| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_EXO_GAMEPAD_H_ |
| #define COMPONENTS_EXO_GAMEPAD_H_ |
| |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/sequenced_task_runner.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/thread.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "components/exo/wm_helper.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| #include "ui/aura/client/focus_change_observer.h" |
| |
| namespace exo { |
| class GamepadDelegate; |
| |
| using CreateGamepadDataFetcherCallback = |
| base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; |
| |
| // This class represents one or more gamepads, it uses a background thread |
| // for polling gamepad devices and notifies the GamepadDelegate of any |
| // changes. |
| class Gamepad : public WMHelper::FocusObserver { |
| public: |
| // This class will post tasks to invoke the delegate on the thread runner |
| // which is associated with the thread that is creating this instance. |
| Gamepad(GamepadDelegate* delegate, |
| base::SingleThreadTaskRunner* polling_task_runner); |
| // Allows test cases to specify a CreateGamepadDataFetcherCallback that |
| // overrides the default GamepadPlatformDataFetcher. |
| Gamepad(GamepadDelegate* delegate, |
| base::SingleThreadTaskRunner* polling_task_runner, |
| CreateGamepadDataFetcherCallback create_fetcher_callback); |
| ~Gamepad() override; |
| |
| // Overridden WMHelper::FocusObserver: |
| void OnWindowFocused(aura::Window* gained_focus, |
| aura::Window* lost_focus) override; |
| |
| private: |
| class ThreadSafeGamepadChangeFetcher; |
| |
| // Processes updates of gamepad data and passes changes on to delegate. |
| void ProcessGamepadChanges(const blink::WebGamepad new_pad); |
| |
| // Private implementation of methods and resources that are used on the |
| // polling thread. |
| scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; |
| |
| // The delegate instance that all events are dispatched to. |
| GamepadDelegate* const delegate_; |
| |
| // The current state of the gamepad represented by this instance. |
| blink::WebGamepad pad_state_; |
| |
| // ThreadChecker for the origin thread. |
| base::ThreadChecker thread_checker_; |
| |
| base::WeakPtrFactory<Gamepad> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Gamepad); |
| }; |
| |
| } // namespace exo |
| |
| #endif // COMPONENTS_EXO_GAMEPAD_H_ |