| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_KEYBOARD_DRAG_DESCRIPTOR_H_ |
| #define UI_KEYBOARD_DRAG_DESCRIPTOR_H_ |
| |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| |
| namespace keyboard { |
| |
| // Tracks the state of a mouse drag to move the keyboard. The DragDescriptor |
| // does not actually change while the user drags. It essentially just records |
| // the offset of the original click on the keyboard along with the original |
| // location of the keyboard and uses incoming mouse move events to determine |
| // where the keyboard should be placed using those offsets. |
| class DragDescriptor { |
| public: |
| DragDescriptor(const gfx::Point& keyboard_location, |
| const gfx::Vector2d& click_offset); |
| |
| gfx::Point original_keyboard_location() const { |
| return original_keyboard_location_; |
| } |
| gfx::Vector2d original_click_offset() const { return original_click_offset_; } |
| |
| private: |
| const gfx::Point original_keyboard_location_; |
| const gfx::Vector2d original_click_offset_; |
| }; |
| |
| } // namespace keyboard |
| |
| #endif // UI_KEYBOARD_DRAG_DESCRIPTOR_H_ |