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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_BUFFER_H_
#define COMPONENTS_EXO_BUFFER_H_
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/gfx/geometry/size.h"
namespace base {
namespace trace_event {
class TracedValue;
}
}
namespace cc {
class SingleReleaseCallback;
class TextureMailbox;
}
namespace gfx {
class GpuMemoryBuffer;
}
namespace gpu {
struct SyncToken;
}
namespace exo {
// This class provides the content for a Surface. The mechanism by which a
// client provides and updates the contents is the responsibility of the client
// and not defined as part of this class.
class Buffer : public base::SupportsWeakPtr<Buffer> {
public:
Buffer(scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer,
unsigned texture_target);
~Buffer();
// Set the callback to run when the buffer is no longer used by the
// compositor. The client is free to re-use or destroy this buffer and
// its backing storage after this has been called.
void set_release_callback(const base::Closure& release_callback) {
release_callback_ = release_callback;
}
// This function can be used to acquire a texture mailbox that is bound to
// the buffer. Returns a release callback on success. The release callback
// must be called before a new texture mailbox can be acquired.
scoped_ptr<cc::SingleReleaseCallback> ProduceTextureMailbox(
cc::TextureMailbox* mailbox);
// Returns the size of the buffer.
gfx::Size GetSize() const;
// Returns a trace value representing the state of the buffer.
scoped_refptr<base::trace_event::TracedValue> AsTracedValue() const;
private:
class Texture;
// Decrements the use count of buffer and notifies the client that buffer
// as been released if it reached 0.
void Release();
// This is used by ProduceTextureMailbox() to produce a release callback
// that releases the buffer contents referenced by a texture before the
// texture is destroyed or reused.
// Note: This is a static function as it needs to run even if the buffer
// has been destroyed.
static void ReleaseTexture(base::WeakPtr<Buffer> buffer,
scoped_ptr<Texture> texture,
const gpu::SyncToken& sync_token,
bool is_lost);
// The GPU memory buffer that contains the contents of this buffer.
scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer_;
// Texture target that must be used when creating a texture for buffer.
const unsigned texture_target_;
// This is incremented when a texture mailbox is produced and decremented
// when a texture mailbox is released. It is used to determine when we should
// notify the client that buffer has been released.
unsigned use_count_;
// The last released texture instance. ProduceTextureMailbox() will use this
// instead of creating a new texture when possible.
scoped_ptr<Texture> last_texture_;
// The client release callback.
base::Closure release_callback_;
DISALLOW_COPY_AND_ASSIGN(Buffer);
};
} // namespace exo
#endif // COMPONENTS_EXO_BUFFER_H_