| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_GAME_DASHBOARD_GAME_DASHBOARD_SESSION_H_ |
| #define ASH_GAME_DASHBOARD_GAME_DASHBOARD_SESSION_H_ |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ash { |
| |
| // A game dashboard session is created for an app that raised the |
| // game dashboard UI. It should be initialized with the top level |
| // window of the app in which the dashboard was raised. The session |
| // may continue even when all visual elements are closed if there is |
| // active screen recording in progress. |
| class GameDashboardSession { |
| public: |
| explicit GameDashboardSession(aura::Window* window); |
| GameDashboardSession(const GameDashboardSession&) = delete; |
| GameDashboardSession& operator=(const GameDashboardSession&) = delete; |
| ~GameDashboardSession(); |
| |
| bool is_shutting_down() const { return is_shutting_down_; } |
| aura::Window* window() const { return window_; } |
| |
| // Creates all UI elements that might be needed for this session. |
| void Initialize(); |
| |
| // `Shutdown()` should be called just before the session destructor is called. |
| void Shutdown(); |
| |
| // Toggles the main menu. |
| void ToggleMenu(); |
| |
| private: |
| // The top window associated with this session. |
| aura::Window* const window_; |
| |
| // Once the `Shutdown()` method has been called on this session, this value |
| // will be true. |
| bool is_shutting_down_ = false; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_GAME_DASHBOARD_GAME_DASHBOARD_SESSION_H_ |