blob: 82d433d3de37c03472ed560554f63792df62e90f [file] [log] [blame]
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/passthrough_discardable_manager.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/config/gpu_preferences.h"
namespace gpu {
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue() =
default;
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue(
const DiscardableCacheValue& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue(
DiscardableCacheValue&& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue&
PassthroughDiscardableManager::DiscardableCacheValue::operator=(
const DiscardableCacheValue& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue&
PassthroughDiscardableManager::DiscardableCacheValue::operator=(
DiscardableCacheValue&& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue::~DiscardableCacheValue() =
default;
PassthroughDiscardableManager::PassthroughDiscardableManager(
const GpuPreferences& preferences)
: cache_(DiscardableCache::NO_AUTO_EVICT),
cache_size_limit_(preferences.force_gpu_mem_discardable_limit_bytes
? preferences.force_gpu_mem_discardable_limit_bytes
: DiscardableCacheSizeLimit()) {}
PassthroughDiscardableManager::~PassthroughDiscardableManager() {
DCHECK(cache_.empty());
}
void PassthroughDiscardableManager::InitializeTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group,
size_t texture_size,
ServiceDiscardableHandle handle) {
DCHECK(cache_.Get({client_id, context_group}) == cache_.end());
total_size_ += texture_size;
DiscardableCacheValue entry;
entry.handle = std::move(handle);
entry.size = texture_size;
cache_.Put({client_id, context_group}, std::move(entry));
EnforceCacheSizeLimit(cache_size_limit_);
}
bool PassthroughDiscardableManager::UnlockTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group,
gles2::TexturePassthrough** texture_to_unbind) {
*texture_to_unbind = nullptr;
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return false;
iter->second.handle.Unlock();
DCHECK(iter->second.lock_count > 0);
if (--iter->second.lock_count == 0) {
// Get the texture from this context group and store it. Remove it from the
// ID maps and tell the decoder to unbind it.
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
resources->texture_object_map.GetServiceID(client_id,
&iter->second.unlocked_texture);
resources->texture_id_map.RemoveClientID(client_id);
resources->texture_object_map.RemoveClientID(client_id);
*texture_to_unbind = iter->second.unlocked_texture.get();
}
return true;
}
bool PassthroughDiscardableManager::LockTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return false;
++iter->second.lock_count;
if (iter->second.unlocked_texture != nullptr) {
scoped_refptr<gles2::TexturePassthrough> texture =
std::move(iter->second.unlocked_texture);
// Re-insert the texture back into the context group's ID maps.
// If we've generated a replacement texture due to "bind generates
// resource", behavior, just delete the resource being returned.
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
GLuint service_id = 0;
if (!resources->texture_id_map.GetServiceID(client_id, &service_id)) {
resources->texture_id_map.SetIDMapping(client_id, texture->service_id());
resources->texture_object_map.SetIDMapping(client_id, std::move(texture));
}
}
return true;
}
void PassthroughDiscardableManager::DeleteContextGroup(
const gles2::ContextGroup* context_group) {
auto iter = cache_.begin();
while (iter != cache_.end()) {
if (iter->first.second == context_group) {
iter->second.handle.ForceDelete();
total_size_ -= iter->second.size;
iter = cache_.Erase(iter);
} else {
iter++;
}
}
}
void PassthroughDiscardableManager::DeleteTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return;
iter->second.handle.ForceDelete();
total_size_ -= iter->second.size;
cache_.Erase(iter);
}
void PassthroughDiscardableManager::UpdateTextureSize(
uint32_t client_id,
const gles2::ContextGroup* context_group,
size_t new_size) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return;
total_size_ -= iter->second.size;
iter->second.size = new_size;
total_size_ += iter->second.size;
EnforceCacheSizeLimit(cache_size_limit_);
}
void PassthroughDiscardableManager::HandleMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {
size_t limit = DiscardableCacheSizeLimitForPressure(cache_size_limit_,
memory_pressure_level);
EnforceCacheSizeLimit(limit);
}
bool PassthroughDiscardableManager::IsEntryLockedForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
auto iter = cache_.Peek({client_id, context_group});
DCHECK(iter != cache_.end());
return iter->second.unlocked_texture == nullptr;
}
bool PassthroughDiscardableManager::IsEntryTrackedForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
return cache_.Peek({client_id, context_group}) != cache_.end();
}
scoped_refptr<gles2::TexturePassthrough>
PassthroughDiscardableManager::UnlockedTextureForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
auto iter = cache_.Peek({client_id, context_group});
DCHECK(iter != cache_.end());
return iter->second.unlocked_texture;
}
void PassthroughDiscardableManager::EnforceCacheSizeLimit(size_t limit) {
for (auto it = cache_.rbegin(); it != cache_.rend();) {
if (total_size_ <= limit) {
return;
}
if (!it->second.handle.Delete()) {
++it;
continue;
}
total_size_ -= it->second.size;
GLuint client_id = it->first.first;
const gles2::ContextGroup* context_group = it->first.second;
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
resources->texture_id_map.RemoveClientID(client_id);
resources->texture_object_map.RemoveClientID(client_id);
// Erase before calling texture_manager->RemoveTexture, to avoid attempting
// to remove the texture from entries_ twice.
it = cache_.Erase(it);
}
}
} // namespace gpu