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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_CHILD_PROCESS_LAUNCHER_H_
#define CONTENT_BROWSER_CHILD_PROCESS_LAUNCHER_H_
#include <memory>
#include <string>
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/process/kill.h"
#include "base/process/process.h"
#include "base/process/process_metrics.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/browser/child_process_launcher_helper.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_child_process_host.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/child_process_termination_info.h"
#include "content/public/common/result_codes.h"
#include "mojo/public/cpp/system/invitation.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "third_party/perfetto/include/perfetto/tracing/traced_proto.h"
#if BUILDFLAG(IS_ANDROID)
#include "content/public/browser/android/child_process_importance.h"
#endif
#if BUILDFLAG(IS_WIN)
#include "base/win/windows_types.h"
#endif
#if BUILDFLAG(IS_POSIX)
#include "base/files/scoped_file.h"
#endif
namespace base {
class CommandLine;
#if BUILDFLAG(IS_ANDROID)
namespace android {
enum class ChildBindingState;
}
#endif
} // namespace base
namespace perfetto {
namespace protos {
namespace pbzero {
class ChildProcessLauncherPriority;
}
} // namespace protos
} // namespace perfetto
namespace content {
class SandboxedProcessLauncherDelegate;
// Note: These codes are listed in a histogram and any new codes should be added
// at the end.
enum LaunchResultCode {
// Launch start code, to not overlap with sandbox::ResultCode.
LAUNCH_RESULT_START = 1001,
// Launch success.
LAUNCH_RESULT_SUCCESS,
// Generic launch failure.
LAUNCH_RESULT_FAILURE,
// Placeholder for last item of the enum.
LAUNCH_RESULT_CODE_LAST_CODE
};
#if BUILDFLAG(IS_WIN)
static_assert(static_cast<int>(LAUNCH_RESULT_START) >
static_cast<int>(sandbox::SBOX_ERROR_LAST),
"LaunchResultCode must not overlap with sandbox::ResultCode");
#endif
struct RenderProcessPriority {
RenderProcessPriority(bool visible,
bool has_media_stream,
bool has_foreground_service_worker,
unsigned int frame_depth,
bool intersects_viewport,
bool boost_for_pending_views
#if BUILDFLAG(IS_ANDROID)
,
ChildProcessImportance importance
#endif
)
: visible(visible),
has_media_stream(has_media_stream),
has_foreground_service_worker(has_foreground_service_worker),
frame_depth(frame_depth),
intersects_viewport(intersects_viewport),
boost_for_pending_views(boost_for_pending_views)
#if BUILDFLAG(IS_ANDROID)
,
importance(importance)
#endif
{
}
// Returns true if the child process is backgrounded.
bool is_background() const;
bool operator==(const RenderProcessPriority& other) const;
bool operator!=(const RenderProcessPriority& other) const {
return !(*this == other);
}
using TraceProto = perfetto::protos::pbzero::ChildProcessLauncherPriority;
void WriteIntoTrace(perfetto::TracedProto<TraceProto> proto) const;
// Prefer |is_background()| to inspecting these fields individually (to ensure
// all logic uses the same notion of "backgrounded").
// |visible| is true if the process is responsible for one or more widget(s)
// in foreground tabs. The notion of "visible" is determined by the embedder
// but is ideally a widget in a non-minimized, non-background, non-occluded
// tab (i.e. with pixels visible on the screen).
bool visible;
// |has_media_stream| is true when the process is responsible for "hearable"
// content.
bool has_media_stream;
// |has_foreground_service_worker| is true when the process has a service
// worker that may need to service timely events from other, possibly visible,
// processes.
bool has_foreground_service_worker;
// |frame_depth| is the depth of the shallowest frame this process is
// responsible for which has |visible| visibility. It only makes sense to
// compare this property for two RenderProcessPriority instances with matching
// |visible| properties.
unsigned int frame_depth;
// |intersects_viewport| is true if this process is responsible for a frame
// which intersects a viewport which has |visible| visibility. It only makes
// sense to compare this property for two RenderProcessPriority instances
// with matching |visible| properties.
bool intersects_viewport;
// |boost_for_pending_views| is true if this process is responsible for a
// pending view (this is used to boost priority of a process responsible for
// foreground content which hasn't yet been added as a visible widget -- i.e.
// during navigation).
bool boost_for_pending_views;
#if BUILDFLAG(IS_ANDROID)
ChildProcessImportance importance;
#endif
};
// Data to pass as file descriptors.
struct ChildProcessLauncherFileData {
ChildProcessLauncherFileData();
ChildProcessLauncherFileData(const ChildProcessLauncherFileData& others) =
delete;
ChildProcessLauncherFileData& operator=(const ChildProcessLauncherFileData&) =
delete;
~ChildProcessLauncherFileData();
#if BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_MAC)
// Files opened by the browser and passed as corresponding file descriptors
// in the child process. If a FilePath is provided, the file will be opened
// and the descriptor cached for future process launches. If a ScopedFD is
// provided, it will be passed to the new process and closed in the current
// one.
//
// The files will be stored in base::FileDescriptorStore in the new process,
// with the corresponding key.
//
// Currently only supported on Linux, ChromeOS and Android platforms.
// TODO(crbug.com/1407089): this currently silently fails on Android.
std::map<std::string, absl::variant<base::FilePath, base::ScopedFD>>
files_to_preload;
#endif
};
// Launches a process asynchronously and notifies the client of the process
// handle when it's available. It's used to avoid blocking the calling thread
// on the OS since often it can take > 100 ms to create the process.
class CONTENT_EXPORT ChildProcessLauncher {
public:
class CONTENT_EXPORT Client {
public:
// Will be called on the thread that the ChildProcessLauncher was
// constructed on.
virtual void OnProcessLaunched() = 0;
virtual void OnProcessLaunchFailed(int error_code) {}
#if BUILDFLAG(IS_ANDROID)
// Whether the process can use pre-warmed up connection.
virtual bool CanUseWarmUpConnection();
#endif
protected:
virtual ~Client() {}
};
// Launches the process asynchronously, calling the client when the result is
// ready. Deleting this object before the process is created is safe, since
// the callback won't be called. If the process is still running by the time
// this object destructs, it will be terminated.
// Takes ownership of cmd_line.
//
// If `process_error_callback` is provided, it will be called if a Mojo error
// is encountered when processing messages from the child process. This
// callback must be safe to call from any thread.
ChildProcessLauncher(
std::unique_ptr<SandboxedProcessLauncherDelegate> delegate,
std::unique_ptr<base::CommandLine> cmd_line,
int child_process_id,
Client* client,
mojo::OutgoingInvitation mojo_invitation,
const mojo::ProcessErrorCallback& process_error_callback,
std::unique_ptr<ChildProcessLauncherFileData> file_data,
bool terminate_on_shutdown = true);
ChildProcessLauncher(const ChildProcessLauncher&) = delete;
ChildProcessLauncher& operator=(const ChildProcessLauncher&) = delete;
~ChildProcessLauncher();
// True if the process is being launched and so the handle isn't available.
bool IsStarting();
// Getter for the process. Only call after the process has started.
const base::Process& GetProcess() const;
// Call this when the child process exits to know what happened to it.
// |known_dead| can be true if we already know the process is dead as it can
// help the implemention figure the proper TerminationStatus.
// On Linux, the use of |known_dead| is subtle and can be crucial if an
// accurate status is important. With |known_dead| set to false, a dead
// process could be seen as running. With |known_dead| set to true, the
// process will be killed if it was still running. See ZygoteHostImpl for
// more discussion of Linux implementation details.
ChildProcessTerminationInfo GetChildTerminationInfo(bool known_dead);
#if BUILDFLAG(IS_ANDROID)
// Changes whether the render process runs in the background or not. Only
// call this after the process has started.
void SetRenderProcessPriority(const RenderProcessPriority& priority);
#else
// Changes whether the process runs in the background or not. Only call
// this after the process has started.
void SetProcessBackgrounded(bool is_background);
#endif // BUILDFLAG(IS_ANDROID)
// Terminates the process associated with this ChildProcessLauncher.
// Returns true if the process was stopped, false if the process had not been
// started yet or could not be stopped.
// Note that |exit_code| is not used on Android.
bool Terminate(int exit_code);
// Similar to Terminate() but takes in a |process|.
// On Android |process| must have been started by ChildProcessLauncher for
// this method to work.
static bool TerminateProcess(const base::Process& process, int exit_code);
// Replaces the ChildProcessLauncher::Client for testing purposes. Returns the
// previous client.
Client* ReplaceClientForTest(Client* client);
#if BUILDFLAG(IS_ANDROID)
// Returns the highest binding state for the ChildProcessConnection.
base::android::ChildBindingState GetEffectiveChildBindingState();
// Dumps the stack of the child process without crashing it.
void DumpProcessStack();
#endif
private:
friend class internal::ChildProcessLauncherHelper;
// Notifies the client about the result of the operation.
void Notify(internal::ChildProcessLauncherHelper::Process process,
#if BUILDFLAG(IS_WIN)
DWORD last_error,
#endif
int error_code);
raw_ptr<Client> client_;
// The process associated with this ChildProcessLauncher. Set in Notify by
// ChildProcessLauncherHelper once the process was started.
internal::ChildProcessLauncherHelper::Process process_;
base::TimeTicks process_start_time_;
ChildProcessTerminationInfo termination_info_;
bool starting_;
// Controls whether the child process should be terminated on browser
// shutdown. Default behavior is to terminate the child.
const bool terminate_child_on_shutdown_;
// Indicates if the child process should be launched with elevated privileges.
// Can only be true on Windows.
bool should_launch_elevated_ = false;
scoped_refptr<internal::ChildProcessLauncherHelper> helper_;
base::WeakPtrFactory<ChildProcessLauncher> weak_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_CHILD_PROCESS_LAUNCHER_H_