blob: e0db3481bfdd4fbd42c856dfb27f1790925af78e [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/exo/gaming_seat.h"
#include <memory>
#include <vector>
#include "ash/shell.h"
#include "base/command_line.h"
#include "base/run_loop.h"
#include "base/time/time.h"
#include "components/exo/buffer.h"
#include "components/exo/gamepad.h"
#include "components/exo/gamepad_delegate.h"
#include "components/exo/gaming_seat_delegate.h"
#include "components/exo/shell_surface.h"
#include "components/exo/surface.h"
#include "components/exo/test/exo_test_base.h"
#include "components/exo/test/exo_test_helper.h"
#include "device/gamepad/gamepad_test_helpers.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/client/focus_client.h"
#include "ui/events/ozone/gamepad/gamepad_provider_ozone.h"
namespace exo {
namespace {
class MockGamepadDelegate : public GamepadDelegate {
public:
MockGamepadDelegate() {}
// Overridden from GamepadDelegate:
MOCK_METHOD(void, OnRemoved, (), (override));
MOCK_METHOD(void,
OnAxis,
(int axis, double value, base::TimeTicks timestamp),
(override));
MOCK_METHOD(void,
OnButton,
(int button, bool pressed, base::TimeTicks timestamp),
(override));
MOCK_METHOD(void, OnFrame, (base::TimeTicks timestamp), (override));
};
class MockGamingSeatDelegate : public GamingSeatDelegate {
public:
MOCK_METHOD(bool,
CanAcceptGamepadEventsForSurface,
(Surface * surface),
(const, override));
MOCK_METHOD(void, GamepadAdded, (Gamepad & gamepad), (override));
MOCK_METHOD(void, Die, (), ());
void OnGamingSeatDestroying(GamingSeat*) override { delete this; }
~MockGamingSeatDelegate() { Die(); }
};
class GamingSeatTest : public test::ExoTestBase {
public:
GamingSeatTest() {}
GamingSeatTest(const GamingSeatTest&) = delete;
GamingSeatTest& operator=(const GamingSeatTest&) = delete;
void InitializeGamingSeat(MockGamingSeatDelegate* delegate) {
gaming_seat_ = std::make_unique<GamingSeat>(delegate);
}
void DestroyGamingSeat(MockGamingSeatDelegate* delegate) {
EXPECT_CALL(*delegate, Die()).Times(1);
gaming_seat_.reset();
}
void UpdateGamepadDevice(const std::vector<int>& gamepad_device_ids) {
std::vector<ui::GamepadDevice> gamepad_devices;
for (auto& id : gamepad_device_ids) {
gamepad_devices.emplace_back(
ui::InputDevice(id, ui::InputDeviceType::INPUT_DEVICE_USB, "gamepad"),
std::vector<ui::GamepadDevice::Axis>(),
/*supports_vibration_rumble=*/false);
}
ui::GamepadProviderOzone::GetInstance()->DispatchGamepadDevicesUpdated(
gamepad_devices);
}
void SendFrameToGamepads(const std::vector<int>& gamepad_device_ids) {
for (auto& id : gamepad_device_ids) {
ui::GamepadEvent event(id, ui::GamepadEventType::FRAME, 0, 0,
base::TimeTicks());
ui::GamepadProviderOzone::GetInstance()->DispatchGamepadEvent(event);
}
}
void SendButtonToGamepads(const std::vector<int>& gamepad_device_ids,
base::TimeTicks timestamp) {
for (auto& id : gamepad_device_ids) {
ui::GamepadEvent event(id, ui::GamepadEventType::BUTTON, 310, 1,
timestamp);
ui::GamepadProviderOzone::GetInstance()->DispatchGamepadEvent(event);
}
}
protected:
std::unique_ptr<GamingSeat> gaming_seat_;
};
TEST_F(GamingSeatTest, ConnectionChange) {
std::unique_ptr<Surface> surface(new Surface);
std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->Attach(buffer.get());
surface->Commit();
testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
new testing::StrictMock<MockGamingSeatDelegate>();
EXPECT_CALL(*gaming_seat_delegate,
CanAcceptGamepadEventsForSurface(testing::_))
.WillOnce(testing::Return(true));
InitializeGamingSeat(gaming_seat_delegate);
std::unique_ptr<MockGamepadDelegate> gamepad_delegates[6];
for (auto& delegate : gamepad_delegates)
delegate = std::make_unique<testing::StrictMock<MockGamepadDelegate>>();
{ // Test sequence
testing::InSequence s;
// Connect 2 gamepads.
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[0]));
}));
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[1]));
}));
// Send frame to connected gamepad.
EXPECT_CALL(*gamepad_delegates[0], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[1], OnFrame(testing::_)).Times(1);
// Connect 3 more.
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[2]));
}));
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[3]));
}));
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[4]));
}));
// Send frame to all gamepads.
EXPECT_CALL(*gamepad_delegates[0], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[1], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[2], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[3], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[4], OnFrame(testing::_)).Times(1);
// Disconnect gamepads 0, 2 and 4.
EXPECT_CALL(*gamepad_delegates[0], OnRemoved()).Times(1);
EXPECT_CALL(*gamepad_delegates[2], OnRemoved()).Times(1);
EXPECT_CALL(*gamepad_delegates[4], OnRemoved()).Times(1);
// Connect a new gamepad.
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegates](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegates[5]));
}));
// Send frame to all gamepads.
EXPECT_CALL(*gamepad_delegates[1], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[3], OnFrame(testing::_)).Times(1);
EXPECT_CALL(*gamepad_delegates[5], OnFrame(testing::_)).Times(1);
}
// The rest of gamepads should be disconnected after GamingSeat is
// destroyed.
EXPECT_CALL(*gamepad_delegates[1], OnRemoved()).Times(1);
EXPECT_CALL(*gamepad_delegates[3], OnRemoved()).Times(1);
EXPECT_CALL(*gamepad_delegates[5], OnRemoved()).Times(1);
// Gamepad connected.
UpdateGamepadDevice({0, 1});
SendFrameToGamepads({0, 1});
UpdateGamepadDevice({0, 1, 2, 3, 4});
SendFrameToGamepads({0, 1, 2, 3, 4});
UpdateGamepadDevice({1, 2, 3, 4});
UpdateGamepadDevice({1, 3, 4});
UpdateGamepadDevice({1, 3});
UpdateGamepadDevice({1, 3, 5});
SendFrameToGamepads({1, 2, 3, 4, 5});
DestroyGamingSeat(gaming_seat_delegate);
UpdateGamepadDevice({});
}
TEST_F(GamingSeatTest, Timestamp) {
std::unique_ptr<Surface> surface(new Surface);
std::unique_ptr<ShellSurface> shell_surface(new ShellSurface(surface.get()));
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->Attach(buffer.get());
surface->Commit();
testing::StrictMock<MockGamingSeatDelegate>* gaming_seat_delegate =
new testing::StrictMock<MockGamingSeatDelegate>();
EXPECT_CALL(*gaming_seat_delegate,
CanAcceptGamepadEventsForSurface(testing::_))
.WillOnce(testing::Return(true));
InitializeGamingSeat(gaming_seat_delegate);
auto gamepad_delegate =
std::make_unique<testing::StrictMock<MockGamepadDelegate>>();
base::TimeTicks expected_time = base::TimeTicks::Now();
{ // Test sequence
testing::InSequence s;
// Connect gamepad.
EXPECT_CALL(*gaming_seat_delegate, GamepadAdded(testing::_))
.WillOnce(testing::Invoke([&gamepad_delegate](auto& gamepad) {
gamepad.SetDelegate(std::move(gamepad_delegate));
}));
// Send button to connected gamepad. Expect correct timestamp.
EXPECT_CALL(*gamepad_delegate,
OnButton(testing::_, testing::_, testing::Eq(expected_time)))
.Times(1);
}
// Disconnect gamepad.
EXPECT_CALL(*gamepad_delegate, OnRemoved()).Times(1);
// Gamepad connected.
UpdateGamepadDevice({1});
SendButtonToGamepads({1}, expected_time);
UpdateGamepadDevice({});
DestroyGamingSeat(gaming_seat_delegate);
}
} // namespace
} // namespace exo