blob: 2426b3dccfd1b672bd5c9ceb7235794c4a736422 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_VR_VR_MATH_H_
#define DEVICE_VR_VR_MATH_H_
#include "device/vr/vr_export.h"
#include "device/vr/vr_types.h"
namespace vr {
void DEVICE_VR_EXPORT SetIdentityM(Mat4f* mat);
void DEVICE_VR_EXPORT TranslateM(const Mat4f& mat,
const gfx::Vector3dF& translation,
Mat4f* out);
void DEVICE_VR_EXPORT ScaleM(const Mat4f& mat,
const gfx::Vector3dF& scale,
Mat4f* out);
gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorMul(const Mat4f& m,
const gfx::Vector3dF& v);
gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorRotate(const Mat4f& m,
const gfx::Vector3dF& v);
void DEVICE_VR_EXPORT MatrixMul(const Mat4f& matrix1,
const Mat4f& matrix2,
Mat4f* out);
// Provides the direction the head is looking towards as a 3x1 unit vector.
gfx::Vector3dF DEVICE_VR_EXPORT GetForwardVector(const Mat4f& matrix);
gfx::Vector3dF DEVICE_VR_EXPORT GetTranslation(const Mat4f& matrix);
void DEVICE_VR_EXPORT QuatToMatrix(const Quatf& quat, Mat4f* out);
// Normalize a vector, and return its original length.
float DEVICE_VR_EXPORT NormalizeVector(gfx::Vector3dF* vec);
void DEVICE_VR_EXPORT NormalizeQuat(Quatf* quat);
Quatf DEVICE_VR_EXPORT QuatFromAxisAngle(const RotationAxisAngle& axis_angle);
gfx::Point3F DEVICE_VR_EXPORT GetRayPoint(const gfx::Point3F& rayOrigin,
const gfx::Vector3dF& rayVector,
float scale);
// Angle between the vectors' projections to the XZ plane.
bool DEVICE_VR_EXPORT XZAngle(const gfx::Vector3dF& vec1,
const gfx::Vector3dF& vec2,
float* angle);
} // namespace vr
#endif // DEVICE_VR_VR_MATH_H_