.
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
surface->Attach(buffer.get());
surface->Commit();
{
// Default input region should match surface bounds.
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(512, 512), (*rects)[0]);
}
{
// Setting a non-empty input region should succeed.
surface->SetInputRegion(gfx::Rect(256, 256));
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(256, 256), (*rects)[0]);
}
{
// Setting an empty input region should succeed.
surface->SetInputRegion(gfx::Rect());
surface->Commit();
EXPECT_FALSE(GetHitTestShapeRects(surface.get()));
}
{
cc::Region region = gfx::Rect(512, 512);
region.Subtract(gfx::Rect(0, 64, 64, 64));
region.Subtract(gfx::Rect(88, 88, 12, 55));
region.Subtract(gfx::Rect(100, 0, 33, 66));
// Setting a non-rectangle input region should succeed.
surface->SetInputRegion(region);
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(10u, rects->size());
cc::Region result;
for (const auto& r : *rects)
result.Union(r);
ASSERT_EQ(result, region);
}
{
// Input region should be clipped to surface bounds.
surface->SetInputRegion(gfx::Rect(-50, -50, 1000, 100));
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(1u, rects->size());
ASSERT_EQ(gfx::Rect(512, 50), (*rects)[0]);
}
{
// Hit test region should accumulate input regions of sub-surfaces.
gfx::Rect input_rect(50, 50, 100, 100);
surface->SetInputRegion(input_rect);
gfx::Rect child_input_rect(-50, -50, 1000, 100);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_input_rect.size()));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
sub_surface->SetPosition(gfx::PointF(child_input_rect.origin()));
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
auto rects = GetHitTestShapeRects(surface.get());
ASSERT_TRUE(rects);
ASSERT_EQ(2u, rects->size());
cc::Region result = cc::UnionRegions((*rects)[0], (*rects)[1]);
ASSERT_EQ(cc::UnionRegions(input_rect, child_input_rect), result);
}
}
TEST_P(SurfaceTest, SetBufferScale) {
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the buffer scale into
// account.
const float kBufferScale = 2.0f;
surface->Attach(buffer.get());
surface->SetBufferScale(kBufferScale);
surface->Commit();
EXPECT_EQ(
gfx::ScaleToFlooredSize(buffer_size, 1.0f / kBufferScale).ToString(),
surface->window()->bounds().size().ToString());
gfx::SizeF buffer_size_float = gfx::SizeF(buffer_size);
buffer_size_float.Scale(1.0f / kBufferScale);
EXPECT_EQ(buffer_size_float.ToString(), surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 256, 256)), GetCompleteDamage(frame));
}
void SurfaceTest::SetBufferTransformHelperTransformAndTest(
Surface* surface,
ShellSurface* shell_surface,
Transform transform,
const gfx::Size& expected_size) {
std::stringstream scoped_trace_message;
scoped_trace_message << "SetBufferTransformHelperTransformAndTest("
<< "transform=" << TransformToString(transform) << ")";
SCOPED_TRACE(scoped_trace_message.str());
surface->SetBufferTransform(transform);
surface->Commit();
EXPECT_EQ(gfx::Size(expected_size.width(), expected_size.height()),
surface->window()->bounds().size());
EXPECT_EQ(gfx::SizeF(expected_size.width(), expected_size.height()),
surface->content_size());
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface);
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, expected_size.width(), expected_size.height())),
GetCompleteDamage(frame));
const auto& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(0, 0, 512, 256)),
cc::MathUtil::MapEnclosingClippedRect(
quad_list.front()->shared_quad_state->quad_to_target_transform,
quad_list.front()->rect));
}
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetBufferTransform DISABLED_SetBufferTransform
#else
#define MAYBE_SetBufferTransform SetBufferTransform
#endif
TEST_P(SurfaceTest, MAYBE_SetBufferTransform) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the buffer transform
// into account.
surface->Attach(buffer.get());
gfx::Size inverted_size(buffer_size.height(), buffer_size.width());
SetBufferTransformHelperTransformAndTest(surface.get(), shell_surface.get(),
Transform::ROTATE_90, inverted_size);
SetBufferTransformHelperTransformAndTest(surface.get(), shell_surface.get(),
Transform::FLIPPED_ROTATE_90,
inverted_size);
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
// Set position to 20, 10.
gfx::PointF child_position(20, 10);
sub_surface->SetPosition(child_position);
child_surface->Attach(child_buffer.get());
child_surface->SetBufferTransform(Transform::ROTATE_180);
const int kChildBufferScale = 2;
child_surface->SetBufferScale(kChildBufferScale);
child_surface->Commit();
surface->Commit();
EXPECT_EQ(
gfx::ScaleToRoundedSize(child_buffer_size, 1.0f / kChildBufferScale),
child_surface->window()->bounds().size());
EXPECT_EQ(
gfx::ScaleToRoundedSize(child_buffer_size, 1.0f / kChildBufferScale),
gfx::ToRoundedSize(child_surface->content_size()));
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const auto& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(2u, quad_list.size());
EXPECT_EQ(
ToPixel(gfx::Rect(gfx::ToRoundedPoint(child_position),
gfx::ScaleToRoundedSize(child_buffer_size,
1.0f / kChildBufferScale))),
cc::MathUtil::MapEnclosingClippedRect(
quad_list.front()->shared_quad_state->quad_to_target_transform,
quad_list.front()->rect));
}
}
TEST_P(SurfaceTest, MirrorLayers) {
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(buffer_size, surface->window()->bounds().size());
EXPECT_EQ(buffer_size, surface->window()->layer()->bounds().size());
std::unique_ptr<ui::LayerTreeOwner> old_layer_owner =
::wm::MirrorLayers(shell_surface->host_window(), false /* sync_bounds */);
EXPECT_EQ(buffer_size, surface->window()->bounds().size());
EXPECT_EQ(buffer_size, surface->window()->layer()->bounds().size());
EXPECT_EQ(buffer_size, old_layer_owner->root()->bounds().size());
EXPECT_TRUE(shell_surface->host_window()->layer()->has_external_content());
EXPECT_TRUE(old_layer_owner->root()->has_external_content());
}
TEST_P(SurfaceTest, SetViewport) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the viewport into
// account.
surface->Attach(buffer.get());
gfx::SizeF viewport(256, 256);
surface->SetViewport(viewport);
surface->Commit();
EXPECT_EQ(viewport.ToString(), surface->content_size().ToString());
// This will update the bounds of the surface and take the viewport2 into
// account.
gfx::SizeF viewport2(512, 512);
surface->SetViewport(viewport2);
surface->Commit();
EXPECT_EQ(viewport2.ToString(),
gfx::SizeF(surface->window()->bounds().size()).ToString());
EXPECT_EQ(viewport2.ToString(), surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 512, 512)), GetCompleteDamage(frame));
// This will make the surface have no content regardless of the viewport.
surface->Attach(nullptr);
surface->Commit();
EXPECT_TRUE(surface->content_size().IsEmpty());
}
TEST_P(SurfaceTest, SubpixelCoordinate) {
gfx::Size buffer_size(512, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
// This will update the bounds of the surface and take the buffer transform
// into account.
surface->Attach(buffer.get());
gfx::Size inverted_size(buffer_size.height(), buffer_size.width());
gfx::Size child_buffer_size(64, 64);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
gfx::Transform device_scale_transform;
device_scale_transform.Scale(1.f / device_scale_factor(),
1.f / device_scale_factor());
child_surface->Attach(child_buffer.get());
// These rects are in pixel coordinates with some having subpixel coordinates.
gfx::RectF kTestRects[] = {
gfx::RectF(10, 20, 30, 40), gfx::RectF(11, 22, 33, 44),
gfx::RectF(10.5, 20, 30, 40), gfx::RectF(10, 20.5, 30, 40),
gfx::RectF(10, 20, 30.5, 40), gfx::RectF(10, 20, 30, 40.5),
gfx::RectF(10.5, 20, 30, 40.5), gfx::RectF(10.5, 20.5, 30, 40)};
bool kExpectedAligned[] = {true, true, false, false,
false, false, false, false};
static_assert(std::size(kTestRects) == std::size(kExpectedAligned),
"Number of elements in each list should be the identical.");
for (int j = 0; j < 2; j++) {
const bool kTestCaseRotation = (j == 1);
for (size_t i = 0; i < std::size(kTestRects); i++) {
auto rect_in_dip = kTestRects[i];
device_scale_transform.TransformRect(&rect_in_dip);
sub_surface->SetPosition(rect_in_dip.origin());
child_surface->SetViewport(rect_in_dip.size());
const int kChildBufferScale = 2;
child_surface->SetBufferScale(kChildBufferScale);
if (kTestCaseRotation) {
child_surface->SetBufferTransform(Transform::ROTATE_90);
}
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
const auto& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(2u, quad_list.size());
auto transform =
quad_list.front()->shared_quad_state->quad_to_target_transform;
auto rect = gfx::RectF(quad_list.front()->rect);
transform.TransformRect(&rect);
if (kExpectedAligned[i] && !kTestCaseRotation) {
// A transformed rect cannot express a rotation.
// Manipulation of texture coordinates, in addition to a transformed
// rect, can represent flip/mirror but only as two uv points and not as
// a uv rect.
auto* tex_draw_quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_POINTF_NEAR(tex_draw_quad->uv_top_left, gfx::PointF(0, 0),
0.001f);
EXPECT_POINTF_NEAR(tex_draw_quad->uv_bottom_right, gfx::PointF(1, 1),
0.001f);
EXPECT_EQ(gfx::Transform(), transform);
EXPECT_EQ(kTestRects[i], rect);
} else {
EXPECT_EQ(gfx::Rect(1, 1), quad_list.front()->rect);
// Subpixel quads have non identity transforms and due to floating point
// math can only be approximately compared.
EXPECT_NEAR(kTestRects[i].x(), rect.x(), 0.001f);
EXPECT_NEAR(kTestRects[i].y(), rect.y(), 0.001f);
EXPECT_NEAR(kTestRects[i].width(), rect.width(), 0.001f);
EXPECT_NEAR(kTestRects[i].height(), rect.height(), 0.001f);
}
}
}
}
TEST_P(SurfaceTest, SetCrop) {
gfx::Size buffer_size(16, 16);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size crop_size(12, 12);
surface->SetCrop(gfx::RectF(gfx::PointF(2.0, 2.0), gfx::SizeF(crop_size)));
surface->Commit();
EXPECT_EQ(crop_size.ToString(),
surface->window()->bounds().size().ToString());
EXPECT_EQ(gfx::SizeF(crop_size).ToString(),
surface->content_size().ToString());
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(ToPixel(gfx::Rect(0, 0, 12, 12)), GetCompleteDamage(frame));
// This will make the surface have no content regardless of the crop.
surface->Attach(nullptr);
surface->Commit();
EXPECT_TRUE(surface->content_size().IsEmpty());
}
void SurfaceTest::SetCropAndBufferTransformHelperTransformAndTest(
Surface* surface,
ShellSurface* shell_surface,
Transform transform,
const gfx::RectF& expected_rect,
bool has_viewport) {
const gfx::Rect target_with_no_viewport(ToPixel(gfx::Rect(gfx::Size(52, 4))));
const gfx::Rect target_with_viewport(ToPixel(gfx::Rect(gfx::Size(128, 64))));
std::stringstream scoped_trace_message;
scoped_trace_message << "SetCropAndBufferTransformHelperTransformAndTest("
<< "transform=" << TransformToString(transform)
<< ", has_viewport="
<< ((has_viewport) ? "true" : "false") << ")";
SCOPED_TRACE(scoped_trace_message.str());
surface->SetBufferTransform(transform);
surface->Commit();
base::RunLoop().RunUntilIdle();
{
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface);
ASSERT_EQ(1u, frame.render_pass_list.size());
const viz::QuadList& quad_list = frame.render_pass_list[0]->quad_list;
ASSERT_EQ(1u, quad_list.size());
const viz::TextureDrawQuad* quad =
viz::TextureDrawQuad::MaterialCast(quad_list.front());
EXPECT_EQ(expected_rect.origin(), quad->uv_top_left);
EXPECT_EQ(expected_rect.bottom_right(), quad->uv_bottom_right);
EXPECT_EQ(
(has_viewport) ? target_with_viewport : target_with_no_viewport,
cc::MathUtil::MapEnclosingClippedRect(
quad->shared_quad_state->quad_to_target_transform, quad->rect));
}
}
// Disabled due to flakiness: crbug.com/856145
#if defined(LEAK_SANITIZER)
#define MAYBE_SetCropAndBufferTransform DISABLED_SetCropAndBufferTransform
#else
#define MAYBE_SetCropAndBufferTransform SetCropAndBufferTransform
#endif
TEST_P(SurfaceTest, MAYBE_SetCropAndBufferTransform) {
gfx::Size buffer_size(128, 64);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
gfx::Size crop_size(52, 4);
gfx::Point crop_origin(4, 12);
gfx::Rect crop_rect(crop_origin, crop_size);
// These rects represent the left, right, top, bottom values of the crop rect
// normalized from the buffer size for each transformation.
static constexpr SkRect crop_0 =
SkRect::MakeLTRB(0.03125f, 0.1875f, 0.4375f, 0.25f);
static constexpr SkRect crop_90 =
SkRect::MakeLTRB(0.875f, 0.0625f, 0.90625f, 0.875f);
static constexpr SkRect crop_180 =
SkRect::MakeLTRB(0.5625f, 0.75f, 0.96875f, 0.8125f);
static constexpr SkRect crop_270 =
SkRect::MakeLTRB(0.09375f, 0.125f, 0.125f, 0.9375f);
static constexpr SkRect flipped_crop_0 =
SkRect::MakeLTRB(0.5625f, 0.1875f, 0.96875f, 0.25f);
static constexpr SkRect flipped_crop_90 =
SkRect::MakeLTRB(0.09375f, 0.0625f, 0.125f, 0.875f);
static constexpr SkRect flipped_crop_180 =
SkRect::MakeLTRB(0.03125f, 0.75f, 0.4375f, 0.8125f);
static constexpr SkRect flipped_crop_270 =
SkRect::MakeLTRB(0.875f, 0.125f, 0.90625f, 0.9375f);
surface->SetCrop(gfx::RectF(gfx::PointF(crop_origin), gfx::SizeF(crop_size)));
struct TransformTestcase {
Transform transform;
const SkRect& expected_rect;
constexpr TransformTestcase(Transform transform_in,
const SkRect& expected_rect_in)
: transform(transform_in), expected_rect(expected_rect_in) {}
};
constexpr std::array<TransformTestcase, 8> testcases{
TransformTestcase(Transform::NORMAL, crop_0),
TransformTestcase(Transform::ROTATE_90, crop_90),
TransformTestcase(Transform::ROTATE_180, crop_180),
TransformTestcase(Transform::ROTATE_270, crop_270),
TransformTestcase(Transform::FLIPPED, flipped_crop_0),
TransformTestcase(Transform::FLIPPED_ROTATE_90, flipped_crop_90),
TransformTestcase(Transform::FLIPPED_ROTATE_180, flipped_crop_180),
TransformTestcase(Transform::FLIPPED_ROTATE_270, flipped_crop_270)};
for (const auto& tc : testcases) {
SetCropAndBufferTransformHelperTransformAndTest(
surface.get(), shell_surface.get(), tc.transform,
gfx::SkRectToRectF(tc.expected_rect), false);
}
surface->SetViewport(gfx::SizeF(128, 64));
for (const auto& tc : testcases) {
SetCropAndBufferTransformHelperTransformAndTest(
surface.get(), shell_surface.get(), tc.transform,
gfx::SkRectToRectF(tc.expected_rect), true);
}
}
TEST_P(SurfaceTest, SetBlendMode) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetBlendMode(SkBlendMode::kSrc);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_FALSE(frame.render_pass_list.back()
->quad_list.back()
->ShouldDrawWithBlending());
}
TEST_P(SurfaceTest, OverlayCandidate) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame = GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
viz::DrawQuad* draw_quad = frame.render_pass_list.back()->quad_list.back();
ASSERT_EQ(viz::DrawQuad::Material::kTextureContent, draw_quad->material);
const viz::TextureDrawQuad* texture_quad =
viz::TextureDrawQuad::MaterialCast(draw_quad);
EXPECT_FALSE(texture_quad->resource_size_in_pixels().IsEmpty());
}
TEST_P(SurfaceTest, SetAlpha) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
{
surface->Attach(buffer.get());
surface->SetAlpha(0.5f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(1u, frame.resource_list.size());
ASSERT_EQ(viz::ResourceId(1u), frame.resource_list.back().id);
EXPECT_EQ(gfx::Rect(buffer_size), ToTargetSpaceDamage(frame));
}
{
surface->SetAlpha(0.f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
// No quad if alpha is 0.
ASSERT_EQ(0u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(0u, frame.resource_list.size());
EXPECT_EQ(gfx::Rect(buffer_size), ToTargetSpaceDamage(frame));
}
{
surface->SetAlpha(1.f);
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
ASSERT_EQ(1u, frame.render_pass_list.size());
ASSERT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
ASSERT_EQ(1u, frame.resource_list.size());
// The resource should be updated again, the id should be changed.
ASSERT_EQ(viz::ResourceId(2u), frame.resource_list.back().id);
EXPECT_EQ(gfx::Rect(buffer_size), ToTargetSpaceDamage(frame));
}
}
TEST_P(SurfaceTest, SurfaceQuad) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetAlpha(1.0f);
surface->SetEmbeddedSurfaceSize(gfx::Size(1, 1));
surface->SetEmbeddedSurfaceId(base::BindRepeating([]() -> viz::SurfaceId {
return viz::SurfaceId(
viz::FrameSinkId(1, 1),
viz::LocalSurfaceId(1, 1, base::UnguessableToken::Create()));
}));
{
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_EQ(1u, frame.resource_list.size());
// Ensure that the quad is correct and the resource is included.
EXPECT_EQ(viz::ResourceId(1u), frame.resource_list.back().id);
EXPECT_EQ(viz::DrawQuad::Material::kSurfaceContent,
frame.render_pass_list.back()->quad_list.back()->material);
}
}
TEST_P(SurfaceTest, EmptySurfaceQuad) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetAlpha(1.0f);
// Explicitly zero the size, no quad should be produced.
surface->SetEmbeddedSurfaceSize(gfx::Size(0, 0));
surface->SetEmbeddedSurfaceId(base::BindRepeating([]() -> viz::SurfaceId {
return viz::SurfaceId(
viz::FrameSinkId(1, 1),
viz::LocalSurfaceId(1, 1, base::UnguessableToken::Create()));
}));
{
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(0u, frame.render_pass_list.back()->quad_list.size());
// No quad but still has a resource though.
EXPECT_EQ(1u, frame.resource_list.size());
EXPECT_EQ(viz::ResourceId(1u), frame.resource_list.back().id);
}
}
TEST_P(SurfaceTest, ScaledSurfaceQuad) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size), GL_TEXTURE_2D, 0,
true, true, false);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetAlpha(1.0f);
surface->SetEmbeddedSurfaceId(base::BindRepeating([]() -> viz::SurfaceId {
return viz::SurfaceId(
viz::FrameSinkId(1, 1),
viz::LocalSurfaceId(1, 1, base::UnguessableToken::Create()));
}));
// A 256x256 surface, of which as 128x128 chunk is selected, drawn into a
// 128x64 rect.
surface->SetEmbeddedSurfaceSize(gfx::Size(256, 256));
surface->SetViewport(gfx::SizeF(128, 64));
surface->SetCrop(
gfx::RectF(gfx::PointF(32.0f, 32.0f), gfx::SizeF(128.0f, 128.0f)));
{
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_EQ(1u, frame.resource_list.size());
// Ensure that the quad is correct and the resource is included.
EXPECT_EQ(viz::ResourceId(1u), frame.resource_list.back().id);
EXPECT_EQ(viz::DrawQuad::Material::kSurfaceContent,
frame.render_pass_list.back()->quad_list.back()->material);
// We are outputting to 0,0 -> 128,64.
EXPECT_EQ(gfx::Rect(gfx::Point(), gfx::Size(128, 64)),
frame.render_pass_list.back()
->quad_list.back()
->shared_quad_state->clip_rect);
auto testing_rect = gfx::RectF(gfx::PointF(0, 0), gfx::SizeF(256, 256));
// To get 32,32 -> 160,160 into the correct position it must be translated
// backwards and scaled 0.5x in Y, then everything is scaled by the scale
// factor.
auto expected_transform = gfx::Transform(
1.0f * device_scale_factor(), 0.0f, 0.0f, 0.5f * device_scale_factor(),
-32.0f * device_scale_factor(), -32.0f * device_scale_factor() * 0.5f);
// When possible exo will represent the transform completely in the |rect|.
// This leaves the |quad_to_target_transform| transform as Identity.
if (gfx::Transform() == frame.render_pass_list.back()
->quad_list.back()
->shared_quad_state->quad_to_target_transform) {
expected_transform.TransformRect(&testing_rect);
auto expected_rect = gfx::ToNearestRect(testing_rect);
EXPECT_EQ(expected_rect,
frame.render_pass_list.back()->quad_list.back()->rect);
} else {
EXPECT_EQ(expected_transform,
frame.render_pass_list.back()
->quad_list.back()
->shared_quad_state->quad_to_target_transform);
EXPECT_EQ(gfx::ToNearestRect(testing_rect),
frame.render_pass_list.back()->quad_list.back()->rect);
}
}
}
TEST_P(SurfaceTest, ColorBufferAlpha) {
gfx::Size buffer_size(1, 1);
constexpr SkColor4f kBuffColorExpected[] = {{1.f, 0.5f, 0.f, 1.f},
{0.f, 0.5f, 1.f, 0.f}};
constexpr bool kExpectedOpaque[] = {true, false};
for (size_t i = 0; i < std::size(kBuffColorExpected); i++) {
auto buffer =
std::make_unique<SolidColorBuffer>(kBuffColorExpected[i], buffer_size);
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->SetAlpha(1.0f);
surface->SetEmbeddedSurfaceSize(gfx::Size(1, 1));
surface->SetEmbeddedSurfaceId(base::BindRepeating([]() -> viz::SurfaceId {
return viz::SurfaceId(
viz::FrameSinkId(1, 1),
viz::LocalSurfaceId(1, 1, base::UnguessableToken::Create()));
}));
{
surface->Commit();
base::RunLoop().RunUntilIdle();
const viz::CompositorFrame& frame =
GetFrameFromSurface(shell_surface.get());
EXPECT_EQ(1u, frame.render_pass_list.size());
EXPECT_EQ(1u, frame.render_pass_list.back()->quad_list.size());
EXPECT_EQ(0u, frame.resource_list.size());
auto* draw_quad = frame.render_pass_list.back()->quad_list.back();
EXPECT_EQ(viz::DrawQuad::Material::kSolidColor, draw_quad->material);
EXPECT_EQ(kExpectedOpaque[i],
draw_quad->shared_quad_state->are_contents_opaque);
auto* solid_color_quad = viz::SolidColorDrawQuad::MaterialCast(draw_quad);
EXPECT_EQ(kBuffColorExpected[i].SkColor4f::toSkColor(),
solid_color_quad->color);
}
}
}
TEST_P(SurfaceTest, Commit) {
std::unique_ptr<Surface> surface(new Surface);
// Calling commit without a buffer should succeed.
surface->Commit();
}
TEST_P(SurfaceTest, RemoveSubSurface) {
gfx::Size buffer_size(256, 256);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
// Create a subsurface:
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
sub_surface->SetPosition(gfx::PointF(20, 10));
child_surface->Attach(child_buffer.get());
child_surface->Commit();
surface->Commit();
base::RunLoop().RunUntilIdle();
// Remove the subsurface by destroying it. This should not damage |surface|.
// TODO(penghuang): Make the damage more precise for sub surface changes.
// https://crbug.com/779704
sub_surface.reset();
EXPECT_FALSE(surface->HasPendingDamageForTesting(gfx::Rect(20, 10, 64, 128)));
}
TEST_P(SurfaceTest, DestroyAttachedBuffer) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
// Make sure surface size is still valid after buffer is destroyed.
buffer.reset();
surface->Commit();
EXPECT_FALSE(surface->content_size().IsEmpty());
}
TEST_P(SurfaceTest, SetClientSurfaceId) {
auto surface = std::make_unique<Surface>();
const std::string kTestId = "42";
surface->SetClientSurfaceId(kTestId.c_str());
EXPECT_EQ(kTestId, surface->GetClientSurfaceId());
}
TEST_P(SurfaceTest, DestroyWithAttachedBufferReleasesBuffer) {
gfx::Size buffer_size(1, 1);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
int release_buffer_call_count = 0;
buffer->set_release_callback(base::BindRepeating(
&ReleaseBuffer, base::Unretained(&release_buffer_call_count)));
surface->Attach(buffer.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
// Buffer is still attached at this point.
EXPECT_EQ(0, release_buffer_call_count);
// After the surface is destroyed, we should get a release event for the
// attached buffer.
shell_surface.reset();
surface.reset();
base::RunLoop().RunUntilIdle();
ASSERT_EQ(1, release_buffer_call_count);
}
TEST_P(SurfaceTest, AcquireFence) {
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(gfx::Size(1, 1)));
auto surface = std::make_unique<Surface>();
// We can only commit an acquire fence if a buffer is attached.
surface->Attach(buffer.get());
EXPECT_FALSE(surface->HasPendingAcquireFence());
surface->SetAcquireFence(
std::make_unique<gfx::GpuFence>(gfx::GpuFenceHandle()));
EXPECT_TRUE(surface->HasPendingAcquireFence());
surface->Commit();
EXPECT_FALSE(surface->HasPendingAcquireFence());
}
TEST_P(SurfaceTest, UpdatesOcclusionOnDestroyingSubsurface) {
gfx::Size buffer_size(256, 512);
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
surface->Attach(buffer.get());
surface->Commit();
gfx::Size child_buffer_size(64, 128);
auto child_buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(child_buffer_size));
auto child_surface = std::make_unique<Surface>();
auto sub_surface =
std::make_unique<SubSurface>(child_surface.get(), surface.get());
child_surface->Attach(child_buffer.get());
// Turn on occlusion tracking.
child_surface->SetOcclusionTracking(true);
child_surface->Commit();
surface->Commit();
SurfaceObserverForTest observer;
ScopedSurface scoped_child_surface(child_surface.get(), &observer);
// Destroy the subsurface and expect to get an occlusion update.
sub_surface.reset();
EXPECT_EQ(1, observer.num_occlusion_changes());
EXPECT_EQ(aura::Window::OcclusionState::HIDDEN,
child_surface->window()->GetOcclusionState());
}
TEST_P(SurfaceTest, HasPendingPerCommitBufferReleaseCallback) {
auto buffer = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(gfx::Size(1, 1)));
auto surface = std::make_unique<Surface>();
// We can only commit a buffer release callback if a buffer is attached.
surface->Attach(buffer.get());
EXPECT_FALSE(surface->HasPendingPerCommitBufferReleaseCallback());
surface->SetPerCommitBufferReleaseCallback(
base::BindOnce([](gfx::GpuFenceHandle) {}));
EXPECT_TRUE(surface->HasPendingPerCommitBufferReleaseCallback());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(surface->HasPendingPerCommitBufferReleaseCallback());
}
// TODO(crbug.com/1292674): Flaky on ChromeOS.
#if BUILDFLAG(IS_CHROMEOS)
#define MAYBE_PerCommitBufferReleaseCallbackForSameSurface \
DISABLED_PerCommitBufferReleaseCallbackForSameSurface
#else
#define MAYBE_PerCommitBufferReleaseCallbackForSameSurface \
PerCommitBufferReleaseCallbackForSameSurface
#endif
TEST_P(SurfaceTest, MAYBE_PerCommitBufferReleaseCallbackForSameSurface) {
gfx::Size buffer_size(1, 1);
auto buffer1 = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto buffer2 = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
int per_commit_release_count = 0;
// Set the release callback that will be run when buffer is no longer in use.
int buffer_release_count = 0;
buffer1->set_release_callback(base::BindRepeating(
&ReleaseBuffer, base::Unretained(&buffer_release_count)));
surface->SetPerCommitBufferReleaseCallback(base::BindOnce(
&ExplicitReleaseBuffer, base::Unretained(&per_commit_release_count)));
surface->Attach(buffer1.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count, 0);
EXPECT_EQ(buffer_release_count, 0);
// Attaching the same buffer causes the per-commit callback to be emitted.
surface->SetPerCommitBufferReleaseCallback(base::BindOnce(
&ExplicitReleaseBuffer, base::Unretained(&per_commit_release_count)));
surface->Attach(buffer1.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count, 1);
EXPECT_EQ(buffer_release_count, 0);
// Attaching a different buffer causes the per-commit callback to be emitted.
surface->Attach(buffer2.get());
surface->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count, 2);
// The buffer should now be completely released.
EXPECT_EQ(buffer_release_count, 1);
}
// TODO(crbug.com/1292674): Flaky on ChromeOS.
#if BUILDFLAG(IS_CHROMEOS)
#define MAYBE_PerCommitBufferReleaseCallbackForDifferentSurfaces \
DISABLED_PerCommitBufferReleaseCallbackForDifferentSurfaces
#else
#define MAYBE_PerCommitBufferReleaseCallbackForDifferentSurfaces \
PerCommitBufferReleaseCallbackForDifferentSurfaces
#endif
TEST_P(SurfaceTest, MAYBE_PerCommitBufferReleaseCallbackForDifferentSurfaces) {
gfx::Size buffer_size(1, 1);
auto buffer1 = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto buffer2 = std::make_unique<Buffer>(
exo_test_helper()->CreateGpuMemoryBuffer(buffer_size));
auto surface1 = std::make_unique<Surface>();
auto shell_surface1 = std::make_unique<ShellSurface>(surface1.get());
auto surface2 = std::make_unique<Surface>();
auto shell_surface2 = std::make_unique<ShellSurface>(surface2.get());
int per_commit_release_count1 = 0;
int per_commit_release_count2 = 0;
// Set the release callback that will be run when buffer is no longer in use.
int buffer_release_count = 0;
buffer1->set_release_callback(base::BindRepeating(
&ReleaseBuffer, base::Unretained(&buffer_release_count)));
// Attach buffer1 to both surface1 and surface2.
surface1->SetPerCommitBufferReleaseCallback(base::BindOnce(
&ExplicitReleaseBuffer, base::Unretained(&per_commit_release_count1)));
surface1->Attach(buffer1.get());
surface1->Commit();
surface2->SetPerCommitBufferReleaseCallback(base::BindOnce(
&ExplicitReleaseBuffer, base::Unretained(&per_commit_release_count2)));
surface2->Attach(buffer1.get());
surface2->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count1, 0);
EXPECT_EQ(per_commit_release_count2, 0);
EXPECT_EQ(buffer_release_count, 0);
// Attach buffer2 to surface1, only the surface1 callback should be emitted.
surface1->Attach(buffer2.get());
surface1->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count1, 1);
EXPECT_EQ(per_commit_release_count2, 0);
EXPECT_EQ(buffer_release_count, 0);
// Attach buffer2 to surface2, only the surface2 callback should be emitted.
surface2->Attach(buffer2.get());
surface2->Commit();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(per_commit_release_count1, 1);
EXPECT_EQ(per_commit_release_count2, 1);
// The buffer should now be completely released.
EXPECT_EQ(buffer_release_count, 1);
}
} // namespace
} // namespace exo