blob: 95f50395b03da7f8026197c9a9081aec57a1125d [file] [log] [blame]
# Copyright 2020 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/chrome_build.gni")
if (is_android) {
import("//build/config/android/config.gni")
}
declare_args() {
# This enables build with TFLite library.
# Currently only available for Desktop and Android.
build_with_tflite_lib =
is_android || (is_win && target_cpu != "arm64") || is_linux || is_mac ||
is_chromeos || is_fuchsia || is_ios
# You can set the variable 'build_with_internal_optimization_guide' to true
# even in a developer build in args.gn. Setting this variable explicitly to true will
# cause your build to fail if the internal files are missing.
#
# If changing the value of this, you MUST also update the following files depending on the
# platform:
# Android: Internal expectations files that verify the native libraries are compiled into the Android binary.
# ChromeOS: //lib/chrome_util.py in the Chromite repo (ex: https://crrev.com/c/3437291)
# Linux: Internal archive files. //chrome/installer/linux/common/installer.include handles the
# relevant files not being present.
# Mac: //chrome/installer/mac/signing/parts.py
# Windows: //chrome/installer/mini_installer/chrome.release and internal archive files
if (is_fuchsia || is_ios) {
# The library this pulls in depends on open-source LevelDB which is not supported for Fuchsia.
# iOS should work but is not included in the set we release for, so we do
# not needlessly increase the binary size.
build_with_internal_optimization_guide = false
} else if (is_android) {
build_with_internal_optimization_guide = enable_chrome_android_internal
} else {
# Use is_chrome_branded as a proxy for "does src-internal exist".
build_with_internal_optimization_guide = is_chrome_branded
}
}