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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_MAC_COORDINATE_CONVERSION_H_
#define UI_GFX_MAC_COORDINATE_CONVERSION_H_
#import <Foundation/Foundation.h>
#include "ui/gfx/gfx_export.h"
namespace gfx {
class Point;
class Rect;
// Convert a gfx::Rect specified with the origin at the top left of the primary
// display into AppKit secreen coordinates (origin at the bottom left).
GFX_EXPORT NSRect ScreenRectToNSRect(const Rect& rect);
// Convert an AppKit NSRect with origin in the bottom left of the primary
// display into a gfx::Rect with origin at the top left of the primary display.
GFX_EXPORT Rect ScreenRectFromNSRect(const NSRect& point);
// Convert a gfx::Point specified with the origin at the top left of the primary
// display into AppKit screen coordinates (origin at the bottom left).
GFX_EXPORT NSPoint ScreenPointToNSPoint(const Point& point);
// Convert an AppKit NSPoint with origin in the bottom left of the primary
// display into a gfx::Point with origin at the top left of the primary display.
GFX_EXPORT Point ScreenPointFromNSPoint(const NSPoint& point);
} // namespace gfx
#endif // UI_GFX_MAC_COORDINATE_CONVERSION_H_