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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/task/thread_pool/priority_queue.h"
#include <memory>
#include <utility>
#include "base/bind_helpers.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/task/task_traits.h"
#include "base/task/thread_pool/sequence.h"
#include "base/task/thread_pool/task.h"
#include "base/test/gtest_util.h"
#include "base/test/task_environment.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace internal {
namespace {
class PriorityQueueWithSequencesTest : public testing::Test {
protected:
void ExpectNumSequences(size_t num_best_effort,
size_t num_user_visible,
size_t num_user_blocking) {
EXPECT_EQ(pq.GetNumTaskSourcesWithPriority(TaskPriority::BEST_EFFORT),
num_best_effort);
EXPECT_EQ(pq.GetNumTaskSourcesWithPriority(TaskPriority::USER_VISIBLE),
num_user_visible);
EXPECT_EQ(pq.GetNumTaskSourcesWithPriority(TaskPriority::USER_BLOCKING),
num_user_blocking);
}
scoped_refptr<TaskSource> MakeSequenceWithTraitsAndTask(
const TaskTraits& traits) {
// FastForward time to ensure that queue order between task sources is well
// defined.
task_environment.FastForwardBy(TimeDelta::FromMicroseconds(1));
scoped_refptr<Sequence> sequence = MakeRefCounted<Sequence>(
traits, nullptr, TaskSourceExecutionMode::kParallel);
sequence->BeginTransaction().PushTask(
Task(FROM_HERE, DoNothing(), TimeDelta()));
return sequence;
}
void Push(scoped_refptr<TaskSource> task_source) {
pq.Push(TransactionWithRegisteredTaskSource::FromTaskSource(
RegisteredTaskSource::CreateForTesting(std::move(task_source))));
}
test::TaskEnvironment task_environment{
test::ScopedTaskEnvironment::TimeSource::MOCK_TIME};
scoped_refptr<TaskSource> sequence_a = MakeSequenceWithTraitsAndTask(
TaskTraits(ThreadPool(), TaskPriority::USER_VISIBLE));
SequenceSortKey sort_key_a = sequence_a->BeginTransaction().GetSortKey();
scoped_refptr<TaskSource> sequence_b = MakeSequenceWithTraitsAndTask(
TaskTraits(ThreadPool(), TaskPriority::USER_BLOCKING));
SequenceSortKey sort_key_b = sequence_b->BeginTransaction().GetSortKey();
scoped_refptr<TaskSource> sequence_c = MakeSequenceWithTraitsAndTask(
TaskTraits(ThreadPool(), TaskPriority::USER_BLOCKING));
SequenceSortKey sort_key_c = sequence_c->BeginTransaction().GetSortKey();
scoped_refptr<TaskSource> sequence_d = MakeSequenceWithTraitsAndTask(
TaskTraits(ThreadPool(), TaskPriority::BEST_EFFORT));
SequenceSortKey sort_key_d = sequence_d->BeginTransaction().GetSortKey();
PriorityQueue pq;
};
} // namespace
TEST_F(PriorityQueueWithSequencesTest, PushPopPeek) {
EXPECT_TRUE(pq.IsEmpty());
ExpectNumSequences(0U, 0U, 0U);
// Push |sequence_a| in the PriorityQueue. It becomes the sequence with the
// highest priority.
Push(sequence_a);
EXPECT_EQ(sort_key_a, pq.PeekSortKey());
ExpectNumSequences(0U, 1U, 0U);
// Push |sequence_b| in the PriorityQueue. It becomes the sequence with the
// highest priority.
Push(sequence_b);
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(0U, 1U, 1U);
// Push |sequence_c| in the PriorityQueue. |sequence_b| is still the sequence
// with the highest priority.
Push(sequence_c);
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(0U, 1U, 2U);
// Push |sequence_d| in the PriorityQueue. |sequence_b| is still the sequence
// with the highest priority.
Push(sequence_d);
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 2U);
// Pop |sequence_b| from the PriorityQueue. |sequence_c| becomes the sequence
// with the highest priority.
EXPECT_EQ(sequence_b, pq.PopTaskSource().Unregister());
EXPECT_EQ(sort_key_c, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 1U);
// Pop |sequence_c| from the PriorityQueue. |sequence_a| becomes the sequence
// with the highest priority.
EXPECT_EQ(sequence_c, pq.PopTaskSource().Unregister());
EXPECT_EQ(sort_key_a, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 0U);
// Pop |sequence_a| from the PriorityQueue. |sequence_d| becomes the sequence
// with the highest priority.
EXPECT_EQ(sequence_a, pq.PopTaskSource().Unregister());
EXPECT_EQ(sort_key_d, pq.PeekSortKey());
ExpectNumSequences(1U, 0U, 0U);
// Pop |sequence_d| from the PriorityQueue. It is now empty.
EXPECT_EQ(sequence_d, pq.PopTaskSource().Unregister());
EXPECT_TRUE(pq.IsEmpty());
ExpectNumSequences(0U, 0U, 0U);
}
TEST_F(PriorityQueueWithSequencesTest, RemoveSequence) {
EXPECT_TRUE(pq.IsEmpty());
// Push all test Sequences into the PriorityQueue. |sequence_b|
// will be the sequence with the highest priority.
Push(sequence_a);
Push(sequence_b);
Push(sequence_c);
Push(sequence_d);
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 2U);
// Remove |sequence_a| from the PriorityQueue. |sequence_b| is still the
// sequence with the highest priority.
EXPECT_TRUE(pq.RemoveTaskSource(sequence_a).Unregister());
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(1U, 0U, 2U);
// RemoveTaskSource() should return false if called on a sequence not in the
// PriorityQueue.
EXPECT_FALSE(pq.RemoveTaskSource(sequence_a).Unregister());
ExpectNumSequences(1U, 0U, 2U);
// Remove |sequence_b| from the PriorityQueue. |sequence_c| becomes the
// sequence with the highest priority.
EXPECT_TRUE(pq.RemoveTaskSource(sequence_b).Unregister());
EXPECT_EQ(sort_key_c, pq.PeekSortKey());
ExpectNumSequences(1U, 0U, 1U);
// Remove |sequence_d| from the PriorityQueue. |sequence_c| is still the
// sequence with the highest priority.
EXPECT_TRUE(pq.RemoveTaskSource(sequence_d).Unregister());
EXPECT_EQ(sort_key_c, pq.PeekSortKey());
ExpectNumSequences(0U, 0U, 1U);
// Remove |sequence_c| from the PriorityQueue, making it empty.
EXPECT_TRUE(pq.RemoveTaskSource(sequence_c).Unregister());
EXPECT_TRUE(pq.IsEmpty());
ExpectNumSequences(0U, 0U, 0U);
// Return false if RemoveTaskSource() is called on an empty PriorityQueue.
EXPECT_FALSE(pq.RemoveTaskSource(sequence_c).Unregister());
ExpectNumSequences(0U, 0U, 0U);
}
TEST_F(PriorityQueueWithSequencesTest, UpdateSortKey) {
EXPECT_TRUE(pq.IsEmpty());
// Push all test Sequences into the PriorityQueue. |sequence_b| becomes the
// sequence with the highest priority.
Push(sequence_a);
Push(sequence_b);
Push(sequence_c);
Push(sequence_d);
EXPECT_EQ(sort_key_b, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 2U);
{
// Downgrade |sequence_b| from USER_BLOCKING to BEST_EFFORT. |sequence_c|
// (USER_BLOCKING priority) becomes the sequence with the highest priority.
auto sequence_b_transaction = sequence_b->BeginTransaction();
sequence_b_transaction.UpdatePriority(TaskPriority::BEST_EFFORT);
pq.UpdateSortKey(std::move(sequence_b_transaction));
EXPECT_EQ(sort_key_c, pq.PeekSortKey());
ExpectNumSequences(2U, 1U, 1U);
}
{
// Update |sequence_c|'s sort key to one with the same priority.
// |sequence_c| (USER_BLOCKING priority) is still the sequence with the
// highest priority.
auto sequence_c_transaction = sequence_c->BeginTransaction();
sequence_c_transaction.UpdatePriority(TaskPriority::USER_BLOCKING);
pq.UpdateSortKey(std::move(sequence_c_transaction));
ExpectNumSequences(2U, 1U, 1U);
// Note: |sequence_c| is popped for comparison as |sort_key_c| becomes
// obsolete. |sequence_a| (USER_VISIBLE priority) becomes the sequence with
// the highest priority.
EXPECT_EQ(sequence_c, pq.PopTaskSource().Unregister());
EXPECT_EQ(sort_key_a, pq.PeekSortKey());
ExpectNumSequences(2U, 1U, 0U);
}
{
// Upgrade |sequence_d| from BEST_EFFORT to USER_BLOCKING. |sequence_d|
// becomes the sequence with the highest priority.
auto sequence_d_and_transaction = sequence_d->BeginTransaction();
sequence_d_and_transaction.UpdatePriority(TaskPriority::USER_BLOCKING);
pq.UpdateSortKey(std::move(sequence_d_and_transaction));
ExpectNumSequences(1U, 1U, 1U);
// Note: |sequence_d| is popped for comparison as |sort_key_d| becomes
// obsolete.
EXPECT_EQ(sequence_d, pq.PopTaskSource().Unregister());
// No-op if UpdateSortKey() is called on a Sequence not in the
// PriorityQueue.
EXPECT_EQ(sort_key_a, pq.PeekSortKey());
ExpectNumSequences(1U, 1U, 0U);
}
{
pq.UpdateSortKey(sequence_d->BeginTransaction());
ExpectNumSequences(1U, 1U, 0U);
EXPECT_EQ(sequence_a, pq.PopTaskSource().Unregister());
ExpectNumSequences(1U, 0U, 0U);
EXPECT_EQ(sequence_b, pq.PopTaskSource().Unregister());
ExpectNumSequences(0U, 0U, 0U);
}
{
// No-op if UpdateSortKey() is called on an empty PriorityQueue.
pq.UpdateSortKey(sequence_b->BeginTransaction());
EXPECT_TRUE(pq.IsEmpty());
ExpectNumSequences(0U, 0U, 0U);
}
}
} // namespace internal
} // namespace base