blob: d80cabb3ff3ae864fb25f54448885d2c252c5f2b [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/synchronization/waitable_event.h"
#include <windows.h>
#include <stddef.h>
#include <utility>
#include "base/debug/activity_tracker.h"
#include "base/logging.h"
#include "base/numerics/safe_conversions.h"
#include "base/threading/thread_restrictions.h"
#include "base/time/time.h"
namespace base {
WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
InitialState initial_state)
: handle_(CreateEvent(nullptr,
reset_policy == ResetPolicy::MANUAL,
initial_state == InitialState::SIGNALED,
nullptr)) {
// We're probably going to crash anyways if this is ever NULL, so we might as
// well make our stack reports more informative by crashing here.
CHECK(handle_.IsValid());
}
WaitableEvent::WaitableEvent(win::ScopedHandle handle)
: handle_(std::move(handle)) {
CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
}
WaitableEvent::~WaitableEvent() = default;
void WaitableEvent::Reset() {
ResetEvent(handle_.Get());
}
void WaitableEvent::Signal() {
SetEvent(handle_.Get());
}
bool WaitableEvent::IsSignaled() {
return TimedWait(TimeDelta());
}
void WaitableEvent::Wait() {
// Record the event that this thread is blocking upon (for hang diagnosis).
base::debug::ScopedEventWaitActivity event_activity(this);
base::ThreadRestrictions::AssertWaitAllowed();
DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed";
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
// Record the event that this thread is blocking upon (for hang diagnosis).
base::debug::ScopedEventWaitActivity event_activity(this);
DCHECK_GE(max_time, TimeDelta());
if (!max_time.is_zero())
base::ThreadRestrictions::AssertWaitAllowed();
// Truncate the timeout to milliseconds. The API specifies that this method
// can return in less than |max_time| (when returning false), as the argument
// is the maximum time that a caller is willing to wait.
DWORD timeout = saturated_cast<DWORD>(max_time.InMilliseconds());
DWORD result = WaitForSingleObject(handle_.Get(), timeout);
switch (result) {
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
return false;
}
// It is most unexpected that this should ever fail. Help consumers learn
// about it if it should ever fail.
NOTREACHED() << "WaitForSingleObject failed";
return false;
}
// static
size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
DCHECK(count) << "Cannot wait on no events";
// Record an event (the first) that this thread is blocking upon.
base::debug::ScopedEventWaitActivity event_activity(events[0]);
base::ThreadRestrictions::AssertWaitAllowed();
HANDLE handles[MAXIMUM_WAIT_OBJECTS];
CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
for (size_t i = 0; i < count; ++i)
handles[i] = events[i]->handle();
// The cast is safe because count is small - see the CHECK above.
DWORD result =
WaitForMultipleObjects(static_cast<DWORD>(count),
handles,
FALSE, // don't wait for all the objects
INFINITE); // no timeout
if (result >= WAIT_OBJECT_0 + count) {
DPLOG(FATAL) << "WaitForMultipleObjects failed";
return 0;
}
return result - WAIT_OBJECT_0;
}
} // namespace base