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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_SINK_UI_RESOURCE_H_
#define ASH_FRAME_SINK_UI_RESOURCE_H_
#include "ash/ash_export.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/resources/resource_format.h"
#include "components/viz/common/resources/resource_id.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/geometry/size.h"
namespace ash {
using UiSourceId = uint32_t;
inline constexpr UiSourceId kInvalidUiSourceId(0u);
// A handle to a texture resource. Contains the meta data and context that can
// map the resource back to the source of the resource.
class ASH_EXPORT UiResource {
public:
UiResource();
UiResource(const UiResource&) = delete;
UiResource& operator=(const UiResource&) = delete;
virtual ~UiResource();
scoped_refptr<viz::ContextProvider> context_provider;
gpu::Mailbox mailbox;
gpu::SyncToken sync_token;
viz::ResourceFormat format;
gfx::Size resource_size;
// This id can be used to identify the resource back to the type of source
// generating the resourse. It must be a non-zero number.
UiSourceId ui_source_id = kInvalidUiSourceId;
// Unique id to identify the resource.
viz::ResourceId resource_id = viz::kInvalidResourceId;
// If the candidate should be promoted to use hw overlays.
bool is_overlay_candidate = false;
// If the textures represented by the resource is damaged.
bool damaged = true;
};
} // namespace ash
#endif // ASH_FRAME_SINK_UI_RESOURCE_H_