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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHARED_IMMERSIVE_FOCUS_WATCHER_H_
#define ASH_SHARED_IMMERSIVE_FOCUS_WATCHER_H_
#include "ash/ash_export.h"
namespace ash {
// ImmersiveFocusWatcher is responsible for grabbing a reveal lock based on
// activation and/or focus.
class ASH_EXPORT ImmersiveFocusWatcher {
public:
virtual ~ImmersiveFocusWatcher() {}
// Forces updating the status of the lock. That is, this determines whether
// a lock should be held and updates accordingly. The lock is automatically
// maintained, but this function may be called to force an update.
virtual void UpdateFocusRevealedLock() = 0;
// Explicitly releases the lock, does nothing if a lock is not held.
virtual void ReleaseLock() = 0;
};
} // namespace ash
#endif // ASH_SHARED_IMMERSIVE_FOCUS_WATCHER_H_