| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gl/gl_angle_util_win.h" |
| |
| #include <objbase.h> |
| |
| #include "base/trace_event/trace_event.h" |
| #include "third_party/angle/include/EGL/egl.h" |
| #include "third_party/angle/include/EGL/eglext.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_surface_egl.h" |
| |
| namespace gl { |
| |
| void* QueryDeviceObjectFromANGLE(int object_type) { |
| TRACE_EVENT0("gpu", "QueryDeviceObjectFromANGLE"); |
| |
| EGLDisplay egl_display = gl::GLSurfaceEGL::GetGLDisplayEGL()->GetDisplay(); |
| if (egl_display == EGL_NO_DISPLAY) { |
| DVLOG(1) << "Failed to retrieve EGLDisplay"; |
| return nullptr; |
| } |
| |
| if (!gl::g_driver_egl.client_ext.b_EGL_EXT_device_query) { |
| DVLOG(1) << "EGL_EXT_device_query not supported"; |
| return nullptr; |
| } |
| |
| intptr_t egl_device = 0; |
| if (!eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &egl_device)) { |
| DVLOG(1) << "eglQueryDisplayAttribEXT failed"; |
| return nullptr; |
| } |
| |
| if (!egl_device) { |
| DVLOG(1) << "Failed to retrieve EGLDeviceEXT"; |
| return nullptr; |
| } |
| |
| intptr_t device = 0; |
| if (!eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(egl_device), |
| object_type, &device)) { |
| DVLOG(1) << "eglQueryDeviceAttribEXT failed"; |
| return nullptr; |
| } |
| |
| return reinterpret_cast<void*>(device); |
| } |
| |
| Microsoft::WRL::ComPtr<ID3D11Device> QueryD3D11DeviceObjectFromANGLE() { |
| Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device; |
| d3d11_device = reinterpret_cast<ID3D11Device*>( |
| QueryDeviceObjectFromANGLE(EGL_D3D11_DEVICE_ANGLE)); |
| return d3d11_device; |
| } |
| |
| Microsoft::WRL::ComPtr<IDirect3DDevice9> QueryD3D9DeviceObjectFromANGLE() { |
| Microsoft::WRL::ComPtr<IDirect3DDevice9> d3d9_device; |
| d3d9_device = reinterpret_cast<IDirect3DDevice9*>( |
| QueryDeviceObjectFromANGLE(EGL_D3D9_DEVICE_ANGLE)); |
| return d3d9_device; |
| } |
| |
| } // namespace gl |