| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/laser/laser_pointer_view.h" |
| |
| #include <memory> |
| |
| #include "ash/laser/laser_pointer_points.h" |
| #include "ash/laser/laser_segment_utils.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/shell.h" |
| #include "base/timer/timer.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkPaint.h" |
| #include "ui/aura/window.h" |
| #include "ui/events/event.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/views/widget/widget.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Variables for rendering the laser. Radius in DIP. |
| const float kPointInitialRadius = 5.0f; |
| const float kPointFinalRadius = 0.25f; |
| const int kPointInitialOpacity = 200; |
| const int kPointFinalOpacity = 10; |
| const SkColor kPointColor = SkColorSetRGB(255, 0, 0); |
| |
| float DistanceBetweenPoints(const gfx::Point& point1, |
| const gfx::Point& point2) { |
| return (point1 - point2).Length(); |
| } |
| |
| float LinearInterpolate(float initial_value, |
| float final_value, |
| float progress) { |
| return initial_value + (final_value - initial_value) * progress; |
| } |
| |
| } // namespace |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // The laser segment calcuates the path needed to draw a laser segment. A laser |
| // segment is used instead of just a regular line segments to avoid overlapping. |
| // A laser segment looks as follows: |
| // _______ _________ _________ _________ |
| // / \ \ / / / / \ | |
| // | A | 2|. B .|1 2|. C .|1 2|. D \.1 | |
| // | | | | | | | / | |
| // \_____/ /_______\ \_________\ \_________/ | |
| // |
| // |
| // Given a start and end point (represented by the periods in the above |
| // diagrams), we create each segment by projecting each point along the normal |
| // to the line segment formed by the start(1) and end(2) points. We then |
| // create a path using arcs and lines. There are three types of laser segments: |
| // head(B), regular(C) and tail(D). A typical laser is created by rendering one |
| // tail(D), zero or more regular segments(C), one head(B) and a circle at the |
| // end(A). They are meant to fit perfectly with the previous and next segments, |
| // so that no whitespace/overlap is shown. |
| // A more detailed version of this is located at https://goo.gl/qixdux. |
| class LaserSegment { |
| public: |
| LaserSegment(const std::vector<gfx::PointF>& previous_points, |
| const gfx::PointF& start_point, |
| const gfx::PointF& end_point, |
| float start_radius, |
| float end_radius, |
| bool is_last_segment) { |
| DCHECK(previous_points.empty() || previous_points.size() == 2u); |
| bool is_first_segment = previous_points.empty(); |
| |
| // Calculate the variables for the equation of the lines which pass through |
| // the start and end points, and are perpendicular to the line segment |
| // between the start and end points. |
| float slope, start_y_intercept, end_y_intercept; |
| ComputeNormalLineVariables(start_point, end_point, &slope, |
| &start_y_intercept, &end_y_intercept); |
| |
| // Project the points along normal line by the given radius. |
| gfx::PointF end_first_projection, end_second_projection; |
| ComputeProjectedPoints(end_point, slope, end_y_intercept, end_radius, |
| &end_first_projection, &end_second_projection); |
| |
| // Create a collection of the points used to create the path and reorder |
| // them as needed. |
| std::vector<gfx::PointF> ordered_points; |
| ordered_points.reserve(4); |
| if (!is_first_segment) { |
| ordered_points.push_back(previous_points[1]); |
| ordered_points.push_back(previous_points[0]); |
| } else { |
| // We push two of the same point, so that for both cases we have 4 points, |
| // and we can use the same indexes when creating the path. |
| ordered_points.push_back(start_point); |
| ordered_points.push_back(start_point); |
| } |
| // Push the projected points so that the the smaller angle relative to the |
| // line segment between the two data points is first. This will ensure there |
| // is always a anticlockwise arc between the last two points, and always a |
| // clockwise arc for these two points if and when they are used in the next |
| // segment. |
| if (IsFirstPointSmallerAngle(start_point, end_point, end_first_projection, |
| end_second_projection)) { |
| ordered_points.push_back(end_first_projection); |
| ordered_points.push_back(end_second_projection); |
| } else { |
| ordered_points.push_back(end_second_projection); |
| ordered_points.push_back(end_first_projection); |
| } |
| |
| // Create the path. The path always goes as follows: |
| // 1. Move to point 0. |
| // 2. Arc clockwise from point 0 to point 1. This step is skipped if it |
| // is the tail segment. |
| // 3. Line from point 1 to point 2. |
| // 4. Arc anticlockwise from point 2 to point 3. Arc clockwise if this is |
| // the head segment. |
| // 5. Line from point 3 to point 0. |
| // 2 1 |
| // *---------* | |
| // / / | |
| // | | | |
| // | | | |
| // \ \ | |
| // *--------* |
| // 3 0 |
| DCHECK_EQ(4u, ordered_points.size()); |
| path_.moveTo(ordered_points[0].x(), ordered_points[0].y()); |
| if (!is_first_segment) { |
| path_.arcTo(start_radius, start_radius, 180.0f, gfx::Path::kSmall_ArcSize, |
| gfx::Path::kCW_Direction, ordered_points[1].x(), |
| ordered_points[1].y()); |
| } |
| |
| path_.lineTo(ordered_points[2].x(), ordered_points[2].y()); |
| path_.arcTo( |
| end_radius, end_radius, 180.0f, gfx::Path::kSmall_ArcSize, |
| is_last_segment ? gfx::Path::kCW_Direction : gfx::Path::kCCW_Direction, |
| ordered_points[3].x(), ordered_points[3].y()); |
| path_.lineTo(ordered_points[0].x(), ordered_points[0].y()); |
| |
| // Store data to be used by the next segment. |
| path_points_.push_back(ordered_points[2]); |
| path_points_.push_back(ordered_points[3]); |
| } |
| |
| SkPath path() const { return path_; } |
| std::vector<gfx::PointF> path_points() const { return path_points_; } |
| |
| private: |
| SkPath path_; |
| std::vector<gfx::PointF> path_points_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LaserSegment); |
| }; |
| |
| // LaserPointerView |
| LaserPointerView::LaserPointerView(base::TimeDelta life_duration, |
| aura::Window* root_window) |
| : laser_points_(life_duration) { |
| widget_.reset(new views::Widget); |
| views::Widget::InitParams params; |
| params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; |
| params.name = "LaserOverlay"; |
| params.accept_events = false; |
| params.activatable = views::Widget::InitParams::ACTIVATABLE_NO; |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| params.parent = |
| Shell::GetContainer(root_window, kShellWindowId_OverlayContainer); |
| |
| widget_->Init(params); |
| widget_->Show(); |
| widget_->SetContentsView(this); |
| set_owned_by_client(); |
| } |
| |
| LaserPointerView::~LaserPointerView() {} |
| |
| void LaserPointerView::Stop() { |
| laser_points_.Clear(); |
| SchedulePaint(); |
| } |
| |
| void LaserPointerView::AddNewPoint(const gfx::Point& new_point) { |
| laser_points_.AddPoint(new_point); |
| OnPointsUpdated(); |
| } |
| |
| void LaserPointerView::UpdateTime() { |
| // Do not add the point but advance the time if the view is in process of |
| // fading away. |
| laser_points_.MoveForwardToTime(base::Time::Now()); |
| OnPointsUpdated(); |
| } |
| |
| void LaserPointerView::OnPointsUpdated() { |
| // The bounding box should be relative to the screen. |
| gfx::Point screen_offset = |
| widget_->GetNativeView()->GetRootWindow()->GetBoundsInScreen().origin(); |
| |
| // Expand the bounding box so that it includes the radius of the points on the |
| // edges. |
| gfx::Rect bounding_box; |
| bounding_box = laser_points_.GetBoundingBox(); |
| bounding_box.Offset(-kPointInitialRadius, -kPointInitialRadius); |
| bounding_box.Offset(screen_offset.x(), screen_offset.y()); |
| bounding_box.set_width(bounding_box.width() + (kPointInitialRadius * 2)); |
| bounding_box.set_height(bounding_box.height() + (kPointInitialRadius * 2)); |
| widget_->SetBounds(bounding_box); |
| SchedulePaint(); |
| } |
| |
| void LaserPointerView::OnPaint(gfx::Canvas* canvas) { |
| if (laser_points_.IsEmpty()) |
| return; |
| |
| SkPaint paint; |
| paint.setStyle(SkPaint::kFill_Style); |
| paint.setAntiAlias(true); |
| |
| // Compute the offset of the current widget. |
| gfx::Vector2d widget_offset( |
| widget_->GetNativeView()->GetBoundsInRootWindow().origin().x(), |
| widget_->GetNativeView()->GetBoundsInRootWindow().origin().y()); |
| |
| int num_points = laser_points_.GetNumberOfPoints(); |
| DCHECK(num_points > 0); |
| LaserPointerPoints::LaserPoint previous_point = laser_points_.GetOldest(); |
| previous_point.location -= widget_offset; |
| LaserPointerPoints::LaserPoint current_point; |
| std::vector<gfx::PointF> previous_segment_points; |
| float previous_radius; |
| int current_opacity; |
| |
| for (int i = 0; i < num_points; ++i) { |
| current_point = laser_points_.laser_points()[i]; |
| current_point.location -= widget_offset; |
| |
| // Set the radius and opacity based on the distance. |
| float current_radius = LinearInterpolate( |
| kPointInitialRadius, kPointFinalRadius, current_point.age); |
| current_opacity = int{LinearInterpolate( |
| kPointInitialOpacity, kPointFinalOpacity, current_point.age)}; |
| |
| // If we draw laser_points_ that are within a stroke width of each other, |
| // the result will be very jagged, unless we are on the last point, then we |
| // draw regardless. |
| float distance_threshold = current_radius * 2.0f; |
| if (DistanceBetweenPoints(previous_point.location, |
| current_point.location) <= distance_threshold && |
| i != num_points - 1) { |
| continue; |
| } |
| |
| LaserSegment current_segment( |
| previous_segment_points, gfx::PointF(previous_point.location), |
| gfx::PointF(current_point.location), previous_radius, current_radius, |
| i == num_points - 1); |
| |
| SkPath path = current_segment.path(); |
| paint.setColor(SkColorSetA(kPointColor, current_opacity)); |
| canvas->DrawPath(path, paint); |
| |
| previous_segment_points = current_segment.path_points(); |
| previous_radius = current_radius; |
| previous_point = current_point; |
| } |
| // Draw the last point as a circle. |
| paint.setColor(SkColorSetA(kPointColor, current_opacity)); |
| paint.setStyle(SkPaint::kFill_Style); |
| canvas->DrawCircle(current_point.location, kPointInitialRadius, paint); |
| } |
| } // namespace ash |