blob: 9d80336b880f66f22e6653e231297d759d0e0ad8 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/delegating_renderer.h"
#include <set>
#include <string>
#include <vector>
#include "base/memory/ptr_util.h"
#include "base/trace_event/trace_event.h"
#include "cc/output/compositor_frame_ack.h"
#include "cc/output/context_provider.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/resources/resource_provider.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
namespace cc {
std::unique_ptr<DelegatingRenderer> DelegatingRenderer::Create(
RendererClient* client,
const RendererSettings* settings,
OutputSurface* output_surface,
ResourceProvider* resource_provider) {
return base::WrapUnique(new DelegatingRenderer(
client, settings, output_surface, resource_provider));
}
DelegatingRenderer::DelegatingRenderer(RendererClient* client,
const RendererSettings* settings,
OutputSurface* output_surface,
ResourceProvider* resource_provider)
: Renderer(client, settings),
output_surface_(output_surface),
resource_provider_(resource_provider) {
DCHECK(resource_provider_);
capabilities_.using_partial_swap = false;
capabilities_.max_texture_size = resource_provider_->max_texture_size();
capabilities_.best_texture_format = resource_provider_->best_texture_format();
capabilities_.allow_partial_texture_updates =
output_surface->capabilities().can_force_reclaim_resources;
if (!output_surface_->context_provider()) {
capabilities_.using_shared_memory_resources = true;
} else {
const auto& caps =
output_surface_->context_provider()->ContextCapabilities();
DCHECK(!caps.iosurface || caps.texture_rectangle);
capabilities_.using_egl_image = caps.egl_image_external;
capabilities_.using_image = caps.image;
capabilities_.allow_rasterize_on_demand = false;
// If MSAA is slow, we want this renderer to behave as though MSAA is not
// available. Set samples to 0 to achieve this.
if (caps.msaa_is_slow)
capabilities_.max_msaa_samples = 0;
else
capabilities_.max_msaa_samples = caps.max_samples;
}
}
DelegatingRenderer::~DelegatingRenderer() {}
const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const {
return capabilities_;
}
void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
float device_scale_factor,
const gfx::ColorSpace& device_color_space,
const gfx::Rect& device_viewport_rect,
const gfx::Rect& device_clip_rect,
bool disable_picture_quad_image_filtering) {
TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame");
DCHECK(!delegated_frame_data_);
delegated_frame_data_ = base::WrapUnique(new DelegatedFrameData);
DelegatedFrameData& out_data = *delegated_frame_data_;
// Move the render passes and resources into the |out_frame|.
out_data.render_pass_list.swap(*render_passes_in_draw_order);
// Collect all resource ids in the render passes into a ResourceIdArray.
ResourceProvider::ResourceIdArray resources;
for (const auto& render_pass : out_data.render_pass_list) {
for (const auto& quad : render_pass->quad_list) {
for (ResourceId resource_id : quad->resources)
resources.push_back(resource_id);
}
}
resource_provider_->PrepareSendToParent(resources, &out_data.resource_list);
}
void DelegatingRenderer::SwapBuffers(CompositorFrameMetadata metadata) {
TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers");
CompositorFrame compositor_frame;
compositor_frame.metadata = std::move(metadata);
compositor_frame.delegated_frame_data = std::move(delegated_frame_data_);
output_surface_->SwapBuffers(std::move(compositor_frame));
}
void DelegatingRenderer::ReceiveSwapBuffersAck(
const CompositorFrameAck& ack) {
resource_provider_->ReceiveReturnsFromParent(ack.resources);
}
void DelegatingRenderer::DidChangeVisibility() {
ContextProvider* context_provider = output_surface_->context_provider();
if (!visible()) {
TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources");
if (context_provider) {
context_provider->DeleteCachedResources();
context_provider->ContextGL()->Flush();
}
}
if (context_provider) {
// If we are not visible, we ask the context to aggressively free resources.
context_provider->ContextSupport()->SetAggressivelyFreeResources(
!visible());
}
}
} // namespace cc