| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_VR_VR_MATH_H_ |
| #define DEVICE_VR_VR_MATH_H_ |
| |
| #include "device/vr/vr_export.h" |
| #include "device/vr/vr_types.h" |
| |
| namespace vr { |
| |
| void DEVICE_VR_EXPORT SetIdentityM(Mat4f* mat); |
| void DEVICE_VR_EXPORT TranslateM(const Mat4f& mat, |
| const gfx::Vector3dF& translation, |
| Mat4f* out); |
| void DEVICE_VR_EXPORT ScaleM(const Mat4f& mat, |
| const gfx::Vector3dF& scale, |
| Mat4f* out); |
| |
| gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorMul(const Mat4f& m, |
| const gfx::Vector3dF& v); |
| gfx::Vector3dF DEVICE_VR_EXPORT MatrixVectorRotate(const Mat4f& m, |
| const gfx::Vector3dF& v); |
| void DEVICE_VR_EXPORT MatrixMul(const Mat4f& matrix1, |
| const Mat4f& matrix2, |
| Mat4f* out); |
| |
| // Provides the direction the head is looking towards as a 3x1 unit vector. |
| gfx::Vector3dF DEVICE_VR_EXPORT GetForwardVector(const Mat4f& matrix); |
| |
| gfx::Vector3dF DEVICE_VR_EXPORT GetTranslation(const Mat4f& matrix); |
| |
| void DEVICE_VR_EXPORT QuatToMatrix(const Quatf& quat, Mat4f* out); |
| |
| // Normalize a vector, and return its original length. |
| float DEVICE_VR_EXPORT NormalizeVector(gfx::Vector3dF* vec); |
| |
| void DEVICE_VR_EXPORT NormalizeQuat(Quatf* quat); |
| |
| Quatf DEVICE_VR_EXPORT QuatFromAxisAngle(const RotationAxisAngle& axis_angle); |
| |
| gfx::Point3F DEVICE_VR_EXPORT GetRayPoint(const gfx::Point3F& rayOrigin, |
| const gfx::Vector3dF& rayVector, |
| float scale); |
| |
| // Angle between the vectors' projections to the XZ plane. |
| bool DEVICE_VR_EXPORT XZAngle(const gfx::Vector3dF& vec1, |
| const gfx::Vector3dF& vec2, |
| float* angle); |
| |
| } // namespace vr |
| |
| #endif // DEVICE_VR_VR_MATH_H_ |