blob: 6fdc07fb72c06b1f39738bc7cba4ed856e1b26e7 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/bind.h"
#include "base/test/power_monitor_test.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/task_environment.h"
#include "base/test/test_mock_time_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/metrics/frame_sequence_tracker.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/ui_base_features.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_delegate.h"
#include "ui/compositor/test/draw_waiter_for_test.h"
#include "ui/compositor/test/in_process_context_factory.h"
#include "ui/compositor/test/test_context_factories.h"
using testing::Mock;
using testing::_;
namespace ui {
namespace {
class CompositorTest : public testing::Test {
public:
CompositorTest() = default;
CompositorTest(const CompositorTest&) = delete;
CompositorTest& operator=(const CompositorTest&) = delete;
~CompositorTest() override = default;
void CreateCompositor() {
compositor_ = std::make_unique<Compositor>(
context_factories_->GetContextFactory()->AllocateFrameSinkId(),
context_factories_->GetContextFactory(), CreateTaskRunner(),
false /* enable_pixel_canvas */);
compositor_->SetAcceleratedWidget(gfx::kNullAcceleratedWidget);
}
void SetUp() override {
context_factories_ = std::make_unique<TestContextFactories>(false);
CreateCompositor();
}
void TearDown() override {
compositor_.reset();
context_factories_.reset();
}
void DestroyCompositor() { compositor_.reset(); }
protected:
virtual scoped_refptr<base::SingleThreadTaskRunner> CreateTaskRunner() = 0;
Compositor* compositor() { return compositor_.get(); }
private:
std::unique_ptr<TestContextFactories> context_factories_;
std::unique_ptr<Compositor> compositor_;
};
// For tests that control time.
class CompositorTestWithMockedTime : public CompositorTest {
protected:
scoped_refptr<base::SingleThreadTaskRunner> CreateTaskRunner() override {
task_runner_ = new base::TestMockTimeTaskRunner;
return task_runner_;
}
base::TestMockTimeTaskRunner* task_runner() { return task_runner_.get(); }
protected:
void AdvanceBy(base::TimeDelta delta) {
task_environment_.AdvanceClock(delta);
}
scoped_refptr<base::TestMockTimeTaskRunner> task_runner_;
base::test::ScopedPowerMonitorTestSource test_power_monitor_source_;
private:
base::test::TaskEnvironment task_environment_{
base::test::TaskEnvironment::MainThreadType::UI,
base::test::TaskEnvironment::TimeSource::MOCK_TIME};
};
// For tests that run on a real MessageLoop with real time.
class CompositorTestWithMessageLoop : public CompositorTest {
public:
CompositorTestWithMessageLoop()
: task_environment_(base::test::TaskEnvironment::MainThreadType::UI) {}
~CompositorTestWithMessageLoop() override = default;
protected:
scoped_refptr<base::SingleThreadTaskRunner> CreateTaskRunner() override {
task_runner_ = base::ThreadTaskRunnerHandle::Get();
return task_runner_;
}
base::SequencedTaskRunner* task_runner() { return task_runner_.get(); }
private:
base::test::TaskEnvironment task_environment_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
};
class TestCompositorAnimationObserver : public CompositorAnimationObserver {
public:
TestCompositorAnimationObserver() = default;
TestCompositorAnimationObserver(const TestCompositorAnimationObserver&) =
delete;
TestCompositorAnimationObserver& operator=(
const TestCompositorAnimationObserver&) = delete;
~TestCompositorAnimationObserver() override = default;
// CompositorAnimationObserver:
void OnAnimationStep(base::TimeTicks timestamp) override {}
void OnCompositingShuttingDown(Compositor* compositor) override {}
void NotifyFailure() override { failed_ = true; }
bool failed() const { return failed_; }
private:
bool failed_ = false;
};
} // namespace
TEST_F(CompositorTestWithMockedTime, AnimationObserverBasic) {
TestCompositorAnimationObserver test;
compositor()->AddAnimationObserver(&test);
test.Start();
test.Check();
AdvanceBy(base::Seconds(59));
EXPECT_FALSE(test.failed());
AdvanceBy(base::Seconds(2));
test.Check();
EXPECT_TRUE(test.failed());
compositor()->RemoveAnimationObserver(&test);
}
TEST_F(CompositorTestWithMockedTime, AnimationObserverResetAfterResume) {
TestCompositorAnimationObserver test;
compositor()->AddAnimationObserver(&test);
test.Start();
test.Check();
AdvanceBy(base::Seconds(59));
EXPECT_TRUE(test.is_active_for_test());
EXPECT_FALSE(test.failed());
test_power_monitor_source_.Suspend();
base::RunLoop().RunUntilIdle();
AdvanceBy(base::Seconds(32));
test_power_monitor_source_.Resume();
base::RunLoop().RunUntilIdle();
test.Check();
EXPECT_TRUE(test.is_active_for_test());
EXPECT_FALSE(test.failed());
AdvanceBy(base::Seconds(29));
test.Check();
EXPECT_TRUE(test.is_active_for_test());
EXPECT_FALSE(test.failed());
AdvanceBy(base::Seconds(32));
test.Check();
EXPECT_FALSE(test.is_active_for_test());
EXPECT_TRUE(test.failed());
// Make sure another suspend/resume will not reactivate it.
test_power_monitor_source_.Suspend();
base::RunLoop().RunUntilIdle();
test_power_monitor_source_.Resume();
EXPECT_FALSE(test.is_active_for_test());
EXPECT_TRUE(test.failed());
compositor()->RemoveAnimationObserver(&test);
}
TEST_F(CompositorTestWithMessageLoop, ShouldUpdateDisplayProperties) {
auto root_layer = std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
// Set a non-identity color matrix, color space, sdr white level, vsync
// timebase and vsync interval, and expect it to be set on the context
// factory.
SkM44 color_matrix;
color_matrix.setRC(1, 1, 0.7f);
color_matrix.setRC(2, 2, 0.4f);
gfx::DisplayColorSpaces display_color_spaces(
gfx::ColorSpace::CreateDisplayP3D65());
display_color_spaces.SetSDRMaxLuminanceNits(1.f);
base::TimeTicks vsync_timebase(base::TimeTicks::Now());
base::TimeDelta vsync_interval(base::Milliseconds(250));
compositor()->SetDisplayColorMatrix(color_matrix);
compositor()->SetDisplayColorSpaces(display_color_spaces);
compositor()->SetDisplayVSyncParameters(vsync_timebase, vsync_interval);
InProcessContextFactory* context_factory =
static_cast<InProcessContextFactory*>(compositor()->context_factory());
compositor()->ScheduleDraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
EXPECT_EQ(color_matrix, context_factory->GetOutputColorMatrix(compositor()));
EXPECT_EQ(display_color_spaces,
context_factory->GetDisplayColorSpaces(compositor()));
EXPECT_EQ(vsync_timebase,
context_factory->GetDisplayVSyncTimeBase(compositor()));
EXPECT_EQ(vsync_interval,
context_factory->GetDisplayVSyncTimeInterval(compositor()));
// Simulate a lost context by releasing the output surface and setting it on
// the compositor again. Expect that the same color matrix, color space, sdr
// white level, vsync timebase and vsync interval will be set again on the
// context factory.
context_factory->ResetDisplayOutputParameters(compositor());
compositor()->SetVisible(false);
EXPECT_EQ(gfx::kNullAcceleratedWidget,
compositor()->ReleaseAcceleratedWidget());
compositor()->SetAcceleratedWidget(gfx::kNullAcceleratedWidget);
compositor()->SetVisible(true);
compositor()->ScheduleDraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
EXPECT_EQ(color_matrix, context_factory->GetOutputColorMatrix(compositor()));
EXPECT_EQ(display_color_spaces,
context_factory->GetDisplayColorSpaces(compositor()));
EXPECT_EQ(vsync_timebase,
context_factory->GetDisplayVSyncTimeBase(compositor()));
EXPECT_EQ(vsync_interval,
context_factory->GetDisplayVSyncTimeInterval(compositor()));
compositor()->SetRootLayer(nullptr);
}
TEST_F(CompositorTestWithMockedTime,
ReleaseWidgetWithOutputSurfaceNeverCreated) {
compositor()->SetVisible(false);
EXPECT_EQ(gfx::kNullAcceleratedWidget,
compositor()->ReleaseAcceleratedWidget());
compositor()->SetAcceleratedWidget(gfx::kNullAcceleratedWidget);
compositor()->SetVisible(true);
}
TEST_F(CompositorTestWithMessageLoop, MoveThroughputTracker) {
// Move a not started instance.
{
auto tracker = compositor()->RequestNewThroughputTracker();
auto moved_tracker = std::move(tracker);
}
// Move a started instance.
{
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// This should not be called since the tracking is auto canceled.
ADD_FAILURE();
}));
auto moved_tracker = std::move(tracker);
}
// Move a started instance and stop.
{
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// May be called since Stop() is called.
}));
auto moved_tracker = std::move(tracker);
EXPECT_TRUE(moved_tracker.Stop());
}
// Move a started instance and cancel.
{
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// This should not be called since Cancel() is called.
ADD_FAILURE();
}));
auto moved_tracker = std::move(tracker);
moved_tracker.Cancel();
}
// Move a stopped instance.
{
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// May be called since Stop() is called.
}));
EXPECT_TRUE(tracker.Stop());
auto moved_tracker = std::move(tracker);
}
// Move a canceled instance.
{
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// This should not be called since Cancel() is called.
ADD_FAILURE();
}));
tracker.Cancel();
auto moved_tracker = std::move(tracker);
}
}
TEST_F(CompositorTestWithMessageLoop, ThroughputTracker) {
auto root_layer = std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
ThroughputTracker tracker = compositor()->RequestNewThroughputTracker();
base::RunLoop run_loop;
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
EXPECT_GT(data.frames_expected, 0u);
EXPECT_GT(data.frames_produced, 0u);
run_loop.Quit();
}));
// Generates a few frames after tracker starts to have some data collected.
for (int i = 0; i < 5; ++i) {
compositor()->ScheduleFullRedraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
}
EXPECT_TRUE(tracker.Stop());
// Generates a few frames after tracker stops. Note the number of frames
// must be at least two: one to trigger underlying cc::FrameSequenceTracker to
// be scheduled for termination and one to report data.
for (int i = 0; i < 5; ++i) {
compositor()->ScheduleFullRedraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
}
run_loop.Run();
}
TEST_F(CompositorTestWithMessageLoop, ThroughputTrackerOutliveCompositor) {
auto tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
ADD_FAILURE() << "No report should happen";
}));
DestroyCompositor();
// Stop() fails but no crash, no use-after-free and no report.
EXPECT_FALSE(tracker.Stop());
}
TEST_F(CompositorTestWithMessageLoop, ThroughputTrackerCallbackStateChange) {
auto root_layer = std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
ThroughputTracker tracker = compositor()->RequestNewThroughputTracker();
base::RunLoop run_loop;
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
// The following Cancel() call should not DCHECK or crash.
tracker.Cancel();
// Starting another tracker should not DCHECK or crash.
ThroughputTracker another_tracker =
compositor()->RequestNewThroughputTracker();
another_tracker.Start(base::DoNothing());
run_loop.Quit();
}));
// Generates a few frames after tracker starts to have some data collected.
for (int i = 0; i < 5; ++i) {
compositor()->ScheduleFullRedraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
}
EXPECT_TRUE(tracker.Stop());
// Generates a few frames after tracker stops. Note the number of frames
// must be at least two: one to trigger underlying cc::FrameSequenceTracker to
// be scheduled for termination and one to report data.
for (int i = 0; i < 5; ++i) {
compositor()->ScheduleFullRedraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
}
run_loop.Run();
}
TEST_F(CompositorTestWithMessageLoop, ThroughputTrackerInvoluntaryReport) {
auto root_layer = std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
ThroughputTracker tracker = compositor()->RequestNewThroughputTracker();
tracker.Start(base::BindLambdaForTesting(
[&](const cc::FrameSequenceMetrics::CustomReportData& data) {
ADD_FAILURE() << "No report should happen";
}));
// Generates a few frames after tracker starts to have some data collected.
for (int i = 0; i < 5; ++i) {
compositor()->ScheduleFullRedraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
}
// ReleaseAcceleratedWidget() destroys underlying cc::FrameSequenceTracker
// and triggers reports before Stop(). Such reports are dropped.
compositor()->SetVisible(false);
compositor()->ReleaseAcceleratedWidget();
// Stop() fails but no DCHECK or crash.
EXPECT_FALSE(tracker.Stop());
}
#if BUILDFLAG(IS_WIN)
// TODO(crbug.com/608436): Flaky on windows trybots
#define MAYBE_CreateAndReleaseOutputSurface \
DISABLED_CreateAndReleaseOutputSurface
#else
#define MAYBE_CreateAndReleaseOutputSurface CreateAndReleaseOutputSurface
#endif
TEST_F(CompositorTestWithMessageLoop, MAYBE_CreateAndReleaseOutputSurface) {
std::unique_ptr<Layer> root_layer(new Layer(ui::LAYER_SOLID_COLOR));
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
compositor()->ScheduleDraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
compositor()->SetVisible(false);
EXPECT_EQ(gfx::kNullAcceleratedWidget,
compositor()->ReleaseAcceleratedWidget());
compositor()->SetAcceleratedWidget(gfx::kNullAcceleratedWidget);
compositor()->SetVisible(true);
compositor()->ScheduleDraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
compositor()->SetRootLayer(nullptr);
}
class LayerDelegateThatAddsDuringUpdateVisualState : public LayerDelegate {
public:
explicit LayerDelegateThatAddsDuringUpdateVisualState(Layer* parent)
: parent_(parent) {}
bool update_visual_state_called() const {
return update_visual_state_called_;
}
// LayerDelegate:
void UpdateVisualState() override {
added_layers_.push_back(std::make_unique<Layer>(ui::LAYER_SOLID_COLOR));
parent_->Add(added_layers_.back().get());
update_visual_state_called_ = true;
}
void OnPaintLayer(const PaintContext& context) override {}
void OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) override {}
private:
raw_ptr<Layer> parent_;
std::vector<std::unique_ptr<Layer>> added_layers_;
bool update_visual_state_called_ = false;
};
TEST_F(CompositorTestWithMessageLoop, AddLayerDuringUpdateVisualState) {
std::unique_ptr<Layer> root_layer =
std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
std::unique_ptr<Layer> child_layer =
std::make_unique<Layer>(ui::LAYER_TEXTURED);
std::unique_ptr<Layer> child_layer2 =
std::make_unique<Layer>(ui::LAYER_SOLID_COLOR);
LayerDelegateThatAddsDuringUpdateVisualState child_layer_delegate(
root_layer.get());
child_layer->set_delegate(&child_layer_delegate);
root_layer->Add(child_layer.get());
root_layer->Add(child_layer2.get());
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
root_layer->SetBounds(gfx::Rect(10, 10));
compositor()->SetRootLayer(root_layer.get());
compositor()->SetScaleAndSize(1.0f, gfx::Size(10, 10),
allocator.GetCurrentLocalSurfaceId());
ASSERT_TRUE(compositor()->IsVisible());
compositor()->ScheduleDraw();
DrawWaiterForTest::WaitForCompositingEnded(compositor());
EXPECT_TRUE(child_layer_delegate.update_visual_state_called());
compositor()->SetRootLayer(nullptr);
child_layer2.reset();
child_layer.reset();
root_layer.reset();
}
TEST_F(CompositorTestWithMessageLoop, PriorityCutoffWhenVisible) {
EXPECT_EQ(gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE,
compositor()
->GetLayerTreeSettings()
.memory_policy.priority_cutoff_when_visible);
base::test::ScopedFeatureList scoped_feature_list;
scoped_feature_list.InitAndEnableFeature(
features::kUiCompositorRequiredTilesOnly);
DestroyCompositor();
CreateCompositor();
EXPECT_EQ(gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY,
compositor()
->GetLayerTreeSettings()
.memory_policy.priority_cutoff_when_visible);
}
TEST_F(CompositorTestWithMessageLoop, ReleaseTileResourcesForHiddenLayers) {
EXPECT_FALSE(compositor()
->GetLayerTreeSettings()
.release_tile_resources_for_hidden_layers);
base::test::ScopedFeatureList scoped_feature_list;
scoped_feature_list.InitAndEnableFeature(
features::kUiCompositorReleaseTileResourcesForHiddenLayers);
DestroyCompositor();
CreateCompositor();
EXPECT_TRUE(compositor()
->GetLayerTreeSettings()
.release_tile_resources_for_hidden_layers);
}
} // namespace ui