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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_SCROLLBAR_H_
#define CC_INPUT_SCROLLBAR_H_
#include "base/memory/ref_counted.h"
#include "cc/cc_export.h"
#include "cc/paint/paint_canvas.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
static constexpr int kPixelsPerLineStep = 40;
static constexpr float kMinFractionToStepWhenPaging = 0.875f;
// Autoscrolling (on the main thread) happens by applying a delta every 50ms.
// Hence, pixels per second for a autoscroll cc animation can be calculated as:
// autoscroll velocity = delta / 0.05 sec = delta x 20
static constexpr float kAutoscrollMultiplier = 20.f;
static constexpr base::TimeDelta kInitialAutoscrollTimerDelay =
base::TimeDelta::FromMilliseconds(250);
// Constants used to figure the how far out in the non-scrolling direction
// should trigger the thumb to snap back to its origin. These calculations are
// based on observing the behavior of the MSVC8 main window scrollbar + some
// guessing/extrapolation.
static constexpr int kOffSideMultiplier = 8;
static constexpr int kDefaultWinScrollbarThickness = 17;
namespace cc {
enum ScrollbarOrientation { HORIZONTAL, VERTICAL };
enum ScrollbarPart {
THUMB,
TRACK_BUTTONS_TICKMARKS, // for PartNeedsRepaint() and PaintPart() only.
BACK_BUTTON,
FORWARD_BUTTON,
BACK_TRACK,
FORWARD_TRACK,
NO_PART,
};
class Scrollbar : public base::RefCounted<Scrollbar> {
public:
virtual ScrollbarOrientation Orientation() const = 0;
virtual bool IsLeftSideVerticalScrollbar() const = 0;
virtual bool IsSolidColor() const = 0;
virtual bool IsOverlay() const = 0;
virtual bool HasThumb() const = 0;
virtual bool SupportsDragSnapBack() const = 0;
// The following rects are all relative to the scrollbar's origin.
// The location of ThumbRect reflects scroll offset, but cc will ignore it
// because the compositor thread will compute thumb location from scroll
// offset.
virtual gfx::Rect ThumbRect() const = 0;
virtual gfx::Rect TrackRect() const = 0;
virtual gfx::Rect BackButtonRect() const = 0;
virtual gfx::Rect ForwardButtonRect() const = 0;
virtual float ThumbOpacity() const = 0;
virtual bool HasTickmarks() const = 0;
// Whether we need to repaint the part. Only THUMB and TRACK_BUTTONS_TICKMARKS
// are supported.
virtual bool NeedsRepaintPart(ScrollbarPart part) const = 0;
// Paints the part in the given rect. The implementation should paint
// relative to the rect, and doesn't need to know the current coordinate
// space of |canvas|. Only THUMB, TRACK_BUTTONS_TICKMARKS are supported.
virtual void PaintPart(PaintCanvas* canvas,
ScrollbarPart part,
const gfx::Rect& rect) = 0;
virtual bool UsesNinePatchThumbResource() const = 0;
virtual gfx::Size NinePatchThumbCanvasSize() const = 0;
virtual gfx::Rect NinePatchThumbAperture() const = 0;
protected:
friend class base::RefCounted<Scrollbar>;
virtual ~Scrollbar() {}
};
} // namespace cc
#endif // CC_INPUT_SCROLLBAR_H_