blob: 62f27e497a2d4d37cdac8100a2b010d53ccb78bb [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_locking_manager.h"
#include "ash/common/session/session_state_delegate.h"
#include "ash/common/wm_shell.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/lock_state_controller.h"
namespace ash {
ShelfLockingManager::ShelfLockingManager(Shelf* shelf) : shelf_(shelf) {
Shell* shell = Shell::GetInstance();
shell->lock_state_controller()->AddObserver(this);
SessionStateDelegate* delegate = WmShell::Get()->GetSessionStateDelegate();
session_locked_ =
delegate->GetSessionState() != SessionStateDelegate::SESSION_STATE_ACTIVE;
screen_locked_ = delegate->IsScreenLocked();
delegate->AddSessionStateObserver(this);
WmShell::Get()->AddShellObserver(this);
}
ShelfLockingManager::~ShelfLockingManager() {
Shell::GetInstance()->lock_state_controller()->RemoveObserver(this);
WmShell::Get()->GetSessionStateDelegate()->RemoveSessionStateObserver(this);
WmShell::Get()->RemoveShellObserver(this);
}
void ShelfLockingManager::OnLockStateChanged(bool locked) {
screen_locked_ = locked;
UpdateLockedState();
}
void ShelfLockingManager::SessionStateChanged(
SessionStateDelegate::SessionState state) {
session_locked_ = state != SessionStateDelegate::SESSION_STATE_ACTIVE;
UpdateLockedState();
}
void ShelfLockingManager::OnLockStateEvent(EventType event) {
// Lock when the animation starts, ignoring pre-lock. There's no unlock event.
screen_locked_ |= event == EVENT_LOCK_ANIMATION_STARTED;
UpdateLockedState();
}
void ShelfLockingManager::UpdateLockedState() {
const ShelfAlignment alignment = shelf_->alignment();
if (is_locked() && alignment != SHELF_ALIGNMENT_BOTTOM_LOCKED) {
stored_alignment_ = alignment;
shelf_->SetAlignment(SHELF_ALIGNMENT_BOTTOM_LOCKED);
} else if (!is_locked() && alignment == SHELF_ALIGNMENT_BOTTOM_LOCKED) {
shelf_->SetAlignment(stored_alignment_);
}
}
} // namespace ash