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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_SNAPSHOT_SNAPSHOT_AURA_H_
#define UI_SNAPSHOT_SNAPSHOT_AURA_H_
#include "ui/snapshot/snapshot.h"
namespace ui {
class Layer;
// These functions are identical to those in snapshot.h, except they're
// guaranteed to read the frame using an Aura CopyOutputRequest and not the
// native windowing system. source_rect and target_size are in DIP.
SNAPSHOT_EXPORT void GrabWindowSnapshotAndScaleAsyncAura(
aura::Window* window,
const gfx::Rect& source_rect,
const gfx::Size& target_size,
const GrabWindowSnapshotAsyncCallback& callback);
SNAPSHOT_EXPORT void GrabWindowSnapshotAsyncAura(
aura::Window* window,
const gfx::Rect& source_rect,
const GrabWindowSnapshotAsyncCallback& callback);
using GrabLayerSnapshotCallback =
base::Callback<void(const gfx::Image& snapshot)>;
// Grabs a snapshot of a |layer| and all its descendants.
// |source_rect| is the bounds of the snapshot content relative to |layer|.
SNAPSHOT_EXPORT void GrabLayerSnapshotAsync(
Layer* layer,
const gfx::Rect& source_rect,
const GrabLayerSnapshotCallback& callback);
} // namespace ui
#endif // UI_SNAPSHOT_SNAPSHOT_AURA_H_