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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_GAMEPAD_MONITOR_H_
#define DEVICE_GAMEPAD_GAMEPAD_MONITOR_H_
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "device/gamepad/gamepad_consumer.h"
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
namespace device {
class DEVICE_GAMEPAD_EXPORT GamepadMonitor : public GamepadConsumer,
public mojom::GamepadMonitor {
public:
GamepadMonitor();
~GamepadMonitor() override;
static void Create(mojo::PendingReceiver<mojom::GamepadMonitor> receiver);
// GamepadConsumer implementation.
void OnGamepadConnected(uint32_t index, const Gamepad& gamepad) override;
void OnGamepadDisconnected(uint32_t index, const Gamepad& gamepad) override;
void OnGamepadButtonOrAxisChanged(uint32_t index,
const Gamepad& gamepad) override;
// mojom::GamepadMonitor implementation.
void GamepadStartPolling(GamepadStartPollingCallback callback) override;
void GamepadStopPolling(GamepadStopPollingCallback callback) override;
void SetObserver(
mojo::PendingRemote<mojom::GamepadObserver> gamepad_observer) override;
private:
mojo::Remote<mojom::GamepadObserver> gamepad_observer_remote_;
// True if this monitor is an active gamepad consumer.
bool is_started_ = false;
// True if this monitor has been registered with the gamepad service.
bool is_registered_consumer_ = false;
DISALLOW_COPY_AND_ASSIGN(GamepadMonitor);
};
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_MONITOR_H_