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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_SCREEN_ASH_H_
#define ASH_DISPLAY_SCREEN_ASH_H_
#include <stdint.h>
#include <memory>
#include "ash/ash_export.h"
#include "ui/display/screen.h"
namespace display {
class DisplayManager;
class DisplayObserver;
}
namespace gfx {
class Rect;
}
namespace ash {
// Aura implementation of display::Screen. Implemented here to avoid circular
// dependencies.
class ASH_EXPORT ScreenAsh : public display::Screen {
public:
ScreenAsh();
ScreenAsh(const ScreenAsh&) = delete;
ScreenAsh& operator=(const ScreenAsh&) = delete;
~ScreenAsh() override;
// display::Screen overrides:
gfx::Point GetCursorScreenPoint() override;
bool IsWindowUnderCursor(gfx::NativeWindow window) override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
gfx::NativeWindow GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) override;
int GetNumDisplays() const override;
const std::vector<display::Display>& GetAllDisplays() const override;
display::Display GetDisplayNearestWindow(
gfx::NativeWindow window) const override;
display::Display GetDisplayNearestPoint(
const gfx::Point& point) const override;
display::Display GetDisplayMatching(
const gfx::Rect& match_rect) const override;
display::Display GetPrimaryDisplay() const override;
void SetDisplayForNewWindows(int64_t display_id) override;
void AddObserver(display::DisplayObserver* observer) override;
void RemoveObserver(display::DisplayObserver* observer) override;
display::TabletState GetTabletState() const override;
// CreateDisplayManager with a ScreenAsh instance.
static std::unique_ptr<display::DisplayManager> CreateDisplayManager();
// Create a screen instance to be used during shutdown.
static void CreateScreenForShutdown();
// Test helpers may need to clean up the ScreenForShutdown between tests.
static void DeleteScreenForShutdown();
};
} // namespace ash
#endif // ASH_DISPLAY_SCREEN_ASH_H_