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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SURFACES_DIRECT_COMPOSITOR_FRAME_SINK_H_
#define CC_SURFACES_DIRECT_COMPOSITOR_FRAME_SINK_H_
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "cc/output/compositor_frame_sink.h"
#include "cc/surfaces/display_client.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_factory_client.h"
#include "cc/surfaces/surface_id_allocator.h"
#include "cc/surfaces/surfaces_export.h"
namespace cc {
class Display;
class SurfaceIdAllocator;
class SurfaceManager;
// This class submits compositor frames to an in-process Display, with the
// client's frame being the root surface of the Display.
class CC_SURFACES_EXPORT DirectCompositorFrameSink
: public CompositorFrameSink,
public SurfaceFactoryClient,
public NON_EXPORTED_BASE(DisplayClient) {
public:
// The underlying Display, SurfaceManager, and SurfaceIdAllocator must outlive
// this class.
DirectCompositorFrameSink(
const FrameSinkId& frame_sink_id,
SurfaceManager* surface_manager,
Display* display,
scoped_refptr<ContextProvider> context_provider,
scoped_refptr<ContextProvider> worker_context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
SharedBitmapManager* shared_bitmap_manager);
DirectCompositorFrameSink(
const FrameSinkId& frame_sink_id,
SurfaceManager* surface_manager,
Display* display,
scoped_refptr<VulkanContextProvider> vulkan_context_provider);
~DirectCompositorFrameSink() override;
// CompositorFrameSink implementation.
bool BindToClient(CompositorFrameSinkClient* client) override;
void DetachFromClient() override;
void SubmitCompositorFrame(CompositorFrame frame) override;
void ForceReclaimResources() override;
// SurfaceFactoryClient implementation.
void ReturnResources(const ReturnedResourceArray& resources) override;
void SetBeginFrameSource(BeginFrameSource* begin_frame_source) override;
// DisplayClient implementation.
void DisplayOutputSurfaceLost() override;
void DisplayWillDrawAndSwap(bool will_draw_and_swap,
const RenderPassList& render_passes) override;
void DisplayDidDrawAndSwap() override;
private:
void DidDrawCallback();
// This class is only meant to be used on a single thread.
base::ThreadChecker thread_checker_;
const FrameSinkId frame_sink_id_;
LocalFrameId delegated_local_frame_id_;
SurfaceManager* surface_manager_;
SurfaceIdAllocator surface_id_allocator_;
Display* display_;
SurfaceFactory factory_;
gfx::Size last_swap_frame_size_;
bool is_lost_ = false;
DISALLOW_COPY_AND_ASSIGN(DirectCompositorFrameSink);
};
} // namespace cc
#endif // CC_SURFACES_DIRECT_COMPOSITOR_FRAME_SINK_H_