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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_SHELL_SURFACE_H_
#define COMPONENTS_EXO_SHELL_SURFACE_H_
#include <cstdint>
#include <memory>
#include <string>
#include "ash/wm/window_state_observer.h"
#include "base/containers/circular_deque.h"
#include "base/macros.h"
#include "base/strings/string16.h"
#include "components/exo/surface_observer.h"
#include "components/exo/surface_tree_host.h"
#include "components/exo/wm_helper.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/compositor_lock.h"
#include "ui/display/display_observer.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/widget/widget_delegate.h"
namespace ash {
class WindowResizer;
namespace mojom {
enum class WindowPinType;
}
}
namespace base {
namespace trace_event {
class TracedValue;
}
}
namespace ui {
class CompositorLock;
} // namespace ui
namespace exo {
class Surface;
enum class Orientation { PORTRAIT, LANDSCAPE };
// This class provides functions for treating a surfaces like toplevel,
// fullscreen or popup widgets, move, resize or maximize them, associate
// metadata like title and class, etc.
class ShellSurface : public SurfaceTreeHost,
public SurfaceObserver,
public views::WidgetDelegate,
public views::View,
public display::DisplayObserver,
public ash::wm::WindowStateObserver,
public WMHelper::ActivationObserver,
public WMHelper::DisplayConfigurationObserver,
public ui::CompositorLockClient {
public:
enum class BoundsMode { SHELL, CLIENT, FIXED };
// The |origin| is in screen coordinates. When bounds are controlled by the
// shell or fixed, it determines the initial position of the shell surface.
// In that case, the position specified as part of the geometry is relative
// to the shell surface.
//
// When bounds are controlled by the client, it represents the origin of a
// coordinate system to which the position of the shell surface, specified
// as part of the geometry, is relative. The client must acknowledge changes
// to the origin, and offset the geometry accordingly.
ShellSurface(Surface* surface,
ShellSurface* parent,
BoundsMode bounds_mode,
const gfx::Point& origin,
bool activatable,
bool can_minimize,
int container);
explicit ShellSurface(Surface* surface);
~ShellSurface() override;
// Set the callback to run when the user wants the shell surface to be closed.
// The receiver can chose to not close the window on this signal.
void set_close_callback(const base::Closure& close_callback) {
close_callback_ = close_callback;
}
// Set the callback to run when the surface is destroyed.
void set_surface_destroyed_callback(
const base::Closure& surface_destroyed_callback) {
surface_destroyed_callback_ = surface_destroyed_callback;
}
// Set the callback to run when the surface state changed.
using StateChangedCallback =
base::Callback<void(ash::wm::WindowStateType old_state_type,
ash::wm::WindowStateType new_state_type)>;
void set_state_changed_callback(
const StateChangedCallback& state_changed_callback) {
state_changed_callback_ = state_changed_callback;
}
// Set the callback to run when the client is asked to configure the surface.
// The size is a hint, in the sense that the client is free to ignore it if
// it doesn't resize, pick a smaller size (to satisfy aspect ratio or resize
// in steps of NxM pixels).
using ConfigureCallback =
base::Callback<uint32_t(const gfx::Size& size,
ash::wm::WindowStateType state_type,
bool resizing,
bool activated,
const gfx::Vector2d& origin_offset)>;
void set_configure_callback(const ConfigureCallback& configure_callback) {
configure_callback_ = configure_callback;
}
// When the client is asked to configure the surface, it should acknowledge
// the configure request sometime before the commit. |serial| is the serial
// from the configure callback.
void AcknowledgeConfigure(uint32_t serial);
// Set the "parent" of this surface. This window should be stacked above a
// parent.
void SetParent(ShellSurface* parent);
// Activates the shell surface.
void Activate();
// Maximizes the shell surface.
void Maximize();
// Minimize the shell surface.
void Minimize();
// Restore the shell surface.
void Restore();
// Set fullscreen state for shell surface.
void SetFullscreen(bool fullscreen);
// Pins the shell surface.
void SetPinned(ash::mojom::WindowPinType type);
// Sets whether or not the shell surface should autohide the system UI.
void SetSystemUiVisibility(bool autohide);
// Set whether the surface is always on top.
void SetAlwaysOnTop(bool always_on_top);
// Set title for the surface.
void SetTitle(const base::string16& title);
// Set icon for the surface.
void SetIcon(const gfx::ImageSkia& icon);
// Sets the system modality.
void SetSystemModal(bool system_modal);
// Sets the application ID for the window. The application ID identifies the
// general class of applications to which the window belongs.
static void SetApplicationId(aura::Window* window, const std::string& id);
static const std::string* GetApplicationId(aura::Window* window);
// Set the application ID for the surface.
void SetApplicationId(const std::string& application_id);
// Start an interactive move of surface.
void Move();
// Start an interactive resize of surface. |component| is one of the windows
// HT constants (see ui/base/hit_test.h) and describes in what direction the
// surface should be resized.
void Resize(int component);
// Signal a request to close the window. It is up to the implementation to
// actually decide to do so though.
void Close();
// Set geometry for surface. The geometry represents the "visible bounds"
// for the surface from the user's perspective.
void SetGeometry(const gfx::Rect& geometry);
// Set orientation for surface.
void SetOrientation(Orientation orientation);
// Enable/disable rectangular shadow that uses the widget bounds as a content
// bounds.
void SetRectangularShadowEnabled(bool enabled);
// [Deprecated] Set the content bounds for the shadow. Shell surface geometry
// will be
// used if bounds are empty.
void SetRectangularShadow_DEPRECATED(const gfx::Rect& content_bounds);
// Set the content bounds for the shadow in the surface's coordinates.
// Setting empty bounds will disable the shadow.
void SetRectangularSurfaceShadow(const gfx::Rect& content_bounds);
// Set the pacity of the background for the window that has a shadow.
void SetRectangularShadowBackgroundOpacity(float opacity);
// Set scale factor for surface. The scale factor will be applied to surface
// and all descendants.
void SetScale(double scale);
// Set top inset for surface.
void SetTopInset(int height);
// Set origin in screen coordinate space.
void SetOrigin(const gfx::Point& origin);
// Set activatable state for surface.
void SetActivatable(bool activatable);
// Set container for surface.
void SetContainer(int container);
// Sets the main surface for the window.
static void SetMainSurface(aura::Window* window, Surface* surface);
// Returns the main Surface instance or nullptr if it is not set.
// |window| must not be nullptr.
static Surface* GetMainSurface(const aura::Window* window);
// Returns a trace value representing the state of the surface.
std::unique_ptr<base::trace_event::TracedValue> AsTracedValue() const;
// Overridden from SurfaceDelegate:
void OnSurfaceCommit() override;
void OnSurfaceContentSizeChanged() override;
void OnSetFrame(SurfaceFrameType type) override;
// Overridden from SurfaceObserver:
void OnSurfaceDestroying(Surface* surface) override;
// Overridden from views::WidgetDelegate:
bool CanResize() const override;
bool CanMaximize() const override;
bool CanMinimize() const override;
base::string16 GetWindowTitle() const override;
gfx::ImageSkia GetWindowIcon() override;
void SaveWindowPlacement(const gfx::Rect& bounds,
ui::WindowShowState show_state) override;
bool GetSavedWindowPlacement(const views::Widget* widget,
gfx::Rect* bounds,
ui::WindowShowState* show_state) const override;
void WindowClosing() override;
views::Widget* GetWidget() override;
const views::Widget* GetWidget() const override;
views::View* GetContentsView() override;
views::NonClientFrameView* CreateNonClientFrameView(
views::Widget* widget) override;
bool WidgetHasHitTestMask() const override;
void GetWidgetHitTestMask(gfx::Path* mask) const override;
// Overridden from views::View:
gfx::Size CalculatePreferredSize() const override;
gfx::Size GetMinimumSize() const override;
// Overridden from ash::wm::WindowStateObserver:
void OnPreWindowStateTypeChange(ash::wm::WindowState* window_state,
ash::wm::WindowStateType old_type) override;
void OnPostWindowStateTypeChange(ash::wm::WindowState* window_state,
ash::wm::WindowStateType old_type) override;
// Overridden from aura::WindowObserver:
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override;
void OnWindowAddedToRootWindow(aura::Window* window) override;
void OnWindowRemovingFromRootWindow(aura::Window* window,
aura::Window* new_root) override;
void OnWindowDestroying(aura::Window* window) override;
// Overridden from WMHelper::ActivationObserver:
void OnWindowActivated(
aura::Window* gained_active,
aura::Window* lost_active) override;
// Overridden from WMHelper::DisplayConfigurationObserver:
void OnDisplayConfigurationChanged() override;
// Overridden from ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
// Overridden from ui::AcceleratorTarget:
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
// Overridden from display::DisplayObserver:
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
// Ovrridden ui::CompositorLockClient:
void CompositorLockTimedOut() override;
aura::Window* shadow_overlay() { return shadow_overlay_.get(); }
aura::Window* shadow_underlay() { return shadow_underlay_.get(); }
Surface* surface_for_testing() { return root_surface(); }
private:
class ScopedConfigure;
class ScopedAnimationsDisabled;
// Surface state associated with each configure request.
struct Config {
uint32_t serial;
gfx::Vector2d origin_offset;
int resize_component;
};
// Creates the |widget_| for |surface_|. |show_state| is the initial state
// of the widget (e.g. maximized).
void CreateShellSurfaceWidget(ui::WindowShowState show_state);
// Asks the client to configure its surface.
void Configure();
// Returns the window that has capture during dragging.
aura::Window* GetDragWindow();
// Attempt to start a drag operation. The type of drag operation to start is
// determined by |component|.
void AttemptToStartDrag(int component);
// End current drag operation.
void EndDrag(bool revert);
// Returns true if surface is currently being resized.
bool IsResizing() const;
// Returns the "visible bounds" for the surface from the user's perspective.
gfx::Rect GetVisibleBounds() const;
// Returns the origin for the surface taking visible bounds and current
// resize direction into account.
gfx::Point GetSurfaceOrigin() const;
// Updates the bounds of widget to match the current surface bounds.
void UpdateWidgetBounds();
// Updates the bounds of surface to match the current widget bounds.
void UpdateSurfaceBounds();
// Creates, deletes and update the shadow bounds based on
// |pending_shadow_content_bounds_|.
void UpdateShadow();
// Applies |system_modal_| to |widget_|.
void UpdateSystemModal();
// Updates the backdrop state of the shell surface based on the
// bounds mode and window state.
void UpdateBackdrop();
// In the coordinate system of the parent root window.
gfx::Point GetMouseLocation() const;
// Lock the compositor if it's not already locked, or extends the
// lock timeout if it's already locked.
void EnsureCompositorIsLocked();
views::Widget* widget_ = nullptr;
aura::Window* parent_;
const BoundsMode bounds_mode_;
int64_t primary_display_id_;
gfx::Point origin_;
bool activatable_ = true;
const bool can_minimize_;
// Container Window Id (see ash/public/cpp/shell_window_ids.h)
int container_;
bool frame_enabled_ = false;
bool shadow_enabled_ = false;
bool pending_show_widget_ = false;
base::string16 title_;
std::string application_id_;
gfx::Rect geometry_;
gfx::Rect pending_geometry_;
double scale_ = 1.0;
double pending_scale_ = 1.0;
base::Closure close_callback_;
base::Closure surface_destroyed_callback_;
StateChangedCallback state_changed_callback_;
ConfigureCallback configure_callback_;
ScopedConfigure* scoped_configure_ = nullptr;
bool ignore_window_bounds_changes_ = false;
gfx::Vector2d origin_offset_;
gfx::Vector2d pending_origin_offset_;
gfx::Vector2d pending_origin_offset_accumulator_;
int resize_component_ = HTCAPTION; // HT constant (see ui/base/hit_test.h)
int pending_resize_component_ = HTCAPTION;
std::unique_ptr<aura::Window> shadow_overlay_;
std::unique_ptr<aura::Window> shadow_underlay_;
gfx::Rect shadow_content_bounds_;
bool shadow_content_bounds_changed_ = false;
float shadow_background_opacity_ = 1.0;
base::circular_deque<Config> pending_configs_;
std::unique_ptr<ash::WindowResizer> resizer_;
std::unique_ptr<ScopedAnimationsDisabled> scoped_animations_disabled_;
int top_inset_height_ = 0;
int pending_top_inset_height_ = 0;
bool shadow_underlay_in_surface_ = true;
bool pending_shadow_underlay_in_surface_ = true;
Orientation pending_orientation_ = Orientation::LANDSCAPE;
Orientation orientation_ = Orientation::LANDSCAPE;
Orientation expected_orientation_ = Orientation::LANDSCAPE;
std::unique_ptr<ui::CompositorLock> compositor_lock_;
bool system_modal_ = false;
bool non_system_modal_window_was_active_ = false;
gfx::ImageSkia icon_;
DISALLOW_COPY_AND_ASSIGN(ShellSurface);
};
} // namespace exo
#endif // COMPONENTS_EXO_SHELL_SURFACE_H_