blob: c1c28b5f2be69e40321d0756d3cb6d982efa515a [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/resource_provider.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <limits>
#include <unordered_map>
#include "base/atomic_sequence_num.h"
#include "base/macros.h"
#include "base/metrics/histogram.h"
#include "base/numerics/safe_math.h"
#include "base/stl_util.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/resources/resource_util.h"
#include "components/viz/common/resources/platform_color.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/resources/shared_bitmap_manager.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "skia/ext/texture_handle.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/gl/GrGLTypes.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/icc_profile.h"
#include "ui/gl/trace_util.h"
using gpu::gles2::GLES2Interface;
namespace cc {
class TextureIdAllocator {
public:
TextureIdAllocator(GLES2Interface* gl,
size_t texture_id_allocation_chunk_size)
: gl_(gl),
id_allocation_chunk_size_(texture_id_allocation_chunk_size),
ids_(new GLuint[texture_id_allocation_chunk_size]),
next_id_index_(texture_id_allocation_chunk_size) {
DCHECK(id_allocation_chunk_size_);
DCHECK_LE(id_allocation_chunk_size_,
static_cast<size_t>(std::numeric_limits<int>::max()));
}
~TextureIdAllocator() {
gl_->DeleteTextures(
static_cast<int>(id_allocation_chunk_size_ - next_id_index_),
ids_.get() + next_id_index_);
}
GLuint NextId() {
if (next_id_index_ == id_allocation_chunk_size_) {
gl_->GenTextures(static_cast<int>(id_allocation_chunk_size_), ids_.get());
next_id_index_ = 0;
}
return ids_[next_id_index_++];
}
private:
GLES2Interface* gl_;
const size_t id_allocation_chunk_size_;
std::unique_ptr<GLuint[]> ids_;
size_t next_id_index_;
DISALLOW_COPY_AND_ASSIGN(TextureIdAllocator);
};
namespace {
GLenum TextureToStorageFormat(viz::ResourceFormat format) {
GLenum storage_format = GL_RGBA8_OES;
switch (format) {
case viz::RGBA_8888:
break;
case viz::BGRA_8888:
storage_format = GL_BGRA8_EXT;
break;
case viz::RGBA_F16:
storage_format = GL_RGBA16F_EXT;
break;
case viz::RGBA_4444:
case viz::ALPHA_8:
case viz::LUMINANCE_8:
case viz::RGB_565:
case viz::ETC1:
case viz::RED_8:
case viz::LUMINANCE_F16:
NOTREACHED();
break;
}
return storage_format;
}
bool IsFormatSupportedForStorage(viz::ResourceFormat format, bool use_bgra) {
switch (format) {
case viz::RGBA_8888:
case viz::RGBA_F16:
return true;
case viz::BGRA_8888:
return use_bgra;
case viz::RGBA_4444:
case viz::ALPHA_8:
case viz::LUMINANCE_8:
case viz::RGB_565:
case viz::ETC1:
case viz::RED_8:
case viz::LUMINANCE_F16:
return false;
}
return false;
}
class ScopedSetActiveTexture {
public:
ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
: gl_(gl), unit_(unit) {
DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
if (unit_ != GL_TEXTURE0)
gl_->ActiveTexture(unit_);
}
~ScopedSetActiveTexture() {
// Active unit being GL_TEXTURE0 is effectively the ground state.
if (unit_ != GL_TEXTURE0)
gl_->ActiveTexture(GL_TEXTURE0);
}
private:
GLES2Interface* gl_;
GLenum unit_;
};
// Generates process-unique IDs to use for tracing a ResourceProvider's
// resources.
base::AtomicSequenceNumber g_next_resource_provider_tracing_id;
} // namespace
ResourceProvider::Resource::Resource(GLuint texture_id,
const gfx::Size& size,
Origin origin,
GLenum target,
GLenum filter,
TextureHint hint,
ResourceType type,
viz::ResourceFormat format)
: child_id(0),
gl_id(texture_id),
pixels(nullptr),
lock_for_read_count(0),
imported_count(0),
exported_count(0),
locked_for_write(false),
lost(false),
marked_for_deletion(false),
allocated(false),
read_lock_fences_enabled(false),
has_shared_bitmap_id(false),
is_overlay_candidate(false),
#if defined(OS_ANDROID)
is_backed_by_surface_texture(false),
wants_promotion_hint(false),
#endif
size(size),
origin(origin),
target(target),
original_filter(filter),
filter(filter),
image_id(0),
hint(hint),
type(type),
usage(gfx::BufferUsage::GPU_READ_CPU_READ_WRITE),
buffer_format(gfx::BufferFormat::RGBA_8888),
format(format),
shared_bitmap(nullptr) {
}
ResourceProvider::Resource::Resource(uint8_t* pixels,
viz::SharedBitmap* bitmap,
const gfx::Size& size,
Origin origin,
GLenum filter)
: child_id(0),
gl_id(0),
pixels(pixels),
lock_for_read_count(0),
imported_count(0),
exported_count(0),
locked_for_write(false),
lost(false),
marked_for_deletion(false),
allocated(false),
read_lock_fences_enabled(false),
has_shared_bitmap_id(!!bitmap),
is_overlay_candidate(false),
#if defined(OS_ANDROID)
is_backed_by_surface_texture(false),
wants_promotion_hint(false),
#endif
size(size),
origin(origin),
target(0),
original_filter(filter),
filter(filter),
image_id(0),
hint(TEXTURE_HINT_IMMUTABLE),
type(RESOURCE_TYPE_BITMAP),
buffer_format(gfx::BufferFormat::RGBA_8888),
format(viz::RGBA_8888),
shared_bitmap(bitmap) {
DCHECK(origin == DELEGATED || pixels);
if (bitmap)
shared_bitmap_id = bitmap->id();
}
ResourceProvider::Resource::Resource(const viz::SharedBitmapId& bitmap_id,
const gfx::Size& size,
Origin origin,
GLenum filter)
: child_id(0),
gl_id(0),
pixels(nullptr),
lock_for_read_count(0),
imported_count(0),
exported_count(0),
locked_for_write(false),
lost(false),
marked_for_deletion(false),
allocated(false),
read_lock_fences_enabled(false),
has_shared_bitmap_id(true),
is_overlay_candidate(false),
#if defined(OS_ANDROID)
is_backed_by_surface_texture(false),
wants_promotion_hint(false),
#endif
size(size),
origin(origin),
target(0),
original_filter(filter),
filter(filter),
image_id(0),
hint(TEXTURE_HINT_IMMUTABLE),
type(RESOURCE_TYPE_BITMAP),
buffer_format(gfx::BufferFormat::RGBA_8888),
format(viz::RGBA_8888),
shared_bitmap_id(bitmap_id),
shared_bitmap(nullptr) {
}
ResourceProvider::Resource::Resource(Resource&& other) = default;
ResourceProvider::Resource::~Resource() = default;
void ResourceProvider::Resource::SetMailbox(
const viz::TextureMailbox& mailbox) {
DCHECK(!mailbox.sync_token().HasData() || IsGpuResourceType(type));
mailbox_ = mailbox;
synchronization_state_ =
mailbox.sync_token().HasData() ? NEEDS_WAIT : SYNCHRONIZED;
}
void ResourceProvider::Resource::SetLocallyUsed() {
synchronization_state_ = LOCALLY_USED;
mailbox_.set_sync_token(gpu::SyncToken());
}
void ResourceProvider::Resource::SetSynchronized() {
synchronization_state_ = SYNCHRONIZED;
}
void ResourceProvider::Resource::UpdateSyncToken(
const gpu::SyncToken& sync_token) {
DCHECK(IsGpuResourceType(type));
// An empty sync token may be used if commands are guaranteed to have run on
// the gpu process or in case of context loss.
mailbox_.set_sync_token(sync_token);
synchronization_state_ = sync_token.HasData() ? NEEDS_WAIT : SYNCHRONIZED;
}
int8_t* ResourceProvider::Resource::GetSyncTokenData() {
return mailbox_.GetSyncTokenData();
}
void ResourceProvider::Resource::WaitSyncToken(gpu::gles2::GLES2Interface* gl) {
if (synchronization_state_ != NEEDS_WAIT)
return;
DCHECK(gl);
// In the case of context lost, this sync token may be empty (see comment in
// the UpdateSyncToken() function). The WaitSyncTokenCHROMIUM() function
// handles empty sync tokens properly so just wait anyways and update the
// state the synchronized.
gl->WaitSyncTokenCHROMIUM(mailbox_.sync_token().GetConstData());
SetSynchronized();
}
ResourceProvider::Child::Child()
: marked_for_deletion(false), needs_sync_tokens(true) {}
ResourceProvider::Child::Child(const Child& other) = default;
ResourceProvider::Child::~Child() {}
ResourceProvider::Settings::Settings(
viz::ContextProvider* compositor_context_provider,
bool delegated_sync_points_required,
bool enable_color_correct_rasterization,
const viz::ResourceSettings& resource_settings)
: default_resource_type(resource_settings.use_gpu_memory_buffer_resources
? RESOURCE_TYPE_GPU_MEMORY_BUFFER
: RESOURCE_TYPE_GL_TEXTURE),
enable_color_correct_rasterization(enable_color_correct_rasterization),
delegated_sync_points_required(delegated_sync_points_required) {
if (!compositor_context_provider) {
default_resource_type = RESOURCE_TYPE_BITMAP;
// Pick an arbitrary limit here similar to what hardware might.
max_texture_size = 16 * 1024;
best_texture_format = viz::RGBA_8888;
return;
}
DCHECK(IsGpuResourceType(default_resource_type));
const auto& caps = compositor_context_provider->ContextCapabilities();
use_texture_storage_ext = caps.texture_storage;
use_texture_format_bgra = caps.texture_format_bgra8888;
use_texture_usage_hint = caps.texture_usage;
use_sync_query = caps.sync_query;
if (caps.disable_one_component_textures) {
yuv_resource_format = yuv_highbit_resource_format = viz::RGBA_8888;
} else {
yuv_resource_format = caps.texture_rg ? viz::RED_8 : viz::LUMINANCE_8;
yuv_highbit_resource_format = caps.texture_half_float_linear
? viz::LUMINANCE_F16
: yuv_resource_format;
}
GLES2Interface* gl = compositor_context_provider->ContextGL();
gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
best_texture_format =
viz::PlatformColor::BestSupportedTextureFormat(use_texture_format_bgra);
best_render_buffer_format = viz::PlatformColor::BestSupportedTextureFormat(
caps.render_buffer_format_bgra8888);
}
ResourceProvider::ResourceProvider(
viz::ContextProvider* compositor_context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
BlockingTaskRunner* blocking_main_thread_task_runner,
bool delegated_sync_points_required,
bool enable_color_correct_rasterization,
const viz::ResourceSettings& resource_settings)
: settings_(compositor_context_provider,
delegated_sync_points_required,
enable_color_correct_rasterization,
resource_settings),
compositor_context_provider_(compositor_context_provider),
shared_bitmap_manager_(shared_bitmap_manager),
gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
next_id_(1),
next_child_(1),
lost_context_provider_(false),
buffer_to_texture_target_map_(
resource_settings.buffer_to_texture_target_map),
tracing_id_(g_next_resource_provider_tracing_id.GetNext()) {
DCHECK(resource_settings.texture_id_allocation_chunk_size);
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// In certain cases, ThreadTaskRunnerHandle isn't set (Android Webview).
// Don't register a dump provider in these cases.
// TODO(ericrk): Get this working in Android Webview. crbug.com/517156
if (base::ThreadTaskRunnerHandle::IsSet()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::ResourceProvider", base::ThreadTaskRunnerHandle::Get());
}
if (!compositor_context_provider)
return;
DCHECK(!texture_id_allocator_);
GLES2Interface* gl = ContextGL();
texture_id_allocator_.reset(new TextureIdAllocator(
gl, resource_settings.texture_id_allocation_chunk_size));
}
ResourceProvider::~ResourceProvider() {
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
while (!children_.empty())
DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
while (!resources_.empty())
DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
GLES2Interface* gl = ContextGL();
if (!IsGpuResourceType(settings_.default_resource_type)) {
// We are not in GL mode, but double check before returning.
DCHECK(!gl);
return;
}
DCHECK(gl);
#if DCHECK_IS_ON()
// Check that all GL resources has been deleted.
for (ResourceMap::const_iterator itr = resources_.begin();
itr != resources_.end(); ++itr) {
DCHECK(!IsGpuResourceType(itr->second.type));
}
#endif // DCHECK_IS_ON()
texture_id_allocator_ = nullptr;
gl->Finish();
}
bool ResourceProvider::IsTextureFormatSupported(
viz::ResourceFormat format) const {
gpu::Capabilities caps;
if (compositor_context_provider_)
caps = compositor_context_provider_->ContextCapabilities();
switch (format) {
case viz::ALPHA_8:
case viz::RGBA_4444:
case viz::RGBA_8888:
case viz::RGB_565:
case viz::LUMINANCE_8:
return true;
case viz::BGRA_8888:
return caps.texture_format_bgra8888;
case viz::ETC1:
return caps.texture_format_etc1;
case viz::RED_8:
return caps.texture_rg;
case viz::LUMINANCE_F16:
case viz::RGBA_F16:
return caps.texture_half_float_linear;
}
NOTREACHED();
return false;
}
bool ResourceProvider::IsRenderBufferFormatSupported(
viz::ResourceFormat format) const {
gpu::Capabilities caps;
if (compositor_context_provider_)
caps = compositor_context_provider_->ContextCapabilities();
switch (format) {
case viz::RGBA_4444:
case viz::RGBA_8888:
case viz::RGB_565:
return true;
case viz::BGRA_8888:
return caps.render_buffer_format_bgra8888;
case viz::RGBA_F16:
// TODO(ccameron): This will always return false on pixel tests, which
// makes it un-test-able until we upgrade Mesa.
// https://crbug.com/687720
return caps.texture_half_float_linear &&
caps.color_buffer_half_float_rgba;
case viz::LUMINANCE_8:
case viz::ALPHA_8:
case viz::RED_8:
case viz::ETC1:
case viz::LUMINANCE_F16:
// We don't currently render into these formats. If we need to render into
// these eventually, we should expand this logic.
return false;
}
NOTREACHED();
return false;
}
bool ResourceProvider::InUseByConsumer(viz::ResourceId id) {
Resource* resource = GetResource(id);
return resource->lock_for_read_count > 0 || resource->exported_count > 0 ||
resource->lost;
}
bool ResourceProvider::IsLost(viz::ResourceId id) {
Resource* resource = GetResource(id);
return resource->lost;
}
void ResourceProvider::LoseResourceForTesting(viz::ResourceId id) {
Resource* resource = GetResource(id);
DCHECK(resource);
resource->lost = true;
}
viz::ResourceFormat ResourceProvider::YuvResourceFormat(int bits) const {
if (bits > 8) {
return settings_.yuv_highbit_resource_format;
} else {
return settings_.yuv_resource_format;
}
}
viz::ResourceId ResourceProvider::CreateResource(
const gfx::Size& size,
TextureHint hint,
viz::ResourceFormat format,
const gfx::ColorSpace& color_space) {
DCHECK(!size.IsEmpty());
switch (settings_.default_resource_type) {
case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
// GPU memory buffers don't support viz::LUMINANCE_F16 yet.
if (format != viz::LUMINANCE_F16) {
return CreateGpuResource(
size, hint, RESOURCE_TYPE_GPU_MEMORY_BUFFER, format,
gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, color_space);
}
// Fall through and use a regular texture.
case RESOURCE_TYPE_GL_TEXTURE:
return CreateGpuResource(size, hint, RESOURCE_TYPE_GL_TEXTURE, format,
gfx::BufferUsage::GPU_READ_CPU_READ_WRITE,
color_space);
case RESOURCE_TYPE_BITMAP:
DCHECK_EQ(viz::RGBA_8888, format);
return CreateBitmapResource(size, color_space);
}
LOG(FATAL) << "Invalid default resource type.";
return 0;
}
viz::ResourceId ResourceProvider::CreateGpuMemoryBufferResource(
const gfx::Size& size,
TextureHint hint,
viz::ResourceFormat format,
gfx::BufferUsage usage,
const gfx::ColorSpace& color_space) {
DCHECK(!size.IsEmpty());
switch (settings_.default_resource_type) {
case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
case RESOURCE_TYPE_GL_TEXTURE: {
return CreateGpuResource(size, hint, RESOURCE_TYPE_GPU_MEMORY_BUFFER,
format, usage, color_space);
}
case RESOURCE_TYPE_BITMAP:
DCHECK_EQ(viz::RGBA_8888, format);
return CreateBitmapResource(size, color_space);
}
LOG(FATAL) << "Invalid default resource type.";
return 0;
}
viz::ResourceId ResourceProvider::CreateGpuResource(
const gfx::Size& size,
TextureHint hint,
ResourceType type,
viz::ResourceFormat format,
gfx::BufferUsage usage,
const gfx::ColorSpace& color_space) {
DCHECK_LE(size.width(), settings_.max_texture_size);
DCHECK_LE(size.height(), settings_.max_texture_size);
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// TODO(crbug.com/590317): We should not assume that all resources created by
// ResourceProvider are GPU_READ_CPU_READ_WRITE. We should determine this
// based on the current RasterBufferProvider's needs.
GLenum target = type == RESOURCE_TYPE_GPU_MEMORY_BUFFER
? GetImageTextureTarget(usage, format)
: GL_TEXTURE_2D;
viz::ResourceId id = next_id_++;
Resource* resource =
InsertResource(id, Resource(0, size, Resource::INTERNAL, target,
GL_LINEAR, hint, type, format));
resource->usage = usage;
resource->allocated = false;
resource->color_space = color_space;
return id;
}
viz::ResourceId ResourceProvider::CreateBitmapResource(
const gfx::Size& size,
const gfx::ColorSpace& color_space) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
std::unique_ptr<viz::SharedBitmap> bitmap =
shared_bitmap_manager_->AllocateSharedBitmap(size);
uint8_t* pixels = bitmap->pixels();
DCHECK(pixels);
viz::ResourceId id = next_id_++;
Resource* resource = InsertResource(
id,
Resource(pixels, bitmap.release(), size, Resource::INTERNAL, GL_LINEAR));
resource->allocated = true;
resource->color_space = color_space;
return id;
}
viz::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
const viz::TextureMailbox& mailbox,
std::unique_ptr<SingleReleaseCallbackImpl> release_callback_impl,
bool read_lock_fences_enabled,
gfx::BufferFormat buffer_format) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Just store the information. Mailbox will be consumed in LockForRead().
viz::ResourceId id = next_id_++;
DCHECK(mailbox.IsValid());
Resource* resource = nullptr;
if (mailbox.IsTexture()) {
resource = InsertResource(
id, Resource(0, mailbox.size_in_pixels(), Resource::EXTERNAL,
mailbox.target(),
mailbox.nearest_neighbor() ? GL_NEAREST : GL_LINEAR,
TEXTURE_HINT_IMMUTABLE, RESOURCE_TYPE_GL_TEXTURE,
viz::RGBA_8888));
} else {
DCHECK(mailbox.IsSharedMemory());
viz::SharedBitmap* shared_bitmap = mailbox.shared_bitmap();
uint8_t* pixels = shared_bitmap->pixels();
DCHECK(pixels);
resource = InsertResource(
id, Resource(pixels, shared_bitmap, mailbox.size_in_pixels(),
Resource::EXTERNAL, GL_LINEAR));
}
resource->allocated = true;
resource->SetMailbox(mailbox);
resource->color_space = mailbox.color_space();
resource->release_callback_impl =
base::Bind(&SingleReleaseCallbackImpl::Run,
base::Owned(release_callback_impl.release()));
resource->read_lock_fences_enabled = read_lock_fences_enabled;
resource->buffer_format = buffer_format;
resource->is_overlay_candidate = mailbox.is_overlay_candidate();
#if defined(OS_ANDROID)
resource->is_backed_by_surface_texture =
mailbox.is_backed_by_surface_texture();
resource->wants_promotion_hint = mailbox.wants_promotion_hint();
if (resource->wants_promotion_hint)
wants_promotion_hints_set_.insert(id);
#endif
resource->color_space = mailbox.color_space();
return id;
}
viz::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
const viz::TextureMailbox& mailbox,
std::unique_ptr<SingleReleaseCallbackImpl> release_callback_impl,
bool read_lock_fences_enabled) {
return CreateResourceFromTextureMailbox(
mailbox, std::move(release_callback_impl), read_lock_fences_enabled,
gfx::BufferFormat::RGBA_8888);
}
viz::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
const viz::TextureMailbox& mailbox,
std::unique_ptr<SingleReleaseCallbackImpl> release_callback_impl) {
return CreateResourceFromTextureMailbox(
mailbox, std::move(release_callback_impl), false);
}
void ResourceProvider::DeleteResource(viz::ResourceId id) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
ResourceMap::iterator it = resources_.find(id);
CHECK(it != resources_.end());
Resource* resource = &it->second;
DCHECK(!resource->marked_for_deletion);
DCHECK_EQ(resource->imported_count, 0);
DCHECK(!resource->locked_for_write);
if (resource->exported_count > 0 || resource->lock_for_read_count > 0 ||
!ReadLockFenceHasPassed(resource)) {
resource->marked_for_deletion = true;
return;
} else {
DeleteResourceInternal(it, NORMAL);
}
}
void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
DeleteStyle style) {
TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
Resource* resource = &it->second;
DCHECK(resource->exported_count == 0 || style != NORMAL);
#if defined(OS_ANDROID)
// If this resource was interested in promotion hints, then remove it from
// the set of resources that we'll notify.
if (resource->wants_promotion_hint)
wants_promotion_hints_set_.erase(it->first);
#endif
// Exported resources are lost on shutdown.
bool exported_resource_lost =
style == FOR_SHUTDOWN && resource->exported_count > 0;
// GPU resources are lost when context is lost.
bool gpu_resource_lost =
IsGpuResourceType(resource->type) && lost_context_provider_;
bool lost_resource =
resource->lost || exported_resource_lost || gpu_resource_lost;
// Wait on sync token before deleting resources we own.
if (!lost_resource && resource->origin == Resource::INTERNAL)
resource->WaitSyncToken(ContextGL());
if (resource->image_id) {
DCHECK(resource->origin == Resource::INTERNAL);
GLES2Interface* gl = ContextGL();
DCHECK(gl);
gl->DestroyImageCHROMIUM(resource->image_id);
}
if (resource->origin == Resource::EXTERNAL) {
DCHECK(resource->mailbox().IsValid());
gpu::SyncToken sync_token = resource->mailbox().sync_token();
if (IsGpuResourceType(resource->type)) {
DCHECK(resource->mailbox().IsTexture());
GLES2Interface* gl = ContextGL();
DCHECK(gl);
if (resource->gl_id) {
DCHECK_NE(Resource::NEEDS_WAIT, resource->synchronization_state());
gl->DeleteTextures(1, &resource->gl_id);
resource->gl_id = 0;
if (!lost_resource) {
const GLuint64 fence_sync = gl->InsertFenceSyncCHROMIUM();
gl->ShallowFlushCHROMIUM();
gl->GenSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
}
}
} else {
DCHECK(resource->mailbox().IsSharedMemory());
resource->shared_bitmap = nullptr;
resource->pixels = nullptr;
}
resource->release_callback_impl.Run(sync_token, lost_resource,
blocking_main_thread_task_runner_);
}
if (resource->gl_id) {
GLES2Interface* gl = ContextGL();
DCHECK(gl);
gl->DeleteTextures(1, &resource->gl_id);
resource->gl_id = 0;
}
if (resource->shared_bitmap) {
DCHECK(resource->origin != Resource::EXTERNAL);
DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
delete resource->shared_bitmap;
resource->pixels = nullptr;
}
if (resource->pixels) {
DCHECK(resource->origin == Resource::INTERNAL);
delete[] resource->pixels;
resource->pixels = nullptr;
}
if (resource->gpu_memory_buffer) {
DCHECK(resource->origin == Resource::INTERNAL ||
resource->origin == Resource::DELEGATED);
resource->gpu_memory_buffer.reset();
}
resources_.erase(it);
}
void ResourceProvider::FlushPendingDeletions() const {
if (auto* gl = ContextGL())
gl->ShallowFlushCHROMIUM();
}
ResourceProvider::ResourceType ResourceProvider::GetResourceType(
viz::ResourceId id) {
return GetResource(id)->type;
}
GLenum ResourceProvider::GetResourceTextureTarget(viz::ResourceId id) {
return GetResource(id)->target;
}
bool ResourceProvider::IsImmutable(viz::ResourceId id) {
if (IsGpuResourceType(settings_.default_resource_type)) {
return GetTextureHint(id) == TEXTURE_HINT_IMMUTABLE;
} else {
// Software resources are immutable; they cannot change format or be
// resized.
return true;
}
}
ResourceProvider::TextureHint ResourceProvider::GetTextureHint(
viz::ResourceId id) {
return GetResource(id)->hint;
}
gfx::ColorSpace ResourceProvider::GetResourceColorSpaceForRaster(
const Resource* resource) const {
if (!settings_.enable_color_correct_rasterization)
return gfx::ColorSpace();
return resource->color_space;
}
void ResourceProvider::CopyToResource(viz::ResourceId id,
const uint8_t* image,
const gfx::Size& image_size) {
Resource* resource = GetResource(id);
DCHECK(!resource->locked_for_write);
DCHECK(!resource->lock_for_read_count);
DCHECK_EQ(resource->origin, Resource::INTERNAL);
DCHECK_NE(resource->synchronization_state(), Resource::NEEDS_WAIT);
DCHECK_EQ(resource->exported_count, 0);
DCHECK(ReadLockFenceHasPassed(resource));
DCHECK_EQ(image_size.width(), resource->size.width());
DCHECK_EQ(image_size.height(), resource->size.height());
if (resource->type == RESOURCE_TYPE_BITMAP) {
DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
DCHECK(resource->allocated);
DCHECK_EQ(viz::RGBA_8888, resource->format);
SkImageInfo source_info =
SkImageInfo::MakeN32Premul(image_size.width(), image_size.height());
size_t image_stride = image_size.width() * 4;
ScopedWriteLockSoftware lock(this, id);
SkCanvas dest(lock.sk_bitmap());
dest.writePixels(source_info, image, image_stride, 0, 0);
} else {
// No sync token needed because the lock will set synchronization state to
// LOCALLY_USED and a sync token will be generated in PrepareSendToParent.
ScopedWriteLockGL lock(this, id);
GLuint texture_id = lock.GetTexture();
DCHECK(texture_id);
GLES2Interface* gl = ContextGL();
DCHECK(gl);
gl->BindTexture(resource->target, texture_id);
if (resource->format == viz::ETC1) {
DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
int image_bytes =
ResourceUtil::CheckedSizeInBytes<int>(image_size, viz::ETC1);
gl->CompressedTexImage2D(resource->target, 0, GLInternalFormat(viz::ETC1),
image_size.width(), image_size.height(), 0,
image_bytes, image);
} else {
gl->TexSubImage2D(resource->target, 0, 0, 0, image_size.width(),
image_size.height(), GLDataFormat(resource->format),
GLDataType(resource->format), image);
}
}
}
ResourceProvider::Resource* ResourceProvider::InsertResource(
viz::ResourceId id,
Resource resource) {
std::pair<ResourceMap::iterator, bool> result =
resources_.insert(ResourceMap::value_type(id, std::move(resource)));
DCHECK(result.second);
return &result.first->second;
}
ResourceProvider::Resource* ResourceProvider::GetResource(viz::ResourceId id) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(id);
ResourceMap::iterator it = resources_.find(id);
DCHECK(it != resources_.end());
return &it->second;
}
const ResourceProvider::Resource* ResourceProvider::LockForRead(
viz::ResourceId id) {
Resource* resource = GetResource(id);
DCHECK(!resource->locked_for_write)
<< "locked for write: " << resource->locked_for_write;
DCHECK_EQ(resource->exported_count, 0);
// Uninitialized! Call SetPixels or LockForWrite first.
DCHECK(resource->allocated);
// Mailbox sync_tokens must be processed by a call to WaitSyncToken() prior to
// calling LockForRead().
DCHECK_NE(Resource::NEEDS_WAIT, resource->synchronization_state());
if (IsGpuResourceType(resource->type) && !resource->gl_id) {
DCHECK(resource->origin != Resource::INTERNAL);
DCHECK(resource->mailbox().IsTexture());
GLES2Interface* gl = ContextGL();
DCHECK(gl);
resource->gl_id = gl->CreateAndConsumeTextureCHROMIUM(
resource->mailbox().target(), resource->mailbox().name());
resource->SetLocallyUsed();
}
if (!resource->pixels && resource->has_shared_bitmap_id &&
shared_bitmap_manager_) {
std::unique_ptr<viz::SharedBitmap> bitmap =
shared_bitmap_manager_->GetSharedBitmapFromId(
resource->size, resource->shared_bitmap_id);
if (bitmap) {
resource->shared_bitmap = bitmap.release();
resource->pixels = resource->shared_bitmap->pixels();
}
}
resource->lock_for_read_count++;
if (resource->read_lock_fences_enabled) {
if (current_read_lock_fence_.get())
current_read_lock_fence_->Set();
resource->read_lock_fence = current_read_lock_fence_;
}
return resource;
}
void ResourceProvider::UnlockForRead(viz::ResourceId id) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
ResourceMap::iterator it = resources_.find(id);
CHECK(it != resources_.end());
Resource* resource = &it->second;
DCHECK_GT(resource->lock_for_read_count, 0);
DCHECK_EQ(resource->exported_count, 0);
resource->lock_for_read_count--;
if (resource->marked_for_deletion && !resource->lock_for_read_count) {
if (!resource->child_id) {
// The resource belongs to this ResourceProvider, so it can be destroyed.
DeleteResourceInternal(it, NORMAL);
} else {
if (batch_return_resources_) {
batched_returning_resources_[resource->child_id].push_back(id);
} else {
ChildMap::iterator child_it = children_.find(resource->child_id);
ResourceIdArray unused;
unused.push_back(id);
DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
}
}
}
}
ResourceProvider::Resource* ResourceProvider::LockForWrite(viz::ResourceId id) {
DCHECK(CanLockForWrite(id));
Resource* resource = GetResource(id);
resource->WaitSyncToken(ContextGL());
resource->SetLocallyUsed();
resource->locked_for_write = true;
return resource;
}
bool ResourceProvider::CanLockForWrite(viz::ResourceId id) {
Resource* resource = GetResource(id);
return !resource->locked_for_write && !resource->lock_for_read_count &&
!resource->exported_count && resource->origin == Resource::INTERNAL &&
!resource->lost && ReadLockFenceHasPassed(resource);
}
bool ResourceProvider::IsOverlayCandidate(viz::ResourceId id) {
Resource* resource = GetResource(id);
return resource->is_overlay_candidate;
}
gfx::BufferFormat ResourceProvider::GetBufferFormat(viz::ResourceId id) {
Resource* resource = GetResource(id);
return resource->buffer_format;
}
#if defined(OS_ANDROID)
bool ResourceProvider::IsBackedBySurfaceTexture(viz::ResourceId id) {
Resource* resource = GetResource(id);
return resource->is_backed_by_surface_texture;
}
bool ResourceProvider::WantsPromotionHint(viz::ResourceId id) {
return wants_promotion_hints_set_.count(id) > 0;
}
size_t ResourceProvider::CountPromotionHintRequestsForTesting() {
return wants_promotion_hints_set_.size();
}
#endif
void ResourceProvider::UnlockForWrite(Resource* resource) {
DCHECK(resource->locked_for_write);
DCHECK_EQ(resource->exported_count, 0);
DCHECK(resource->origin == Resource::INTERNAL);
resource->locked_for_write = false;
}
void ResourceProvider::EnableReadLockFencesForTesting(viz::ResourceId id) {
Resource* resource = GetResource(id);
DCHECK(resource);
resource->read_lock_fences_enabled = true;
}
ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
ResourceProvider* resource_provider,
viz::ResourceId resource_id)
: resource_provider_(resource_provider), resource_id_(resource_id) {
Resource* resource = resource_provider->LockForWrite(resource_id);
DCHECK(IsGpuResourceType(resource->type));
resource_provider->CreateTexture(resource);
type_ = resource->type;
size_ = resource->size;
format_ = resource->format;
usage_ = resource->usage;
color_space_ = resource_provider_->GetResourceColorSpaceForRaster(resource);
texture_id_ = resource->gl_id;
target_ = resource->target;
hint_ = resource->hint;
gpu_memory_buffer_ = std::move(resource->gpu_memory_buffer);
image_id_ = resource->image_id;
mailbox_ = resource->mailbox().mailbox();
allocated_ = resource->allocated;
}
GrPixelConfig ResourceProvider::ScopedWriteLockGL::PixelConfig() const {
return ToGrPixelConfig(format());
}
ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
Resource* resource = resource_provider_->GetResource(resource_id_);
DCHECK(resource->locked_for_write);
resource->allocated = allocated_;
if (gpu_memory_buffer_) {
resource->gpu_memory_buffer = std::move(gpu_memory_buffer_);
resource->allocated = true;
resource->is_overlay_candidate = true;
resource->buffer_format = resource->gpu_memory_buffer->GetFormat();
// GpuMemoryBuffer provides direct access to the memory used by the GPU.
// Read lock fences are required to ensure that we're not trying to map a
// buffer that is currently in-use by the GPU.
resource->read_lock_fences_enabled = true;
resource->image_id = image_id_;
}
// Don't set empty sync token otherwise resource will be marked synchronized.
if (has_sync_token_)
resource->UpdateSyncToken(sync_token_);
if (synchronized_)
resource->SetSynchronized();
resource_provider_->UnlockForWrite(resource);
}
GLuint ResourceProvider::ScopedWriteLockGL::GetTexture() {
LazyAllocate(resource_provider_->ContextGL(), texture_id_);
return texture_id_;
}
void ResourceProvider::ScopedWriteLockGL::CreateMailbox() {
if (!mailbox_.IsZero())
return;
Resource* resource = resource_provider_->GetResource(resource_id_);
resource_provider_->CreateMailbox(resource);
mailbox_ = resource->mailbox().mailbox();
}
GLuint ResourceProvider::ScopedWriteLockGL::ConsumeTexture(
gpu::gles2::GLES2Interface* gl) {
DCHECK(gl);
DCHECK(!mailbox_.IsZero());
GLuint texture_id =
gl->CreateAndConsumeTextureCHROMIUM(target_, mailbox_.name);
DCHECK(texture_id);
LazyAllocate(gl, texture_id);
return texture_id;
}
void ResourceProvider::ScopedWriteLockGL::LazyAllocate(
gpu::gles2::GLES2Interface* gl,
GLuint texture_id) {
if (allocated_)
return;
allocated_ = true;
if (type_ == RESOURCE_TYPE_GPU_MEMORY_BUFFER) {
AllocateGpuMemoryBuffer(gl, texture_id);
} else {
AllocateTexture(gl, texture_id);
}
}
void ResourceProvider::ScopedWriteLockGL::AllocateGpuMemoryBuffer(
gpu::gles2::GLES2Interface* gl,
GLuint texture_id) {
DCHECK(!gpu_memory_buffer_);
DCHECK(!image_id_);
gpu_memory_buffer_ =
resource_provider_->gpu_memory_buffer_manager()->CreateGpuMemoryBuffer(
size_, BufferFormat(format_), usage_, gpu::kNullSurfaceHandle);
// Avoid crashing in release builds if GpuMemoryBuffer allocation fails.
// http://crbug.com/554541
if (!gpu_memory_buffer_)
return;
if (color_space_.IsValid())
gpu_memory_buffer_->SetColorSpaceForScanout(color_space_);
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARM_FAMILY)
// TODO(reveman): This avoids a performance problem on ARM ChromeOS
// devices. This only works with shared memory backed buffers.
// crbug.com/580166
DCHECK_EQ(gpu_memory_buffer_->GetHandle().type, gfx::SHARED_MEMORY_BUFFER);
#endif
image_id_ = gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(),
size_.width(), size_.height(),
GLInternalFormat(format_));
DCHECK(image_id_ || gl->GetGraphicsResetStatusKHR() != GL_NO_ERROR);
gl->BindTexture(target_, texture_id);
gl->BindTexImage2DCHROMIUM(target_, image_id_);
}
void ResourceProvider::ScopedWriteLockGL::AllocateTexture(
gpu::gles2::GLES2Interface* gl,
GLuint texture_id) {
DCHECK(gl);
if (format_ == viz::ETC1) // ETC1 does not support preallocation.
return;
gl->BindTexture(target_, texture_id);
const ResourceProvider::Settings& settings = resource_provider_->settings_;
if (settings.use_texture_storage_ext &&
IsFormatSupportedForStorage(format_, settings.use_texture_format_bgra) &&
(hint_ & ResourceProvider::TEXTURE_HINT_IMMUTABLE)) {
GLenum storage_format = TextureToStorageFormat(format_);
gl->TexStorage2DEXT(target_, 1, storage_format, size_.width(),
size_.height());
} else {
gl->TexImage2D(target_, 0, GLInternalFormat(format_), size_.width(),
size_.height(), 0, GLDataFormat(format_),
GLDataType(format_), nullptr);
}
}
ResourceProvider::ScopedSkSurface::ScopedSkSurface(GrContext* gr_context,
GLuint texture_id,
GLenum texture_target,
const gfx::Size& size,
viz::ResourceFormat format,
bool use_distance_field_text,
bool can_use_lcd_text,
int msaa_sample_count) {
GrGLTextureInfo texture_info;
texture_info.fID = texture_id;
texture_info.fTarget = texture_target;
GrBackendTexture backend_texture(size.width(), size.height(),
ToGrPixelConfig(format), texture_info);
uint32_t flags =
use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
// Use unknown pixel geometry to disable LCD text.
SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
if (can_use_lcd_text) {
// LegacyFontHost will get LCD text and skia figures out what type to use.
surface_props =
SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
}
surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
gr_context, backend_texture, kTopLeft_GrSurfaceOrigin, msaa_sample_count,
nullptr, &surface_props);
}
ResourceProvider::ScopedSkSurface::~ScopedSkSurface() {
if (surface_)
surface_->prepareForExternalIO();
}
void ResourceProvider::PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
const Resource* resource) {
DCHECK_EQ(viz::RGBA_8888, resource->format);
SkImageInfo info = SkImageInfo::MakeN32Premul(resource->size.width(),
resource->size.height());
sk_bitmap->installPixels(info, resource->pixels, info.minRowBytes());
}
ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
ResourceProvider* resource_provider,
viz::ResourceId resource_id)
: resource_provider_(resource_provider), resource_id_(resource_id) {
Resource* resource = resource_provider->LockForWrite(resource_id);
resource_provider->PopulateSkBitmapWithResource(&sk_bitmap_, resource);
color_space_ = resource_provider->GetResourceColorSpaceForRaster(resource);
DCHECK(valid());
}
ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
Resource* resource = resource_provider_->GetResource(resource_id_);
resource->SetSynchronized();
resource_provider_->UnlockForWrite(resource);
}
ResourceProvider::SynchronousFence::SynchronousFence(
gpu::gles2::GLES2Interface* gl)
: gl_(gl), has_synchronized_(true) {}
ResourceProvider::SynchronousFence::~SynchronousFence() {}
void ResourceProvider::SynchronousFence::Set() {
has_synchronized_ = false;
}
bool ResourceProvider::SynchronousFence::HasPassed() {
if (!has_synchronized_) {
has_synchronized_ = true;
Synchronize();
}
return true;
}
void ResourceProvider::SynchronousFence::Wait() {
HasPassed();
}
void ResourceProvider::SynchronousFence::Synchronize() {
TRACE_EVENT0("cc", "ResourceProvider::SynchronousFence::Synchronize");
gl_->Finish();
}
void ResourceProvider::DestroyChildInternal(ChildMap::iterator it,
DeleteStyle style) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
Child& child = it->second;
DCHECK(style == FOR_SHUTDOWN || !child.marked_for_deletion);
ResourceIdArray resources_for_child;
for (ResourceIdMap::iterator child_it = child.child_to_parent_map.begin();
child_it != child.child_to_parent_map.end(); ++child_it) {
viz::ResourceId id = child_it->second;
resources_for_child.push_back(id);
}
child.marked_for_deletion = true;
DeleteAndReturnUnusedResourcesToChild(it, style, resources_for_child);
}
void ResourceProvider::DeleteAndReturnUnusedResourcesToChild(
ChildMap::iterator child_it,
DeleteStyle style,
const ResourceIdArray& unused) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(child_it != children_.end());
Child* child_info = &child_it->second;
if (unused.empty() && !child_info->marked_for_deletion)
return;
std::vector<viz::ReturnedResource> to_return;
to_return.reserve(unused.size());
std::vector<viz::ReturnedResource*> need_synchronization_resources;
std::vector<GLbyte*> unverified_sync_tokens;
GLES2Interface* gl = ContextGL();
for (viz::ResourceId local_id : unused) {
ResourceMap::iterator it = resources_.find(local_id);
CHECK(it != resources_.end());
Resource& resource = it->second;
DCHECK(!resource.locked_for_write);
viz::ResourceId child_id = resource.id_in_child;
DCHECK(child_info->child_to_parent_map.count(child_id));
bool is_lost = resource.lost ||
(IsGpuResourceType(resource.type) && lost_context_provider_);
if (resource.exported_count > 0 || resource.lock_for_read_count > 0) {
if (style != FOR_SHUTDOWN) {
// Defer this resource deletion.
resource.marked_for_deletion = true;
continue;
}
// We can't postpone the deletion, so we'll have to lose it.
is_lost = true;
} else if (!ReadLockFenceHasPassed(&resource)) {
// TODO(dcastagna): see if it's possible to use this logic for
// the branch above too, where the resource is locked or still exported.
if (style != FOR_SHUTDOWN && !child_info->marked_for_deletion) {
// Defer this resource deletion.
resource.marked_for_deletion = true;
continue;
}
// We can't postpone the deletion, so we'll have to lose it.
is_lost = true;
}
if (IsGpuResourceType(resource.type) &&
resource.filter != resource.original_filter) {
DCHECK(resource.target);
DCHECK(resource.gl_id);
DCHECK(gl);
gl->BindTexture(resource.target, resource.gl_id);
gl->TexParameteri(resource.target, GL_TEXTURE_MIN_FILTER,
resource.original_filter);
gl->TexParameteri(resource.target, GL_TEXTURE_MAG_FILTER,
resource.original_filter);
resource.SetLocallyUsed();
}
viz::ReturnedResource returned;
returned.id = child_id;
returned.sync_token = resource.mailbox().sync_token();
returned.count = resource.imported_count;
returned.lost = is_lost;
to_return.push_back(returned);
if (IsGpuResourceType(resource.type) && child_info->needs_sync_tokens) {
if (resource.needs_sync_token()) {
need_synchronization_resources.push_back(&to_return.back());
} else if (returned.sync_token.HasData() &&
!returned.sync_token.verified_flush()) {
// Before returning any sync tokens, they must be verified.
unverified_sync_tokens.push_back(returned.sync_token.GetData());
}
}
child_info->child_to_parent_map.erase(child_id);
resource.imported_count = 0;
DeleteResourceInternal(it, style);
}
gpu::SyncToken new_sync_token;
if (!need_synchronization_resources.empty()) {
DCHECK(child_info->needs_sync_tokens);
DCHECK(gl);
const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
gl->OrderingBarrierCHROMIUM();
gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, new_sync_token.GetData());
unverified_sync_tokens.push_back(new_sync_token.GetData());
}
if (!unverified_sync_tokens.empty()) {
DCHECK(child_info->needs_sync_tokens);
DCHECK(gl);
gl->VerifySyncTokensCHROMIUM(unverified_sync_tokens.data(),
unverified_sync_tokens.size());
}
// Set sync token after verification.
for (viz::ReturnedResource* returned : need_synchronization_resources)
returned->sync_token = new_sync_token;
if (!to_return.empty())
child_info->return_callback.Run(to_return,
blocking_main_thread_task_runner_);
if (child_info->marked_for_deletion &&
child_info->child_to_parent_map.empty()) {
children_.erase(child_it);
}
}
GLenum ResourceProvider::BindForSampling(viz::ResourceId resource_id,
GLenum unit,
GLenum filter) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
GLES2Interface* gl = ContextGL();
ResourceMap::iterator it = resources_.find(resource_id);
DCHECK(it != resources_.end());
Resource* resource = &it->second;
DCHECK(resource->lock_for_read_count);
DCHECK(!resource->locked_for_write);
ScopedSetActiveTexture scoped_active_tex(gl, unit);
GLenum target = resource->target;
gl->BindTexture(target, resource->gl_id);
if (filter != resource->filter) {
gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
resource->filter = filter;
}
return target;
}
void ResourceProvider::CreateForTesting(viz::ResourceId id) {
CreateTexture(GetResource(id));
}
void ResourceProvider::CreateTexture(Resource* resource) {
if (!IsGpuResourceType(resource->type))
return;
if (resource->gl_id)
return;
DCHECK_EQ(resource->origin, Resource::INTERNAL);
DCHECK(!resource->mailbox().IsValid());
resource->gl_id = texture_id_allocator_->NextId();
DCHECK(resource->gl_id);
GLES2Interface* gl = ContextGL();
DCHECK(gl);
// Create and set texture properties. Allocation is delayed until needed.
gl->BindTexture(resource->target, resource->gl_id);
gl->TexParameteri(resource->target, GL_TEXTURE_MIN_FILTER,
resource->original_filter);
gl->TexParameteri(resource->target, GL_TEXTURE_MAG_FILTER,
resource->original_filter);
gl->TexParameteri(resource->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(resource->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (settings_.use_texture_usage_hint &&
(resource->hint & TEXTURE_HINT_FRAMEBUFFER)) {
gl->TexParameteri(resource->target, GL_TEXTURE_USAGE_ANGLE,
GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
}
void ResourceProvider::CreateMailbox(Resource* resource) {
if (!IsGpuResourceType(resource->type))
return;
if (resource->mailbox().IsValid())
return;
CreateTexture(resource);
DCHECK(resource->gl_id);
DCHECK_EQ(resource->origin, Resource::INTERNAL);
gpu::gles2::GLES2Interface* gl = ContextGL();
DCHECK(gl);
gpu::MailboxHolder mailbox_holder;
mailbox_holder.texture_target = resource->target;
gl->GenMailboxCHROMIUM(mailbox_holder.mailbox.name);
gl->ProduceTextureDirectCHROMIUM(resource->gl_id,
mailbox_holder.texture_target,
mailbox_holder.mailbox.name);
resource->SetMailbox(viz::TextureMailbox(mailbox_holder));
resource->SetLocallyUsed();
}
void ResourceProvider::AllocateForTesting(viz::ResourceId id) {
Resource* resource = GetResource(id);
if (!resource->allocated) {
// Software and external resources are marked allocated on creation.
DCHECK(IsGpuResourceType(resource->type));
DCHECK_EQ(resource->origin, Resource::INTERNAL);
ScopedWriteLockGL resource_lock(this, id);
resource_lock.GetTexture(); // Allocates texture.
}
}
void ResourceProvider::CreateAndBindImage(Resource* resource) {
DCHECK(resource->gpu_memory_buffer);
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARM_FAMILY)
// TODO(reveman): This avoids a performance problem on ARM ChromeOS
// devices. This only works with shared memory backed buffers.
// crbug.com/580166
DCHECK_EQ(resource->gpu_memory_buffer->GetHandle().type,
gfx::SHARED_MEMORY_BUFFER);
#endif
CreateTexture(resource);
gpu::gles2::GLES2Interface* gl = ContextGL();
DCHECK(gl);
if (!resource->image_id) {
resource->image_id = gl->CreateImageCHROMIUM(
resource->gpu_memory_buffer->AsClientBuffer(), resource->size.width(),
resource->size.height(), GLInternalFormat(resource->format));
DCHECK(resource->image_id ||
gl->GetGraphicsResetStatusKHR() != GL_NO_ERROR);
gl->BindTexture(resource->target, resource->gl_id);
gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
} else {
gl->BindTexture(resource->target, resource->gl_id);
gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->image_id);
gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
}
}
void ResourceProvider::WaitSyncToken(viz::ResourceId id) {
GetResource(id)->WaitSyncToken(ContextGL());
}
GLint ResourceProvider::GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl) {
GLint active_unit = 0;
gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
return active_unit;
}
gpu::SyncToken ResourceProvider::GenerateSyncTokenHelper(
gpu::gles2::GLES2Interface* gl) {
DCHECK(gl);
const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
// Barrier to sync worker context output to cc context.
gl->OrderingBarrierCHROMIUM();
// Generate sync token after the barrier for cross context synchronization.
gpu::SyncToken sync_token;
gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
DCHECK(sync_token.HasData() ||
gl->GetGraphicsResetStatusKHR() != GL_NO_ERROR);
return sync_token;
}
GLenum ResourceProvider::GetImageTextureTarget(gfx::BufferUsage usage,
viz::ResourceFormat format) {
gfx::BufferFormat buffer_format = BufferFormat(format);
auto found = buffer_to_texture_target_map_.find(
viz::BufferToTextureTargetKey(usage, buffer_format));
DCHECK(found != buffer_to_texture_target_map_.end());
return found->second;
}
void ResourceProvider::ValidateResource(viz::ResourceId id) const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(id);
DCHECK(resources_.find(id) != resources_.end());
}
GLES2Interface* ResourceProvider::ContextGL() const {
viz::ContextProvider* context_provider = compositor_context_provider_;
return context_provider ? context_provider->ContextGL() : nullptr;
}
bool ResourceProvider::IsGLContextLost() const {
return ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
}
bool ResourceProvider::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
const uint64_t tracing_process_id =
base::trace_event::MemoryDumpManager::GetInstance()
->GetTracingProcessId();
for (const auto& resource_entry : resources_) {
const auto& resource = resource_entry.second;
bool backing_memory_allocated = false;
switch (resource.type) {
case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
backing_memory_allocated = !!resource.gpu_memory_buffer;
break;
case RESOURCE_TYPE_GL_TEXTURE:
backing_memory_allocated = !!resource.gl_id;
break;
case RESOURCE_TYPE_BITMAP:
backing_memory_allocated = resource.has_shared_bitmap_id;
break;
}
if (!backing_memory_allocated) {
// Don't log unallocated resources - they have no backing memory.
continue;
}
// Resource IDs are not process-unique, so log with the ResourceProvider's
// unique id.
std::string dump_name =
base::StringPrintf("cc/resource_memory/provider_%d/resource_%d",
tracing_id_, resource_entry.first);
base::trace_event::MemoryAllocatorDump* dump =
pmd->CreateAllocatorDump(dump_name);
uint64_t total_bytes = ResourceUtil::UncheckedSizeInBytesAligned<size_t>(
resource.size, resource.format);
dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
static_cast<uint64_t>(total_bytes));
// Resources may be shared across processes and require a shared GUID to
// prevent double counting the memory.
base::trace_event::MemoryAllocatorDumpGuid guid;
base::UnguessableToken shared_memory_guid;
switch (resource.type) {
case RESOURCE_TYPE_GPU_MEMORY_BUFFER:
guid =
resource.gpu_memory_buffer->GetGUIDForTracing(tracing_process_id);
shared_memory_guid =
resource.gpu_memory_buffer->GetHandle().handle.GetGUID();
break;
case RESOURCE_TYPE_GL_TEXTURE:
DCHECK(resource.gl_id);
guid = gl::GetGLTextureClientGUIDForTracing(
compositor_context_provider_->ContextSupport()
->ShareGroupTracingGUID(),
resource.gl_id);
break;
case RESOURCE_TYPE_BITMAP:
DCHECK(resource.has_shared_bitmap_id);
guid = viz::GetSharedBitmapGUIDForTracing(resource.shared_bitmap_id);
if (resource.shared_bitmap) {
shared_memory_guid =
resource.shared_bitmap->GetSharedMemoryHandle().GetGUID();
}
break;
}
DCHECK(!guid.empty());
const int kImportance = 2;
if (!shared_memory_guid.is_empty()) {
pmd->CreateSharedMemoryOwnershipEdge(dump->guid(), shared_memory_guid,
kImportance);
} else {
pmd->CreateSharedGlobalAllocatorDump(guid);
pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
}
}
return true;
}
} // namespace cc