blob: 083a8c0e33741c4b9633044a4f00e197c2ab120b [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/frame/default_header_painter.h"
#include <memory>
#include "ash/frame/caption_buttons/frame_caption_button_container_view.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ui/views/test/test_views.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/non_client_view.h"
using ash::HeaderPainter;
using views::NonClientFrameView;
using views::Widget;
namespace ash {
using DefaultHeaderPainterTest = test::AshTestBase;
// Ensure the title text is vertically aligned with the window icon.
TEST_F(DefaultHeaderPainterTest, TitleIconAlignment) {
std::unique_ptr<Widget> w = CreateTestWidget(
nullptr, kShellWindowId_DefaultContainer, gfx::Rect(1, 2, 3, 4));
ash::FrameCaptionButtonContainerView container(w.get());
views::StaticSizedView window_icon(gfx::Size(16, 16));
window_icon.SetBounds(0, 0, 16, 16);
w->SetBounds(gfx::Rect(0, 0, 500, 500));
w->Show();
DefaultHeaderPainter painter;
painter.Init(w.get(), w->non_client_view()->frame_view(), &container);
painter.UpdateLeftHeaderView(&window_icon);
painter.LayoutHeader();
gfx::Rect title_bounds = painter.GetTitleBounds();
EXPECT_EQ(window_icon.bounds().CenterPoint().y(),
title_bounds.CenterPoint().y());
}
// Ensure the light icons are used when appropriate.
TEST_F(DefaultHeaderPainterTest, LightIcons) {
std::unique_ptr<Widget> w = CreateTestWidget(
nullptr, kShellWindowId_DefaultContainer, gfx::Rect(1, 2, 3, 4));
ash::FrameCaptionButtonContainerView container(w.get());
views::StaticSizedView window_icon(gfx::Size(16, 16));
window_icon.SetBounds(0, 0, 16, 16);
w->SetBounds(gfx::Rect(0, 0, 500, 500));
w->Show();
DefaultHeaderPainter painter;
painter.Init(w.get(), w->non_client_view()->frame_view(), &container);
// Check by default light icons are not used.
painter.mode_ = HeaderPainter::MODE_ACTIVE;
EXPECT_FALSE(painter.ShouldUseLightImages());
painter.mode_ = HeaderPainter::MODE_INACTIVE;
EXPECT_FALSE(painter.ShouldUseLightImages());
// Check that setting dark colors should use light icons.
painter.SetFrameColors(SkColorSetRGB(0, 0, 0), SkColorSetRGB(0, 0, 0));
painter.mode_ = HeaderPainter::MODE_ACTIVE;
EXPECT_TRUE(painter.ShouldUseLightImages());
painter.mode_ = HeaderPainter::MODE_INACTIVE;
EXPECT_TRUE(painter.ShouldUseLightImages());
// Check that inactive and active colors are used properly.
painter.SetFrameColors(SkColorSetRGB(0, 0, 0), SkColorSetRGB(255, 255, 255));
painter.mode_ = HeaderPainter::MODE_ACTIVE;
EXPECT_TRUE(painter.ShouldUseLightImages());
painter.mode_ = HeaderPainter::MODE_INACTIVE;
EXPECT_FALSE(painter.ShouldUseLightImages());
// Check not so light or dark colors.
painter.SetFrameColors(SkColorSetRGB(70, 70, 70),
SkColorSetRGB(200, 200, 200));
painter.mode_ = HeaderPainter::MODE_ACTIVE;
EXPECT_TRUE(painter.ShouldUseLightImages());
painter.mode_ = HeaderPainter::MODE_INACTIVE;
EXPECT_FALSE(painter.ShouldUseLightImages());
}
} // namespace ash