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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file defines some helper functions for Vulkan API.
#ifndef GPU_VULKAN_VULKAN_UTIL_H_
#define GPU_VULKAN_VULKAN_UTIL_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include <vector>
#include "base/component_export.h"
#include "base/containers/span.h"
#include "gpu/vulkan/semaphore_handle.h"
namespace gpu {
constexpr uint32_t kVendorARM = 0x13b5;
constexpr uint32_t kVendorQualcomm = 0x5143;
constexpr uint32_t kVendorImagination = 0x1010;
struct GPUInfo;
class VulkanInfo;
// Submits semaphores to be signaled to the vulkan queue. Semaphores are
// signaled once this submission is executed. vk_fence is an optional handle
// to fence to be signaled once this submission completes execution.
COMPONENT_EXPORT(VULKAN)
bool SubmitSignalVkSemaphores(VkQueue vk_queue,
const base::span<VkSemaphore>& vk_semaphore,
VkFence vk_fence = VK_NULL_HANDLE);
// Submits a semaphore to be signaled to the vulkan queue. Semaphore is
// signaled once this submission is executed. vk_fence is an optional handle
// to fence to be signaled once this submission completes execution.
COMPONENT_EXPORT(VULKAN)
bool SubmitSignalVkSemaphore(VkQueue vk_queue,
VkSemaphore vk_semaphore,
VkFence vk_fence = VK_NULL_HANDLE);
// Submits semaphores to be waited upon to the vulkan queue. Semaphores are
// waited on before this submission is executed. vk_fence is an optional
// handle to fence to be signaled once this submission completes execution.
COMPONENT_EXPORT(VULKAN)
bool SubmitWaitVkSemaphores(VkQueue vk_queue,
const base::span<VkSemaphore>& vk_semaphores,
VkFence vk_fence = VK_NULL_HANDLE);
// Submits a semaphore to be waited upon to the vulkan queue. Semaphore is
// waited on before this submission is executed. vk_fence is an optional
// handle to fence to be signaled once this submission completes execution.
COMPONENT_EXPORT(VULKAN)
bool SubmitWaitVkSemaphore(VkQueue vk_queue,
VkSemaphore vk_semaphore,
VkFence vk_fence = VK_NULL_HANDLE);
// Creates semaphore that can be exported to external handles of the specified
// |handle_types|.
COMPONENT_EXPORT(VULKAN)
VkSemaphore CreateExternalVkSemaphore(
VkDevice vk_device,
VkExternalSemaphoreHandleTypeFlags handle_types);
// Imports a semaphore from a handle.
COMPONENT_EXPORT(VULKAN)
VkSemaphore ImportVkSemaphoreHandle(VkDevice vk_device, SemaphoreHandle handle);
// Gets a handle from a semaphore
COMPONENT_EXPORT(VULKAN)
SemaphoreHandle GetVkSemaphoreHandle(
VkDevice vk_device,
VkSemaphore vk_semaphore,
VkExternalSemaphoreHandleTypeFlagBits handle_type);
COMPONENT_EXPORT(VULKAN)
std::string VkVersionToString(uint32_t version);
COMPONENT_EXPORT(VULKAN)
VKAPI_ATTR VkResult VKAPI_CALL
CreateGraphicsPipelinesHook(VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
// Below vulkanQueue*Hook methods are used to ensure that Skia calls the correct
// version of those methods which are made thread safe by using locks. See
// vulkan_function_pointers.h vkQueue* method references for more details.
COMPONENT_EXPORT(VULKAN)
VKAPI_ATTR VkResult VKAPI_CALL
VulkanQueueSubmitHook(VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
COMPONENT_EXPORT(VULKAN)
VKAPI_ATTR VkResult VKAPI_CALL VulkanQueueWaitIdleHook(VkQueue queue);
COMPONENT_EXPORT(VULKAN)
VKAPI_ATTR VkResult VKAPI_CALL
VulkanQueuePresentKHRHook(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
COMPONENT_EXPORT(VULKAN)
bool CheckVulkanCompabilities(const VulkanInfo& vulkan_info,
const GPUInfo& gpu_info,
std::string enable_by_device_name);
COMPONENT_EXPORT(VULKAN)
VkImageLayout GLImageLayoutToVkImageLayout(uint32_t layout);
COMPONENT_EXPORT(VULKAN)
uint32_t VkImageLayoutToGLImageLayout(VkImageLayout layout);
} // namespace gpu
#endif // GPU_VULKAN_VULKAN_UTIL_H_