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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_SWAP_CHAIN_PRESENTER_H_
#define UI_GL_SWAP_CHAIN_PRESENTER_H_
#include <d3d11.h>
#include <dcomp.h>
#include <windows.h>
#include <wrl/client.h>
#include "base/containers/circular_deque.h"
#include "base/memory/raw_ptr.h"
#include "base/power_monitor/power_monitor.h"
#include "base/time/time.h"
#include "base/win/scoped_handle.h"
#include "ui/gfx/color_space.h"
#include "ui/gl/dc_layer_overlay_params.h"
#include "ui/gl/dc_layer_tree.h"
namespace gl {
// SwapChainPresenter holds a swap chain, direct composition visuals, and other
// associated resources for a single overlay layer. It is updated by calling
// PresentToSwapChain(), and can update or recreate resources as necessary.
class SwapChainPresenter : public base::PowerStateObserver {
public:
SwapChainPresenter(DCLayerTree* layer_tree,
HWND window,
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
Microsoft::WRL::ComPtr<IDCompositionDevice2> dcomp_device);
SwapChainPresenter(const SwapChainPresenter&) = delete;
SwapChainPresenter& operator=(const SwapChainPresenter&) = delete;
~SwapChainPresenter() override;
// Present the given overlay to swap chain. The backing content may not match
// |overlay.quad_rect| (e.g. in the case of full screen) so this method
// returns a modified |visual_transform| and |visual_clip_rect| that should be
// used instead of the ones on |overlay|.
// Returns true on success.
bool PresentToSwapChain(DCLayerOverlayParams& overlay,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
const Microsoft::WRL::ComPtr<IDXGISwapChain1>& swap_chain() const {
return swap_chain_;
}
const Microsoft::WRL::ComPtr<IUnknown>& content() const { return content_; }
const gfx::Size& content_size() const { return content_size_; }
void SetFrameRate(float frame_rate);
private:
// Mapped to DirectCompositonVideoPresentationMode UMA enum. Do not remove or
// remap existing entries!
enum class VideoPresentationMode {
kZeroCopyDecodeSwapChain = 0,
kUploadAndVideoProcessorBlit = 1,
kBindAndVideoProcessorBlit = 2,
kMaxValue = kBindAndVideoProcessorBlit,
};
// This keeps track of whether the previous 30 frames used Overlays or GPU
// composition to present.
class PresentationHistory {
public:
static const int kPresentsToStore = 30;
PresentationHistory();
PresentationHistory(const PresentationHistory&) = delete;
PresentationHistory& operator=(const PresentationHistory&) = delete;
~PresentationHistory();
void AddSample(DXGI_FRAME_PRESENTATION_MODE mode);
void Clear();
bool Valid() const;
int composed_count() const;
private:
base::circular_deque<DXGI_FRAME_PRESENTATION_MODE> presents_;
int composed_count_ = 0;
};
// Upload given YUV buffers to an NV12 texture that can be used to create
// video processor input view. Returns nullptr on failure.
Microsoft::WRL::ComPtr<ID3D11Texture2D> UploadVideoImage(
const gfx::Size& size,
const uint8_t* nv12_pixmap,
size_t stride);
// Releases resources that might hold indirect references to the swap chain.
void ReleaseSwapChainResources();
// Recreate swap chain using given size. Use preferred YUV format if
// |use_yuv_swap_chain| is true, or BGRA otherwise. Sets flags based on
// |protected_video_type|. Returns true on success.
bool ReallocateSwapChain(const gfx::Size& swap_chain_size,
DXGI_FORMAT swap_chain_format,
gfx::ProtectedVideoType protected_video_type);
// Returns DXGI format that swap chain uses.
// This changes over time based on stats recorded in |presentation_history|.
DXGI_FORMAT GetSwapChainFormat(gfx::ProtectedVideoType protected_video_type,
bool content_is_hdr);
// Perform a blit using video processor from given input texture to swap chain
// backbuffer. |input_texture| is the input texture (array), and |input_level|
// is the index of the texture in the texture array. |keyed_mutex| is
// optional, and is used to lock the resource for reading. |content_rect| is
// subrectangle of the input texture that should be blitted to swap chain, and
// |src_color_space| is the color space of the video.
bool VideoProcessorBlt(
Microsoft::WRL::ComPtr<ID3D11Texture2D> input_texture,
UINT input_level,
Microsoft::WRL::ComPtr<IDXGIKeyedMutex> keyed_mutex,
const gfx::Rect& content_rect,
const gfx::ColorSpace& src_color_space,
bool content_is_hdr,
absl::optional<DXGI_HDR_METADATA_HDR10> stream_hdr_metadata);
gfx::Size GetMonitorSize();
// Takes in input DC layer params and the video overlay quad. The swap chain
// backbuffer size will be rounded to the monitor size if it is within a close
// margin. The visual_transform will be calculated by what scaling factor is
// needed to scale the swap chain backbuffer to the monitor size.
// The visual_clip_rect will be adjusted to the monitor size for fullscreen
// mode, and to the video overlay quad for letterboxing mode.
void AdjustTargetToOptimalSizeIfNeeded(const DCLayerOverlayParams& params,
const gfx::Rect& overlay_onscreen_rect,
gfx::Size* swap_chain_size,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
// If the swap chain size is very close to the screen size but not exactly the
// same, the swap chain should be adjusted to fit the screen size in order to
// get the fullscreen DWM optimizations.
bool AdjustTargetToFullScreenSizeIfNeeded(
const gfx::Size& monitor_size,
const DCLayerOverlayParams& params,
const gfx::Rect& overlay_onscreen_rect,
gfx::Size* swap_chain_size,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
void AdjustTargetForFullScreenLetterboxing(
const gfx::Size& monitor_size,
const DCLayerOverlayParams& params,
const gfx::Rect& overlay_onscreen_rect,
gfx::Size* swap_chain_size,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
// Returns optimal swap chain size for given layer.
gfx::Size CalculateSwapChainSize(const DCLayerOverlayParams& params,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
// Try presenting to a decode swap chain based on various conditions such as
// global state (e.g. finch, NV12 support), texture flags, and transform.
// Returns true on success. See PresentToDecodeSwapChain() for more info.
bool TryPresentToDecodeSwapChain(
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture,
unsigned array_slice,
const gfx::ColorSpace& color_space,
const gfx::Rect& content_rect,
const gfx::Size& swap_chain_size,
DXGI_FORMAT swap_chain_format,
const gfx::Transform& transform_to_root);
// Present to a decode swap chain created from compatible video decoder
// buffers using given |nv12_image| with destination size |swap_chain_size|.
// Returns true on success.
bool PresentToDecodeSwapChain(Microsoft::WRL::ComPtr<ID3D11Texture2D> texture,
unsigned array_slice,
const gfx::ColorSpace& color_space,
const gfx::Rect& content_rect,
const gfx::Size& swap_chain_size);
// Records presentation statistics in UMA and traces (for pixel tests) for the
// current swap chain which could either be a regular flip swap chain or a
// decode swap chain.
void RecordPresentationStatistics();
// base::PowerStateObserver
void OnPowerStateChange(bool on_battery_power) override;
// If connected with a power source, let the Intel video processor to do
// the upscaling because it produces better results.
bool ShouldUseVideoProcessorScaling();
// This is called when a new swap chain is created, or when a new frame
// rate is received.
void SetSwapChainPresentDuration();
// Returns swap chain media for either |swap_chain_| or |decode_swap_chain_|,
// whichever is currently used.
Microsoft::WRL::ComPtr<IDXGISwapChainMedia> GetSwapChainMedia() const;
// Present the Direct Composition surface from MediaFoundationRenderer.
bool PresentDCOMPSurface(DCLayerOverlayParams& overlay,
gfx::Transform* visual_transform,
gfx::Rect* visual_clip_rect);
// Release resources related to `PresentDCOMPSurface()`.
void ReleaseDCOMPSurfaceResourcesIfNeeded();
// The Direct Composition surface handle from MediaFoundationRenderer.
HANDLE dcomp_surface_handle_ = INVALID_HANDLE_VALUE;
// Layer tree instance that owns this swap chain presenter.
raw_ptr<DCLayerTree> layer_tree_ = nullptr;
const HWND window_;
// Current size of swap chain.
gfx::Size swap_chain_size_;
// Current swap chain format.
DXGI_FORMAT swap_chain_format_ = DXGI_FORMAT_B8G8R8A8_UNORM;
// Last time tick when switching to BGRA8888 format.
base::TimeTicks switched_to_BGRA8888_time_tick_;
// Whether the swap chain was reallocated, and next present will be the first.
bool first_present_ = false;
// Whether the current swap chain is presenting protected video, software
// or hardware protection.
gfx::ProtectedVideoType swap_chain_protected_video_type_ =
gfx::ProtectedVideoType::kClear;
// Presentation history to track if swap chain was composited or used hardware
// overlays.
PresentationHistory presentation_history_;
// Whether creating a YUV swap chain failed.
bool failed_to_create_yuv_swapchain_ = false;
// Set to true when PresentToDecodeSwapChain fails for the first time after
// which we won't attempt to use decode swap chain again.
bool failed_to_present_decode_swapchain_ = false;
// The swap chain content, sometimes a IDCompositionSurface. This is updated
// during |PresentToSwapChain| and copied to VisualSubtree owned by
// DCLayerTree and set as the content of the content visual when the subtree
// is updated.
Microsoft::WRL::ComPtr<IUnknown> content_;
// Size of the swap chain or dcomp surface assigned to |content_|.
gfx::Size content_size_;
// Overlay image that was presented in the last frame.
absl::optional<DCLayerOverlayImage> last_overlay_image_;
// NV12 staging texture used for software decoded YUV buffers. Mapped to CPU
// for copying from YUV buffers. Texture usage is DYNAMIC or STAGING.
Microsoft::WRL::ComPtr<ID3D11Texture2D> staging_texture_;
// Used to copy from staging texture with usage STAGING for workarounds.
Microsoft::WRL::ComPtr<ID3D11Texture2D> copy_texture_;
gfx::Size staging_texture_size_;
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
Microsoft::WRL::ComPtr<IDCompositionDevice2> dcomp_device_;
Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain_;
// Handle returned by DCompositionCreateSurfaceHandle() used to create YUV
// swap chain that can be used for direct composition.
base::win::ScopedHandle swap_chain_handle_;
// Video processor output view created from swap chain back buffer. Must be
// cached for performance reasons.
Microsoft::WRL::ComPtr<ID3D11VideoProcessorOutputView> output_view_;
Microsoft::WRL::ComPtr<IDXGIResource> decode_resource_;
Microsoft::WRL::ComPtr<IDXGIDecodeSwapChain> decode_swap_chain_;
Microsoft::WRL::ComPtr<IUnknown> decode_surface_;
bool is_on_battery_power_;
bool force_vp_super_resolution_off_ = false;
UINT gpu_vendor_id_ = 0;
// Number of frames per second.
float frame_rate_ = 0.f;
};
} // namespace gl
#endif // UI_GL_SWAP_CHAIN_PRESENTER_H_