| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/display/display_util.h" |
| |
| #include <algorithm> |
| |
| #include "ash/display/display_info.h" |
| #include "ash/display/display_manager.h" |
| #include "ash/host/ash_window_tree_host.h" |
| #include "ash/shell.h" |
| #include "ui/aura/env.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/wm/core/coordinate_conversion.h" |
| |
| #if defined(OS_CHROMEOS) |
| #include "base/sys_info.h" |
| #endif |
| |
| namespace ash { |
| namespace { |
| |
| // List of value UI Scale values. Scales for 2x are equivalent to 640, |
| // 800, 1024, 1280, 1440, 1600 and 1920 pixel width respectively on |
| // 2560 pixel width 2x density display. Please see crbug.com/233375 |
| // for the full list of resolutions. |
| const float kUIScalesFor2x[] = |
| {0.5f, 0.625f, 0.8f, 1.0f, 1.125f, 1.25f, 1.5f, 2.0f}; |
| const float kUIScalesFor1_25x[] = {0.5f, 0.625f, 0.8f, 1.0f, 1.25f }; |
| const float kUIScalesFor1280[] = {0.5f, 0.625f, 0.8f, 1.0f, 1.125f }; |
| const float kUIScalesFor1366[] = {0.5f, 0.6f, 0.75f, 1.0f, 1.125f }; |
| |
| std::vector<float> GetScalesForDisplay(const DisplayMode& native_mode) { |
| #define ASSIGN_ARRAY(v, a) v.assign(a, a + arraysize(a)) |
| |
| std::vector<float> ret; |
| if (native_mode.device_scale_factor == 2.0f) { |
| ASSIGN_ARRAY(ret, kUIScalesFor2x); |
| return ret; |
| } else if (native_mode.device_scale_factor == 1.25f) { |
| ASSIGN_ARRAY(ret, kUIScalesFor1_25x); |
| return ret; |
| } |
| switch (native_mode.size.width()) { |
| case 1280: |
| ASSIGN_ARRAY(ret, kUIScalesFor1280); |
| break; |
| case 1366: |
| ASSIGN_ARRAY(ret, kUIScalesFor1366); |
| break; |
| default: |
| ASSIGN_ARRAY(ret, kUIScalesFor1280); |
| #if defined(OS_CHROMEOS) |
| if (base::SysInfo::IsRunningOnChromeOS()) |
| NOTREACHED() << "Unknown resolution:" << native_mode.size.ToString(); |
| #endif |
| } |
| return ret; |
| } |
| |
| struct ScaleComparator { |
| explicit ScaleComparator(float s) : scale(s) {} |
| |
| bool operator()(const DisplayMode& mode) const { |
| const float kEpsilon = 0.0001f; |
| return std::abs(scale - mode.ui_scale) < kEpsilon; |
| } |
| float scale; |
| }; |
| |
| void ConvertPointFromScreenToNative(aura::WindowTreeHost* host, |
| gfx::Point* point) { |
| ::wm::ConvertPointFromScreen(host->window(), point); |
| host->ConvertPointToNativeScreen(point); |
| } |
| |
| } // namespace |
| |
| std::vector<DisplayMode> CreateInternalDisplayModeList( |
| const DisplayMode& native_mode) { |
| std::vector<DisplayMode> display_mode_list; |
| |
| float native_ui_scale = (native_mode.device_scale_factor == 1.25f) |
| ? 1.0f |
| : native_mode.device_scale_factor; |
| for (float ui_scale : GetScalesForDisplay(native_mode)) { |
| DisplayMode mode = native_mode; |
| mode.ui_scale = ui_scale; |
| mode.native = (ui_scale == native_ui_scale); |
| display_mode_list.push_back(mode); |
| } |
| return display_mode_list; |
| } |
| |
| // static |
| float GetNextUIScale(const DisplayInfo& info, bool up) { |
| ScaleComparator comparator(info.configured_ui_scale()); |
| const std::vector<DisplayMode>& modes = info.display_modes(); |
| for (auto iter = modes.begin(); iter != modes.end(); ++iter) { |
| if (comparator(*iter)) { |
| if (up && (iter + 1) != modes.end()) |
| return (iter + 1)->ui_scale; |
| if (!up && iter != modes.begin()) |
| return (iter - 1)->ui_scale; |
| return info.configured_ui_scale(); |
| } |
| } |
| // Fallback to 1.0f if the |scale| wasn't in the list. |
| return 1.0f; |
| } |
| |
| bool HasDisplayModeForUIScale(const DisplayInfo& info, float ui_scale) { |
| ScaleComparator comparator(ui_scale); |
| const std::vector<DisplayMode>& modes = info.display_modes(); |
| return std::find_if(modes.begin(), modes.end(), comparator) != modes.end(); |
| } |
| |
| void ComputeBoundary(const gfx::Display& primary_display, |
| const gfx::Display& secondary_display, |
| DisplayLayout::Position position, |
| gfx::Rect* primary_edge_in_screen, |
| gfx::Rect* secondary_edge_in_screen) { |
| const gfx::Rect& primary = primary_display.bounds(); |
| const gfx::Rect& secondary = secondary_display.bounds(); |
| switch (position) { |
| case DisplayLayout::TOP: |
| case DisplayLayout::BOTTOM: { |
| int left = std::max(primary.x(), secondary.x()); |
| int right = std::min(primary.right(), secondary.right()); |
| if (position == DisplayLayout::TOP) { |
| primary_edge_in_screen->SetRect(left, primary.y(), right - left, 1); |
| secondary_edge_in_screen->SetRect(left, secondary.bottom() - 1, |
| right - left, 1); |
| } else { |
| primary_edge_in_screen->SetRect(left, primary.bottom() - 1, |
| right - left, 1); |
| secondary_edge_in_screen->SetRect(left, secondary.y(), right - left, 1); |
| } |
| break; |
| } |
| case DisplayLayout::LEFT: |
| case DisplayLayout::RIGHT: { |
| int top = std::max(primary.y(), secondary.y()); |
| int bottom = std::min(primary.bottom(), secondary.bottom()); |
| if (position == DisplayLayout::LEFT) { |
| primary_edge_in_screen->SetRect(primary.x(), top, 1, bottom - top); |
| secondary_edge_in_screen->SetRect(secondary.right() - 1, top, 1, |
| bottom - top); |
| } else { |
| primary_edge_in_screen->SetRect(primary.right() - 1, top, 1, |
| bottom - top); |
| secondary_edge_in_screen->SetRect(secondary.y(), top, 1, bottom - top); |
| } |
| break; |
| } |
| } |
| } |
| |
| gfx::Rect GetNativeEdgeBounds(AshWindowTreeHost* ash_host, |
| const gfx::Rect& bounds_in_screen) { |
| aura::WindowTreeHost* host = ash_host->AsWindowTreeHost(); |
| gfx::Rect native_bounds = host->GetBounds(); |
| native_bounds.Inset(ash_host->GetHostInsets()); |
| gfx::Point start_in_native = bounds_in_screen.origin(); |
| gfx::Point end_in_native = bounds_in_screen.bottom_right(); |
| |
| ConvertPointFromScreenToNative(host, &start_in_native); |
| ConvertPointFromScreenToNative(host, &end_in_native); |
| |
| if (std::abs(start_in_native.x() - end_in_native.x()) < |
| std::abs(start_in_native.y() - end_in_native.y())) { |
| // vertical in native |
| int x = std::abs(native_bounds.x() - start_in_native.x()) < |
| std::abs(native_bounds.right() - start_in_native.x()) |
| ? native_bounds.x() |
| : native_bounds.right() - 1; |
| return gfx::Rect(x, std::min(start_in_native.y(), end_in_native.y()), 1, |
| std::abs(end_in_native.y() - start_in_native.y())); |
| } else { |
| // horizontal in native |
| int y = std::abs(native_bounds.y() - start_in_native.y()) < |
| std::abs(native_bounds.bottom() - start_in_native.y()) |
| ? native_bounds.y() |
| : native_bounds.bottom() - 1; |
| return gfx::Rect(std::min(start_in_native.x(), end_in_native.x()), y, |
| std::abs(end_in_native.x() - start_in_native.x()), 1); |
| } |
| } |
| |
| // Moves the cursor to the point inside the root that is closest to |
| // the point_in_screen, which is outside of the root window. |
| void MoveCursorTo(AshWindowTreeHost* ash_host, |
| const gfx::Point& point_in_screen, |
| bool update_last_location_now) { |
| aura::WindowTreeHost* host = ash_host->AsWindowTreeHost(); |
| gfx::Point point_in_native = point_in_screen; |
| ::wm::ConvertPointFromScreen(host->window(), &point_in_native); |
| host->ConvertPointToNativeScreen(&point_in_native); |
| |
| // now fit the point inside the native bounds. |
| gfx::Rect native_bounds = host->GetBounds(); |
| gfx::Point native_origin = native_bounds.origin(); |
| native_bounds.Inset(ash_host->GetHostInsets()); |
| // Shrink further so that the mouse doesn't warp on the |
| // edge. The right/bottom needs to be shrink by 2 to subtract |
| // the 1 px from width/height value. |
| native_bounds.Inset(1, 1, 2, 2); |
| |
| // Ensure that |point_in_native| is inside the |native_bounds|. |
| point_in_native.SetToMax(native_bounds.origin()); |
| point_in_native.SetToMin(native_bounds.bottom_right()); |
| |
| gfx::Point point_in_host = point_in_native; |
| |
| point_in_host.Offset(-native_origin.x(), -native_origin.y()); |
| host->MoveCursorToHostLocation(point_in_host); |
| |
| if (update_last_location_now) { |
| gfx::Point new_point_in_screen = point_in_native; |
| if (Shell::GetInstance()->display_manager()->IsInUnifiedMode()) { |
| // TODO(oshima): Do not use ConvertPointFromNativeScreen because |
| // the mirroring display has a transform that should not be applied here. |
| gfx::Point origin = host->GetBounds().origin(); |
| new_point_in_screen.Offset(-origin.x(), -origin.y()); |
| } else { |
| host->ConvertPointFromNativeScreen(&new_point_in_screen); |
| } |
| ::wm::ConvertPointToScreen(host->window(), &new_point_in_screen); |
| aura::Env::GetInstance()->set_last_mouse_location(new_point_in_screen); |
| } |
| } |
| |
| int FindDisplayIndexContainingPoint(const std::vector<gfx::Display>& displays, |
| const gfx::Point& point_in_screen) { |
| auto iter = std::find_if(displays.begin(), displays.end(), |
| [point_in_screen](const gfx::Display& display) { |
| return display.bounds().Contains(point_in_screen); |
| }); |
| return iter == displays.end() ? -1 : (iter - displays.begin()); |
| } |
| |
| } // namespace ash |