blob: 207fc9815b23bb6df18142f4c85fb81dd63e5dee [file] [log] [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/dcomp_presenter.h"
#include <memory>
#include <utility>
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/metrics/histogram_macros.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/dc_layer_tree.h"
#include "ui/gl/direct_composition_child_surface_win.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/vsync_thread_win.h"
namespace gl {
namespace {
bool SupportsLowLatencyPresentation() {
return base::FeatureList::IsEnabled(
features::kDirectCompositionLowLatencyPresentation);
}
} // namespace
DCompPresenter::PendingFrame::PendingFrame(
Microsoft::WRL::ComPtr<ID3D11Query> query,
PresentationCallback callback)
: query(std::move(query)), callback(std::move(callback)) {}
DCompPresenter::PendingFrame::PendingFrame(PendingFrame&& other) = default;
DCompPresenter::PendingFrame::~PendingFrame() = default;
DCompPresenter::PendingFrame& DCompPresenter::PendingFrame::operator=(
PendingFrame&& other) = default;
DCompPresenter::DCompPresenter(
GLDisplayEGL* display,
VSyncCallback vsync_callback,
const DirectCompositionSurfaceWin::Settings& settings)
: vsync_callback_(std::move(vsync_callback)),
vsync_thread_(VSyncThreadWin::GetInstance()),
task_runner_(base::SingleThreadTaskRunner::GetCurrentDefault()),
max_pending_frames_(settings.max_pending_frames),
layer_tree_(std::make_unique<DCLayerTree>(
settings.disable_nv12_dynamic_textures,
settings.disable_vp_scaling,
settings.disable_vp_super_resolution,
settings.no_downscaled_overlay_promotion)) {}
DCompPresenter::~DCompPresenter() {
Destroy();
}
bool DCompPresenter::Initialize() {
if (!DirectCompositionSupported()) {
DLOG(ERROR) << "Direct composition not supported";
return false;
}
d3d11_device_ = QueryD3D11DeviceObjectFromANGLE();
child_window_.Initialize();
if (!layer_tree_->Initialize(window())) {
return false;
}
return true;
}
void DCompPresenter::Destroy() {
for (auto& frame : pending_frames_)
std::move(frame.callback).Run(gfx::PresentationFeedback::Failure());
pending_frames_.clear();
if (vsync_thread_started_)
vsync_thread_->RemoveObserver(this);
// Freeing DComp resources such as visuals and surfaces causes the
// device to become 'dirty'. We must commit the changes to the device
// in order for the objects to actually be destroyed.
// Leaving the device in the dirty state for long periods of time means
// that if DWM.exe crashes, the Chromium window will become black until
// the next Commit.
layer_tree_.reset();
if (auto* dcomp_device = GetDirectCompositionDevice())
dcomp_device->Commit();
}
bool DCompPresenter::Resize(const gfx::Size& size,
float scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha) {
if (!Presenter::Resize(size, scale_factor, color_space, has_alpha)) {
return false;
}
// Force a resize and redraw (but not a move, activate, etc.).
if (!SetWindowPos(window(), nullptr, 0, 0, size.width(), size.height(),
SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS |
SWP_NOOWNERZORDER | SWP_NOZORDER)) {
return false;
}
return true;
}
gfx::VSyncProvider* DCompPresenter::GetVSyncProvider() {
return vsync_thread_->vsync_provider();
}
void DCompPresenter::OnVSync(base::TimeTicks vsync_time,
base::TimeDelta interval) {
// Main thread will run vsync callback in low latency presentation mode.
if (VSyncCallbackEnabled() && !SupportsLowLatencyPresentation()) {
DCHECK(vsync_callback_);
vsync_callback_.Run(vsync_time, interval);
}
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&DCompPresenter::HandleVSyncOnMainThread,
weak_factory_.GetWeakPtr(), vsync_time, interval));
}
bool DCompPresenter::ScheduleDCLayer(
std::unique_ptr<DCLayerOverlayParams> params) {
return layer_tree_->ScheduleDCLayer(std::move(params));
}
void DCompPresenter::SetFrameRate(float frame_rate) {
// Only try to reduce vsync frequency through the video swap chain.
// This allows us to experiment UseSetPresentDuration optimization to
// fullscreen video overlays only and avoid compromising
// UsePreferredIntervalForVideo optimization where we skip compositing
// every other frame when fps <= half the vsync frame rate.
layer_tree_->SetFrameRate(frame_rate);
}
void DCompPresenter::Present(SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
TRACE_EVENT0("gpu", "DCompPresenter::Present");
// Callback will be dequeued on next vsync.
EnqueuePendingFrame(std::move(presentation_callback),
/*create_query=*/create_query_this_frame_);
create_query_this_frame_ = false;
if (!layer_tree_->CommitAndClearPendingOverlays(nullptr)) {
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_FAILED));
return;
}
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_ACK));
}
bool DCompPresenter::SupportsProtectedVideo() const {
// TODO(magchen): Check the gpu driver date (or a function) which we know this
// new support is enabled.
return DirectCompositionOverlaysSupported();
}
bool DCompPresenter::SetDrawRectangle(const gfx::Rect& rect) {
// Do not create query for empty damage so that 3D engine is not used when
// only presenting video in overlay.
create_query_this_frame_ = !rect.IsEmpty();
return true;
}
bool DCompPresenter::SupportsGpuVSync() const {
return true;
}
void DCompPresenter::SetGpuVSyncEnabled(bool enabled) {
{
base::AutoLock auto_lock(vsync_callback_enabled_lock_);
vsync_callback_enabled_ = enabled;
}
StartOrStopVSyncThread();
}
bool DCompPresenter::SupportsDelegatedInk() {
return layer_tree_->SupportsDelegatedInk();
}
void DCompPresenter::SetDelegatedInkTrailStartPoint(
std::unique_ptr<gfx::DelegatedInkMetadata> metadata) {
layer_tree_->SetDelegatedInkTrailStartPoint(std::move(metadata));
}
void DCompPresenter::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
layer_tree_->InitDelegatedInkPointRendererReceiver(
std::move(pending_receiver));
}
scoped_refptr<base::TaskRunner>
DCompPresenter::GetWindowTaskRunnerForTesting() {
return child_window_.GetTaskRunnerForTesting(); // IN-TEST
}
Microsoft::WRL::ComPtr<IDXGISwapChain1>
DCompPresenter::GetLayerSwapChainForTesting(size_t index) const {
return layer_tree_->GetLayerSwapChainForTesting(index); // IN-TEST
}
void DCompPresenter::GetSwapChainVisualInfoForTesting(
size_t index,
gfx::Transform* transform,
gfx::Point* offset,
gfx::Rect* clip_rect) const {
layer_tree_->GetSwapChainVisualInfoForTesting( // IN-TEST
index, transform, offset, clip_rect);
}
void DCompPresenter::HandleVSyncOnMainThread(base::TimeTicks vsync_time,
base::TimeDelta interval) {
last_vsync_time_ = vsync_time;
last_vsync_interval_ = interval;
CheckPendingFrames();
UMA_HISTOGRAM_COUNTS_100("GPU.DirectComposition.NumPendingFrames",
pending_frames_.size());
if (SupportsLowLatencyPresentation() && VSyncCallbackEnabled() &&
pending_frames_.size() < max_pending_frames_) {
DCHECK(vsync_callback_);
vsync_callback_.Run(vsync_time, interval);
}
}
void DCompPresenter::StartOrStopVSyncThread() {
bool start_vsync_thread = VSyncCallbackEnabled() || !pending_frames_.empty();
if (vsync_thread_started_ == start_vsync_thread)
return;
vsync_thread_started_ = start_vsync_thread;
if (start_vsync_thread) {
vsync_thread_->AddObserver(this);
} else {
vsync_thread_->RemoveObserver(this);
}
}
bool DCompPresenter::VSyncCallbackEnabled() const {
base::AutoLock auto_lock(vsync_callback_enabled_lock_);
return vsync_callback_enabled_;
}
void DCompPresenter::CheckPendingFrames() {
TRACE_EVENT1("gpu", "DCompPresenter::CheckPendingFrames",
"num_pending_frames", pending_frames_.size());
if (pending_frames_.empty())
return;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(&context);
while (!pending_frames_.empty()) {
auto& frame = pending_frames_.front();
// Query isn't created if there was no damage for previous frame.
if (frame.query) {
HRESULT hr = context->GetData(frame.query.Get(), nullptr, 0,
D3D11_ASYNC_GETDATA_DONOTFLUSH);
// When the GPU completes execution past the event query, GetData() will
// return S_OK, and S_FALSE otherwise. Do not use SUCCEEDED() because
// S_FALSE is also a success code.
if (hr != S_OK)
break;
}
std::move(frame.callback)
.Run(
gfx::PresentationFeedback(last_vsync_time_, last_vsync_interval_,
gfx::PresentationFeedback::kVSync |
gfx::PresentationFeedback::kHWClock));
pending_frames_.pop_front();
}
StartOrStopVSyncThread();
}
void DCompPresenter::EnqueuePendingFrame(PresentationCallback callback,
bool create_query) {
Microsoft::WRL::ComPtr<ID3D11Query> query;
if (create_query) {
D3D11_QUERY_DESC desc = {};
desc.Query = D3D11_QUERY_EVENT;
HRESULT hr = d3d11_device_->CreateQuery(&desc, &query);
if (SUCCEEDED(hr)) {
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(&context);
context->End(query.Get());
context->Flush();
} else {
DLOG(ERROR) << "CreateQuery failed with error 0x" << std::hex << hr;
}
}
pending_frames_.emplace_back(std::move(query), std::move(callback));
StartOrStopVSyncThread();
}
} // namespace gl