blob: b937804e8852a903d04240b9144758196e50a30c [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <limits>
#include <set>
#include "base/macros.h"
#include "cc/base/math_util.h"
#include "cc/test/fake_display_list_raster_source.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_picture_layer_tiling_client.h"
#include "cc/test/test_context_provider.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/tiles/picture_layer_tiling.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/trees/layer_tree_settings.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
namespace cc {
namespace {
static gfx::Rect ViewportInLayerSpace(
const gfx::Transform& transform,
const gfx::Size& device_viewport) {
gfx::Transform inverse;
if (!transform.GetInverse(&inverse))
return gfx::Rect();
return MathUtil::ProjectEnclosingClippedRect(inverse,
gfx::Rect(device_viewport));
}
class TestablePictureLayerTiling : public PictureLayerTiling {
public:
using PictureLayerTiling::SetLiveTilesRect;
using PictureLayerTiling::TileAt;
static scoped_ptr<TestablePictureLayerTiling> Create(
WhichTree tree,
float contents_scale,
scoped_refptr<DisplayListRasterSource> raster_source,
PictureLayerTilingClient* client,
const LayerTreeSettings& settings) {
return make_scoped_ptr(new TestablePictureLayerTiling(
tree, contents_scale, raster_source, client,
settings.tiling_interest_area_padding,
settings.skewport_target_time_in_seconds,
settings.skewport_extrapolation_limit_in_content_pixels));
}
gfx::Rect live_tiles_rect() const { return live_tiles_rect_; }
using PictureLayerTiling::ComputeSkewport;
using PictureLayerTiling::RemoveTileAt;
using PictureLayerTiling::RemoveTilesInRegion;
protected:
TestablePictureLayerTiling(
WhichTree tree,
float contents_scale,
scoped_refptr<DisplayListRasterSource> raster_source,
PictureLayerTilingClient* client,
size_t tiling_interest_area_padding,
float skewport_target_time,
int skewport_extrapolation_limit)
: PictureLayerTiling(tree,
contents_scale,
raster_source,
client,
tiling_interest_area_padding,
skewport_target_time,
skewport_extrapolation_limit) {}
};
class PictureLayerTilingIteratorTest : public testing::Test {
public:
PictureLayerTilingIteratorTest() {}
~PictureLayerTilingIteratorTest() override {}
void Initialize(const gfx::Size& tile_size,
float contents_scale,
const gfx::Size& layer_bounds) {
client_.SetTileSize(tile_size);
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
tiling_ = TestablePictureLayerTiling::Create(PENDING_TREE, contents_scale,
raster_source, &client_,
LayerTreeSettings());
tiling_->set_resolution(HIGH_RESOLUTION);
}
void InitializeActive(const gfx::Size& tile_size,
float contents_scale,
const gfx::Size& layer_bounds) {
client_.SetTileSize(tile_size);
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
tiling_ = TestablePictureLayerTiling::Create(ACTIVE_TREE, contents_scale,
raster_source, &client_,
LayerTreeSettings());
tiling_->set_resolution(HIGH_RESOLUTION);
}
void SetLiveRectAndVerifyTiles(const gfx::Rect& live_tiles_rect) {
tiling_->SetLiveTilesRect(live_tiles_rect);
std::vector<Tile*> tiles = tiling_->AllTilesForTesting();
for (std::vector<Tile*>::iterator iter = tiles.begin();
iter != tiles.end();
++iter) {
EXPECT_TRUE(live_tiles_rect.Intersects((*iter)->content_rect()));
}
}
void VerifyTilesExactlyCoverRect(
float rect_scale,
const gfx::Rect& request_rect,
const gfx::Rect& expect_rect) {
EXPECT_TRUE(request_rect.Contains(expect_rect));
// Iterators are not valid if this ratio is too large (i.e. the
// tiling is too high-res for a low-res destination rect.) This is an
// artifact of snapping geometry to integer coordinates and then mapping
// back to floating point texture coordinates.
float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
ASSERT_LE(dest_to_contents_scale, 2.0);
Region remaining = expect_rect;
for (PictureLayerTiling::CoverageIterator
iter(tiling_.get(), rect_scale, request_rect);
iter;
++iter) {
// Geometry cannot overlap previous geometry at all
gfx::Rect geometry = iter.geometry_rect();
EXPECT_TRUE(expect_rect.Contains(geometry));
EXPECT_TRUE(remaining.Contains(geometry));
remaining.Subtract(geometry);
// Sanity check that texture coords are within the texture rect.
gfx::RectF texture_rect = iter.texture_rect();
EXPECT_GE(texture_rect.x(), 0);
EXPECT_GE(texture_rect.y(), 0);
EXPECT_LE(texture_rect.right(), client_.TileSize().width());
EXPECT_LE(texture_rect.bottom(), client_.TileSize().height());
}
// The entire rect must be filled by geometry from the tiling.
EXPECT_TRUE(remaining.IsEmpty());
}
void VerifyTilesExactlyCoverRect(float rect_scale, const gfx::Rect& rect) {
VerifyTilesExactlyCoverRect(rect_scale, rect, rect);
}
void VerifyTiles(
float rect_scale,
const gfx::Rect& rect,
base::Callback<void(Tile* tile,
const gfx::Rect& geometry_rect)> callback) {
VerifyTiles(tiling_.get(),
rect_scale,
rect,
callback);
}
void VerifyTiles(
PictureLayerTiling* tiling,
float rect_scale,
const gfx::Rect& rect,
base::Callback<void(Tile* tile,
const gfx::Rect& geometry_rect)> callback) {
Region remaining = rect;
for (PictureLayerTiling::CoverageIterator iter(tiling, rect_scale, rect);
iter;
++iter) {
remaining.Subtract(iter.geometry_rect());
callback.Run(*iter, iter.geometry_rect());
}
EXPECT_TRUE(remaining.IsEmpty());
}
void VerifyTilesCoverNonContainedRect(float rect_scale,
const gfx::Rect& dest_rect) {
float dest_to_contents_scale = tiling_->contents_scale() / rect_scale;
gfx::Rect clamped_rect = gfx::ScaleToEnclosingRect(
gfx::Rect(tiling_->tiling_size()), 1.f / dest_to_contents_scale);
clamped_rect.Intersect(dest_rect);
VerifyTilesExactlyCoverRect(rect_scale, dest_rect, clamped_rect);
}
protected:
FakePictureLayerTilingClient client_;
scoped_ptr<TestablePictureLayerTiling> tiling_;
private:
DISALLOW_COPY_AND_ASSIGN(PictureLayerTilingIteratorTest);
};
TEST_F(PictureLayerTilingIteratorTest, ResizeDeletesTiles) {
// Verifies that a resize with invalidation for newly exposed pixels will
// deletes tiles that intersect that invalidation.
gfx::Size tile_size(100, 100);
gfx::Size original_layer_size(10, 10);
InitializeActive(tile_size, 1.f, original_layer_size);
SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
// Tiling only has one tile, since its total size is less than one.
EXPECT_TRUE(tiling_->TileAt(0, 0));
// Stop creating tiles so that any invalidations are left as holes.
gfx::Size new_layer_size(200, 200);
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreatePartiallyFilled(new_layer_size,
gfx::Rect());
Region invalidation =
SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
tiling_->SetRasterSourceAndResize(raster_source);
EXPECT_TRUE(tiling_->TileAt(0, 0));
tiling_->Invalidate(invalidation);
EXPECT_FALSE(tiling_->TileAt(0, 0));
}
TEST_F(PictureLayerTilingIteratorTest, CreateMissingTilesStaysInsideLiveRect) {
// The tiling has three rows and columns.
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 250));
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
// The live tiles rect is at the very edge of the right-most and
// bottom-most tiles. Their border pixels would still be inside the live
// tiles rect, but the tiles should not exist just for that.
int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
int bottom = tiling_->TilingDataForTesting().TileBounds(2, 2).y();
SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
EXPECT_FALSE(tiling_->TileAt(2, 0));
EXPECT_FALSE(tiling_->TileAt(2, 1));
EXPECT_FALSE(tiling_->TileAt(2, 2));
EXPECT_FALSE(tiling_->TileAt(1, 2));
EXPECT_FALSE(tiling_->TileAt(0, 2));
// Verify CreateMissingTilesInLiveTilesRect respects this.
tiling_->CreateMissingTilesInLiveTilesRect();
EXPECT_FALSE(tiling_->TileAt(2, 0));
EXPECT_FALSE(tiling_->TileAt(2, 1));
EXPECT_FALSE(tiling_->TileAt(2, 2));
EXPECT_FALSE(tiling_->TileAt(1, 2));
EXPECT_FALSE(tiling_->TileAt(0, 2));
}
TEST_F(PictureLayerTilingIteratorTest, ResizeTilingOverTileBorders) {
// The tiling has four rows and three columns.
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
// The live tiles rect covers the whole tiling.
SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
// Tiles in the bottom row and right column exist.
EXPECT_TRUE(tiling_->TileAt(2, 0));
EXPECT_TRUE(tiling_->TileAt(2, 1));
EXPECT_TRUE(tiling_->TileAt(2, 2));
EXPECT_TRUE(tiling_->TileAt(2, 3));
EXPECT_TRUE(tiling_->TileAt(1, 3));
EXPECT_TRUE(tiling_->TileAt(0, 3));
int right = tiling_->TilingDataForTesting().TileBounds(2, 2).x();
int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
// Shrink the tiling so that the last tile row/column is entirely in the
// border pixels of the interior tiles. That row/column is removed.
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(
gfx::Size(right + 1, bottom + 1));
tiling_->SetRasterSourceAndResize(raster_source);
EXPECT_EQ(2, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_y());
// The live tiles rect was clamped to the raster source size.
EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
// Since the row/column is gone, the tiles should be gone too.
EXPECT_FALSE(tiling_->TileAt(2, 0));
EXPECT_FALSE(tiling_->TileAt(2, 1));
EXPECT_FALSE(tiling_->TileAt(2, 2));
EXPECT_FALSE(tiling_->TileAt(2, 3));
EXPECT_FALSE(tiling_->TileAt(1, 3));
EXPECT_FALSE(tiling_->TileAt(0, 3));
// Growing outside the current right/bottom tiles border pixels should create
// the tiles again, even though the live rect has not changed size.
raster_source = FakeDisplayListRasterSource::CreateFilled(
gfx::Size(right + 2, bottom + 2));
tiling_->SetRasterSourceAndResize(raster_source);
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
// Not changed.
EXPECT_EQ(gfx::Rect(right + 1, bottom + 1), tiling_->live_tiles_rect());
// The last row/column tiles are inside the live tiles rect.
EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
tiling_->TilingDataForTesting().TileBounds(2, 0)));
EXPECT_TRUE(gfx::Rect(right + 1, bottom + 1).Intersects(
tiling_->TilingDataForTesting().TileBounds(0, 3)));
EXPECT_TRUE(tiling_->TileAt(2, 0));
EXPECT_TRUE(tiling_->TileAt(2, 1));
EXPECT_TRUE(tiling_->TileAt(2, 2));
EXPECT_TRUE(tiling_->TileAt(2, 3));
EXPECT_TRUE(tiling_->TileAt(1, 3));
EXPECT_TRUE(tiling_->TileAt(0, 3));
}
TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverTileBorders) {
// The tiling has three rows and columns.
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
// The live tiles rect covers the whole tiling.
SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
// Tiles in the bottom row and right column exist.
EXPECT_TRUE(tiling_->TileAt(2, 0));
EXPECT_TRUE(tiling_->TileAt(2, 1));
EXPECT_TRUE(tiling_->TileAt(2, 2));
EXPECT_TRUE(tiling_->TileAt(2, 3));
EXPECT_TRUE(tiling_->TileAt(1, 3));
EXPECT_TRUE(tiling_->TileAt(0, 3));
// Shrink the live tiles rect to the very edge of the right-most and
// bottom-most tiles. Their border pixels would still be inside the live
// tiles rect, but the tiles should not exist just for that.
int right = tiling_->TilingDataForTesting().TileBounds(2, 3).x();
int bottom = tiling_->TilingDataForTesting().TileBounds(2, 3).y();
SetLiveRectAndVerifyTiles(gfx::Rect(right, bottom));
EXPECT_FALSE(tiling_->TileAt(2, 0));
EXPECT_FALSE(tiling_->TileAt(2, 1));
EXPECT_FALSE(tiling_->TileAt(2, 2));
EXPECT_FALSE(tiling_->TileAt(2, 3));
EXPECT_FALSE(tiling_->TileAt(1, 3));
EXPECT_FALSE(tiling_->TileAt(0, 3));
// Including the bottom row and right column again, should create the tiles.
SetLiveRectAndVerifyTiles(gfx::Rect(right + 1, bottom + 1));
EXPECT_TRUE(tiling_->TileAt(2, 0));
EXPECT_TRUE(tiling_->TileAt(2, 1));
EXPECT_TRUE(tiling_->TileAt(2, 2));
EXPECT_TRUE(tiling_->TileAt(2, 3));
EXPECT_TRUE(tiling_->TileAt(1, 2));
EXPECT_TRUE(tiling_->TileAt(0, 2));
// Shrink the live tiles rect to the very edge of the left-most and
// top-most tiles. Their border pixels would still be inside the live
// tiles rect, but the tiles should not exist just for that.
int left = tiling_->TilingDataForTesting().TileBounds(0, 0).right();
int top = tiling_->TilingDataForTesting().TileBounds(0, 0).bottom();
SetLiveRectAndVerifyTiles(gfx::Rect(left, top, 250 - left, 350 - top));
EXPECT_FALSE(tiling_->TileAt(0, 3));
EXPECT_FALSE(tiling_->TileAt(0, 2));
EXPECT_FALSE(tiling_->TileAt(0, 1));
EXPECT_FALSE(tiling_->TileAt(0, 0));
EXPECT_FALSE(tiling_->TileAt(1, 0));
EXPECT_FALSE(tiling_->TileAt(2, 0));
// Including the top row and left column again, should create the tiles.
SetLiveRectAndVerifyTiles(
gfx::Rect(left - 1, top - 1, 250 - left, 350 - top));
EXPECT_TRUE(tiling_->TileAt(0, 3));
EXPECT_TRUE(tiling_->TileAt(0, 2));
EXPECT_TRUE(tiling_->TileAt(0, 1));
EXPECT_TRUE(tiling_->TileAt(0, 0));
EXPECT_TRUE(tiling_->TileAt(1, 0));
EXPECT_TRUE(tiling_->TileAt(2, 0));
}
TEST_F(PictureLayerTilingIteratorTest, ResizeLiveTileRectOverSameTiles) {
// The tiling has four rows and three columns.
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(250, 350));
EXPECT_EQ(3, tiling_->TilingDataForTesting().num_tiles_x());
EXPECT_EQ(4, tiling_->TilingDataForTesting().num_tiles_y());
// The live tiles rect covers the whole tiling.
SetLiveRectAndVerifyTiles(gfx::Rect(250, 350));
// All tiles exist.
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
}
// Shrink the live tiles rect, but still cover all the tiles.
SetLiveRectAndVerifyTiles(gfx::Rect(1, 1, 249, 349));
// All tiles still exist.
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
}
// Grow the live tiles rect, but still cover all the same tiles.
SetLiveRectAndVerifyTiles(gfx::Rect(0, 0, 250, 350));
// All tiles still exist.
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_TRUE(tiling_->TileAt(i, j)) << i << "," << j;
}
}
TEST_F(PictureLayerTilingIteratorTest, ResizeOverBorderPixelsDeletesTiles) {
// Verifies that a resize with invalidation for newly exposed pixels will
// deletes tiles that intersect that invalidation.
gfx::Size tile_size(100, 100);
gfx::Size original_layer_size(99, 99);
InitializeActive(tile_size, 1.f, original_layer_size);
SetLiveRectAndVerifyTiles(gfx::Rect(original_layer_size));
// Tiling only has one tile, since its total size is less than one.
EXPECT_TRUE(tiling_->TileAt(0, 0));
// Stop creating tiles so that any invalidations are left as holes.
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreatePartiallyFilled(gfx::Size(200, 200),
gfx::Rect());
tiling_->SetRasterSourceAndResize(raster_source);
Region invalidation =
SubtractRegions(gfx::Rect(tile_size), gfx::Rect(original_layer_size));
EXPECT_TRUE(tiling_->TileAt(0, 0));
tiling_->Invalidate(invalidation);
EXPECT_FALSE(tiling_->TileAt(0, 0));
// The original tile was the same size after resize, but it would include new
// border pixels.
EXPECT_EQ(gfx::Rect(original_layer_size),
tiling_->TilingDataForTesting().TileBounds(0, 0));
}
TEST_F(PictureLayerTilingIteratorTest, RemoveOutsideLayerKeepsTiles) {
gfx::Size tile_size(100, 100);
gfx::Size layer_size(100, 100);
InitializeActive(tile_size, 1.f, layer_size);
SetLiveRectAndVerifyTiles(gfx::Rect(layer_size));
// In all cases here, the tiling should remain with one tile, since the remove
// region doesn't intersect it.
bool recreate_tiles = false;
// Top
tiling_->RemoveTilesInRegion(gfx::Rect(50, -1, 1, 1), recreate_tiles);
EXPECT_TRUE(tiling_->TileAt(0, 0));
// Bottom
tiling_->RemoveTilesInRegion(gfx::Rect(50, 100, 1, 1), recreate_tiles);
EXPECT_TRUE(tiling_->TileAt(0, 0));
// Left
tiling_->RemoveTilesInRegion(gfx::Rect(-1, 50, 1, 1), recreate_tiles);
EXPECT_TRUE(tiling_->TileAt(0, 0));
// Right
tiling_->RemoveTilesInRegion(gfx::Rect(100, 50, 1, 1), recreate_tiles);
EXPECT_TRUE(tiling_->TileAt(0, 0));
}
TEST_F(PictureLayerTilingIteratorTest, LiveTilesExactlyCoverLiveTileRect) {
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(1099, 801));
SetLiveRectAndVerifyTiles(gfx::Rect(100, 100));
SetLiveRectAndVerifyTiles(gfx::Rect(101, 99));
SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
SetLiveRectAndVerifyTiles(gfx::Rect(1, 801));
SetLiveRectAndVerifyTiles(gfx::Rect(1099, 1));
SetLiveRectAndVerifyTiles(gfx::Rect(201, 800));
}
TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsNoScale) {
Initialize(gfx::Size(100, 100), 1.f, gfx::Size(1099, 801));
VerifyTilesExactlyCoverRect(1, gfx::Rect());
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1099, 801));
VerifyTilesExactlyCoverRect(1, gfx::Rect(52, 83, 789, 412));
// With borders, a size of 3x3 = 1 pixel of content.
Initialize(gfx::Size(3, 3), 1.f, gfx::Size(10, 10));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
}
TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsTilingScale) {
Initialize(gfx::Size(200, 100), 2.0f, gfx::Size(1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect());
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
Initialize(gfx::Size(3, 3), 2.0f, gfx::Size(10, 10));
VerifyTilesExactlyCoverRect(1, gfx::Rect());
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1, 1));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 2, 2));
VerifyTilesExactlyCoverRect(1, gfx::Rect(1, 1, 2, 2));
VerifyTilesExactlyCoverRect(1, gfx::Rect(3, 2, 5, 2));
Initialize(gfx::Size(100, 200), 0.5f, gfx::Size(1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
Initialize(gfx::Size(150, 250), 0.37f, gfx::Size(1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
Initialize(gfx::Size(312, 123), 0.01f, gfx::Size(1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(0, 0, 1005, 2010));
VerifyTilesExactlyCoverRect(1, gfx::Rect(50, 112, 512, 381));
}
TEST_F(PictureLayerTilingIteratorTest, IteratorCoversLayerBoundsBothScale) {
Initialize(gfx::Size(50, 50), 4.0f, gfx::Size(800, 600));
VerifyTilesExactlyCoverRect(2.0f, gfx::Rect());
VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(0, 0, 1600, 1200));
VerifyTilesExactlyCoverRect(2.0f, gfx::Rect(512, 365, 253, 182));
float scale = 6.7f;
gfx::Size bounds(800, 600);
gfx::Rect full_rect(gfx::ScaleToCeiledSize(bounds, scale));
Initialize(gfx::Size(256, 512), 5.2f, bounds);
VerifyTilesExactlyCoverRect(scale, full_rect);
VerifyTilesExactlyCoverRect(scale, gfx::Rect(2014, 1579, 867, 1033));
}
TEST_F(PictureLayerTilingIteratorTest, IteratorEmptyRect) {
Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
gfx::Rect empty;
PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1.0f, empty);
EXPECT_FALSE(iter);
}
TEST_F(PictureLayerTilingIteratorTest, NonIntersectingRect) {
Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(800, 600));
gfx::Rect non_intersecting(1000, 1000, 50, 50);
PictureLayerTiling::CoverageIterator iter(tiling_.get(), 1, non_intersecting);
EXPECT_FALSE(iter);
}
TEST_F(PictureLayerTilingIteratorTest, LayerEdgeTextureCoordinates) {
Initialize(gfx::Size(300, 300), 1.0f, gfx::Size(256, 256));
// All of these sizes are 256x256, scaled and ceiled.
VerifyTilesExactlyCoverRect(1.0f, gfx::Rect(0, 0, 256, 256));
VerifyTilesExactlyCoverRect(0.8f, gfx::Rect(0, 0, 205, 205));
VerifyTilesExactlyCoverRect(1.2f, gfx::Rect(0, 0, 308, 308));
}
TEST_F(PictureLayerTilingIteratorTest, NonContainedDestRect) {
Initialize(gfx::Size(100, 100), 1.0f, gfx::Size(400, 400));
// Too large in all dimensions
VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, -1000, 2000, 2000));
VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, -1000, 2000, 2000));
VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, -1000, 2000, 2000));
// Partially covering content, but too large
VerifyTilesCoverNonContainedRect(1.0f, gfx::Rect(-1000, 100, 2000, 100));
VerifyTilesCoverNonContainedRect(1.5f, gfx::Rect(-1000, 100, 2000, 100));
VerifyTilesCoverNonContainedRect(0.5f, gfx::Rect(-1000, 100, 2000, 100));
}
TEST(PictureLayerTilingTest, SkewportLimits) {
FakePictureLayerTilingClient client;
gfx::Rect viewport(0, 0, 100, 100);
gfx::Size layer_bounds(200, 200);
client.SetTileSize(gfx::Size(100, 100));
LayerTreeSettings settings;
settings.skewport_extrapolation_limit_in_content_pixels = 75;
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, settings);
tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
// Move viewport down 50 pixels in 0.5 seconds.
gfx::Rect down_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
EXPECT_EQ(0, down_skewport.x());
EXPECT_EQ(50, down_skewport.y());
EXPECT_EQ(100, down_skewport.width());
EXPECT_EQ(175, down_skewport.height());
EXPECT_TRUE(down_skewport.Contains(gfx::Rect(0, 50, 100, 100)));
// Move viewport down 50 and right 10 pixels.
gfx::Rect down_right_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
EXPECT_EQ(10, down_right_skewport.x());
EXPECT_EQ(50, down_right_skewport.y());
EXPECT_EQ(120, down_right_skewport.width());
EXPECT_EQ(175, down_right_skewport.height());
EXPECT_TRUE(down_right_skewport.Contains(gfx::Rect(10, 50, 100, 100)));
// Move viewport left.
gfx::Rect left_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(-50, 0, 100, 100));
EXPECT_EQ(-125, left_skewport.x());
EXPECT_EQ(0, left_skewport.y());
EXPECT_EQ(175, left_skewport.width());
EXPECT_EQ(100, left_skewport.height());
EXPECT_TRUE(left_skewport.Contains(gfx::Rect(-50, 0, 100, 100)));
// Expand viewport.
gfx::Rect expand_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(-50, -50, 200, 200));
// x and y moved by -75 (-50 - 75 = -125).
// right side and bottom side moved by 75 [(350 - 125) - (200 - 50) = 75].
EXPECT_EQ(-125, expand_skewport.x());
EXPECT_EQ(-125, expand_skewport.y());
EXPECT_EQ(350, expand_skewport.width());
EXPECT_EQ(350, expand_skewport.height());
EXPECT_TRUE(expand_skewport.Contains(gfx::Rect(-50, -50, 200, 200)));
// Expand the viewport past the limit in all directions.
gfx::Rect big_expand_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(-500, -500, 1500, 1500));
EXPECT_EQ(-575, big_expand_skewport.x());
EXPECT_EQ(-575, big_expand_skewport.y());
EXPECT_EQ(1650, big_expand_skewport.width());
EXPECT_EQ(1650, big_expand_skewport.height());
EXPECT_TRUE(big_expand_skewport.Contains(gfx::Rect(-500, -500, 1500, 1500)));
// Shrink the skewport in all directions.
gfx::Rect shrink_viewport =
tiling->ComputeSkewport(1.5, gfx::Rect(0, 0, 100, 100));
EXPECT_EQ(0, shrink_viewport.x());
EXPECT_EQ(0, shrink_viewport.y());
EXPECT_EQ(100, shrink_viewport.width());
EXPECT_EQ(100, shrink_viewport.height());
// Move the skewport really far in one direction.
gfx::Rect move_skewport_far =
tiling->ComputeSkewport(1.5, gfx::Rect(0, 5000, 100, 100));
EXPECT_EQ(0, move_skewport_far.x());
EXPECT_EQ(5000, move_skewport_far.y());
EXPECT_EQ(100, move_skewport_far.width());
EXPECT_EQ(175, move_skewport_far.height());
EXPECT_TRUE(move_skewport_far.Contains(gfx::Rect(0, 5000, 100, 100)));
}
TEST(PictureLayerTilingTest, ComputeSkewportExtremeCases) {
FakePictureLayerTilingClient client;
gfx::Size layer_bounds(200, 200);
client.SetTileSize(gfx::Size(100, 100));
LayerTreeSettings settings;
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, settings);
gfx::Rect viewport1(-1918, 255860, 4010, 2356);
gfx::Rect viewport2(-7088, -91738, 14212, 8350);
gfx::Rect viewport3(-12730024, -158883296, 24607540, 14454512);
double time = 1.0;
tiling->ComputeTilePriorityRects(viewport1, 1.f, time, Occlusion());
time += 0.016;
EXPECT_TRUE(tiling->ComputeSkewport(time, viewport2).Contains(viewport2));
tiling->ComputeTilePriorityRects(viewport2, 1.f, time, Occlusion());
time += 0.016;
EXPECT_TRUE(tiling->ComputeSkewport(time, viewport3).Contains(viewport3));
// Use a tiling with a large scale, so the viewport times the scale no longer
// fits into integers, and the viewport is not anywhere close to the tiling.
tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 1000.0f,
raster_source, &client, settings);
tiling->ComputeTilePriorityRects(viewport3, 1.f, time, Occlusion());
EXPECT_EQ(gfx::Rect(), tiling->GetCurrentVisibleRectForTesting());
}
TEST(PictureLayerTilingTest, ComputeSkewport) {
FakePictureLayerTilingClient client;
gfx::Rect viewport(0, 0, 100, 100);
gfx::Size layer_bounds(200, 200);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
// Move viewport down 50 pixels in 0.5 seconds.
gfx::Rect down_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(0, 50, 100, 100));
EXPECT_EQ(0, down_skewport.x());
EXPECT_EQ(50, down_skewport.y());
EXPECT_EQ(100, down_skewport.width());
EXPECT_EQ(200, down_skewport.height());
// Shrink viewport.
gfx::Rect shrink_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(25, 25, 50, 50));
EXPECT_EQ(25, shrink_skewport.x());
EXPECT_EQ(25, shrink_skewport.y());
EXPECT_EQ(50, shrink_skewport.width());
EXPECT_EQ(50, shrink_skewport.height());
// Move viewport down 50 and right 10 pixels.
gfx::Rect down_right_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(10, 50, 100, 100));
EXPECT_EQ(10, down_right_skewport.x());
EXPECT_EQ(50, down_right_skewport.y());
EXPECT_EQ(120, down_right_skewport.width());
EXPECT_EQ(200, down_right_skewport.height());
// Move viewport left.
gfx::Rect left_skewport =
tiling->ComputeSkewport(1.5, gfx::Rect(-20, 0, 100, 100));
EXPECT_EQ(-60, left_skewport.x());
EXPECT_EQ(0, left_skewport.y());
EXPECT_EQ(140, left_skewport.width());
EXPECT_EQ(100, left_skewport.height());
// Expand viewport in 0.2 seconds.
gfx::Rect expanded_skewport =
tiling->ComputeSkewport(1.2, gfx::Rect(-5, -5, 110, 110));
EXPECT_EQ(-30, expanded_skewport.x());
EXPECT_EQ(-30, expanded_skewport.y());
EXPECT_EQ(160, expanded_skewport.width());
EXPECT_EQ(160, expanded_skewport.height());
}
TEST(PictureLayerTilingTest, SkewportThroughUpdateTilePriorities) {
FakePictureLayerTilingClient client;
gfx::Rect viewport(0, 0, 100, 100);
gfx::Size layer_bounds(200, 200);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
// Move viewport down 50 pixels in 0.5 seconds.
gfx::Rect viewport_50 = gfx::Rect(0, 50, 100, 100);
gfx::Rect skewport_50 = tiling->ComputeSkewport(1.5, viewport_50);
EXPECT_EQ(gfx::Rect(0, 50, 100, 200), skewport_50);
tiling->ComputeTilePriorityRects(viewport_50, 1.f, 1.5, Occlusion());
gfx::Rect viewport_100 = gfx::Rect(0, 100, 100, 100);
gfx::Rect skewport_100 = tiling->ComputeSkewport(2.0, viewport_100);
EXPECT_EQ(gfx::Rect(0, 100, 100, 200), skewport_100);
tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.0, Occlusion());
// Advance time, but not the viewport.
gfx::Rect result = tiling->ComputeSkewport(2.5, viewport_100);
// Since the history did advance, we should still get a skewport but a smaller
// one.
EXPECT_EQ(gfx::Rect(0, 100, 100, 150), result);
tiling->ComputeTilePriorityRects(viewport_100, 1.f, 2.5, Occlusion());
// Advance time again.
result = tiling->ComputeSkewport(3.0, viewport_100);
EXPECT_EQ(viewport_100, result);
tiling->ComputeTilePriorityRects(viewport_100, 1.f, 3.0, Occlusion());
// Ensure we have a skewport.
gfx::Rect viewport_150 = gfx::Rect(0, 150, 100, 100);
gfx::Rect skewport_150 = tiling->ComputeSkewport(3.5, viewport_150);
EXPECT_EQ(gfx::Rect(0, 150, 100, 150), skewport_150);
tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
// Advance the viewport, but not the time.
gfx::Rect viewport_200 = gfx::Rect(0, 200, 100, 100);
gfx::Rect skewport_200 = tiling->ComputeSkewport(3.5, viewport_200);
EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
// Ensure that continued calls with the same value, produce the same skewport.
tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
tiling->ComputeTilePriorityRects(viewport_150, 1.f, 3.5, Occlusion());
EXPECT_EQ(gfx::Rect(0, 200, 100, 300), skewport_200);
tiling->ComputeTilePriorityRects(viewport_200, 1.f, 3.5, Occlusion());
// This should never happen, but advance the viewport yet again keeping the
// time the same.
gfx::Rect viewport_250 = gfx::Rect(0, 250, 100, 100);
gfx::Rect skewport_250 = tiling->ComputeSkewport(3.5, viewport_250);
EXPECT_EQ(viewport_250, skewport_250);
tiling->ComputeTilePriorityRects(viewport_250, 1.f, 3.5, Occlusion());
}
TEST(PictureLayerTilingTest, ViewportDistanceWithScale) {
FakePictureLayerTilingClient client;
gfx::Rect viewport(0, 0, 100, 100);
gfx::Size layer_bounds(1500, 1500);
client.SetTileSize(gfx::Size(10, 10));
LayerTreeSettings settings;
// Tiling at 0.25 scale: this should create 47x47 tiles of size 10x10.
// The reason is that each tile has a one pixel border, so tile at (1, 2)
// for instance begins at (8, 16) pixels. So tile at (46, 46) will begin at
// (368, 368) and extend to the end of 1500 * 0.25 = 375 edge of the
// tiling.
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.25f, raster_source,
&client, settings);
tiling->set_resolution(HIGH_RESOLUTION);
gfx::Rect viewport_in_content_space =
gfx::ScaleToEnclosedRect(viewport, 0.25f);
tiling->ComputeTilePriorityRects(viewport, 1.f, 1.0, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
// Compute the soon border.
float inset = PictureLayerTiling::CalculateSoonBorderDistance(
viewport_in_content_space, 1.0f / 0.25f);
gfx::Rect soon_rect_in_content_space = viewport_in_content_space;
soon_rect_in_content_space.Inset(-inset, -inset);
// Sanity checks.
for (int i = 0; i < 47; ++i) {
for (int j = 0; j < 47; ++j) {
EXPECT_TRUE(tiling->TileAt(i, j)) << "i: " << i << " j: " << j;
}
}
for (int i = 0; i < 47; ++i) {
EXPECT_FALSE(tiling->TileAt(i, 47)) << "i: " << i;
EXPECT_FALSE(tiling->TileAt(47, i)) << "i: " << i;
}
// No movement in the viewport implies that tiles will either be NOW
// or EVENTUALLY, with the exception of tiles that are between 0 and 312
// pixels away from the viewport, which will be in the SOON bin.
bool have_now = false;
bool have_eventually = false;
bool have_soon = false;
for (int i = 0; i < 47; ++i) {
for (int j = 0; j < 47; ++j) {
Tile* tile = tiling->TileAt(i, j);
PrioritizedTile prioritized_tile = prioritized_tiles[tile];
TilePriority priority = prioritized_tile.priority();
gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
if (viewport_in_content_space.Intersects(tile_rect)) {
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
have_now = true;
} else if (soon_rect_in_content_space.Intersects(tile_rect)) {
EXPECT_EQ(TilePriority::SOON, priority.priority_bin);
have_soon = true;
} else {
EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin);
EXPECT_GT(priority.distance_to_visible, 0.f);
have_eventually = true;
}
}
}
EXPECT_TRUE(have_now);
EXPECT_TRUE(have_soon);
EXPECT_TRUE(have_eventually);
// Spot check some distances.
// Tile at 5, 1 should begin at 41x9 in content space (without borders),
// so the distance to a viewport that ends at 25x25 in content space
// should be 17 (41 - 25 + 1). In layer space, then that should be
// 17 / 0.25 = 68 pixels.
// We can verify that the content rect (with borders) is one pixel off
// 41,9 8x8 on all sides.
EXPECT_EQ(tiling->TileAt(5, 1)->content_rect().ToString(), "40,8 10x10");
TilePriority priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
EXPECT_FLOAT_EQ(40.f, priority.distance_to_visible);
// Move the viewport down 40 pixels.
viewport = gfx::Rect(0, 40, 100, 100);
viewport_in_content_space = gfx::ScaleToEnclosedRect(viewport, 0.25f);
gfx::Rect skewport = tiling->ComputeSkewport(2.0, viewport_in_content_space);
// Compute the soon border.
inset = PictureLayerTiling::CalculateSoonBorderDistance(
viewport_in_content_space, 1.0f / 0.25f);
soon_rect_in_content_space = viewport_in_content_space;
soon_rect_in_content_space.Inset(-inset, -inset);
EXPECT_EQ(0, skewport.x());
EXPECT_EQ(10, skewport.y());
EXPECT_EQ(25, skewport.width());
EXPECT_EQ(35, skewport.height());
tiling->ComputeTilePriorityRects(viewport, 1.f, 2.0, Occlusion());
prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
have_now = false;
have_eventually = false;
have_soon = false;
// Viewport moved, so we expect to find some NOW tiles, some SOON tiles and
// some EVENTUALLY tiles.
for (int i = 0; i < 47; ++i) {
for (int j = 0; j < 47; ++j) {
Tile* tile = tiling->TileAt(i, j);
TilePriority priority = prioritized_tiles[tile].priority();
gfx::Rect tile_rect = tiling->TilingDataForTesting().TileBounds(i, j);
if (viewport_in_content_space.Intersects(tile_rect)) {
EXPECT_EQ(TilePriority::NOW, priority.priority_bin) << "i: " << i
<< " j: " << j;
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible) << "i: " << i
<< " j: " << j;
have_now = true;
} else if (skewport.Intersects(tile_rect) ||
soon_rect_in_content_space.Intersects(tile_rect)) {
EXPECT_EQ(TilePriority::SOON, priority.priority_bin) << "i: " << i
<< " j: " << j;
EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
<< " j: " << j;
have_soon = true;
} else {
EXPECT_EQ(TilePriority::EVENTUALLY, priority.priority_bin)
<< "i: " << i << " j: " << j;
EXPECT_GT(priority.distance_to_visible, 0.f) << "i: " << i
<< " j: " << j;
have_eventually = true;
}
}
}
EXPECT_TRUE(have_now);
EXPECT_TRUE(have_soon);
EXPECT_TRUE(have_eventually);
priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
EXPECT_FLOAT_EQ(68.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
EXPECT_FLOAT_EQ(28.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
EXPECT_FLOAT_EQ(4.f, priority.distance_to_visible);
// Change the underlying layer scale.
tiling->ComputeTilePriorityRects(viewport, 2.0f, 3.0, Occlusion());
prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
EXPECT_FLOAT_EQ(136.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
EXPECT_FLOAT_EQ(56.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
EXPECT_FLOAT_EQ(8.f, priority.distance_to_visible);
// Test additional scales.
tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 0.2f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport, 1.0f, 4.0, Occlusion());
prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
EXPECT_FLOAT_EQ(110.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
EXPECT_FLOAT_EQ(70.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
EXPECT_FLOAT_EQ(60.f, priority.distance_to_visible);
tiling->ComputeTilePriorityRects(viewport, 0.5f, 5.0, Occlusion());
prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
priority = prioritized_tiles[tiling->TileAt(5, 1)].priority();
EXPECT_FLOAT_EQ(55.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(2, 5)].priority();
EXPECT_FLOAT_EQ(35.f, priority.distance_to_visible);
priority = prioritized_tiles[tiling->TileAt(3, 4)].priority();
EXPECT_FLOAT_EQ(30.f, priority.distance_to_visible);
}
static void TileExists(bool exists, Tile* tile,
const gfx::Rect& geometry_rect) {
EXPECT_EQ(exists, tile != NULL) << geometry_rect.ToString();
}
TEST_F(PictureLayerTilingIteratorTest, TilesExist) {
gfx::Size layer_bounds(1099, 801);
Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
tiling_->ComputeTilePriorityRects(
gfx::Rect(layer_bounds), // visible content rect
1.f, // current contents scale
1.0, // current frame time
Occlusion());
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
// Make the viewport rect empty. All tiles are killed and become zombies.
tiling_->ComputeTilePriorityRects(gfx::Rect(), // visible content rect
1.f, // current contents scale
2.0, // current frame time
Occlusion());
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
}
TEST_F(PictureLayerTilingIteratorTest, TilesExistGiantViewport) {
gfx::Size layer_bounds(1099, 801);
Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
gfx::Rect giant_rect(-10000000, -10000000, 1000000000, 1000000000);
tiling_->ComputeTilePriorityRects(
gfx::Rect(layer_bounds), // visible content rect
1.f, // current contents scale
1.0, // current frame time
Occlusion());
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
// If the visible content rect is empty, it should still have live tiles.
tiling_->ComputeTilePriorityRects(giant_rect, // visible content rect
1.f, // current contents scale
2.0, // current frame time
Occlusion());
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
}
TEST_F(PictureLayerTilingIteratorTest, TilesExistOutsideViewport) {
gfx::Size layer_bounds(1099, 801);
Initialize(gfx::Size(100, 100), 1.f, layer_bounds);
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
// This rect does not intersect with the layer, as the layer is outside the
// viewport.
gfx::Rect viewport_rect(1100, 0, 1000, 1000);
EXPECT_FALSE(viewport_rect.Intersects(gfx::Rect(layer_bounds)));
tiling_->ComputeTilePriorityRects(viewport_rect, // visible content rect
1.f, // current contents scale
1.0, // current frame time
Occlusion());
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, true));
}
static void TilesIntersectingRectExist(const gfx::Rect& rect,
bool intersect_exists,
Tile* tile,
const gfx::Rect& geometry_rect) {
bool intersects = rect.Intersects(geometry_rect);
bool expected_exists = intersect_exists ? intersects : !intersects;
EXPECT_EQ(expected_exists, tile != NULL)
<< "Rects intersecting " << rect.ToString() << " should exist. "
<< "Current tile rect is " << geometry_rect.ToString();
}
TEST_F(PictureLayerTilingIteratorTest,
TilesExistLargeViewportAndLayerWithSmallVisibleArea) {
gfx::Size layer_bounds(10000, 10000);
client_.SetTileSize(gfx::Size(100, 100));
LayerTreeSettings settings;
settings.tiling_interest_area_padding = 1;
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(layer_bounds);
tiling_ = TestablePictureLayerTiling::Create(PENDING_TREE, 1.f, raster_source,
&client_, settings);
tiling_->set_resolution(HIGH_RESOLUTION);
VerifyTilesExactlyCoverRect(1.f, gfx::Rect(layer_bounds));
VerifyTiles(1.f, gfx::Rect(layer_bounds), base::Bind(&TileExists, false));
gfx::Rect visible_rect(8000, 8000, 50, 50);
tiling_->ComputeTilePriorityRects(visible_rect, // visible content rect
1.f, // current contents scale
1.0, // current frame time
Occlusion());
VerifyTiles(1.f,
gfx::Rect(layer_bounds),
base::Bind(&TilesIntersectingRectExist, visible_rect, true));
}
TEST(ComputeTilePriorityRectsTest, VisibleTiles) {
// The TilePriority of visible tiles should have zero distance_to_visible
// and time_to_visible.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
}
TEST(ComputeTilePriorityRectsTest, OffscreenTiles) {
// The TilePriority of offscreen tiles (without movement) should have nonzero
// distance_to_visible and infinite time_to_visible.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
current_screen_transform.Translate(850, 0);
last_screen_transform = current_screen_transform;
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario tiles on the right hand side should have a
// larger distance to visible.
TilePriority left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
TilePriority right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
left = prioritized_tiles[tiling->TileAt(0, 1)].priority();
right = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(right.distance_to_visible, left.distance_to_visible);
}
TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenLayer) {
// Sanity check that a layer with some tiles visible and others offscreen has
// correct TilePriorities for each tile.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
current_screen_transform.Translate(705, 505);
last_screen_transform = current_screen_transform;
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(ComputeTilePriorityRectsTest, PartiallyOffscreenRotatedLayer) {
// Each tile of a layer may be affected differently by a transform; Check
// that ComputeTilePriorityRects correctly accounts for the transform between
// layer space and screen space.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
// A diagonally rotated layer that is partially off the bottom of the screen.
// In this configuration, only the top-left tile would be visible.
current_screen_transform.Translate(600, 750);
current_screen_transform.RotateAboutZAxis(45);
last_screen_transform = current_screen_transform;
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario the bottom-right tile should have the larger
// distance to visible.
TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
TilePriority bottom_right =
prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(top_right.distance_to_visible, top_left.distance_to_visible);
EXPECT_EQ(bottom_right.distance_to_visible, top_right.distance_to_visible);
}
TEST(ComputeTilePriorityRectsTest, PerspectiveLayer) {
// Perspective transforms need to take a different code path.
// This test checks tile priorities of a perspective layer.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscreen.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
// A 3d perspective layer rotated about its Y axis, translated to almost
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than
// the right side, so the top-left tile will technically be closer than the
// top-right.
// Translate layer to offscreen
current_screen_transform.Translate(400.0, 630.0);
// Apply perspective about the center of the layer
current_screen_transform.Translate(100.0, 100.0);
current_screen_transform.ApplyPerspectiveDepth(100.0);
current_screen_transform.RotateAboutYAxis(10.0);
current_screen_transform.Translate(-100.0, -100.0);
last_screen_transform = current_screen_transform;
// Sanity check that this transform wouldn't cause w<0 clipping.
bool clipped;
MathUtil::MapQuad(current_screen_transform,
gfx::QuadF(gfx::RectF(0, 0, 200, 200)),
&clipped);
ASSERT_FALSE(clipped);
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
// All tiles will have a positive distance_to_visible
// and an infinite time_to_visible.
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Furthermore, in this scenario the top-left distance_to_visible
// will be smallest, followed by top-right. The bottom layers
// will of course be further than the top layers.
TilePriority top_left = prioritized_tiles[tiling->TileAt(0, 0)].priority();
TilePriority top_right = prioritized_tiles[tiling->TileAt(1, 0)].priority();
TilePriority bottom_left = prioritized_tiles[tiling->TileAt(0, 1)].priority();
TilePriority bottom_right =
prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(bottom_right.distance_to_visible, top_right.distance_to_visible);
EXPECT_GT(bottom_left.distance_to_visible, top_left.distance_to_visible);
}
TEST(ComputeTilePriorityRectsTest, PerspectiveLayerClippedByW) {
// Perspective transforms need to take a different code path.
// This test checks tile priorities of a perspective layer.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double current_frame_time_in_seconds = 1.0;
// A 3d perspective layer rotated about its Y axis, translated to almost
// fully offscreen. The left side will appear closer (i.e. larger in 2d) than
// the right side, so the top-left tile will technically be closer than the
// top-right.
// Translate layer to offscreen
current_screen_transform.Translate(400.0, 970.0);
// Apply perspective and rotation about the center of the layer
current_screen_transform.Translate(100.0, 100.0);
current_screen_transform.ApplyPerspectiveDepth(10.0);
current_screen_transform.RotateAboutYAxis(10.0);
current_screen_transform.Translate(-100.0, -100.0);
last_screen_transform = current_screen_transform;
// Sanity check that this transform does cause w<0 clipping for the left side
// of the layer, but not the right side.
bool clipped;
MathUtil::MapQuad(current_screen_transform,
gfx::QuadF(gfx::RectF(0, 0, 100, 200)),
&clipped);
ASSERT_TRUE(clipped);
MathUtil::MapQuad(current_screen_transform,
gfx::QuadF(gfx::RectF(100, 0, 100, 200)),
&clipped);
ASSERT_FALSE(clipped);
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
// Left-side tiles will be clipped by the transform, so we have to assume
// they are visible just in case.
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_FLOAT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// Right-side tiles will have a positive distance_to_visible
// and an infinite time_to_visible.
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_FLOAT_EQ(priority.distance_to_visible, 0.f);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(ComputeTilePriorityRectsTest, BasicMotion) {
// Test that time_to_visible is computed correctly when
// there is some motion.
FakePictureLayerTilingClient client;
gfx::Size device_viewport(800, 600);
gfx::Rect visible_layer_rect(0, 0, 0, 0);
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double last_frame_time_in_seconds = 1.0;
double current_frame_time_in_seconds = 2.0;
// Offscreen layer is coming closer to viewport at 1000 pixels per second.
current_screen_transform.Translate(1800, 0);
last_screen_transform.Translate(2800, 0);
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
LayerTreeSettings settings;
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
scoped_ptr<TestablePictureLayerTiling> tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, settings);
tiling->set_resolution(HIGH_RESOLUTION);
// previous ("last") frame
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
last_layer_contents_scale,
last_frame_time_in_seconds, Occlusion());
// current frame
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
// time_to_visible for the right hand side layers needs an extra 0.099
// seconds because this tile is 99 pixels further away.
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 1)].priority();
EXPECT_GT(priority.distance_to_visible, 0.f);
EXPECT_NE(TilePriority::NOW, priority.priority_bin);
}
TEST(ComputeTilePriorityRectsTest, RotationMotion) {
// Each tile of a layer may be affected differently by a transform; Check
// that ComputeTilePriorityRects correctly accounts for the transform between
// layer space and screen space.
FakePictureLayerTilingClient client;
scoped_ptr<TestablePictureLayerTiling> tiling;
gfx::Size device_viewport(800, 600);
gfx::Rect visible_layer_rect(0, 0, 0, 0); // offscren.
gfx::Size last_layer_bounds(200, 200);
gfx::Size current_layer_bounds(200, 200);
float last_layer_contents_scale = 1.f;
float current_layer_contents_scale = 1.f;
gfx::Transform last_screen_transform;
gfx::Transform current_screen_transform;
double last_frame_time_in_seconds = 1.0;
double current_frame_time_in_seconds = 2.0;
// Rotation motion is set up specifically so that:
// - rotation occurs about the center of the layer
// - the top-left tile becomes visible on rotation
// - the top-right tile will have an infinite time_to_visible
// because it is rotating away from viewport.
// - bottom-left layer will have a positive non-zero time_to_visible
// because it is rotating toward the viewport.
current_screen_transform.Translate(400, 550);
current_screen_transform.RotateAboutZAxis(45);
last_screen_transform.Translate(400, 550);
gfx::Rect viewport_in_layer_space = ViewportInLayerSpace(
current_screen_transform, device_viewport);
client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(current_layer_bounds);
tiling = TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&client, LayerTreeSettings());
tiling->set_resolution(HIGH_RESOLUTION);
// previous ("last") frame
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
last_layer_contents_scale,
last_frame_time_in_seconds, Occlusion());
// current frame
tiling->ComputeTilePriorityRects(viewport_in_layer_space,
current_layer_contents_scale,
current_frame_time_in_seconds, Occlusion());
auto prioritized_tiles = tiling->UpdateAndGetAllPrioritizedTilesForTesting();
ASSERT_TRUE(tiling->TileAt(0, 0));
ASSERT_TRUE(tiling->TileAt(0, 1));
ASSERT_TRUE(tiling->TileAt(1, 0));
ASSERT_TRUE(tiling->TileAt(1, 1));
TilePriority priority = prioritized_tiles[tiling->TileAt(0, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(0, 1)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
priority = prioritized_tiles[tiling->TileAt(1, 0)].priority();
EXPECT_FLOAT_EQ(0.f, priority.distance_to_visible);
EXPECT_EQ(TilePriority::NOW, priority.priority_bin);
}
TEST(PictureLayerTilingTest, RecycledTilesCleared) {
// This test performs the following:
// Setup:
// - Two tilings, one active one recycled with all tiles shared.
// Procedure:
// - Viewport moves somewhere far away and active tiling clears tiles.
// - Viewport moves back and a new active tiling tile is created.
// Result:
// - Recycle tiling does _not_ have the tile in the same location (thus it
// will be shared next time a pending tiling is created).
FakePictureLayerTilingClient active_client;
active_client.SetTileSize(gfx::Size(100, 100));
LayerTreeSettings settings;
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(gfx::Size(10000, 10000));
scoped_ptr<TestablePictureLayerTiling> active_tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&active_client, settings);
active_tiling->set_resolution(HIGH_RESOLUTION);
// Create all tiles on this tiling.
active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f,
Occlusion());
FakePictureLayerTilingClient recycle_client;
recycle_client.SetTileSize(gfx::Size(100, 100));
recycle_client.set_twin_tiling(active_tiling.get());
raster_source =
FakeDisplayListRasterSource::CreateFilled(gfx::Size(10000, 10000));
scoped_ptr<TestablePictureLayerTiling> recycle_tiling =
TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, raster_source,
&recycle_client, settings);
recycle_tiling->set_resolution(HIGH_RESOLUTION);
// Create all tiles on the second tiling. All tiles should be shared.
recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f,
1.0f, Occlusion());
// Set the second tiling as recycled.
active_client.set_twin_tiling(NULL);
recycle_client.set_twin_tiling(NULL);
EXPECT_TRUE(active_tiling->TileAt(0, 0));
EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
// Move the viewport far away from the (0, 0) tile.
active_tiling->ComputeTilePriorityRects(gfx::Rect(9000, 9000, 100, 100), 1.0f,
2.0, Occlusion());
// Ensure the tile was deleted.
EXPECT_FALSE(active_tiling->TileAt(0, 0));
EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
// Move the viewport back to (0, 0) tile.
active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 3.0,
Occlusion());
// Ensure that we now have a tile here on both active.
EXPECT_TRUE(active_tiling->TileAt(0, 0));
EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
}
TEST(PictureLayerTilingTest, RecycledTilesClearedOnReset) {
FakePictureLayerTilingClient active_client;
active_client.SetTileSize(gfx::Size(100, 100));
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(gfx::Size(100, 100));
scoped_ptr<TestablePictureLayerTiling> active_tiling =
TestablePictureLayerTiling::Create(ACTIVE_TREE, 1.0f, raster_source,
&active_client, LayerTreeSettings());
active_tiling->set_resolution(HIGH_RESOLUTION);
// Create all tiles on this tiling.
active_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f, 1.0f,
Occlusion());
FakePictureLayerTilingClient recycle_client;
recycle_client.SetTileSize(gfx::Size(100, 100));
recycle_client.set_twin_tiling(active_tiling.get());
LayerTreeSettings settings;
raster_source =
FakeDisplayListRasterSource::CreateFilled(gfx::Size(100, 100));
scoped_ptr<TestablePictureLayerTiling> recycle_tiling =
TestablePictureLayerTiling::Create(PENDING_TREE, 1.0f, raster_source,
&recycle_client, settings);
recycle_tiling->set_resolution(HIGH_RESOLUTION);
// Create all tiles on the recycle tiling. All tiles should be shared.
recycle_tiling->ComputeTilePriorityRects(gfx::Rect(0, 0, 100, 100), 1.0f,
1.0f, Occlusion());
// Set the second tiling as recycled.
active_client.set_twin_tiling(NULL);
recycle_client.set_twin_tiling(NULL);
EXPECT_TRUE(active_tiling->TileAt(0, 0));
EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
// Reset the active tiling. The recycle tiles should be released too.
active_tiling->Reset();
EXPECT_FALSE(active_tiling->TileAt(0, 0));
EXPECT_FALSE(recycle_tiling->TileAt(0, 0));
}
TEST_F(PictureLayerTilingIteratorTest, ResizeTilesAndUpdateToCurrent) {
// The tiling has four rows and three columns.
Initialize(gfx::Size(150, 100), 1.f, gfx::Size(250, 150));
tiling_->CreateAllTilesForTesting();
EXPECT_EQ(150, tiling_->TilingDataForTesting().max_texture_size().width());
EXPECT_EQ(100, tiling_->TilingDataForTesting().max_texture_size().height());
EXPECT_EQ(4u, tiling_->AllTilesForTesting().size());
client_.SetTileSize(gfx::Size(250, 200));
// Tile size in the tiling should still be 150x100.
EXPECT_EQ(150, tiling_->TilingDataForTesting().max_texture_size().width());
EXPECT_EQ(100, tiling_->TilingDataForTesting().max_texture_size().height());
// The layer's size isn't changed, but the tile size was.
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateFilled(gfx::Size(250, 150));
tiling_->SetRasterSourceAndResize(raster_source);
// Tile size in the tiling should be resized to 250x200.
EXPECT_EQ(250, tiling_->TilingDataForTesting().max_texture_size().width());
EXPECT_EQ(200, tiling_->TilingDataForTesting().max_texture_size().height());
EXPECT_EQ(0u, tiling_->AllTilesForTesting().size());
}
// This test runs into floating point issues because of big numbers.
TEST_F(PictureLayerTilingIteratorTest, GiantRect) {
gfx::Size tile_size(256, 256);
gfx::Size layer_size(33554432, 33554432);
float contents_scale = 1.f;
client_.SetTileSize(tile_size);
scoped_refptr<FakeDisplayListRasterSource> raster_source =
FakeDisplayListRasterSource::CreateEmpty(layer_size);
tiling_ = TestablePictureLayerTiling::Create(PENDING_TREE, contents_scale,
raster_source, &client_,
LayerTreeSettings());
gfx::Rect content_rect(25554432, 25554432, 950, 860);
VerifyTilesExactlyCoverRect(contents_scale, content_rect);
}
} // namespace
} // namespace cc