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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_POWER_MONITOR_MOVING_AVERAGE_H_
#define BASE_POWER_MONITOR_MOVING_AVERAGE_H_
#include <stddef.h>
#include <stdint.h>
#include <vector>
#include "base/base_export.h"
namespace base {
// Calculates average over a small fixed size window. If there are less than
// window size elements, calculates average of all inserted elements so far.
// This implementation support a maximum window size of 255.
// Ported from third_party/webrtc/rtc_base/numerics/moving_average.h.
class BASE_EXPORT MovingAverage {
public:
// Maximum supported window size is 2^8 - 1 = 255.
explicit MovingAverage(uint8_t window_size);
~MovingAverage();
// MovingAverage is neither copyable nor movable.
MovingAverage(const MovingAverage&) = delete;
MovingAverage& operator=(const MovingAverage&) = delete;
// Adds new sample. If the window is full, the oldest element is pushed out.
void AddSample(int sample);
// Returns rounded down average of last `window_size` elements or all
// elements if there are not enough of them.
int GetAverageRoundedDown() const;
// Same as above but rounded to the closest integer.
int GetAverageRoundedToClosest() const;
// Returns unrounded average over the window.
double GetUnroundedAverage() const;
// Resets to the initial state before any elements were added.
void Reset();
// Returns number of elements in the window.
size_t Size() const;
private:
// Stores `window_size` used in the constructor.
uint8_t window_size_ = 0;
// New samples are added at this index. Counts modulo `window_size`.
uint8_t index_ = 0;
// Set to true when the `buffer_` is full. i.e, all elements contain a
// sample added by AddSample().
bool full_ = false;
// Sum of the samples in the moving window.
int64_t sum_ = 0;
// Circular buffer for all the samples in the moving window.
// Size is always `window_size`
std::vector<int> buffer_;
};
} // namespace base
#endif // BASE_POWER_MONITOR_MOVING_AVERAGE_H_