| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| |
| #include "base/macros.h" |
| #include "device/gamepad/gamepad_standard_mappings.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| void MapperLogitechDualAction(const blink::WebGamepad& input, |
| blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void Mapper2Axes8Keys(const blink::WebGamepad& input, |
| blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| |
| // Missing buttons |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton(); |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton(); |
| mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton(); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; |
| mapped->axes_length = 0; |
| } |
| |
| void MapperDualshock4(const blink::WebGamepad& input, |
| blink::WebGamepad* mapped) { |
| enum Dualshock4Buttons { |
| DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
| DUALSHOCK_BUTTON_COUNT |
| }; |
| |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = DUALSHOCK_BUTTON_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
| AxisPositiveAsButton(input.axes[0]); |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = 2; |
| } |
| |
| void MapperOnLiveWireless(const blink::WebGamepad& input, |
| blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; |
| mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; |
| mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT; |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperRazerServal(const blink::WebGamepad& input, |
| blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
| *mapped = input; |
| mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
| mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
| mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
| mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
| mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
| mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); |
| mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); |
| mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
| mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
| mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
| mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
| mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
| DpadFromAxis(mapped, input.axes[9]); |
| |
| mapped->buttons_length = BUTTON_INDEX_COUNT - 1; /* no meta */ |
| mapped->axes_length = AXIS_INDEX_COUNT; |
| } |
| |
| struct MappingData { |
| const char* const vendor_id; |
| const char* const product_id; |
| GamepadStandardMappingFunction function; |
| } AvailableMappings[] = { |
| // http://www.linux-usb.org/usb.ids |
| {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad |
| {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction |
| {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 |
| {"054c", "09cc", MapperDualshock4}, // Dualshock 4 (PS4 Slim) |
| {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic |
| {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad |
| {"0b05", "4500", MapperADT1}, // Nexus Player Controller |
| {"1532", "0900", MapperRazerServal}, // Razer Serval Controller |
| {"18d1", "2c40", MapperADT1}, // ADT-1 Controller |
| {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode) |
| {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) |
| {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) |
| {"2836", "0001", MapperOUYA}, // OUYA Controller |
| }; |
| |
| } // namespace |
| |
| GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| const base::StringPiece& vendor_id, |
| const base::StringPiece& product_id) { |
| for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| MappingData& item = AvailableMappings[i]; |
| if (vendor_id == item.vendor_id && product_id == item.product_id) |
| return item.function; |
| } |
| return NULL; |
| } |
| |
| } // namespace device |